sachad 1016 Posted January 21, 2015 Have you been living under a rock? Making survival more difficult has been on the roadmap since before I even heard of DayZ. Share this post Link to post Share on other sites
CJFlint 357 Posted January 21, 2015 (edited) Have you been living under a rock? Making survival more difficult has been on the roadmap since before I even heard of DayZ.I understand its part of the road map, but really outside of weather effects how much harder has it really gotten? To me once you get over the 1st weeks of playing, the survival mechanics is almost a secondary part for many who play the game and not totally the primary focus what so ever. Edited January 21, 2015 by CJFlint 1 Share this post Link to post Share on other sites
sachad 1016 Posted January 21, 2015 (edited) Yeah, but that is now. Right now the game offers a very poor survival aspect. The biggest danger in Chernarus is lead poisoning after all. But, these changes are being suggested as if this is an accurate representation of the finished game, which it isn't. Edited January 21, 2015 by Sacha Share this post Link to post Share on other sites
DeatHTaX 1217 Posted January 21, 2015 (edited) Yup go for as much realism as possible as it will balance the game and create depth.The whole too much realism ruins games sentiment is bullshit especially with games like h1z1 around. So you're all for people like WhyHerro who propose the ability to grab someone's beard and kill them?Or other realistic thing such as:Your character getting randomly depressed for no reason?You can sprain your ankle randomly from runningStress fractures!Random bloody nosesNagging girlfriendsRemoving bandaging so that if you're shot, you are pretty much going to die no matter what. Because realistically, if you get shot, you're not saving your life with some rags.Infected wounds, even if you get hit by a zombie! Better carry around that alcohol tincture that is nearly impossible to findNeeding to practice oral hygieneForcing your character to sleepBlisters on your feet and handsPissing and shittingThe ability to drink your own piss when you can't find water. Hey! That's realistic and has happened in many dire survival cases!The ability to have sex with people. That's realistic, right? Why not put that in? Just because it's the apocalypse doesn't mean we can't get it on.Needing rain-proof gear from head to toe to be rain-proof, and even then you can still get damp. Because, hey, realistically, you still get wet in hard rain with full rain gear, which means in Chernaurus weather, you can still get hypothermia and die with full rain gear on.Digging holes...Hey! Digging is a realistic thing. Let's dig some holes.You're character has to stop and rest for periods between running. Come on! You can't expect to run forever, can you? Realistically you would have to rest for a good 10 minutes!Vitamin deficiency!Your character getting fat or becoming unhealthy if they don't eat a balanced dietMosquito bites! Those pesky mosquitos...gosh sure would hate to....DIE FROM WEST NILE VIRUSPoisonous spiders...gotta remember poisonous spiders.Calcium deficiency, leading to..Brittle bones!Trench footCavities from not flossing!Your character getting REALLY annoyed by those whiskers that grow inward at the corners of your mouth? OOH! That reminds me.Managing your characters mood and mental state! Gosh if you're character is too angry he may be unable to complete basic tasks die to his immense frustration!The ability to pick your nose. That's realisticThe ability to scratch your nuts. That's realistic. (Seriously, have you tried not scratching an itch on your body? It drives you insane!)Include tripping into the game, as well as stumbling. Come on, we all do it. It's natural and realistic. You're character is not a gyroscope.The ability to remove ALL clothes. That's realistic.On that note, each character should have unique body parts, as well as reproductive organs. That's realistic. Come on, no two people are the same.We should be able to climb trees!We should be able to climb over walls!We should be able to leap frog with other people in the game. That's realistic.Hop scotch? Idk about you guys but I'm down for a game of DayZ hop scotch. That's a realistic thing.Dreams! While sleeping your character in-game will dream. Good luck separating what is dayz from your dream!Taxes. You didn't think just because it is the end of the world the government isn't going to come and collect what you owe, did you? But remember, those beans you gave to that bambi were tax deductible You were saying about "too much realism being bullshit" again? Edited January 21, 2015 by DeatHTaX 1 Share this post Link to post Share on other sites
