Jump to content

Taiphoz

Members
  • Content Count

    175
  • Joined

  • Last visited

Community Reputation

95 Good

About Taiphoz

  • Rank
    Survivor
  1. Taiphoz

    Hackers galore this weekend?

    Happened to me today , only 6 people on the server at the time I only wish I had hit PrntScr. :/ I pray they get on top of this super fast cos Cheats were the primary reason I stopped playing the mod, I really hope that I do not have to stop playing the SA as well :(
  2. Talking about the Inventory system and the fact that items take up varied number of slots based on shape and apparent size, although some items are just so stupid with how much space they take. I was wondering why the Dev's felt that Arma's Item Tetris was better than a single item per slot method, there must be some reason behind the madness, I would like to think that Dayz is not lumbered with it just because it's what the default is for the engine, changing items to only take up a single slot would be such an easy change as well, I would love the dev's to trial it on the Exp servers to see what players actually think of it terms of actual gameplay.
  3. It simply has to be the Three Year old Syndrome.. Guy in field get's shot at, panics and goes prone "If I cant see shit past this grass that guy cant see me ....... BANG,DEAD"
  4. Taiphoz

    How 'persistent' will persistence be?

    How would that effect a backpack that a player has hidden with loot inside, is the loot inside fine but the backpack suffer from lifetime decline ? If that's the case I think this lifetime value should be reset every time a player interacts with it, that way people actively using say a backpack stashed in the woods will keep the backpack alive, but once its lost it will eventually degrade away.
  5. Taiphoz

    Loot Re-Spawn Info?

    Does anyone have any info on how the loot respawning works ?, like how often does the server spawn new loot, will it spawn loot if something is there still, will it spawn loot if the players is in the roof any details would be nice. been playing the EXP and Stable and cant seem to get loot to respawn.
  6. Taiphoz

    quick question on bags/tents/persist

    So using a Backpack as a hide for items probably isnt good then as it will degrade and get deleted? we still cant repair bags can we?
  7. Taiphoz

    quick question on bags/tents/persist

    their vague tho that's the problem as I recall they just say persistent they don't really detail it.
  8. Taiphoz

    quick question on bags/tents/persist

    No character reset yet that comes with the next patch.. So all bags anywhere remain ? so they do not need to be inside the tent doorway ? Oh what about fireplaces do they remain? that will be cool if they do.
  9. Clearly tents will be persistent, and I know some loot will be as well persisting through restarts which is very cool. I'm wondering about tent's and backpacks that a player place on the ground, I think I might have gotten this wrong but I watched a video a few days back and the tuber was talking about tents, and how you walk inside them right into the tent to open it's inventory, which I think is amazing :), he went on to say that any backpacks placed or dropped on the ground inside the tent will gain persistence and will act like additional storage for the tent ? Can anyone clarify this for me, I have been trying to find a tent to test but as of yet have been unable, even looked on the EXP and found one only to have the server crash moments later wiping my character before I could get a chance to try it. Just need some specifics on how this will work, with the bags on the ground in or out of tents etc..
  10. Taiphoz

    SOLVE Prone in Grass Please..

    I think this is probably a situation every single player has experienced at some point and have simple taken to accepting it without calling it into question, which is a shame because the reality of it and the irony of it deserves further attention. I am talking about the issue with Render Distance on Grass and the fact that a sniper or player who's prone in grass but just beyond the games grass draw distance looks like this. When in fact they should look like this Not only does the grass draw distance make something so logical fail but it actually turns it a complete 180 because what actually happens is that normally some one prone in grass can and often does find that they cant see 5 feet in front of them, meanwhile the guy 100 meter's away is looking at you prone and thinking "HAHAHA Idiot", even tho in reality it makes perfect sense for the guy who's prone in grass to be almost impossible to see even without a ghilile suit. So I have a suggestion how to fix this and it's fairly simple, why not give players who are prone in grass a scroll option called "HIDE" when they do this the game puts a small bush in front of them, something the player who's hiding can see through but that hides them from the player just a few hundred meters away, this has to be better than just looking at some guy laying down in a field and its something a real person would do, snap a branch off a nearby bush and hide behind it.
  11. Taiphoz

    September Rant Topic.

