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SniperwolfMR

Character Movement

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Seems alot of the people defending the fact that .47 is "more realistic" or whatever, dont seem to care its not even about that.  Its what feels more comfortable and fluid as a UI to the player.

 

.46 had it right imo, no need to change much from there....

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You're wrong. I was in the Marines for 4 years and we did MANY training exercises where we were moving and firing at the same time. It's a part of combat my friend.

I'm shocked to see so many people defending the fact that we are unable to move with a SEMI PURPOSE when the rifle is at the hip.

Ridiculous. A 50 pound pack is nothing.

Lets all remember that this is a game as well. Can We?

They don't teach you to read with attention in marines or is it just you?

First of all, 50 pounds and 50 kg is not the same. But I do not blame you, it's a hard concept for some people.

Second, I was refering to the run speed in correlation with firing accuracy and if you have read my post with minimal attention you would have noticed.

You are dismissed, "Sir" XD

Edited by Calvin Candie

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When I was PvP in military building I tried to do side jump like in Unreal Tournament

 

I keep coming back to look at this comment and laugh because it's still fucking funny

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I'm shocked to see so many people defending the fact that we are unable to move with a SEMI PURPOSE when the rifle is at the hip. 

Keep in mind, your rifle is never at the hip in this game.

Never.

You have shouldered and aiming, and shouldered without aiming.

 

Walking and aiming is no big deal.

A brisk walk and aiming is no big deal.

A solid jog while aiming is pretty difficult Mr.Marine.

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You're wrong. I was in the Marines for 4 years and we did MANY training exercises where we were moving and firing at the same time. It's a part of combat my friend. 

 

I'm shocked to see so many people defending the fact that we are unable to move with a SEMI PURPOSE when the rifle is at the hip. 

 

Ridiculous. A 50 pound pack is nothing. 

 

Lets all remember that this is a game as well. Can We? 

 

I know right I wont be happy until I can do a reverse 360 no scope./s

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Seems alot of the people defending the fact that .47 is "more realistic" or whatever, dont seem to care its not even about that.  Its what feels more comfortable and fluid as a UI to the player.

 

.46 had it right   better imo, no need to change much from there....

 

Yeah, well i personally feel most of the people that wan't "realism" are usually the people that tend to only want "Certain" things to be realistic, and eventually the Devs are going to give them what they think they wan't, and then they'll say "My God! This game is too realistic!"

 

I mean I'm for practicality and authenticity > realism...

 

If I wanted a game that was completely realistic, I wouldn't play DayZ, I'd go outside. But that's just my opinon.

 

Shooting someone with a 7.62 round in the chest wouldn't leave them bleeding and running around

REALISM ADJUSTMENT: Bullets immobilize you and will kill more often than not kill you in one hit.

 

Shooting someone with a .22 round to the head knocks you out

 -shooting someone in the head with a .22 kills you

 

Hitting a "zombie" in the body with an axe effectively kills it

 -In keeping with tradition, you have to hit them in the head, or MULTIPLE times in the body or legs to kill them/stop them

 

You can eat most canned foods with no repercussions

 -You have a high risk of getting botulism from non-pristine canned foods

 

You starve in an hour or so (dunno with new patch)

 -You don't starve for several weeks

 

You can just run around forever without rest

-you will require sleep and rest every so often

 

See where I'm going with this? The people who cry for "realism realism realism" don't even really know what they're asking for in the long run. It's all about balance, authenticity, and creating an experience that meshes well and creates a harmony with gameplay, environment, and UI. It's all about the willing suspension of disbelief.

 

Once you start to put it a bunch of "realistic" elements into the game, it's simply going to make the things that AREN'T realistic even more obtuse and obvious. It completely disrupts that. Before long, people start to clamor for those to be changed as well, because their "realism" is a stark contrast to all the other game elements. Before long you have a game that's not even any fun for the vast majority of people anymore. It's almost like in a film, where everything happening is very realistic. You're very into the film, and are immersed in the world that it creates. Things that snap you out of that and break that focus and immersion are things that suddenly become out of place. For example, you're watching a very serious drama movie and out of nowhere a naked trailer park dad runs across the screen in his underwear hootin' and hollerin'. You are IMMEDIATELY aware of it and are abruptly distracted from the film.

 

But I mean hey, if your idea of fun is running, getting tired, sleeping, then eating and cooking food for half an hour, then running again, tripping over a rock, then scraping your knee, only for it to become infected several days later for your lack of showering and poor hygiene, and before you know it you're dead.

 

This is obviously a hypothetical example, but it still illustrates my point.

 

AUTHENTICITY >>>> Realism

 

*steps off soap box*

Edited by DeatHTaX
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Can someone explain why my character walks at the pace of my grandmother when his gun is pointed? 