gibonez 3633 Posted January 21, 2015 So you're all for people like WhyHerro who propose the ability to grab someone's beard and kill them?Or other realistic thing such as:Your character getting randomly depressed for no reason?You can sprain your ankle randomly from runningStress fractures!Random bloody nosesNagging girlfriendsRemoving bandaging so that if you're shot, you are pretty much going to die no matter what. Because realistically, if you get shot, you're not saving your life with some rags.Infected wounds, even if you get hit by a zombie! Better carry around that alcohol tincture that is nearly impossible to findNeeding to practice oral hygieneForcing your character to sleepBlisters on your feet and handsPissing and shittingThe ability to drink your own piss when you can't find water. Hey! That's realistic and has happened in many dire survival cases!The ability to have sex with people. That's realistic, right? Why not put that in? Just because it's the apocalypse doesn't mean we can't get it on.Needing rain-proof gear from head to toe to be rain-proof, and even then you can still get damp. Because, hey, realistically, you still get wet in hard rain with full rain gear, which means in Chernaurus weather, you can still get hypothermia and die with full rain gear on.Digging holes...Hey! Digging is a realistic thing. Let's dig some holes.You're character has to stop and rest for periods between running. Come on! You can't expect to run forever, can you? Realistically you would have to rest for a good 10 minutes!Vitamin deficiency!Your character getting fat or becoming unhealthy if they don't eat a balanced dietMosquito bites! Those pesky mosquitos...gosh sure would hate to....DIE FROM WEST NILE VIRUSPoisonous spiders...gotta remember poisonous spiders.Calcium deficiency, leading to..Brittle bones!Trench footCavities from not flossing!Your character getting REALLY annoyed by those whiskers that grow inward at the corners of your mouth? OOH! That reminds me.Managing your characters mood and mental state! Gosh if you're character is too angry he may be unable to complete basic tasks die to his immense frustration!The ability to pick your nose. That's realisticThe ability to scratch your nuts. That's realistic. (Seriously, have you tried not scratching an itch on your body? It drives you insane!)Include tripping into the game, as well as stumbling. Come on, we all do it. It's natural and realistic. You're character is not a gyroscope.The ability to remove ALL clothes. That's realistic.On that note, each character should have unique body parts, as well as reproductive organs. That's realistic. Come on, no two people are the same.We should be able to climb trees!We should be able to climb over walls!We should be able to leap frog with other people in the game. That's realistic.Hop scotch? Idk about you guys but I'm down for a game of DayZ hop scotch. That's a realistic thing.Dreams! While sleeping your character in-game will dream. Good luck separating what is dayz from your dream!Taxes. You didn't think just because it is the end of the world the government isn't going to come and collect what you owe, did you? But remember, those beans you gave to that bambi were tax deductibleYou were saying about "too much realism being bullshit" again?You are listing a bunch of realistic things that would never even be thought about since they have zero gameplay implications.Realism needs to be pursued when it involves gameplay. Share this post Link to post Share on other sites
Whyherro123 2283 Posted January 21, 2015 (edited) So you're all for people like WhyHerro who propose the ability to grab someone's beard and kill them?Or other realistic thing such as:Your character getting randomly depressed for no reason?You can sprain your ankle randomly from runningStress fractures!Random bloody nosesNagging girlfriendsRemoving bandaging so that if you're shot, you are pretty much going to die no matter what. Because realistically, if you get shot, you're not saving your life with some rags.Infected wounds, even if you get hit by a zombie! Better carry around that alcohol tincture that is nearly impossible to findNeeding to practice oral hygieneForcing your character to sleepBlisters on your feet and handsPissing and shittingThe ability to drink your own piss when you can't find water. Hey! That's realistic and has happened in many dire survival cases!The ability to have sex with people. That's realistic, right? Why not put that in? Just because it's the apocalypse doesn't mean we can't get it on.Needing rain-proof gear from head to toe to be rain-proof, and even then you can still get damp. Because, hey, realistically, you still get wet in hard rain with full rain gear, which means in Chernaurus weather, you can still get hypothermia and die with full rain gear on.Digging holes...Hey! Digging is a realistic thing. Let's dig some holes.You're character has to stop and rest for periods between running. Come on! You can't expect to run forever, can you? Realistically you would have to rest for a good 10 minutes!Vitamin deficiency!Your character getting fat or becoming unhealthy if they don't eat a balanced dietMosquito bites! Those pesky mosquitos...gosh sure would hate to....DIE FROM WEST NILE VIRUSPoisonous spiders...gotta remember poisonous spiders.Calcium deficiency, leading to..Brittle bones!Trench footCavities from not flossing!Your character getting REALLY annoyed by those whiskers that grow inward at the corners of your mouth? OOH! That reminds me.Managing your characters mood and mental state! Gosh if you're character is