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Xbow

I am very pleased with the progress being made.

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 I dont know if your a software developer ( i dont care and sorry to many people say they are on here) but i agree with everything you just said...

 

For the love of god i am so sick of people coming here going i know its alpha but, and what follows in most cases shows they dont know what alpha means.

 

The wahhhhhh stop making new hats and shirts etc fix zombies when no offence to the content 3d artists they probably dont know anything about the AI , maybe they do know but it isnt there job to work on it there are other people ya know the ones they hired for that specialty field(really people do you think the whole game stops and they focus on just one thing even when its a major thing, they will be banging away with zeds all the way to release and most likely beyond.

 

The they have got all this money now why cant they finish the game now mentality(money helps but it isnt magic ,there isnt a magic bowl you throw this money in and code magically appears finishing off the game for you.

 

Is the game perfect hell no, its not a game yet its an alpha it will likely get worse in ways before it gets better ,everytime they add stuff they may break something else its going to happen. We wont get what i would call trully a good idea of how the gameplay will roll untill into the beta when most of what they want to add is added and then there fixing it to work as intended. Then they will be balancing loot tables etc to make the gaming experience they wanted ( or as close as they can ).

 

Sorry for the rant i am spending less and less time on these forums as it frustrates the hell out of me. I am happy with there progress is it mind blowing no but then alot of the work has been under the hood stuff thats happened (you guys cant tell me that in general the game play isnt smoother now with less lag to your hotbar items no huge rubberbanding problems etc etc they warned at the start it wasnt going to be a quick alpha i am sure they are glad of the extra funding from alot of people buying the game but i honestly feel some of you need to put the game down and come back in 6 months.

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I haven't enjoyed this game so much before the persistence. When the servers worked it was pretty smooth experience. Zombies don't glitch much through walls, you can interact with items on the ground without disappearance, no teleportin and other small things.

What I also enjoy is cooking. The timing and amount of work to get cooked steak is very immersive. I had cooked in Project Zomboid before and it was a good move to make it like that also in DayZ.

It's getting better and better in each patch even though there are some bugs. The game will be great in 2015.

Edited by St. Jimmy
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 For the love of god i am so sick of people coming here going i know its alpha but, and what follows in most cases shows they dont know what alpha means.

 

The wahhhhhh stop making new hats and shirts etc fix zombies when no offence to the content 3d artists they probably dont know anything about the AI , maybe they do know but it isnt there job to work on it there are other people ya know the ones they hired for that specialty field(really people do you think the whole game stops and they focus on just one thing even when its a major thing, they will be banging away with zeds all the way to release and most likely beyond.

 

The they have got all this money now why cant they finish the game now mentality(money helps but it isnt magic ,there isnt a magic bowl you throw this money in and code magically appears finishing off the game for you.

 

Is the game perfect hell no, its not a game yet its an alpha it will likely get worse in ways before it gets better ,everytime they add stuff they may break something else its going to happen. We wont get what i would call trully a good idea of how the gameplay will roll untill into the beta when most of what they want to add is added and then there fixing it to work as intended. Then they will be balancing loot tables etc to make the gaming experience they wanted ( or as close as they can ).

 

Sorry for the rant i am spending less and less time on these forums as it frustrates the hell out of me. I am happy with there progress is it mind blowing no but then alot of the work has been under the hood stuff thats happened (you guys cant tell me that in general the game play isnt smoother now with less lag to your hotbar items no huge rubberbanding problems etc etc they warned at the start it wasnt going to be a quick alpha i am sure they are glad of the extra funding from alot of people buying the game but i honestly feel some of you need to put the game down and come back in 6 months.

Well said and I agree with your commentary.  Have some Beans.

 

Hmm......I think I'll play some DayZ, go into a town and search for some canned goods.  No.....no I won't! I think I'll avoid the Zeds and PvP crowd and go hunting instead I think five deer steaks and five pork chops ought to do it.     

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Well

After not having spent anytime at all with SA after purchasing on release I can say I was also very pleasently suprised at the progress.

I have been playing Breaking Point exclusively for the last 9 months or so however the latest Arma update managed to break multiplayer so that lead me to SA.

 

Things that I really like are..the clothing, the weapon mechanics and the crafting, I was also pleased at how good the map looked especially the sky !

I will now be playing this alongside BP.

Edited by mmarionz
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Since I am sick of the incessant whining and moaning about nothing lets talk about good things tat have happened with the game.

 

I will use Persistent re-spawning Zombies as my example. 

 

Today I decided to do a Zombie persistence test so I hit the NWAF and picked up a tail of three 1st generation Zeds near the tower and headed to the North end of the Air Field.

 

1) The Zeds were in hot pursuit all the way.to the first Hangar on the North end of the field a distance of 460 meters.

 

2) At the Hangar I turned right to the North East and got on the road and stayed on it making sure not to lose my Zed  escort, Distance about a 360 meters.

 

3)Then with my escort intact I turned left onto the dirt road that leads to open fields at a bend in the road distance traveled 600 meters.

