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bulldog six

Sleeping pad & Dreamland

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Ok here's the idea: the character has to sleep and be rested. But how to implement this? With a sleeping pad and a parallel world called dreamland.

When you need to rest you put your sleeping pad down wherever you feel safe and go to sleep. When you sleep you enter dreamland. Dreamland is basically the same world, but slightly different. Food items aren't present in dreamland because you don't need to eat in dreamland. So all food items are made invisible and non-interactive locally for the dreamer (of course not global). When you enter dreamland you create a random character of yourself (same look, different stuff - sometimes you may have full military gear, other times just civilian stuff). It's basically you dreaming about yourself but in your dreams weird things happen, right? So instead of being a poor dude you're a high grade military officer for instance.

Anyways: you can't see or interact with nor hear other players who are not sleeping/in dreamland, but you can interact with those who are in dreamland. So dreamland basically turns certain things locally invisible and inaudible while it enables other things like fast travel and other gimmicks like maybe ghosting for some time - but only in dreamland. If you die in dreamland you wake up before your sleep cycle is over - as if you would wake up from a nightmare. But you don't lose any of the real gear you got because it was just a dream with dreamland-gear, right? As soon as a shot is fired in the real world nearby where you went to sleep you will abruptly wake up as well where you went to sleep. Either well rested or also like woken in shock - depending on how long you were able to rest.

In dreamland you can meet other people who are also in dreamland without having to fear they might "really" kill you on sight and take your stuff - because there is no stuff other than what you already have in dreamland - which is not lootable. But you can arrange a meeting with them in the "real world" if you feel you trust them through your encounter in dreamland - except for their skintone and face/gender they will be differently clothed and equipped. What you saw in dreamland of them was just their own projection of themselves at another time (or entirely fictitious altogether).

To make killings of the sleeping less likely:
If someone in the real world comes close to your sleeping self (1st "outer" perimeter, i.e. 200 meter radius from your sleeping body) it snaps you back to your real world body's location -weather you like it or not- but you remain still in dreamland! it is as if one of your senses is trying to keep you from harm and slightly waking you, but not quite. so while still in dreamland but on your body you are forced to look in the direction where the threat is (while they are still invisible because you are still sleeping after all). And you can't wake up unless they somehow wake you up either through being within the second, closer-proximity-radius (2nd "inner" perimeter, i.e. <100 meters) or they make noises (eating, shooting, talking, sprinting, reloading, ..) within this 2nd perimeters' radius/shooting within the 1st perimeter. You still can't see them from dreamland but you can see where the potential danger is coming from (through being forced to look in their direction from your sleeping spot while still in dreamland, after a quick snap-back to your body's location) though still asleep. So if the 2nd perimeter is breached you wake up, either well rested or abruptly and sweating as if awoken from a nightmare or shock (i.e. gunfire) after very little sleep, you then have the choice: pack your stuff and run away from the direction you were warned about or head towards that direction that you were forced to look towards in dreamland and confront the intruder. The choice is yours. But since you couldn't see the intruder(s) you might be up for a surprise - either good or bad.

Sleeping should give you the perk that you have better aim and maybe greater endurance in the real world. The other perks of being in dreamland, except from being able to meet new people without having to lose gear, are to be discovered and discussed.

I think all in all it might be better and more interesting than having tents. I would remove tents to be honest and include digging up crates for storage instead.

Oh and whether you sleep at day or at night is up to you - unless you haven't slept in a long time in which case you might not have an option. (Maybe daytime cycle should be cut shorter in order for this implementation to work - it's not like anyone is playing 24h without interruption, not to mention server restarts which resets the time back to the starting time - UNLESS the time will be persistent after a server restart, which could solve the time cycle issue).

 

 

Some random thoughts/ideas/possibilities on how to implement it visually:

For the visuals: increased bloom, fog to max, different colors, caustics light emitters, colored fog, ..

maybe make it appear like underwater somewhat like so:
http://static-3.nexusmods.com/15/images/110/2762305-1384670704.jpg [^]
or so
http://3.bp.blogspot.com/-gqMMmRXLG9U/URaFxv8RI1I/AAAAAAAACnw/uV8mYQMiXws/s1600/Nereocystis+luetkeana-+bullwhip+kelp03.jpg [^]
or so
https://www.youtube.com/watch?v=3D9OTNhubbA [^]

maybe different movement, different sounds, occasionally you having nightmares due to the zombie apocalypse or illness, maybe with additional zombie noices, twiggs cracking and heavy breathing (think of the Max Payne dream scenes), different perspectives, sometimes doom and gloom, other times sweet dreams and increased white bloom. the potential is huge!

just different everything. it is a dreamland after all ^^

or you go to sleep and if log out like that and when you log back in later you are well rested. so you don't have to go through a dream/astral-travel mode if you don't want to.

