jubeidok 495 Posted August 1, 2014 Maybe you guys already know this, but the first thing to do is to remap your hold breath button. As someone had previously suggested to me, L Shift is a good option. If you keep it default, rmb, you will not get the benefit of holding your breath when using scopes that zoom. Once you do this, you will notice you can get your crosshair to tighten up and settle down for maybe 1-1.5 seconds before the sway takes over again. Share this post Link to post Share on other sites
jubeidok 495 Posted August 1, 2014 Maybe you guys already know this, but the first thing to do is to remap your hold breath button. As someone had previously suggested to me, L Shift is a good option. If you keep it default, rmb, you will not get the benefit of holding your breath when using scopes that zoom. Once you do this, you will notice you can get your crosshair to tighten up and settle down for maybe 1-1.5 seconds before the sway takes over again. OK, so something I just noticed. I decided to delete the default mapping of the 'hold RMB' so that I just had a mapping for L Shift(which is still double mapped for walk). When I did this I still had massive sway occurring when holding my breath, but when I went back to the default mapping + the L Shift mapping, I was once again able to settle my crosshair down by holding my breath. So you need to have them both mapped. Share this post Link to post Share on other sites
pilgrim* 3514 Posted August 1, 2014 (edited) ..//.you can get your crosshair to tighten up and settle down for maybe 1-1.5 seconds before the sway takes over again. ..//.. you can see this with the ACOG because there is no zoom, the crosshair centers (almost) and then starts to move again.On the LRS you don't see it when your right mouse does the breath control and the zoom in, because the crosshair steadying lasts about the same time it takes for your zoom-in movement to take place.Also, the crosshair does not exactly center when you use the breath control, but it moves closer to center immediately for a very short while.I don't know if it is useful to use this 'breath control' on a different key, the zoom on your right mouse, and compensate with the mouse, all at the same time.Is worth trying out.For the gun kick, sitting or crouched - I like sitting, but I always think of it as being a one-shot event .. hit or miss, because it's as foxdie_01 says, the sight goes miles up across the screen when you shoot. A second shot is kind of ...a later event. Edited August 1, 2014 by pilgrim Share this post Link to post Share on other sites
jubeidok 495 Posted August 1, 2014 you can see this with the ACOG because there is no zoom, the crosshair centers (almost) and then starts to move again.On the LRS you don't see it when your right mouse does the breath control and the zoom in, because the crosshair steadying lasts about the same time it takes for your zoom-in movement to take place.Also, the crosshair does not exactly center when you use the breath control, but it moves closer to center immediately for a very short while.I don't know if it is useful to use this 'breath control' on a different key, the zoom on your right mouse, and compensate with the mouse, all at the same time.Is worth trying out.For the gun kick, sitting or crouched - I like sitting, but I always think of it as being a one-shot event .. hit or miss, because it's as foxdie_01 says, the sight goes miles up across the screen when you shoot. A second shot is kind of ... later. There is 100%, clear as day difference, between; single key mapped default, single key mapped to L Shift and double key mapped to L Shift + hold RMB I can make a vid if you guys want to see it. 1 Share this post Link to post Share on other sites
foxdie_01 121 Posted August 1, 2014 i'll have to rebound my hold breathe key to RMB and give it a go. Currently mapped to ` so it triggers the recording too. so every video i've posted is with 1x hold breathe. Share this post Link to post Share on other sites
LigerRider 82 Posted August 1, 2014 This makes sniping, at best, long winded and slow, even on stationary targets. Snapshot rections are the most important sniper attribute. [lol, the conclusion:] This means that 16 year old players with their faster reactions and good hand eye coordination will snipe consistently much better that 23-30 year old gun experts with any kind of real life weapon experience. And that is my problem with the sway. In-game, I usually have to quickly reposition in order to take a shot in the window of time I have before the player is gone, but running 10ft to the side causes my character to have that intense shaky arm syndrome, and I have to wait for that to die down again for a precise shot. However, to the second line - I feel that any half decent player can "time the shot" for when the sway goes over a stationary player. I personally feel that what makes a good sniper is the ability to estimate distances within 50m, because after around 300m you start noticing more bullet drop. When a sniper takes up position in a new town, they could be a perfect shot, but if they don't know the difference between 500m and 700m, every single shot will miss. (Just my personal opinions) 1 Share this post Link to post Share on other sites
Katana67 2907 Posted August 1, 2014 Sway shouldn't really be so bad as to force only "trap" shooting (i.e. waiting for the target to cross your reticle). It should be something to be mitigated by the player through a variety of different means (i.e. supported positions, bipods, counteracting sway) and not just through waiting for your crosshair to sway over your target. Share this post Link to post Share on other sites
Dagwood 680 Posted August 2, 2014 Gun sway has been implemented to stable: developers are smashing heads against wall in an attempt to squash the inevitable bugs. Once bug infestation has been stabilized, gun sway will be tweaked: developers will lobotomize, etc...The semi-constructive criticism and subsequent discussion in this thread is good; just keep in mind that it will be repeatedly refined. No need to accuse the game of being broken. It's just awkward and hasn't gotten it's dental hardware removed yet. Puberty is coming!! Share this post Link to post Share on other sites
infiltrator 275 Posted August 3, 2014 Is it just me or the AKM dispersion has gone through the roof? I can land a shot on a guy running in circles at 200m (shooting 1-2 bullets at a time). Share this post Link to post Share on other sites
pilgrim* 3514 Posted August 6, 2014 There is 100%, clear as day difference, between; single key mapped default, single key mapped to L Shift and double key mapped to L Shift + hold RMB I can make a vid if you guys want to see it. If you use number pad ' + ' and ' - ' to zoom in and out, you can zoom in and then get "hold breath" with the right mouse key, when you are already zoomed in.Yep, this helps a lot. I'm left handed, so my mouse is on the left side of the keyboard, and the number pad on the right is well placed for me, so the " + and - " zoom action works well in my case.Might not be so cool for right-handed players ? Share this post Link to post Share on other sites
foxdie_01 121 Posted August 6, 2014 It does freeze for a second I can confirm. But where it freezes is seemly random, and jumps to the said freeze location, meaning time gained from a stationary crosshair is wasted dragging the cursor back over the target. So offers no advantage to me. 1 Share this post Link to post Share on other sites
gibonez 3633 Posted August 6, 2014 It does freeze for a second I can confirm. But where it freezes is seemly random, and jumps to the said freeze location, meaning time gained from a stationary crosshair is wasted dragging the cursor back over the target. So offers no advantage to me. Yea that should hopefully be fixed. When you hold your breath it should hold where it was before not at some predetermined location that you then have to adjust to. Share this post Link to post Share on other sites
pilgrim* 3514 Posted August 6, 2014 (edited) Yea that should hopefully be fixed. When you hold your breath it should hold where it was before not at some predetermined location that you then have to adjust to. when you hold breath the crosshair freezes a very short time but does not return to centerThis corresponds to the path traced by the crosshair in 'sway', as the crosshair never returns to center either. That is.. there is a 'random' chance that it may, but sway is not programmed to return to centerUsing 'hold breath' freezes the crosshair close to it's actual location (and towards center), so using this must definitely give you a momentary advantage in mouse manipulation, because for that moment the crosshair is stationary and it is 'momentarily' easier to center it. Repeated right clicks repeat the same effect, so there is a net gain, however dextrous you are. But sure - if you're cool with your current technique, then why change a good thing ? http://forums.dayzgame.com/index.php?/topic/206630-sway-function-math-suggestion/#entry2072241 Edited August 6, 2014 by pilgrim Share this post Link to post Share on other sites