too angry he may be unable to complete basic tasks die to his immense frustration!The ability to pick your nose. That's realisticThe ability to scratch your nuts. That's realistic. (Seriously, have you tried not scratching an itch on your body? It drives you insane!)Include tripping into the game, as well as stumbling. Come on, we all do it. It's natural and realistic. You're character is not a gyroscope.The ability to remove ALL clothes. That's realistic.On that note, each character should have unique body parts, as well as reproductive organs. That's realistic. Come on, no two people are the same.We should be able to climb trees!We should be able to climb over walls!We should be able to leap frog with other people in the game. That's realistic.Hop scotch? Idk about you guys but I'm down for a game of DayZ hop scotch. That's a realistic thing.Dreams! While sleeping your character in-game will dream. Good luck separating what is dayz from your dream!Taxes. You didn't think just because it is the end of the world the government isn't going to come and collect what you owe, did you? But remember, those beans you gave to that bambi were tax deductible You were saying about "too much realism being bullshit" again?A lot of the things you mention above are in fact implemented in Project Zomboid, another Early-Access ZOmbie Survival game, available on Steam. In almost every way, Project Zomboid is arguably a better game because of it. Sprint for too long, you will get tired and have to stop running. Smash open a window (with your hands) and climb through? Gonna get cut up. Bandage yourself with rags? Probably gonna get infected. Get infected? Probably gonna die. Eat the same food over and over again? Get "bored" with it, get depressed, and probably suffer from malnutrition (haven't lived long enough to see if that is a thing yet). Go for too long without sleep? Suffer a serious malus to movement speed, combat and skills. Drink some booze, in order to relieve your sadness from being surrounded by zombies? Get drunk, lose control of your character, and stumble out into the horde. Forget to close the curtains when looting a house? Attract zombie attention from outside and find yourself face-to-face with a group of 20 zombies. Make a lot of noise, set off security alarms when looting, and sprint everywhere? Have fun dealing with hordes of 100+ zeds. Try to fight off a zombie with a melee weapon? 1 or 2 is no big deal, but any more than that and you are gonna get fucked up. Locational damage means you can break arms, legs, different parts of the torso, all with different effects. Fire a firearm? Enjoy drawing half the map (which is pretty big) to your location. etc etc etc TL, DR: Project Zomboid is FAR more realistic than Day Z, and the game is arguably "better" for it. I actually fear the zombies in PZ, for one, even though they can't sprint at you nor glitch through walls and doors (although they can break through doors and climb through windows) Edited January 21, 2015 by Whyherro123 1 Share this post Link to post Share on other sites
Chaingunfighter 917 Posted January 22, 2015 So you're all for people like WhyHerro who propose the ability to grab someone's beard and kill them?Or other realistic thing such as:Your character getting randomly depressed for no reason?You can sprain your ankle randomly from runningStress fractures!Random bloody nosesNagging girlfriendsRemoving bandaging so that if you're shot, you are pretty much going to die no matter what. Because realistically, if you get shot, you're not saving your life with some rags.Infected wounds, even if you get hit by a zombie! Better carry around that alcohol tincture that is nearly impossible to findNeeding to practice oral hygieneForcing your character to sleepBlisters on your feet and handsPissing and shittingThe ability to drink your own piss when you can't find water. Hey! That's realistic and has happened in many dire survival cases!The ability to have sex with people. That's realistic, right? Why not put that in? Just because it's the apocalypse doesn't mean we can't get it on.Needing rain-proof gear from head to toe to be rain-proof, and even then you can still get damp. Because, hey, realistically, you still get wet in hard rain with full rain gear, which means in Chernaurus weather, you can still get hypothermia and die with full rain gear on.Digging holes...Hey! Digging is a realistic thing. Let's dig some holes.You're character has to stop and rest for periods between running. Come on! You can't expect to run forever, can you? Realistically you would have to rest for a good 10 minutes!Vitamin deficiency!Your character getting fat or becoming unhealthy if they don't eat a balanced dietMosquito bites! Those pesky mosquitos...gosh sure would hate to....DIE FROM WEST NILE VIRUSPoisonous spiders...gotta remember poisonous spiders.Calcium deficiency, leading to..Brittle bones!Trench footCavities from not flossing!Your character getting REALLY annoyed by those whiskers that grow inward at the corners of your mouth? OOH! That reminds me.Managing your characters mood and mental state! Gosh if you're character is too angry he