    My Biggest complain about the game is the controls, why does our player motion have to be bound to an animation, look at how fluid all these other games are NONE of them have player motion bound to the players ability to move. How many times have you got to walk up a narrow set of stairs like the little hunters huts in the woods only to end up side stepping left and right like a total retard because your character steps to far in either direction. UNBIND us. Gameplay would not be hurt in anyway what so ever if the animations were an approximation of the players movement, if I move to the side a little animate that, sure, if I climb a ladder or jump animate it all of course but don't physically move me based on the animation it's so stupid it boggles the mind and its the fundimental reason for almost every single complaint about the controls, and the reason people say the game feels clunky. I know its a simulation but simulate everything else and leave player movement out of it so that players can move through buildings, up stairs and along narrow paths without feeling like some retarded robot.
  12. Taiphoz

    Better Maps.

    First of all, no one in their right mind would open up a map cover it over their full face making them blind when there could be a zombie nearby or a player looking to shoot them, the map needs to not be full screen. Secondly given that DayZDB now has functionality to tell distances, I think it makes sense to implement that into the map in the same way, click two points and read the distance between them , unlike how it used to be in the mod which was a little OP. I would also love it if all Map Data(Markers) were stored locally and saved beyond death, yes we die, yes were "SUPPOSED" to be new characters but we all know were not, were not going to wipe from memory where our old tents, camps, stashed loot or best hunting spots or water ponds or streams are, so having a player's map remain beyond death seems logical and as a gameplay mechanic not something that's over powered at all, Personally I would love to Mark the locations I spot Stag's and other animals, where I spot Streams or other still water which is not always visible on the map proper, I would also of course love to Mark where I stash some tents, or bags which I am sure others would love to do as well.
  13. Taiphoz

    Sleeping pad & Dreamland

    I like the idea of needing sleep and I like the idea of that also possibly having an effect in game, they could do the Minecraft thing and if everyone on the server goes to sleep during night time then it changes to daytime and everyone gets their rested bonus. IN terms of dream land how about making it a mini game, your in a dream your stuck in a tower say one of those cherno flat's buildings thats in the middle of no where(debug?) just a tower all alone and all around you is bucket loads of zombies all coming into the tower just to kill you, fortunately your room has tons of guns and ammo, the goal simply being to defeat as many waves of zombies as possible, as your real life character is idle asleep in some forest some where your dream character is shooting endless streams of zombies with his pick of the games guns, would also give players the chance to practice with the games guns without being in the open world, if the zombies kill your dream guy you wake it with a yell/scream possibly alerting any nearby players, or if you wake yourself (scroll mouse?) then you wake normally. The longer you sleep, the longer your survive in your own personal little nightmare the longer your rested bonus would last.
  14. Taiphoz

    Transportation Suggestion(not a car or bike!)

    I would rather see a full train that loops around the whole maps rail tracks stopping at stations, so many trains around the world are fully automated these days drives are just there in case something goes wrong.. So what would be really cool, would be if the train was like a car and had components, parts that over time degrade without the driver alive, a server of players could band together fix the train and start it on its way, it would then run for say 24/48 hours before breaking down again and needing more repairs, it would be something server clans would work on maintaining and something normal players could take advantage of.
  15. Taiphoz

    New Forrest ?

    I love all of the new towns the maps really looking fleshed out now which is brilliant.. However, some of us love to go out and get lost in the now gone big forests where we could just go camp and survive off the land, I think you should surround the whole outside of the map with a new forest that would cover the whole north and west sides of the map, I think the west side at the south should all be deciduous tree's and as you get more north more and more pine should creep in until the whole north forest would be all pine, dot some small ponds around this new forest zone and pump it with the appropriate Deer, Pigs, Bears and Cats, Wolves and you will make a lot of survivalists really happy..
×