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Should hopper zombies be removed for now before the next stable patch?

Should they remove hopping zombie since it will still go through walls after patch?   

82 members have voted

  1. 1. Should they remove hopping zombie so that we can play next stable patch will all zombies respecting doors and walls?

    • Yes. Why release the patch if the hopper zombies ignore walls and doors still. By removing hoppers for now, we can play the game without frustration.
      22
    • No. There are not that many hopper zombies and I will take my chance at being hit by them through walls facing the wrong direction.
      60


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It's been reported that while walking zombies are successfully being stopped by doors and walls, hopper zombies laugh at them.    So I thought it would make sense for hopper zombies to be temporarily removed so we can try the next stable with all zombies using doors and walls correctly.

 

Otherwise, how frustrating is it that they just gave us hopper zombies a few weeks ago, but they fixed walking zombies only.   So what is the point in having both of them in the next stable?

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I vote no. We're alpha testers, we are here to test the problems and the data we provide helps fix the bugs. Without hoppers being in the game, what data would they get from them?

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No... they're a nice challenge and sometimes in the distance I often mistake them for someone crawling and get surprised once in a while.

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If you remove them the issue will be forgotten. If you keep them the testers will do what they are supposed to do: report the issue and give feedback which results in additional data.

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I wish they never been added that stupid crawling zombies. Instead of that, they could add completely diffrent zombie character like mutation,ugly diffrent one.

Edited by KingofTheWorld

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This is a tough one, because I like the hoppers, but we need to get the no clipping issue resolved for all zombies because they're all doing it.

 

edit; I think we need many many many more zombies. We need an environment that encourages cooperation, and that won't happen until its safer to band together in groups for fear of being overrun by a hoard of zombies!

Edited by tootights

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I vote no. We're alpha testers, we are here to test the problems and the data we provide helps fix the bugs. Without hoppers being in the game, what data would they get from them?

What? But we already have the data. They already have the reports from experimental. What is the harm in fixing them off stable and everyone can triumphantly exalt about zombies not walking through walls?

This is the most exciting patch in standalone history, the immersion factor of game is ruined by zombie collision in the past, but now we may rejoice in the next patch but the hopper zombie will ruin the chance at gaining immersion of the game.

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edit; I think we need many many many more zombies. We need an environment that encourages cooperation, and that won't happen until its safer to band together in groups for fear of being overrun by a hoard of zombies!

100% agree. Once the current zombies are fixed this needs to be #1 priority, extra fun stuff can wait but more zombies needs to be done.

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100% agree. Once the current zombies are fixed this needs to be #1 priority, extra fun stuff can wait but more zombies needs to be done.

 

 

BRING ON THE FUCKING HOARDS, I'M READY!!!!

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Seems sensible, its been identified as a bug, if its easier to just take them out for now that is.

 

If it would slow progress by having to remove them then no.

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Why did they even waste time adding the hopper zombie if they admitted the AI is utter tosh and needs re-writing from scratch. Was that merely a ruse and we just have to get used to deans mo-capped laughing stock. Personally i think getting zombies to follow a Navmesh is about the limits of these devs brains.

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What? But we already have the data. They already have the reports from experimental. What is the harm in fixing them off stable and everyone can triumphantly exalt about zombies not walking through walls?

This is the most exciting patch in standalone history, the immersion factor of game is ruined by zombie collision in the past, but now we may rejoice in the next patch but the hopper zombie will ruin the chance at gaining immersion of the game.

I agree.....Experimental is for just that, to experiment and test.....no reason to have them in stable if they aren't stable at all

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they're froggers, not hoppers.

 

And I think the navmesh-exp-patch will come soon.

This or next week probably.

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I agree.....Experimental is for just that, to experiment and test.....no reason to have them in stable if they aren't stable at all

The entire game is essentially experimental - it's just that stable is exactly that. Stable. It's still alpha, they're still testing - there's still going to be bugs, there will just be more in experimental which is essentially a play ground. Expect lots of crashes and stuff.

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I think zombies in general should be removed completely from stable and be solely for experimental until they're somewhat working, but that's just me.

 

I just grow weary of the nuisance and non-element they are in the stable version. Hitting me through the walls, hitting me through the ceiling, hitting me through the floor, running through objects, and in general just doing silly nonsensical crap.

 

Leave them for experimental. Just my take

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Genuinely, you start and post some of the most nonsensical crap.

Why on earth would the remove those zombies? It's an alpha, we are testing.

Clipping is not the only thing we are testing so any time they are out of the game not being tested is wastes to time.

This thread is about on par with your post about how slow the coding is happening which was later followed up by a thread stating you have exactly zero idea about coding.

At NO point should any feature be removed just because it's buggy unless there is a critical issue with it that hampers further testing.

Hopper zombies will have one documented issue; clipping. And this is FAR from a critical issue.

In the mean time they are adding value in terms of allowing testing if server loads, performance, interaction with the player, interaction with the environment, animation, damage and once the new release is out physics, etc.

So why would a software team sacrifice all that data gathering just because the bug with that feature will occasionally make a player thing 'stupid crawler!' Before smacking it in the head with something blunt?

Makes no sense.

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I want hopper zombies gone altogether. Why would an infected person, dead or alive be walking like an ape?? Personally i would much rather a slow crawler or a limping zombie. Did devs watch Blade 2 and thought "oooh those vampires walk like monkeys, lets make our zombies walk like that."