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I like the idea of needing sleep and I like the idea of that also possibly having an effect in game, they could do the Minecraft thing and if everyone on the server goes to sleep during night time then it changes to daytime and everyone gets their rested bonus.

 

IN terms of dream land how about making it a mini game, your in a dream your stuck in a tower say one of those cherno flat's buildings thats in the middle of no where(debug?) just a tower all alone and all around you is bucket loads of zombies all coming into the tower just to kill you, fortunately your room has tons of guns and ammo, the goal simply being to defeat as many waves of zombies as possible, as your real life character is idle asleep in some forest some where your dream character is shooting endless streams of zombies with his pick of the games guns, would also give players the chance to practice with the games guns without being in the open world, if the zombies kill your dream guy you wake it with a yell/scream possibly alerting any nearby players, or if you wake yourself (scroll mouse?) then you wake normally.

 

The longer you sleep, the longer your survive in your own personal little nightmare the longer your rested bonus would last.

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Somehow I cannot shake the feeling that taking LSD and then playing DayZ gives you the desired result, but I do NOT advertise drugs! Now I think it is a really bad idea,  because they have to finish a game. They should put as much of their energy in putting in the featues they want, working on performance, hardening security issues, ... and if they have nothing more to do, then they can always look at what they created, what is good, bad, and then adjust with new features or removing some. Basically they are supposed to make the game as good as they can, my opinion.

 

You want them to make two games, or maybe better, let's call it a quite complex DLC additionally to the one game I want to be great.

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This might be an alright thing for a very strange mod.

I don't think the base version of DayZ SA needs a dreaming feature though.

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Nopenopenopenope.

 

Sleep should never be a "must" in DayZ.

Sleep should always be optional, IMO,

 

I personally don't like the idea of this, but I see the "need" and I understand many people want this.

So why not:

 

Sleep is not mandatory, but gives slight bonuses/boni.

Like:

increasing the stamina by +X, so you run +10/15% faster for 1 hour

bringing you into "healthy" status, even if you only are hydrated&energized level 1

 

etc.

 

 

 

 

 

I am "pro"-sleep, as long as it's not mandatory. ;)

Edited by irishroy
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Nopenopenopenope.

 

Sleep should never be a "must" in DayZ.

Sleep should always be optional, IMO,

 

I personally don't like the idea of this, but I see the "need" and I understand many people want this.

So why not:

 

Sleep is not mandatory, but gives slight bonuses/boni.

Like:

increasing the stamina by +X, so you run +10/15% faster for 1 hour

bringing you into "healthy" status, even if you only are hydrated&energized level 1

 

etc.

 

 

 

 

 

I am "pro"-sleep, as long as it's not mandatory. ;)

Sleep could also lower hunger & thirst modifier.

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Sleep could also lower hunger & thirst modifier.

What ? You wake up hungry and thirsty. 

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What ? You wake up hungry and thirsty.

Because you haven't ate or drank in 6+ hours.

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Because you haven't ate or drank in 6+ hours.

So why are suggesting lowering it ? 

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So why are suggesting lowering it ?

Because how long are you actually sleeping? 20 minutes is a good power nap, 8 hours is a good nights sleep.

I doubt anybody will be sleeping for eight hours, the max they could is 2 hours before a reset.

So they will be running more efficiently once they awake and will have used much less energy and water while sleeping.

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Because how long are you actually sleeping? 20 minutes is a good power nap, 8 hours is a good nights sleep.

I doubt anybody will be sleeping for eight hours, the max they could is 2 hours before a reset.

So they will be running more efficiently once they awake and will have used much less energy and water while sleeping.

Oh so what you mean is that leave the game on for two hours with You are sleeping on the screen and go do something else ? Seriously people get a grip. 

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Oh so what you mean is that leave the game on for two hours with You are sleeping on the screen and go do something else ? Seriously people get a grip.

So you want this tradeoff thing where you wake up hungry but are slightly better rested? But still not necessary? I'm recommend a 20 minute rest nap thing is best, where you lie down for 20 mins and maybe go afk for a rested bonus decreasing rate of hunger and making you more efficient.

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I recommend we don't add sleep at all. It's a game not real life. 

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I like "realistic" games..

I recommend game called - Life

The most realistic game ever. 

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I recommend game called - Life

The most realistic game ever. 

 

Oh so I have your permission to shoot you in the head without consequences? In that case life is definitely the best game.

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