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victusmortuus

2-3 months creating one unique building -SenChi

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X8Wdmde.png?1?7838

 

That's an absurd amount of time.

Edited by Victus Mortuus
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It does seem like a long time.  But have you ever put thought into how much may go into a completely unique, and probably large building (on the scale of the Novo Tower)?

 

You have to begin with the idea.  Pitch that idea, explain why it would fit, why it would be good.

 

Then you have your artists work with it.  Make a few drafts, tweaking as they go.  Scaling it with the rest.  Both exterior and interior.  Wall papers, artwork, signs of degradation.

 

Then you have to code it.  Not only do you have to create the structure, but everything thing about it.  Each window, wall, floor, table, chaair.  Not to mention pathfinding, doors, collisions, etc.  Testing to make sure you can walk through walls, or you can walk up the stairs.

 

Then you have to add loot spawns: locations, types, abundance, and all that entails.

 

Oh, can't forget about lighting.  Shadows, coloring, all that fun stuff.

 

Add that on top of all the other work being done on items, models, environment, flora and fauana, and you got quite a load on.

 

And this is only from my elementary understanding of the process.  Who knows what other hoops must be jumped through.

Edited by doctajones
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I thought that was a bit much too, but I've only got experience on the CAD side of things.  I could probably 'pump out' a building in about a week, but that'd just be a floor plan and side views.  It'll probably take them longer to get it to actually work with all the tiny details and texturing, not to mention loot locations and the like.

Edited by BigMike

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Sound rediculus to me too, they always blab about artists, they do models not bugfixing like they have 2 programmers amd an army of 3d artists. Now it take 3 months to have some new type of buildings.

/endrant

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It does seem like a long time.  But have you ever put thought into how much may go into a completely unique, and probably large building (on the scale of the Novo Tower)?

 

You have to begin with the idea.  Pitch that idea, explain why it would fit, why it would be good.

 

Then you have your artists work with it.  Make a few drafts, tweaking as they go.  Scaling it with the rest.  Both exterior and interior.  Wall papers, artwork, signs of degradation.

 

Then you have to code it.  Not only do you have to create the structure, but everything thing about it.  Each window, wall, floor, table, chaair.  Not to mention pathfinding, doors, collisions, etc.  Testing to make sure you can walk through walls, or you can walk up the stairs.

 

Then you have to add loot spawns: locations, types, abundance, and all that entails.

 

Oh, can't forget about lighting.  Shadows, coloring, all that fun stuff.

 

Add that on top of all the other work being done on items, models, environment, flora and fauana, and you got quite a load on.

 

And this is only from my elementary understanding of the process.  Who knows what other hoops must be jumped through. This dude gets one done a month and it's not his fulltime job, so my question is Why does it take SenChi 2-3 months for one building.

 

To be fair most of the Novo tower isn't even accessible.

 

I mean take a look at this guy who travels a lot and is a hobbyist 3D modeler. http://forums.bistudio.com/showthread.php?142308-Large-S-T-A-L-K-E-R-inspired-Island-quot-NOVA-ZONA-quot 

Edited by Victus Mortuus

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Depends on what he's saying. If he's saying creating one building takes that long - well, yeah that's a long time, but I don't think that's what he's saying. Sounds to me as if he's talking about creating more unique buildings for various locations and then integrating those into all of those locations, which I'd have to imagine would take re-working some of those locations a bit. I could see that taking time. The 140 character limit of twitter seems to not have given him much room to elaborate.

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Depends on what he's saying. If he's saying creating one building takes that long - well, yeah that's a long time, but I don't think that's what he's saying. Sounds to me as if he's talking about creating more unique buildings for various locations and then integrating those into all of those locations, which I'd have to imagine would take re-working some of those locations a bit. I could see that taking time. The 140 character limit of twitter seems to not have given him much room to elaborate.

 

Creating of one.

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Just think about it; Creating a complete game takes them multiple years. Of course a building is gonna take em a few months.

Nether did it faster because it just copy-pastes buildings.

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Absurd amount of time... I mean, getting an idea for a building/location shouldn't really be that hard - look at already existing construction irl.

I can't imagine that planning the building's interior should be that difficult either - look at the Police station and jail houses (do you really think those would take you 2-3 months to design and create?).

 

The only thing that could possibly cause issues are bugfixes... I mean, falling through floors, peeking through walls etc... But tbh everything with the development seems to be insane.

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Just think about it; Creating a complete game takes them multiple years. Of course a building is gonna take em a few months.

Nether did it faster because it just copy-pastes buildings.

 

It's a building, it takes hobbyists weeks to build them, either SenChi needs some help or they're bullshitting us.

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Unless he's talking about the very start of someone starting the concept.. adjustments..approval.. start modeling.. more adjustments.. testing.. adjustments.. more testing.. approval.. animations.. testing.. etc.

Then i can kind of get it.

 

But if he meant 2-3 months to actually make the 3D model and textures for a single building(he didn't specify size) then that's absolutely ridiculous.

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Just think about it; Creating a complete game takes them multiple years. Of course a building is gonna take em a few months.

