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Replifice

Respawning randomly near city choice

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Instead of COMPLETELY random respawns you should limit the range of random respawns.  People tend to stick to each other but because everyone is like everywhere on the maps these days RUINS the fun.   Please after you press the respawn button, give a list of cities to respawn in.  Offcourse still random points near that city but at least in 10 min walking time of a city.  So you can basicly rejoin your friends after you got killed.

 

So when you press 'Respawn' you get a second menu with city names:

 

For example:

 

- Chernogorsk

- Elektrozavodsk

- Solnichniy

- Berezino

- Novodmitrovsk

- Severograd

- Vyshnoye

- Svetlojarsk

 

So basicly 'near' that city a RANDOM respawn within 10 min walk, instead of suiciding constantly to get back to your friends.  

(Guess what mental issue you are pushing to young people ffs!)

 

This way the game will get more enjoyable.  Offcourse i should not place it too close to military spots although i think putting in a complete NW village will also be nice like Sinistok and Toploniki.

 

 

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Nope, everyone will go for high loot locations and towns with nearby military bases. 

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Yeah, like the other guy said everyone would just spawn at high loot cities etc. And it would make for example Berezino even more of moronic deathmatch...

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No - you should not be able to choose your spawn point. Instead your spawn point should be randomly selected and also depend on certain factors like the place of your last death (maybe excluding "freshspawn deaths"), the location of any player or storage (to avoid quick re-gearing and spawnkilling) and the general value of the area (the worse the higher your chance to spawn - if you want a good one move your lazy ass).

 

I can see (as suggested elsewhere) spawning relatively close with freshspawn (and only freshspawn!) friends - meeting up should still take some time but it should be possible to limit the worst case scenarios where one spawns in Cherno the other in Svetlojarsk. Might be done by limiting the distance to a certain maximum value to the next friends spawn (as proposed in the other topic) or by your friends spawn having an effect on spawn probability (more likely to spawn closer to your friend but worst case might still happen). However its should be avoided having groups spawning basically in one spot.

 

That suiciding thing... should come with greater consequences. On average it should be bettter to walk and meet up than suiciding to get a better spawn. Thats especially true if your friends are already geared.

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Can you explain me then why i constantly have to watch respawning in 30 seconds on twitch?  Please enlighten me the NO :-)

 

Plus i said: far away from military spawns.

Edited by Replifice

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Can you explain me then why i constantly have to watch respawning in 30 seconds on twitch?  Please enlighten me the NO :-)

 

Plus i said: far away from military spawns.

So your reasoning is that because people abuse suicide to get better spawns we should just give it to them ? If they want that they have to suffer through the respawns. Hell we could even add penatly if a player dies too many times in very short period of time. 

Cherno - full of loot close to balota

Novo - full of loot and close mil prison

Svero - close to both novo and airport

Vyshnoye - close to zelono and consequently pavlovo mil base.

Edited by General Zod

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Can you explain me then why i constantly have to watch respawning in 30 seconds on twitch?  Please enlighten me the NO :-)

Because 30 seconds are peanuts and people like to skip parts of the game for various reasons.

 

Thats as much of an exploit as server hopping: server hopping is teleporting between maps, fresh spawn suicide is teleporting across the map. Both come at almost no cost and people abuse the hell out of it for this reason.

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Then all twitch gamers should stop streaming NOW :-)

 

 I am not doing this suggestion for the loot ffs, im doing this suggestion so people can play togheter.  

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Then all twitch gamers should stop streaming NOW :-)

 

 I am not doing this suggestion for the loot ffs, im doing this suggestion so people can play togheter.  

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So what you are saying is that we should add a very abusable system only so that streaming asswipes can play together with no effort after they die ? NO !

 

 I am not doing this suggestion for the loot ffs, im doing this suggestion so people can play togheter.  

You can play together, just run you lazy bastard. That's the penalty for dying along with lost gear. 

Edited by General Zod

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Well it does work in the mod, and I could actually see it working well in the SA. It would let the PvPers congregate at the usual spots, Electro, Cherno, Berezino. Whilst at the same time letting the friendly/hermit players choose a spawn off the beaten track and try to avoid the costal bloodbath. Also would let the guys that want to play together do so quicker. And if they implemented it like the mod then there would be a random button in the middle for people who want to play "properly" :P

 

All in all solves a few problems, maybe it creates a few aswell but I honestly can see this working if done right.

 

EDIT.....no spawns away from the cost IMO tho ;)

Edited by Karmaterror

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Whoever the devs decide to give in to some in the community and allow any sort of control over where you spawn or who you spawn in be it small or large is the moment dayz dies as an idea.