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It's been reported that while walking zombies are successfully being stopped by doors and walls, hopper zombies laugh at them.    So I thought it would make sense for hopper zombies to be temporarily removed so we can try the next stable with all zombies using doors and walls correctly.

 

Otherwise, how frustrating is it that they just gave us hopper zombies a few weeks ago, but they fixed walking zombies only.   So what is the point in having both of them in the next stable?

 

 Hoppers seem to lock as good as the standard ones on my end. Locked in three last night, i find they either, all types, lock in a certain building or not at all. ymmv :)

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Genuinely, you start and post some of the most nonsensical crap.

Why on earth would the remove those zombies? It's an alpha, we are testing.

Clipping is not the only thing we are testing so any time they are out of the game not being tested is wastes to time.

This thread is about on par with your post about how slow the coding is happening which was later followed up by a thread stating you have exactly zero idea about coding.

At NO point should any feature be removed just because it's buggy unless there is a critical issue with it that hampers further testing.

Hopper zombies will have one documented issue; clipping. And this is FAR from a critical issue.

In the mean time they are adding value in terms of allowing testing if server loads, performance, interaction with the player, interaction with the environment, animation, damage and once the new release is out physics, etc.

So why would a software team sacrifice all that data gathering just because the bug with that feature will occasionally make a player thing 'stupid crawler!' Before smacking it in the head with something blunt?

Makes no sense.

Crap? The crap is broken zombies, which with next patch, will only be the frogger zombies if they leave them in. What amazing data can we give them about broken zombies? What dont they know about them that you feel so strongly about bending over backwards to "test" for?

My posts are crap because not wanting to test the same broken zombie problems for more than eight months is crap?

Your reasoning for attacking my posts is insane.

Edited by Zed's Dead

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Genuinely, you start and post some of the most nonsensical crap.

Why on earth would the remove those zombies? It's an alpha, we are testing.

Clipping is not the only thing we are testing so any time they are out of the game not being tested is wastes to time.

This thread is about on par with your post about how slow the coding is happening which was later followed up by a thread stating you have exactly zero idea about coding.

At NO point should any feature be removed just because it's buggy unless there is a critical issue with it that hampers further testing.

Hopper zombies will have one documented issue; clipping. And this is FAR from a critical issue.

In the mean time they are adding value in terms of allowing testing if server loads, performance, interaction with the player, interaction with the environment, animation, damage and once the new release is out physics, etc.

So why would a software team sacrifice all that data gathering just because the bug with that feature will occasionally make a player thing 'stupid crawler!' Before smacking it in the head with something blunt?

Makes no sense.

 

Well they have removed things from the builds in the past that caused issue with game play...so it's not too unreasonable to have a discussion about the zombies. The zombies aren't even necessary to the core game play of the builds as it is anyway.

 

So how about trying to contribute to the discussion in a less dick-like fashion

Edited by DeatHTaX

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me and everyone i know who have played dayz back from the mod days, we called them monkey zombies. The first encounter i had with one in standalone was when i spawned in by some farm and saw one chasing after a cow. I thought it was a very smart touch, because they don't only chase after you, they chase animals too and being a freshspawn only being live ingame for 5 seconds i thought it was good that the monkey zombie was distracted with a cow and not chasing after me so i ran off the other way

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Well they have removed things from the builds in the past that caused issue with game play...so it's not too unreasonable to have a discussion about the zombies. The zombies aren't even necessary to the core game play of the builds as it is anyway.

 

So how about trying to contribute to the discussion in a less dick-like fashion

The awkward moment when that's my point and reason for keeping them in but you are just too stupid to get it.

As I said, if something is not causing CRITICAL issues with the game in terms of errors there is no point to removing it. Especially when there are SO many benefits to keeping it in from a testing perspective.

If you can't understand that and I come of 'dick-like' to you, then that's your problem for not understanding the fundamentals of software development or my point.

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My posts are crap because not wanting to test the same broken zombie problems for more than eight months is crap?

Your reasoning for attacking my posts is insane.

My reasoning for attacking your posts are not insane.

Try to comprehend this, YOUR experience of how the zombies interact with objects in the world is not the SOLE testing benefit of the zombies.

Also, there is NO negative effect of keeping the zombies in aside from people like yourself getting your panties in a twist.

On the other hand, from a testing perspective, there are MULTIPLE benefits to keeping them in.

In software dev, you don't remove functionality that has a known bug during development to address that bug. You keep testing to see if there are any other bugs.

Just because you cannot understand this doesn't mean my reasoning is insane. It means you are stupid.

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I disagree. If things are ridiculously broken like a monkey zombie jumping through walls and hitting you facing the wrong direction, then you remove it from testing because your name and reputation is on the line and its an insult to all the hard work they put in the walking zombies that are now more fixed.

How am I stupid for wanting higher standards in the game? My fucking goal is for you and me to have a better gaming experience. This is a stupid conversation is what you probably meant. Your defense of the crappy monkey zombies staying in the game is illogical.

The funny shit is, you can call me stupid but not be banned from the forum, but Im likely to be banned for speaking up about DayZ problems.

Edited by Zed's Dead

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"In software dev, you don't remove functionality that has a known bug during development to address that bug. You keep testing to see if there are any other bugs."

The exact opposite is true. 

 

The bug could be hiding other bugs, you have no idea as to its impacts on the testing. They likely have dozens of features that they are not putting in any build because of bugs, by your reasoning, they would all be in public. Put the bugs in public so people can "test" them. lol

 

I do not care if they remove the zombies or not, but your reasoning  is wrong and your attitude kind of hilarious.

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