Nether did it faster because it just copy-pastes buildings.

 

Don't want to disappoint you, but I've made several buildings for several games, including two copies of real medieval castles, but it never took me so long. Just an ordinary building in Dayz usually means - make some unique entrance, one window (windows are mostly all the same, repeating again and again on the same building) and some cubic interior with few generic (aready done) tables, chairs. I dare say I know, what I'm talking about - got few "Hall of Fame" awards on IGN for modeling (buildings only). So 2-3 month for one? One month, after work including textures, collision boxes, LODS etc, MAX! Especially for professional! Again 2-3 month? I'm just laughing my ass off! Now I don't wonder.

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Get a job at BI and show them how its done, maybe you can even get the game on a schedule of your liking - as an artist that isnt happening, but hey give it go at least you can say you tried 8)

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I would assume he's talking about going from concept to in-game, it takes 2-3 months for their team to pump one out.

 

I don't think he means 1 person makes it their 8hr a day job for 3 months, to finish 1 building.

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I would assume he's talking about going from concept to in-game, it takes 2-3 months for their team to pump one out.

I don't think he means 1 person makes it their 8hr a day job for 3 months, to finish 1 building.

From release they told us of theyr 3D artists doing models ( like they had only them and 1 poor guy going insane on the code), they was justifing the small bugfixing for exploits and hacks of any kind, whit "hey a 3d modeller cant code the engine".

Now, lol, this dev tweet "Hey guys we want diversy the buildings, BUT we need 3 month for each one....."

At this point what you will think lol ?

Amateurs can do the same in 1/3 of the time, unless this prove again arma engine sux donkeys balls or dayz team is a company of drunks.

Even if 10 guy work on it will take 3 months to have 10 new buildings.... 10 lol...!??!

Since this is an alpha like you love to remember everytime, you shouldnt focus first on all key feature and then bugfixing/improve/add mods maybe ? Ofc killing exploits and hacks asap.

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Get a job at BI and show them how its done, maybe you can even get the game on a schedule of your liking - as an artist that isnt happening, but hey give it go at least you can say you tried 8)

 

... no thank you. I already have one lovely job. 3D modeling is just a hobby for me - I'm just a pure amateur and that's why I do only static objects like buildings. But hey, look what you can get for just $99 http://www.turbosquid.com/FullPreview/Index.cfm/ID/522221, it's definitelly less then 2-3 months wager ...

 

That was a joke. You can find buildings with so "many" polygons as the Arma 2 - sorry, Dayz SA has, in the same quality for 20+ bucks (or for free :D). I just wanted to save BI some money, with this idea - they would not have to pay me a year's salary for 4 buildings (I suppose they pay per hour, so the longer it takes, the more money i'd make - now I understand!). No seriously, it was a joke. Or ... was it?!!!

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The amount of stupid in this thread is ridiculous and absurd. Senchi doesn't go to Burger King and tell you all to make a burger in 10 seconds instead of 30

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The amount of stupid in this thread is ridiculous and absurd. Senchi doesn't go to Burger King and tell you all to make a burger in 10 seconds instead of 30

 

No, but to claim, that the creation of one of the generic city buildings, which can be seen in Dayz (and I mean complete building including textures, LODS etc.) can take 2-3 months is just ridiculous!

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well if they are putting that amount of work into the environment it could be amazing.

right now the trees are still 4 feet in the air, the doors all force you to back out before they will open you can still trigger the open door from the floor above and

walking up hill your guy leans back instead of forward.

 

but hey as long as the cattle prods to torture the newbies you capture and hacking is till as strong as ever its all good.

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You guys are taking his comment to the extreme, he's likely referring to more complex buildings like the prison they've been working on, or the shipwreck, or the apartments etc.

 

He's not saying every single building takes 2-3 months, he's saying it can take that long, there's a difference.

 

Also, most of the buildings/locations are based off RL ones, so it probably involves trips to gain reference material, if you follow these environmental artists at all they're always talking about the day trips they're taking.

 

2-3 months is pretty long I think, but the tweet is in no way saying it's the norm, again, it's saying it can take that long.

 

This forum is horrible for jumping to extremes and hanging off every single word the devs say.  Remember when everyone got bent out of shape because Chris Torchia said they weren't adding new types of ammo?  Then they added new types of ammo?  Chill out, they're people, give them a break they don't expect everything to be so analyzed.

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No, but to claim, that the creation of one of the generic city buildings, which can be seen in Dayz (and I mean complete building including textures, LODS etc.) can take 2-3 months is just ridiculous!

If we're going to assume things based on that short tweet, wouldn't it make more sense to think that he wants to replace some of the more "generic" buildings with ones that are much more advanced?

And as someone else mentioned already, the arma engine is not the most sophisticated when it comes to file import. Hopefully they are working to improve this before modding hits, otherwise it will be the same issue as dayz mod. Chernarus map is beautiful, community maps look terrible in comparison. And the only thing I have to say about that turbosquid model is lol.

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X8Wdmde.png?1?7838

 

That's an absurd amount of time.

Please provide me with your plethora of experience giving you the ability to judge exactly how absurd it is.

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