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Zanders

Dayz Standalone is lacking a huge core piece in my eyes.

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The very definition of what you are requesting goes against what a sandbox game is. 

 

There is a difference between sandbox and open world.  This game is a sandbox.  Adding objectives changes that.  You create the objectives. 

 

I'm playing devil's advocate here, but:

 

  • Grand Theft Auto games are sandbox titles that all have objectives and an end-game
  • Assassin's Creed games are sandbox titles that all have objectives and an end-game
  • Minecraft is a sandbox title that has objectives and an end-game

 

DayZ is just something you play until you've survived for a long time and get bored of killing people. There's not much else to keep one playing. That includes the Mod. "Making your own content" is fun for a while, but once you've held people up with a banana, played hide-and-seek with zombies, made a trail of food from one town to another, handcuffed people to fill their bags full of loot and then release them, etc., it starts getting old, unfortunately.

Edited by Grimey Rick
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Hello everyone.

 

WHen i logged back into dayz SA i got surprised that there are a few changes made to how the game feels to play and i was happy about it for a while. then i started to notice the old stuck in the stair pole, drifting movement, klunky indoor movement etc.. Still very bad and i was amazed its still there.

 

Anyway i kept on running around finding loot and a weapon. I kept out of sight of other players just to make sure i would stay alive as much as i could.

 

After about 2-3 hours i started to feel like i was just running around with no purpose i went into a house and started thinking about why i had this feeling. I could for the life of me not find anything in the game that would take my feeling away.

 

There is plain and simply not anything drawing me into the game. No progression what so ever.

I dont care if i have the best weapon in game or 10 can of beans and drink to last me a week.

 

I want to be part of a group that is doing something togheter, something meaningfull. creating something, i dunno a house or a raft to take me to an island where we could put our cabin or something and create our own little comunity within the game.

 

At this point this game is totally pointless. Sure i can run around kill people and be an ass and just laugh my way thru the carnage but thats only going to be fun for a few days and then i am back to where i am today.

 

I really wish the developers of this game dont focus on cars and boats and different items. The game really needs a deeper purpose. Something to keep people busy. Not a leveling system but something that engages a lot of people. Somethihing  you feel like you contributed to. and it needs to be solid and working great!

 

I want to be part of something in game, i want to interact with people in different ways like pvp, trading, services etc. I want to feel bad when i shoot someone. It is supposed to be dangerous to kill other people.

 

but most of all i really want to have a purpose!

 

I'm inclined to agree with you OP. Before the SA came out I was perfectly happy with a completely open sandbox where you make your own entertainment within its walls and rules. Now though, having died/re spawned/geared up so many times I'm starting to think the concept of DayZ could benefit from some added 'goals', Not endgame, but added lore related things - the Green Mountain legend for instance could be expanded upon a little. I found the bloodsuckers/object A addition to the Namalsk map on the mod to fit in well too, as an example of how small additions can perhaps spice up the survivor existence.

 

The design of the game currently prohibits securing areas to be used as survivor camps/trader posts etc and I think that is something which can be included without affecting the core experience if it's done right. Persistent objects and base building is a start, but for longevity, I feel more freedom to inspire creativity in the player is required.

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If you as a player cannot create your own objective in a video game I honestly don't know how you people get by in life.

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I'm playing devil's advocate here, but:

 

  • Grand Theft Auto games are sandbox titles that all have objectives and an end-game
  • Assassin's Creed games are sandbox titles that all have objectives and an end-game
  • Minecraft is a sandbox title that has objectives and an end-game

 

DayZ is just something you play until you've survived for a long time and get bored of killing people. There's not much else to keep one playing. That includes the Mod. "Making your own content" is fun for a while, but once you've held people up with a banana, played hide-and-seek with zombies, made a trail of food from one town to another, handcuffed people to fill their bags full of loot and then release them, etc., it starts getting old, unfortunately.

 

 

Mine craft has no objectives or an end game.

 

The other two are single player games.

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Mine craft has no objectives or an end game.

 

The other two are single player games.

 

Minecraft has an endgame: kill the Ender Dragon. You don't have to, but it's at least there.

 

GTA (we'll use V as an example) Online is one of the most played games of all time. There are side missions, you can build up your real estate, collect cars, etc., etc., etc.

 

Assassin's Creed's sandbox-ness (new word!) is limited to single-player, yes, but it's still a sandbox title. You can run around and do whatever you want, or you can just finish the story.