may be unable to complete basic tasks die to his immense frustration!The ability to pick your nose. That's realisticThe ability to scratch your nuts. That's realistic. (Seriously, have you tried not scratching an itch on your body? It drives you insane!)Include tripping into the game, as well as stumbling. Come on, we all do it. It's natural and realistic. You're character is not a gyroscope.The ability to remove ALL clothes. That's realistic.On that note, each character should have unique body parts, as well as reproductive organs. That's realistic. Come on, no two people are the same.We should be able to climb trees!We should be able to climb over walls!We should be able to leap frog with other people in the game. That's realistic.Hop scotch? Idk about you guys but I'm down for a game of DayZ hop scotch. That's a realistic thing.Dreams! While sleeping your character in-game will dream. Good luck separating what is dayz from your dream!Taxes. You didn't think just because it is the end of the world the government isn't going to come and collect what you owe, did you? But remember, those beans you gave to that bambi were tax deductible You were saying about "too much realism being bullshit" again? When people talk about realism, they don't mean "oh, well let's have the government tax us in DayZ!" or "let's add 100% realistic QWOP joint-control to DayZ!" It's more specific features that are rather important on the realistic spectrum that people want to see. Obviously 100% realism isn't going to happen - a lot of the stuff you listed probably wouldn't be added simply because of development constraints or a simple lack of importance. Leap frog is not important to players; being able to catch various infections is. It's got to be a balance - no one's going to have fun resting a broken leg for weeks in game, but at the same time it's sort of taking the cheap way out to just apply a splint or morphine and be 100% fixed up instantly. Sprinting indefinitely with hundreds of pounds of gear on is not easy - your character's overall health as well as the amount of stuff you're carrying should dictate your speed and rate that you drain stamina. Weight & handling for firearms (and other objects) is important so that we can have high capacity and powerful guns without them being overpowered, because a massive PKM is really going to slow you down if you're trying to be stealthy. A lot of this stuff is confirmed to a degree, but people still like to voice their opinions on the subject and get into specifics. We don't need everything to be the epitome of realism (DayZ isn't a simulator, after all) but it's not wrong to ask for amounts of it where it applies in a way that's beneficial to gameplay. 1 Share this post Link to post Share on other sites
Toops 27 Posted January 22, 2015 (edited) Look, let's not even pretend that we want to simulate a realistic apocalypse. A real apocalypse would be so miserable the idea itself is ridiculous. What we want is the exact opposite: immersion and belief in a fantasy portrayal of an apocalypse. Thing is, we humans are naturally hard on ourselves. It's damn near impossible to live up to our own expectations, every day, in life. But we need to believe that if tested, we could rise to the occasion. So let's dispense with the idea of "realism" and instead talk about the core mechanic we actually care about: Maintaining immersion. It's my opinion that maintaining immersion is what actually keeps the dopamine rolling in our brain. That big payoff when we "find" a "weapon" is what constantly drives us to push into towns, crawl past zombies, and plan our next route for our next loot. There's a part of our hunter/gatherer/scavenger brain, way down the stem somewhere, that actually believes we are bettering ourselves by finding a "sniper rifle" in a "hospital shelving unit". The minute that sniper rifle is clipping through the ceiling, and a zed noclip shambles through the wall and 1-shots you, it breaks immersion, and even that low-down lizard brain goes "uhh, this is bull dude. That's not a zucchini." It's all electrons sprayed out onto a screen at a noticeably non-real resolution, and when we're reminded that we could be hunting for real food, beefing up at the gym, or getting ahead in our day jobs/school/relationships, that's a negative user experience. That's the one that makes you go "Wait why am I playing this? What's the point of this game?" In the end, we want a compelling, immersive experience so we can forget the brutish realities of our everyday lives for a while. Whatever the devs do to strengthen immersion will strengthen the game. Edited January 22, 2015 by BoopyFriend 3 Share this post Link to post Share on other sites