 

4) From there I traveled straight North with my crew of pus bags in tow. and stopped In the open country about 75 meters East of the Deer stand and shot all three Zeds with the Longhorn and moved about 100 meters to the North. In about a minute the Zombies re-spawned and now my escort consisted of a Hopper, a Military Zed and a Female Zed. from there I led them North through the open fields to the Train tracks a distance of about 750 meters. 

 

5) I stopped on the tracks turned in their direction and shot the three of them when they were about 100 meters to the south of the tracks.

 

6)From there I moved 500meters to the North East and arrived at the row of storage lockers near the Large factory building and hog pens. When I looked back I saw only two zeds, the Female and the Military Zed. I shot those when they got on the concrete pad. I moved back to see where the hopper was and it was stopped about 250meters from the Storage lockers in a ditch. I got its attention and then  headed again to the North East for 500 meters and was followed only by that Hopper. I shot that one when I got to the edge of the tree line. From there I headed North for a Long way, stayed in the forest and lost whatever else might have spawned.

 

So how far was that run?

 

Leg 1 Tower to Hangar 460 meters

Leg 2 Hangar to bend in the road 360meters

Leg 3 Bend in the road to another bend in the dirt road 600meters

Leg 4 750 meters from the Deer Stand to the tracks

Leg 5 Tracks to storage lockers 500 meters

Leg 6 storage lockers to treeline 400---500 meters  

 

That's a chase of about 3.2 kilometers (3.17km). Not too shabby. Clearly the Developers have provided a persistent zombie threat over distance,  and that's a good thing. 

 

I guess the moral of the story is that If you don't want to burn ammo and get chased try not to shoot or otherwise kill first generation Zeds. 1st Gen Zeds can see out to ~200meters but second generation Zeds can see about three times that far.

 

I consider that a pleasing and massive improvement over what the Zeds were not so long ago.

 

What other good things can we talk about?    

The fact that you applaud challenge and the ever present zed threat vs whining about it like a little bitch gives me hopes in humanity again. Kudos my friend, you earned some beans. Keep up the good fight! I'm just curious why you didn't circle meelee them to death rather than kiting them across the world? For grins? It's a waste of ammo to shoot a zed. This is also a good thread for people who spawn naked to read - those who run my zeds thinking, "LOLZ slow zeds see you NEVAR BYE BITCHES!!!" and then log and spawn back the next day naked are so laughable because zed aggro in DayZ SA is epic at this point, and little understood.

 

Moral of the story - don't be a bitch and run - take a pick ax or whatever the good lord allowed you to find and KILL ZEDS DEAD, KILL THEM, KILL THEM HARD!!!!

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Dean hasn't produced the game yet, you can say something like that in probably 2 years or so.

When I look at the last there were plenty of things added to the game in terms of features. Crafting, zed movement with navmesh (not perfect yet, but certainly a plus), items, basic loot spawn, first tries of persistance and item lifetime, ... . Whatever. A lot of those don't work great yet, but they got a start. At the same time I have better performance now (not at the start of 48) and it feels like server lag and combat lag are at an all time low for me. There was a time when I refused to go on servers with more than 25 ppl because of lag, now I only play on full 40s and performance is better than ever before. The only thing not better than before for me currently is melee, but that's getting a do over. I am seeing different feedback from some ppl, almost like some have real trouble and a completely different experience with the current build, no idea why, but that's a different topic called "Why do performance issues/desync/whatever impact some ppl so greatly and why is that".

Everyone here want's better zeds, but everyone should be able to see that they are evolving. What you want is an instafix for all problems, so they are great tomorrow. As far as I am concerned zed behaviour, numbers and melee might in the end be a main problem for DayZ, just as desync and other performance dependant things. You have no higher standard and desire for the game to reach it's full potential than anyone else, at least I cannot see that in any of the posts I have read from you.

If I were a dev, the more the "community" criticizes the same things again and again on a daily basis - things you can be sure devs are aware of, unless you think the are total itiots, the more the "community" could kiss my ass. Every time I read something where someone thinks its useful to point out how we should change priorities and rip ppl out of teams and put them somewhere else because they THINK something is more important, the community could kiss my ass. Every time I read threads where everyone who is a gamer and his dog is all of a sudden a pro software project lead, the community could kiss my ass.

If you take the community and the opinions some here spew out all day long seriously as a dev, then there are only a few options: Suicide or quitting the job. Alternatives are not taking the community seriously any more and labelling them as idiots or filtering the feedback extremely before starting to even think about it. Otherwise only the most die hard masochists could cope with this "community".

If you really think that "the more we criticize and point out major flaws, the more aware the project can be about what needs to be fixed and what is unacceptable", then you label the devs as complete idiots, not more, not less. Good luck with leading software projects yourself in the future with that attitude. Can just imagine the meetings with you treating everyone as if they had the intelligence of a toddler and telling them that everything they did sucks, because it's not at the standard expected in the end while totally ignoring that there are still years to go till final.

Either way, the OP asked "What other good things can we talk about? " There is complain threat specifically for complaining and plenty others going in that direction as well. You have complained in plenty of different topics, fine. I don't need to agree with you. But this thread is specifically not about bitching around all day long. As someone already pointed out, you missed the topic. That's a simple fail in class since 3rd grade or at least was where I got educated. It's not useful to go into every thread, totally ignore what the topic is and writing the same things again and again. Complain in the complain threads.