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If you as a player cannot create your own objective in a video game I honestly don't know how you people get by in life.

??????????

 

So in order to "get by" in real life, one must be able to create their own objectives in a video game??? What does real life have to do with making objectives in a video game??? I think you should take some time off of video games, my friend...they're getting to your head. ;)

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??????????

 

So in order to "get by" in real life, one must be able to create their own objectives in a video game??? What does real life have to do with making objectives in a video game??? I think you should take some time off of video games, my friend...they're getting to your head. ;)

Whoosh over your head but that does not surprise me.  Do you need your people to set goals for you in life?  Do you need someone to hold your hand?  If you can't figure out what to do in a video game, how do you survive in real life without someone pointing you in the right direction?

 

 The point is, "you", the player, make up your own story as you go.  Create your own way of playing.  Btw, the game is unfinished but you should have known that when you bought it.

Edited by Caboose187

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I'm playing devil's advocate here, but:

 

  • Grand Theft Auto games are sandbox titles that all have objectives and an end-game
  • Assassin's Creed games are sandbox titles that all have objectives and an end-game
  • Minecraft is a sandbox title that has objectives and an end-game

 

DayZ is just something you play until you've survived for a long time and get bored of killing people. There's not much else to keep one playing. That includes the Mod. "Making your own content" is fun for a while, but once you've held people up with a banana, played hide-and-seek with zombies, made a trail of food from one town to another, handcuffed people to fill their bags full of loot and then release them, etc., it starts getting old, unfortunately.

 

Yikes, no.  I see the term sandbox has been grossly misrepresented.  GTA and AC are not sandbox games.  Those are open world games.  They are not sandbox.  Sandbox is when you build your own advernture.  Hence, a sandbox.  You do what you want.  Thats sandbox. 

 

There is a major difference between open world and sandbox.  They are not mutual. 

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Yikes, no.  I see the term sandbox has been grossly misrepresented.  GTA and AC are not sandbox games.  Those are open world games.  They are not sandbox.  Sandbox is when you build your own advernture.  Hence, a sandbox.  You do what you want.  Thats sandbox. 

 

There is a major difference between open world and sandbox.  They are not mutual. 

Shhh don't rile him up.  

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Whoosh over your head but that does not surprise me.  Do you need your people to set goals for you in life?  Do you need someone to hold your hand?  If you can't figure out what to do in a video game, how do you survive in real life without someone pointing you in the right direction?

 

So in your opinion, people who like video games that have completable objectives are people who can't "survive in real life"??? Goodness gracious......

 

This is a game, man....a game. You know, a GAME. Yikes...And this thread was started by an individual who simply would like to see more objectives added to the gameplay that can be completed. Is he a weaker life form than you because he suggests, as a fellow "tester" who's paid their $30 to "test" this game, to add objectives to gameplay?

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So in your opinion, people who like video games that have completable objectives are people who can't "survive in real life"??? Goodness gracious......

 

This is a game, man....a game. You know, a GAME. Yikes...And this thread was started by an individual who simply would like to see more objectives added to the gameplay that can be completed. Is he a weaker life form than you because he suggests, as a fellow "tester" who's paid their $30 to "test" this game, to add objectives to gameplay?

Again, over your head.  This is not an objective based game that has npc's with exclamation marks over their head indicating a mission.  You create, understand that word? Create your own objectives.

Edited by Caboose187
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Yikes, no.  I see the term sandbox has been grossly misrepresented.  GTA and AC are not sandbox games.  Those are open world games.  They are not sandbox.  Sandbox is when you build your own advernture.  Hence, a sandbox.  You do what you want.  Thats sandbox. 

 

There is a major difference between open world and sandbox.  They are not mutual. 

 

With your definition, any game could be a sandbox game. For the sake of amusing yourself, you could just run around murdering people in GTA V and never complete one mission. DayZ is just that; a game like GTA V with no missions (and a touch of survival physics thrown in).

 

Sandbox games are open world games. It's just a tackier, cliché name given to non-AAA games. "Sandbox" became popular when Minecraft hit the world. There was absolutely no point to it until they added the Ender Dragon; you just built whatever you wanted and did whatever you could to keep yourself occupied.