DeatHTaX 1217 Posted January 22, 2015 (edited) A lot of the things you mention above are in fact implemented in Project Zomboid, another Early-Access ZOmbie Survival game, available on Steam. In almost every way, Project Zomboid is arguably a better game because of it. Sprint for too long, you will get tired and have to stop running. Smash open a window (with your hands) and climb through? Gonna get cut up. Bandage yourself with rags? Probably gonna get infected. Get infected? Probably gonna die. Eat the same food over and over again? Get "bored" with it, get depressed, and probably suffer from malnutrition (haven't lived long enough to see if that is a thing yet). Go for too long without sleep? Suffer a serious malus to movement speed, combat and skills. Drink some booze, in order to relieve your sadness from being surrounded by zombies? Get drunk, lose control of your character, and stumble out into the horde. Forget to close the curtains when looting a house? Attract zombie attention from outside and find yourself face-to-face with a group of 20 zombies. Make a lot of noise, set off security alarms when looting, and sprint everywhere? Have fun dealing with hordes of 100+ zeds. Try to fight off a zombie with a melee weapon? 1 or 2 is no big deal, but any more than that and you are gonna get fucked up. Locational damage means you can break arms, legs, different parts of the torso, all with different effects. Fire a firearm? Enjoy drawing half the map (which is pretty big) to your location. etc etc etc TL, DR: Project Zomboid is FAR more realistic than Day Z, and the game is arguably "better" for it. I actually fear the zombies in PZ, for one, even though they can't sprint at you nor glitch through walls and doors (although they can break through doors and climb through windows) Then go play project zomboid? A lot of this stuff is confirmed to a degree, but people still like to voice their opinions on the subject and get into specifics. We don't need everything to be the epitome of realism (DayZ isn't a simulator, after all) but it's not wrong to ask for amounts of it where it applies in a way that's beneficial to gameplay. Thank you. I completely agree with this. My whole point (I threw some obviously sarcastic examples in my list, no doubt you noticed) is that when you start demanding EVERYTHING in the game be "realistic", it no longer becomes fun or even a game really...it's just some simulator. DayZ doesn't have to be realistic to be authentic. I mean heck, I get more immersed in the Fallout games and they have all kinds of stuff some people here on the forums would argue "breaks their immersion". The universe and environment a game creates is what helps draw you in. NOT how realistic it is. DayZ is a game, but by its own design and game type, it does definitely need elements of realism in order to stay true to what kind of game it is. But when people say absolutely idiotic things like "Omg in DayZ beards are dumb because IRL someone could grab your beard in CQC and you'd be like TOTALLY screwed" (someone ACTUALLY said this.) THAT'S the kind of "realism" shit I'm trying to fight against. I guess I just have a problem with people who are against developments that would be great additions to gameplay, but because it isn't "realistic" enough, or because "realism" dictates how something should be, it shouldn't be added. Realism is fine. But let's focus on authenticity, and not take the realism overboard. Edited January 22, 2015 by DeatHTaX Share this post Link to post Share on other sites
Whyherro123 2283 Posted January 22, 2015 Then go play project zomboid?I do. Thing is, Day Z could also have those mechanics, or, at least, some of them/mechanics like them, and I can see no real reason to at least try to. For a game supposedly based on realism/authenticity, other games are kicking its ass on the whole standpoint. Compared to PZ (which has a development staff of 4 people, and came out in 2013), Day Z is little more than a particularly-shitty PvP shooter, and that is sad. 3 Share this post Link to post Share on other sites
DeatHTaX 1217 Posted January 22, 2015 (edited) I do. Thing is, Day Z could also have those mechanics, or, at least, some of them/mechanics like them, and I can see no real reason to at least try to. For a game supposedly based on realism/authenticity, other games are kicking its ass on the whole standpoint. Compared to PZ (which has a development staff of 4 people, and came out in 2013), Day Z is little more than a particularly-shitty PvP shooter, and that is sad. Clearly you don't understand the difference between realism and authenticity. Okay, nevermind...the rest of what I'm going to say is going to be considered off topic, so I'm just going to sit here and chuckle to myself and let this one go Edited January 22, 2015 by DeatHTaX 1 Share this post Link to post Share on other sites
TheHermit (DayZ) 22 Posted January 22, 2015 I think that list is just alluding to a more detailed game. You can have less detail and still be authentic.Of course detail AND realism is a slippery slope that never ends.It always goes back to Space Bar + breathe. I think they are doing a good job with the balance, although there are some things that nag me.Like using brass knuckles to open a can, or a FireAx. Or carrying raw meat.I would prefer to make can openers a bit easier and do away with all melee being able to open cans.Or introducing salt or ice as a way to preserve.OTOH, I would not want the realism of limiting what I can actually carry. I still want to carry my campfire lol At the end of the day, these are the decisions where you just respect the developers intent and understand that its a game, and it has to be a limited interpretation of life in order to be playable and enjoyable. Share this post Link to post Share on other sites