The single biggest factor in dayz is not being in control and allowing people control over where to spawn would be atrocious.

Hopefully the devs realize this and randomize the spawn system even further and Institute means to disallow people from exploiting the spawn system in any way.

Edited by gibonez
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Whoever the devs decide to give in to some in the community and allow any sort of control over where you spawn or who you spawn in be it small or large is the moment dayz dies as an idea.

 

 

Just curious....would you then say dayz died as an idea months (maybe overa year) ago when the mod let us do just that?

 

Maybe like the mod it could be another server setting, but if not for people who don't want to take advantage could always just hit "random"....or "Chernarus" as in the old days

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 but if not for people who don't want to take advantage could always just hit "random"....or "Chernarus" as in the old days

....

And give others the advantage ?

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....

And give others the advantage ?

 

What advantage....they wanted to pick a spawn...I didn't....we both got exactly what we wanted.

 

Maybe I do want them to have a (precieved) advantage. By picking  a spawn near a high loot location you instantly increase you chance of death, and run the risk of the area being stripped of most valuable items. Whereas a random spawn that puts you in a town no one ever chooses could lead to fresh loot, a chance to get basic gear and start pushing north/east away from player hotspots.

 

Every spawn has advantages/disadvantages, alls a system like this really does is let the player decide how they want  to approach  there next run, instead of the game dictating it by spawn location. Isnt that what dean wants....not to force a gameplay style, but let players decide?

 

Does it really matter where you spawn, once you are in the game world then you are open to any and all threats that apply to all players :)

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What advantage....they wanted to pick a spawn...I didn't....we both got exactly what we wanted.

You chose a spawn close to high loot location, I didn't and spawned in a middle of nowhere. 

There an advantage.

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You chose a spawn close to high loot location, I didn't and spawned in a middle of nowhere. 

There an advantage.

Reasoning and common sense is non existent on this forum, you should know this by now  <_<

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Reasoning and common sense is non existent on this forum, you should know this by now  <_<

I know just like in the game we should have a warning saying :

fbrjcBr.jpg

Each time we open this website. 

Edited by General Zod
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You chose a spawn close to high loot location, I didn't and spawned in a middle of nowhere. 

There an advantage.

 

That your choice....your choosing to "disadvantage" yourself....which is debatable. Hell I might even use the system to purposely disadvantage myself for that run, to add some challenge.

 

But as I said in last post, a high loot location spawn has its drawbacks....

 

Increased possibility of player traffic = KOS

Many will have same idea and good loot could be gone

 

Its not all as black and white as high loot area = win....its still a risk reward equation :)

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Which is why it should not be added, you should not be able to get yourself in advantageous location by simple click in respawn menu. 

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The general spawn locations are fine, IMO. They should, perhaps, add many more of them around the whole coast. Also, you should spawn in a safe location. Buildings/vehicles/hospital beds.

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It is ridiculous that everyone is pointing a finger to 'you want to spawn near high loot'.  Do you really think there is much left in Cherno on a full pop 50 server?  I don't think so.  It is just the annoyance that everyone has constantly, all the streamers, all the players.  People get lost easily (myself not included), people care more being with their friends then fucking loot ffs.  Do you really honestly think that i made this suggestion for the loot?  FFS.  If that is the case they should balance the loot near coastal villages and towns to be the same everywhere so that the advantage is not there.  Be reasonable and instead of immediatly poking the finger 'idiot' at me think it through first.  People do NOT have weeks, days, hours to just get to their friends and play togheter.   This game is making people loners which is bad in my opinion instead of working togheter.  People should be able to start playing faster with other teammates, groups instead of running around constantly.  How frustrated you are with this suggestion, you have to recognize that nobody can play this game forever!

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Oh and with 10 min walk i mean like between skyrim mountain and cherno if you choose cherno.  Or if you choose Electro you respawn near for example topolka dam or Pusta.  Not EXACTLY in the city offcourse, but near it, randomly in a 10 min walk distance.

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Doesn't matter you should always band zero I mean zero control of where you spawn.

So much of the game's appeal is completely dependant on this.

Edited by gibonez

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I was talking to a few of our members about spawn points. Many felt that it should be a random map spawn anywhere. You should not be able to choose your spawn point or city point of origin due to the camping - grieving that goes on. Players felt out of 12 that random points where best all over the map.

 

Some suggested, they also have spawned with a random item in hand.

 

The coastal spawns are not friendly enough now a days. This will reduce many KOS problems, also the ability to get enough food and water quickly enough.

 

Grieving is a problem, and this would help reduce this problem.

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