 

"An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives.[1] The term free roam is also used, as is sandbox and free-roaming.[2][3] "Open world" and "free-roaming" suggest the absence of artificial barriers,[4] in contrast to the invisible walls and loading screens that are common in linear level designs. An "open world" game does not necessarily imply a true sandbox. In a true "sandbox", the player has tools to modify the world themselves and create how they play.[5] Generally open world games still enforce some restrictions in the game environment, either due to absolute technical limitations or in-game limitations (such as locked areas) imposed by a game's linearity."

 

Source: http://en.wikipedia.org/wiki/Open_world

 

Where are my tools in DayZ to modify the world, rawrrr!

 

Also, read this: http://wegotthiscovered.com/gaming/ten-amazing-open-world-sandbox-games-grand-theft-auto/?tru=bz2VMb#disqus_thread

Edited by Grimey Rick

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Yikes, no.  I see the term sandbox has been grossly misrepresented.  GTA and AC are not sandbox games.  Those are open world games.  They are not sandbox.  Sandbox is when you build your own advernture.  Hence, a sandbox.  You do what you want.  Thats sandbox. 

 

There is a major difference between open world and sandbox.  They are not mutual. 

 

All accross the internet you'll find articles that define "sandbox" differently. I agree that sandbox refers to a  game where you can manipulate its ingame structures and build structures. However, even using that definition, DayZ is NOT a sandbax game at the moment. It will be (to a very limited extent), but it really isn't even a sandbox game right now. 

 

According to wikipedia,

 

In a true "sandbox", the player has tools to modify the world themselves and create how they play.

 

 

en.wikipedia.org/wiki/Open_world

 

There are no tools to modify ANYTHING about DayZ at the moment. In that respect, the OP is correct in that DayZ is indeed missing a very core piece of what it means to be a "sandbox" title. At the moment, it is just an Action Adveture game that has no story line, no end.

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1) I really don't get why these people think "cars and boats" will make all that difference. If they added them what would keep you from getting the feeling that there is "nothing drawing you into the game" then? Why would cars and boats make such a big difference to you?

 

2) I am really curious. Because this is being thrown around a lot by former mod players as being, well the end game to use a tired old cliché. But why? As soon as vehicles are in, and as soon as you have tried assembling them and driving them around for a bit, what is stopping you from getting bored? I really don't get this. In my view this is like askiing for a new hat, or a new gun, and saying this is really all the game needs to be perfect. This is not what makes the game interesting. What makes the game interesting is whether you can still get that feeling of exploration when meeting new players. You may have experienced that feeling back in 2012, and never since. I guess if that is the case, "cars and boats" are not going to make you relive it. You have grown calluses and become old and world weary regarding this game. There is really not much to be done about that.

 

3) Cars and boats will eventually be in the game. But when they fail to satisfy your gaming experience, please take into consideration your previous condition, and that it may not be a problem to other players. Other mod players who managed to get a kick out of meeting other players in the game even after all this time, as well as new players, who have yet to even experience the sense of repetition you might feel, when playing this game.

 

4) This problem of old mod players being burned out on the game seems to be a recurring one, at least it seems so from many many posts on these forums and elsewhere. But you have to realise that this is your personal subjective problem, dependent on your approach and your experience with this game. And that this is far from necessarily the same with most of the other players playing this game.

Great Post BadAsh

 

1) I agree 100% and to be honest getting a vehicle running that has been sitting for a long while isn't all that easy. Tires rot, Fuel degrades rapidly, Batteries are dead, rodents chew on wiring harnesses, hydraulic fluid drains away, seals degrade, Crank Case oil turns to sludge, fuel and Oil filters clog.  It should be one hell of a lot of work to get a car or truck running and a lot of work keeping it running. But if you did that you would have accomplished something even if the destructible nature of a car or truck makes them something of a temporary fix.  

2) Very well said   :thumbsup: 

3) Indeed, interaction with other players is the key not things.  

4) Again very well said :thumbsup:

 

About interaction, I had just been sent to the coast by a big crew of zombies that jumped me and lost all my nice gear. Some guy on the coast said fuck these snipers and bandits and together we formed The New Spawn Army. Very quickly we had a force of about ten and went about chasing down fully geared players of the bandit and KoS type in Electro with pitch forks shovels crowbars and a few guns etc. We all had a blast got killed re-spawned and went back into action. It was amazing how lame some of the "I wanna play military dress up" guys are when trying to deal with a mob of zigzagging and constantly moving New Spawns that are intent on beating the crap out of KoS clowns noob hunters and bandits. It was one of the best times I ever had playing DayZ SA and I had nothing. Sometimes the more shit you have the less enjoyment you have. No cars boats and trucks will not up the fun meter.