Beizs 186 Posted January 22, 2015 (edited) A lot of the things you mention above are in fact implemented in Project Zomboid, another Early-Access ZOmbie Survival game, available on Steam. In almost every way, Project Zomboid is arguably a better game because of it. Sprint for too long, you will get tired and have to stop running. Smash open a window (with your hands) and climb through? Gonna get cut up. Bandage yourself with rags? Probably gonna get infected. Get infected? Probably gonna die. Eat the same food over and over again? Get "bored" with it, get depressed, and probably suffer from malnutrition (haven't lived long enough to see if that is a thing yet). Go for too long without sleep? Suffer a serious malus to movement speed, combat and skills. Drink some booze, in order to relieve your sadness from being surrounded by zombies? Get drunk, lose control of your character, and stumble out into the horde. Forget to close the curtains when looting a house? Attract zombie attention from outside and find yourself face-to-face with a group of 20 zombies. Make a lot of noise, set off security alarms when looting, and sprint everywhere? Have fun dealing with hordes of 100+ zeds. Try to fight off a zombie with a melee weapon? 1 or 2 is no big deal, but any more than that and you are gonna get fucked up. Locational damage means you can break arms, legs, different parts of the torso, all with different effects. Fire a firearm? Enjoy drawing half the map (which is pretty big) to your location. etc etc etc TL, DR: Project Zomboid is FAR more realistic than Day Z, and the game is arguably "better" for it. I actually fear the zombies in PZ, for one, even though they can't sprint at you nor glitch through walls and doors (although they can break through doors and climb through windows) A lot of the things that get brought up aren't necessarily realistic, though. They might be realistic for some, or even the majority of people, but they're not realistic all around. You might walk into a horde of zombies just because you're drunk, but most people wouldn't.You might get depressed from eating the same food all of the time, but I know people IRL who do eat the same thing all the time. They're completely fine.You might be able to run a mile before you need to take a rest (I'm a smoker and I can run a mile in eight minutes without the adrenaline I'd be getting from being shot at or chased by zombies), but others might be able to run twenty.You might be clumsy and cut yourself on a window, others might make sure the glass is all knocked out and be very careful.Zombies can already see you through windows.If you think that houses in Chernarus should have security alarms, you're sorely mistaken.Oh, and you think that half of the map would be able to track you down and reach you before you move because you shot a gun even a single mile away? No. Just no. I could go on. There are some things I agree with you on, such as getting infected wounds (which you can, if you stitch yourself up. They just need to balance it properly so that it's a case of 'not sterilizing it = getting an infection', not 'stitching = getting an infection' but 'using rags from clothing = completely fine'). But the majority of the ideas that people put forward in the name of realism are either ridiculous, completely unnecessary or just not realistic. Damn, if you want to talk about realism, vehicles should be incredibly common and most should be in working order. It's not like a zombie apocalypse breaks all of the cars suddenly. Guns should be incredibly common. There are multiple military bases on the map, crashed military helicopters all over the place and the game is set in a place where people have guns. Ammo shouldn't be hard to find at all. I should be able to pick 50 apples from a single apple tree and hundreds of berries from one bush and fit that all in a single mountain backpack. Then I should be able to carry another mountain backpack on each arm. Food should fill me up for a lot longer than it currently does. A single boar could feed me for a week. A single chicken could feed me for a couple of days. I should be able to get a tonne of eggs from a chicken too, as well as milk from a cow. Infinite food, here I come. I should be able to get branches from trees without an axe simply by pulling on it hard enough. I should be able to light a fire with some dry leaves and some flint from the ground, but then I'd burn down the entire forest. I should never fail to find a twig on the forest floor. My axe should be able to last a hell of a lot longer than it currently does. Especially a fireaxe. My clothes shouldn't get ruined by being punched and grabbed by zombies. I might get a sleeve torn, but some needlework can patch that right up perfectly. None of the items inside should be ruined by that, either. Oh, in fact, items should only really be ruined when they're directly hit with a bullet or