EDIT: I am a software dev and I would not have the nerve to take this "community" seriously, hats of to hicks and others who actually read this forum, even the "This game sucks" thread.

No one is attacking anyone. Just like we can be happy with the updates, others will not. Forums are great to hear both sides.

Edited by hothtimeblues

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The fact that you applaud challenge and the ever present zed threat vs whining about it like a little bitch gives me hopes in humanity again. Kudos my friend, you earned some beans. Keep up the good fight! I'm just curious why you didn't circle meelee them to death rather than kiting them across the world? For grins? It's a waste of ammo to shoot a zed. This is also a good thread for people who spawn naked to read - those who run my zeds thinking, "LOLZ slow zeds see you NEVAR BYE BITCHES!!!" and then log and spawn back the next day naked are so laughable because zed aggro in DayZ SA is epic at this point, and little understood.

 

Moral of the story - don't be a bitch and run - take a pick ax or whatever the good lord allowed you to find and KILL ZEDS DEAD, KILL THEM, KILL THEM HARD!!!!

Thanks for the Beans! And here have some yourself  :thumbsup:

 

I wanted to see just how long the rotting bastards would pursue me so you could call it an enjoyable  test. My favorite method of dealing with zeds is (when the terrain permits) to led them to an incline that is steep enough so that when you descend  your character slows down and slips a bit. Zeds as I am sure you know don't moderate their speed and if the terrain is steep enough they shoot past you and do lethal face plants into the dirt; for them its lights out on impact. It is gratifying to see a pile of Zeds at the bottom of a steep hill. There are many excellent zombie ski slopes all over the map but for city encounters Svetlojarsk is the best I've seen. The short steep slopes that lead down to the tracks adjacent to the port facilities are primo. I once lured a crew of five zombies down a slope in the vicinity of 140,121 and watched them slam into the dirt. :P

 

As for the axe and pitchfork I use those when I am building a character, when I am low on ammunition, or when I don't want to make noise. But in truth I'm not all that good with the axe I'm better with the Pitchfork but I no longer carry one as the axe is a more useful tool. For me engaging three or four Zeds with an axe is a sure way for me to get hit at least once and this is especially true with rapidly re-spawning generation 2 Zeds. So I would rather use a few bullets than take a chance on bleeding, having my Jacket or vest ruined and some of the gear they were holding damaged or destroyed by the slobbering bastards. When I am ammo fat I often go Zed hunting with the rifle or pistol and use them for target practice at short medium and long range. In the process I've gotten a lot faster and more accurate, and this has served me well in the many surprise encounters I've had with now deceased would be bandits and KoS addicts.  ;)

 

Yes I AGREE 'KILL THEM  AND KIll THEM HARD' (words to live by Mr. Death By Crowbar)

 

Here is my favored sport---> start at  11 minutes & 55 seconds  through to 12 minutes & 45 seconds

Have you noticed that hoppers deliver a considerable portion of the damage they can generate to the lower body? I had my pants and boots ruined not long ago on a Kamikaze pistol run into  group of four Zeds at melee ranges. I hate it when that happens!!  :)   

 

I love this Game for what it is now despite the bugs and i will love it more when it is finished! :thumbsup:

Edited by Xbow

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They can make all the "improvements" they want, but the game is still boring.

For shame.

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They can make all the "improvements" they want, but the game is still boring.

For shame.

Is it? Elaborate a bit on that GR. :lol:

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Yes I AGREE 'KILL THEM  AND KIll THEM HARD' (words to live by Mr. Death By Crowbar)

 

Here is my favored sport---> start at  11 minutes & 55 seconds  through to 12 minutes & 45 seconds

At 14:25, when he hits the female zed, that looks exactly how I look when I use the hammer against zeds, omg LOL

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Personally, the fishing mechanic. It's simple, and very basic, but works perfectly. In a matter of weeks the animations got tweaked and feel much better, even if it's still very limited. It took the stand alone a few months to get fishing going, while it took almost 2 years for the mod to get fishing mechanics. I play a lot of other survival games and most mentioned including fishing but have yet been implemented so I'm very glad we got it.

 

 I haven't tried fishing yet as deer and hog hunting have been for the most part sustaining my character. Now that persistent items are in effect i could assemble the required gear make a fishing rig and stash it somewhere near a pond. I would indeed like to add some fish to my characters diet. :thumbsup:

 

So now we have multiple methods of acquiring sustenance, hunting, fishing, scavenging, and browsing for fruit and berries and those are all good things. Now if they just add some intoxicating beverages to the mix! :thumbsup:  

 

Death By Crowbar wrote, "At 14:25, when he hits the female zed, that looks exactly how I look when I use the hammer against zeds, omg LOL."

 

I haven't used the hammer in quite awhile because it was a terrible weapon. If they have upped the damage it delivers I might add one to my load. I cant explain it but there is something intrinsically pleasing and classic about bashing a Zeds brains into mush with machinists hammer :P

 

Have some Beans sir.  

Edited by Xbow
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