 

Ambushing folks in cars is going to be fine sport and every smoking wreck and pile of bodies will be an accomplishment. (unless the guys in the cars are of a decent sort)    

 

allow me to share my favorite DayZ video  

 

https://www.youtube.com/watch?v=JtvoFXxD0bs  

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Again, over your head. 

 

No, it wasn't over my head. You crassly declared that you couldn't comprehend how someone can get through REAL LIFE if they are unable to make their own objectives in a VIDEO GAME. The OP has every right to suggest to the developers to add more creative objectives other than to just "survive until you get bored." I'm not the one who made fun of people based on their video game preferences. 

 

This is not an objective based game that has npc's with exclamation marks over their head indicating a mission.

 

 

First, I never said DayZ was that type of game, nor did I say that I wanted it to be that type of game. You and Xbow have a difficult time reading what's actually written. The OP has every right to make suggestions about gameplay without homers and fanboys jumping down his throat.

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No, it wasn't over my head. You crassly declared that you couldn't comprehend how someone can get through REAL LIFE if they are unable to make their own objectives in a VIDEO GAME. The OP has every right to suggest to the developers to add more creative objectives other than to just "survive until you get bored." I'm not the one who made fun of people based on their video game preferences. 

 

First, I never said DayZ was that type of game, nor did I say that I wanted it to be that type of game. You and Xbow have a difficult time reading what's actually written. The OP has every right to make suggestions about gameplay without homers and fanboys jumping down his throat.

I'm talking to you now son, not the OP.  If I was talking to the OP I would have quoted him.  Everything the OP has written he can do in DayZ but  "you" don't seem to grasp the concept.

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Great Post BadAsh

1) I agree 100% and to be honest getting a vehicle running that has been sitting for a long while isn't all that easy. Tires rot, Fuel degrades rapidly, Batteries are dead, rodents chew on wiring harnesses, hydraulic fluid drains away, seals degrade, Crank Case oil turns to sludge, fuel and Oil filters clog. It should be one hell of a lot of work to get a car or truck running and a lot of work keeping it running. But if you did that you would have accomplished something even if the destructible nature of a car or truck makes them something of a temporary fix.

2) Very well said :thumbsup:

3) Indeed, interaction with other players is the key not things.

4) Again very well said :thumbsup:

About interaction, I had just been sent to the coast by a big crew of zombies that jumped me and lost all my nice gear. Some guy on the coast said fuck these snipers and bandits and together we formed The New Spawn Army. Very quickly we had a force of about ten and went about chasing down fully geared players of the bandit and KoS type in Electro with pitch forks shovels crowbars and a few guns etc. We all had a blast got killed re-spawned and went back into action. It was amazing how lame some of the "I wanna play military dress up" guys are when trying to deal with a mob of zigzagging and constantly moving New Spawns that are intent on beating the crap out of KoS clowns noob hunters and bandits. It was one of the best times I ever had playing DayZ SA and I had nothing. Sometimes the more shit you have the less enjoyment you have. No cars boats and trucks will not up the fun meter.

Ambushing folks in cars is going to be fine sport and every smoking wreck and pile of bodies will be an accomplishment. (unless the guys in the cars are of a decent sort)

allow me to share my favorite DayZ video

https://www.youtube.com/watch?v=JtvoFXxD0bs

Which is why all the devs have to give us is a God damn bicycle and everyone is happy. Two tires and a chain is simple enough to fix simple enough to put in the game.

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With your definition, any game could be a sandbox game. For the sake of amusing yourself, you could just run around murdering people in GTA V and never complete one mission. DayZ is just that; a game like GTA V with no missions (and a touch of survival physics thrown in).

 

Sandbox games are open world games. It's just a tackier, cliché name given to non-AAA games. "Sandbox" became popular when Minecraft hit the world. There was absolutely no point to it until they added the Ender Dragon; you just built whatever you wanted and did whatever you could to keep yourself occupied.

It is true, sandboxes are open world games.  But not all open world games are sandboxes.  Its like squares and rectangles; all squares ARE rectangles, but you cannot say the same of the opposite.