 

There must be something messed up with my controls or something, why am I not able to do the brisk jog with my gun pointing? 

 

I'm certain there is no way the developers made this change or purpose, no one is that incompetent.

 

What is wrong with my game?! 

 

When I first saw this in game, I freaked out too. But honestly, I love airsoft - favorite hobby, and I've never jogged while shouldering an airsoft gun for any length of time longer than around... 10 seconds.

 

1. it's extremely inaccurate

2. it gets tiring after a bit

3. couldn't think of another reason

 

I think the ability to sprint cross-map without stopping has been taken for granted. Character movement speed and movement in general is extremely unrealistic (don't start an argument over that word.)

So, really. I like the new change. It gives the player a choice when shouldering a weapon. "Do I aim at this guy/zombie and risk movement speed, or should I just jog past it or get a better position."

 

It adds a ton of more decision making processes to the game that make it more challenging, and more fun overall.

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When I first saw this in game, I freaked out too. But honestly, I love airsoft - favorite hobby, and I've never jogged while shouldering an airsoft gun for any length of time longer than around... 10 seconds.

 

1. it's extremely inaccurate

2. it gets tiring after a bit

3. couldn't think of another reason

 

I think the ability to sprint cross-map without stopping has been taken for granted. Character movement speed and movement in general is extremely unrealistic (don't start an argument over that word.)

So, really. I like the new change. It gives the player a choice when shouldering a weapon. "Do I aim at this guy/zombie and risk movement speed, or should I just jog past it or get a better position."

 

It adds a ton of more decision making processes to the game that make it more challenging, and more fun overall.

 

While I completely disagree with you, I appreciate your argument, and shall give forth to you beans

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They don't teach you to read with attention in marines or is it just you?

First of all, 50 pounds and 50 kg is not the same. But I do not blame you, it's a hard concept for some people.

Second, I was refering to the run speed in correlation with firing accuracy and if you have read my post with minimal attention you would have noticed.

You are dismissed, "Sir" XD

You're right, I'm a dummy. -_- Pretty much as illiterate as they come, I will remind myself to read with more attention from this moment forward, I promise ;) 

 

50 KG. Okay, so 110 pounds. 

 

110 pounds? I'm assuming you've never lifted weights to make an assumption like "our back packs in DayZ would weigh 50KG in real life!" 

 

Most people don't shoot while moving? I suppose if you are shooting at something that isn't aware of your presence. What if you hear rounds going by your head...would you move or stay stationary? If you actually felt rounds zipping past your body, would you walk at a summer afternoon pace with your rifle by your side or would you be moving with a purpose? 

 

Oh, you're a forum warrior! You would absolutely take the heat and stay still....RIGHT?! :D

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You're right, I'm a dummy. -_- Pretty much as illiterate as they come, I will remind myself to read with more attention from this moment forward, I promise ;)

50 KG. Okay, so 110 pounds.

110 pounds? I'm assuming you've never lifted weights to make an assumption like "our back packs in DayZ would weigh 50KG in real life!"

Most people don't shoot while moving? I suppose if you are shooting at something that isn't aware of your presence. What if you hear rounds going by your head...would you move or stay stationary? If you actually felt rounds zipping past your body, would you walk at a summer afternoon pace with your rifle by your side or would you be moving with a purpose?

Oh, you're a forum warrior! You would absolutely take the heat and stay still....RIGHT?! :D

What the hell are you rambling on about? Stay on topic please. What I would do in hypothetical situation is irrelevant here.

I still support the new movement system, I only hope they will fix the mosing sway back to what it was. Although, I love the challenge and would probably practice until I get most out of the current situation with mosin sniping.

Edited by Calvin Candie

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...

Walking and aiming is no big deal.

A brisk walk and aiming is no big deal.

A solid jog while aiming is pretty difficult Mr.Marine.

 

We only waddle forward when aiming currently though. A medium sprint while aiming is what you learn in ever army. But not just that, it's what you see in every stupid tv show and even what kids do when the "shoot" each other with sticks in the backyard until momy tells them to stop.

As long as there is no stamina system or weight limit, all that weight discussion is useless. It also does not matter if you wear no backpack, you still only waddle.

 

For me it is easy. On one hand we can run around like idiots but at the same time moving while aiming is much more restricted than what I have done irl. And whenever I can't do things that would be no problem irl because they were artificially limited (supposedly to be realistic or authentic as Dean preffers) while sprinting with 35km/h fully geared for 15 km is no problem at all, I get grumpy. Really grumpy. It's a counterproductive limit on us. Counterproductive because it limits our possibilities. Especially on small distance half springs while aiming should even be possible, not just a small jog or that terrible waddleing.

Edited by bautschi

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