melee weapon - if my backpack gets shot once, the majority of stuff in it is going to be fine. Jeans should protect me from a lot of damage and be very, very durable - in real life, they've saved my legs from being shredded while coming off of mopeds. Oh, talking of needlework, sewing kits should last a hell of a lot longer - and one sewing kit should work for everything. I should be able to bury a waterproof backpack and all of the stuff inside of it should be completely safe from both the elements and any player for a fairly long time. There should be a lot more of every item of clothing. I could carry multiple rifles on my back and ten more in a duffel bag. It should take me a good minute to find a small item such as a battery in a full mountain backpack. I could have holsters on each arm, each thigh, each ankle, each shin, either side of my chest and all over my belt. All of the weapons should be a LOT more effective (take a baseball bat to the face and you're going to be fucked up - even a stomach shot can kill). The devs should set a certain amount of loot to spawn in each server once, then after that the only new items come from renewable sources (farming, trees, fishing, hunting etc). But don't kill those animals too fast or you'll depopulate the area and never see another piggy. If you die once, you're out of the game. Zombies shouldn't exist. Again, I could go on. Edited January 22, 2015 by Beizs 4 Share this post Link to post Share on other sites
DeatHTaX 1217 Posted January 22, 2015 (edited) -snip- So much beans. Edited January 22, 2015 by DeatHTaX Share this post Link to post Share on other sites
Loffas 2 Posted January 23, 2015 (edited) I like realism and eviromental effects. The more the better. But if you are to get cold, wet, hungry, thirsty it has to be realistic.Now a character eats roughly 2-20 kg of food in a couple of hours of playing. 2 is too much and 20 is insane. (Try eating 5 cans of food in 1 hour :) )Now a character drinks 5-25 l of liquid in a couple of hours. Of course water is the drink that matters and if you run around all the time the body needs 2-4 l. But a character now still needs way to much fluids.Now a character gets cold alot. That is fine beacause it is cold weather and perhaps your character aint wearing enough clothes. Plus none of the houses are warm inside either.But if a character should get cold, the character must be able to whare more then one layer of clothing. (Who wheres a raincoat and just a t-shirt?).And if there is no wormth in the houses a character should be able to use the fireplaces. (You should be able to make a fire anywhere). That these enviromental effects excist is what makes the game, but they have to be realistic!Now they ,sadly, sometimes break the game. A clear bugg that has to fixed right away is that you have to be able to dry off easier. (Even with dry clothes you as a character is wet/soaked). BR Loffas Edited January 23, 2015 by Loffas 2 Share this post Link to post Share on other sites
tofur 16 Posted January 23, 2015 Yeah being able to layer clothes would be awesome. Like a t-shirt, then a hoodie, then a raincoat. Share this post Link to post Share on other sites
Bororm 1156 Posted January 23, 2015 Realism isn't the same as features. You could have a game that only does a single thing, in a realistic manner, and it would be the most realistic game. I liked Rocket's stance of authenticity rather than realism and I think they're doing a good job with that. I think opening cans is a decent example to look at. You could sit around and say you could open a can with anything, but after a point it just becomes ridiculous. They let you use a ton of tools to open cans to varying degrees and it makes for decent gameplay while still being believable. People would probably argue "it's not realistic, I can open a can with a pickaxe without spilling any of it" but unless you're going to take the time to make a can opening simulator a line has to be drawn due to limits of technology/time/resources, so throwing in a random % based on the tool works just fine. At the end of the day, even if it leans heavily towards simulation, the SA is still a game. I'm sure we'd all love a completely realistic simulation of the world in a fully multiplayer environment but it's not going to happen any time soon. 2 Share this post Link to post Share on other sites
evil koala 22 Posted January 23, 2015 (edited) Yeah being able to layer clothes would be awesome. Like a t-shirt, then a hoodie, then a raincoat. Neo Scavenger did a great job of this. Given how cold Chernarus seems to be, it seems like a no brainer. Rather than having to win the lottery and find a pristine waterproof heavy coat, one could just layer a bunch of worn out shirts and jackets and still be warm. Edited January 23, 2015 by Evil Koala Share this post Link to post Share on other sites