 

The games you listed (GTA, ACreed) are indeed open world, but I wouldn't call it a sandbox.  They are open in the sense that there is a vast world you can explore, and are not tied to a series of instanced levels.  However, those games are intended to follow a story line, with things that may change and the opening of new areas.  The same cannot be said about DayZ.

 

DayZ is an open-world sandbox-esque (another new word!) game where you have an entire map to use and explore for whatever it is you want to do.  Its sandbox-esque in that you are creating your experience (usually via the interactions of other players), rather than having it be tied to quests or missions inherent in the game.

Edited by doctajones

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It is true, sandboxes are open world games.  But not all open world games are sandboxes.  Its like squares and rectangles; all squares ARE rectangles, but you cannot say the same of the opposite.

 

The games you listed (GTA, ACreed) are indeed open world, but I wouldn't call it a sandbox.  They are open in the sense that there is a vast world you can explore, and are not tied to a series of instanced levels.  However, those games are intended to follow a story line, with things that may change and the opening of new areas.  The same cannot be said about DayZ.

 

DayZ is an open-world sandbox-esque (another new word!) game where you have an entire map to use and explore for whatever it is you want to do.  Its sandbox-esque in that you are creating your experience (usually via the interactions of other players), rather than having it be tied to quests or missions inherent in the game.

 

I think people are just making up their own definitions of sandbox at this point. Open world games are open world games to me, "sandbox" or otherwise. The only true "sandbox" game to the definition of the term "sandbox" is Minecraft. You can literally do whatever you want to the environment in which you play.

 

I'm not going to debate semantics, hehe. All I know is that the first month I had GTA V, I played it exactly like I played DayZ. I didn't do one mission, I just ran around trolling people. They're both open world games. They can both be played however you want. Most games these days are. Long beaten to death is the era of games that tell you to go to x location and kill y person to loot z item. They're already starting to dwindle out. People want fun games that can be immediately delved into without hours and hours of gameplay.

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I'm talking to you now son, not the OP.  If I was talking to the OP I would have quoted him.  Everything the OP has written he can do in DayZ but  "you" don't seem to grasp the concept.

Forget about it Caboose187 you can't win an argument with a two year old as too many things appear to be beyond the subject in questions grasp. 

 

You were spot on with this Caboose187, "Again, over your head.  This is not an objective based game that has npc's with exclamation marks over their head indicating a mission.  You create, understand that word? Create your own objectives."

 

Sadly he doesn't understand at all bro. I think he really needs a very linear game that doesn't require much thought to be happy. I guess some people just need to be taken by the hand and led through a sequence of quests and checks in the box to some ultimate hardwired goal. I wonder if it sticks in his craw that ammo, weapons and health drugs (stimpacks) don't have floating icons over their positions or simply rain from the sky.

 

An objective for me might be to replace ruined jacket, Helmet, and UK Vest and get into and out of the areas that spawn them unscathed. Another Objective might be for me to lay some gear on a new spawn, A worn UK vest that is loaded with a 9mm pistol, a extra magazine, a box of ammo and a kitchen knife will put a smile on a New Spawns face. That I won't receive any +Karma points from the game means Nothing to me. When I have done that I am just repaying a debt to the folks that have helped me in that way...its enough that I know that I did something good for a change.

 

I admire groups like  'The Samaritans' and they most certainly do CREATE their own objectives.

 

 

hothtimeblues I agree a mountain bike that gives you the ability to carry an extra 35 slots (7 x 5) worth of gear would be great and  simple to maintain. Of course Persistence on a server and the ability to hide and camouflage it would be mandatory. Tools & Gear: Cargo bags, Tire repair kit, pump, pliers, wrench and screwdriver.

 

WC1.jpg

Edited by Xbow

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Forget about it Caboose187 you can't win an argument with a two year old as too many things appear to be beyond the subject in questions grasp. 

 

You were spot on with this Caboose187, "Again, over your head.  This is not an objective based game that has npc's with exclamation marks over their head indicating a mission.  You create, understand that word? Create your own objectives."

 

Sadly he doesn't understand at all bro. I think he really needs a very linear game that doesn't require much thought to be happy. I guess some people just need to be taken by the hand and led through a sequence of quests and checks in the box to some ultimate hardwired goal. I wonder if it sticks in his craw that ammo, weapons and health drugs (stimpacks) don't have floating icons over their positions or simply rain from the sky.

 

An objective for me might be to replace ruined jacket, Helmet, and UK Vest and get into and out of the areas that spawn them unscathed. Another Objective might be for me to lay some gear on a new spawn, A worn UK vest that is loaded with a 9mm pistol, a extra magazine, a box of ammo and a kitchen knife will put a smile on a New Spawns face. That I won't receive any +Karma points from the game means Nothing to me. When I have done that I am just repaying a debt to the folks that have helped me in that way...its enough that I know that I did something good for a change.

 

I admire groups like  'The Samaritans' and they most certainly do CREATE their own objectives.

If you want to use your "imagination" play with carbon boxes..or toy cars....or both....But this is a PC game and programming have gone a long way since we used to play Asteroids just shooting at rocks...Less is no more, MORE is more.

Edited by Cpanther
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If you want to use your "imagination" play with carbon boxes..or toy cars....or both....But this is a PC game and programming have gone a long way since we used to play Asteroids just shooting at rocks...Less is no more, MORE is more.

If you want someone to hold your hand call your mommy or apparently Grimey Rick.  They can show you the way.

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I think you guys are being dicks to people for pointing out there is nothing to do in the game right now. It is true. With no vehicles to fix or helicopters as endgame, combined with broken controls and broken zombies..... The game feels freaking empty.

Anyone who won't admit this is completely full of it or just enjoys being rude to anyone who questions current Dayz SA. Im really astounded by the fanboyism.

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I think you guys are being dicks to people for pointing out there is nothing to do in the game right now. It is true. With no vehicles to fix or helicopters as endgame, combined with broken controls and broken zombies..... The game feels freaking empty.

Anyone who won't admit this is completely full of it or just enjoys being rude to anyone who questions current Dayz SA. Im really astounded by the fanboyism.

because the game is incomplete. Get that through your head. It has nothing to do with fanboyism as you idiots seem to call it. It's about being realistic in understanding the game is still being built.
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If you want to use your "imagination" play with carbon boxes..or toy cars....or both....But this is a PC game and programming have gone a long way since we used to play Asteroids just shooting at rocks...Less is no more, MORE is more.

Your comment "Less is no more, MORE is more" sounds like a refugee from a cheap fortune cookie and begs the question, "More of What?" Do you maintain that any addition to a game is good because it is MORE? How absurd! If DayZ isn't right for you then perhaps you should shove off and find a canned linear save the world game that doesn't require any thought to navigate. 

 

I second Caboose187's motion!

 

Is Caboose187 correct when he alluded to your possible need of a ridged set of canned missions, tasks, and quests to hold your hand through a game?  Sorry charlie those kind of games are BORING...... they are the PAST.  Some people like games that are not dumb, comfortable, predictable,and shallow no matter how visually stunning they might be or how many freebies the players get handed to them. Dumb is Dumb!

 

Shame on you for wanting to make DayZ LESS than it is and can be.

 

Honestly I'm surprised that the notion of imagination went over your head by such a large degree sport because connecting with a players imagination is the key to immersion and a primary goal of game designers. 

 

http://www.edge-online.com/features/how-player-interaction-makes-dayz-a-fascinating-social-experiment/

 

Absurd comment of the day, "With no vehicles to fix or helicopters as endgame, combined with broken controls and broken zombies....The game feels freaking empty." 
 
1) The Zombies are not broken IMHO they are simply not perfect (yet).  Do you deny that strides have been made as a result of NavMesh for path finding? SO you claim that the addition of Hoppers, increased aggression, persistence and re-spawning have not added a new dimension to the game?
 
2) I have no serious problems with the controls 
 
Empty??? Use your imagination if you have one sport and gather some allies together and clear out a nest of Jerks in Electro or Berezino on a crowded server. You'll need some AK or M4 men, snipers, a medic and a Leader..now you have a mission..get hot.
 
And by the way what makes you think that the average Joe in the game could master the flight controls of a realistic virtual Helicopter?  And tell me how is the mere possession of a damn helicopter an endgame event? How would that go? You get the chopper up and running, you've learned to fly it, located parts for it, you've repaired it, serviced it, fully fueled it and then you fly off to never never land outside the quarantine zone to live happily ever after? 
 
dayz-crashed_helicopter2.jpg
Or will you get shot down by the UN and burn to death  because you didn't have the right code loaded into the IFF system when you tried to penetrate their restricted airspace?  :lol: .  
Edited by Xbow

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