sachad 1016 Posted January 23, 2015 Neo Scavenger did a great job of this. Given how cold Chernarus seems to be, it seems like a no brainer. Rather than having to win the lottery and find a pristine waterproof heavy coat, one could just layer a bunch of worn out shirts and jackets and still be warm. To give you an example, today was about freezing temperature, and I'm wearing jeans, a wifebeater, a t-shirt, one sweater, two hoodies, a leather coat, two pairs of socks, work boots and a scarf. And if I had any decent gloves I'd wear those too. Share this post Link to post Share on other sites
Sleeves 98 Posted January 23, 2015 No game is realistic until bowel movements become a feature in it. Share this post Link to post Share on other sites
q.S Sachiel 470 Posted January 23, 2015 boo this man Share this post Link to post Share on other sites
Loffas 2 Posted January 23, 2015 No game is realistic until bowel movements become a feature in it.LOL :) Share this post Link to post Share on other sites
R0B3RTF1SH3R 66 Posted January 23, 2015 yeah, game mechanics and ui are totally shit. seriously. the worst mechanics/ui in any fps styled game i have played recently. worse that 1.0 of stalker. on the other hand. its so military its not funny. the engine was designed to handle all the realistic projections of a battle field. probably why they need a new engine.dayz probably uses about 2% of what ARMA was built for. on top of that as, someone stated previously. dayz feels like your character is a TRUCK, when you move around the game it feels so awkward and clunky, 1 server to the next is completely different. the reason I personally think this game does so well is that "random" element is so prevalent in this game. and i say that very LOOSELY anyone timed the eating pattern? (not lexx) Share this post Link to post Share on other sites
Guest Posted January 23, 2015 Realism is what separates DayZ from games like H1Z1. While DayZ has its issues, most of which will be ironed out this year, it has still been an experience unlike any other. While 100% realism cannot, and should not, be pursued, I think making the game as realistic as possible will set it apart from other games. Share this post Link to post Share on other sites
pillock 850 Posted January 23, 2015 Damn, if you want to talk about realism, vehicles should be incredibly common and most should be in working order. It's not like a zombie apocalypse breaks all of the cars suddenly. Guns should be incredibly common. There are multiple military bases on the map, crashed military helicopters all over the place and the game is set in a place where people have guns. Ammo shouldn't be hard to find at all. I should be able to pick 50 apples from a single apple tree and hundreds of berries from one bush and fit that all in a single mountain backpack. Then I should be able to carry another mountain backpack on each arm. Food should fill me up for a lot longer than it currently does. A single boar could feed me for a week. A single chicken could feed me for a couple of days. I should be able to get a tonne of eggs from a chicken too, as well as milk from a cow. Infinite food, here I come. I should be able to get branches from trees without an axe simply by pulling on it hard enough. I should be able to light a fire with some dry leaves and some flint from the ground, but then I'd burn down the entire forest. I should never fail to find a twig on the forest floor. My axe should be able to last a hell of a lot longer than it currently does. Especially a fireaxe. My clothes shouldn't get ruined by being punched and grabbed by zombies. I might get a sleeve torn, but some needlework can patch that right up perfectly. None of the items inside should be ruined by that, either. Oh, in fact, items should only really be ruined when they're directly hit with a bullet or melee weapon - if my backpack gets shot once, the majority of stuff in it is going to be fine. Jeans should protect me from a lot of damage and be very, very durable - in real life, they've saved my legs from being shredded while coming off of mopeds. Oh, talking of needlework, sewing kits should last a hell of a lot longer - and one sewing kit should work for everything. I should be able to bury a waterproof backpack and all of the stuff inside of it should be completely safe from both the elements and any player for a fairly long time. There should be a lot more of every item of clothing. I could carry multiple rifles on my back and ten more in a duffel bag. It should take me a good minute to find a small item such as a battery in a full mountain backpack. I could have holsters on each arm, each thigh, each ankle, each shin, either side of my chest and all over my belt. All of the weapons should be a LOT more effective (take a baseball bat to the face and you're going to be fucked up - even a stomach shot can kill). The devs should set a certain amount of loot to spawn in each server once, then after that the only new items come from renewable sources (farming, trees, fishing, hunting etc). But don't kill those animals too fast or you'll depopulate the area and never see another piggy. If you die once, you're out of the game. Zombies shouldn't exist. Again, I could go on. All excellent suggestions. I think they should all be added into DayZ. (Zombies don't exist, by the way - they're people with some fictional disease.) Share this post Link to post Share on other sites