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GunnyITA

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Happy to ...

 

Killing 3 guys server hopping in point of interests, instead logout on safe places.  ...killed also an M4 overlooted player...

 

 

...And all those people that still think that login don't need a sound, because you have to look around what surrounds you, they are the next on list, in particular the pvp spawners during a firefight! Those players that ruin the game and shall disappear from the face of the earth.

Edited by GunnyITA
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Sounds during login are stupid and unrealistic ... Server hoppers are easy to kill without the old "logging in reloading sounds" ...

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Sounds during login are stupid and unrealistic ... Server hoppers are easy to kill without the old "logging in reloading sounds" ...

 

 

The entire concept of logging in is unrealistic. Server hoppers are not necessarily easy to kill, as they can log in silently in a room you'd just cleared - unlikely, but still possible. I don't see what's wrong with the login reload, I never had an issue as I never logged into highly camped areas, which is the obvious solution. 

 

That being said, I don't think login sounds are really necessary. 

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What are the pros and cons of the login sound? All I see are pros unless a legitimate player gets disconnected in a high pop area and is killed upon relogging as a result of the noise. But this is a small loss considering the effect it could have on server hoppers and ghosters

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Good- have a cookie!

 

Still have no idea what the point of the thread is, but the effort is appreciated, one keyboard warrior to another.

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the fact is that log in need a sounds. People are not legitimate to log in in buildings for looting and taking advantage during a firefight.

It's glitch abuse, like involountarry glitch about the Broken Red Chain and press the P buttton even without it, to see how many desyinc you do have around.

 

These are all glitch for fight and loot! That must be rivisited.

 

It's not about a good talk, it's not about a cookie. It's about that is such stupid that half of the fights lost the meant of the word "balance" because of this shi.t

Edited by GunnyITA

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You just gave this topic a point!  :beans:

 

*bows*

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the fact is that log in need a sounds. People are not legitimate to log in in buildings for looting and taking advantage during a firefight.

It's glitch abuse, like involountarry glitch about the Broken Red Chain and press the P buttton even without it, to see how many desyinc you do have around.

 

These are all glitch for fight and loot! That must be rivisited.

 

It's not about a good talk, it's not about a cookie. It's about that is such stupid that half of the fights lost the meant of the word "balance" because of this shi.t

Hmmm am i understanding you correctly your accusing people of logging in and getting an advantage over you in a gun fight because you cant hear them log in anymore?? If thats the point hmm well 1 they dont know there is a gun fight going on so if they do spawn in and get an advantage they certainly didnt know they were getting it its just as likely they could spawn into a disadvantage i know i have had people spawn in right infront of me and  if i was the shooting kind they would be dead.

 

2 You know there body appears in game before they have fully loaded so spawning into a gun fight would be a dangerous thing unless its into a well covered spot .

 

3 If your refering to people logging out to get out of trouble and then spawning back in you know with log out timer and the spawn back in timer it gives you plenty of time to leave the fight or position yourself better for the fight..

 

Please correct me if i have understood you problem incorrectly, or if i have feel free to put forward your points so we can agree or disagree with the problem as you see it , we are here to discuss its general discussion after all not make a broad statement section...

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...And all those people that still think that login don't need a sound, because you have to look around what surrounds you, they are the next on list, in particular the pvp spawners during a firefight! Those players that ruin the game and shall disappear from the face of the earth.

 

malachi.jpg

 

(lol just what I pictured reading this line)

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When I server hop, I go out and log out at safe place. Im too paranoid.

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Hmmm am i understanding you correctly your accusing people of logging in and getting an advantage over you in a gun fight because you cant hear them log in anymore?? If thats the point hmm well 1 they dont know there is a gun fight going on so if they do spawn in and get an advantage they certainly didnt know they were getting it its just as likely they could spawn into a disadvantage i know i have had people spawn in right infront of me and  if i was the shooting kind they would be dead.

 

2 You know there body appears in game before they have fully loaded so spawning into a gun fight would be a dangerous thing unless its into a well covered spot .

 

3 If your refering to people logging out to get out of trouble and then spawning back in you know with log out timer and the spawn back in timer it gives you plenty of time to leave the fight or position yourself better for the fight..

 

Please correct me if i have understood you problem incorrectly, or if i have feel free to put forward your points so we can agree or disagree with the problem as you see it , we are here to discuss its general discussion after all not make a broad statement section...

 

During a firefirefight against 2 opponent teams, which both of them are obiviously on Team Speak (who's not nowadays), once they spot where do comes the shoots, one or more guys logg off and through another sever they move to another position, or inside the building where's the fight.

I do make you an example:

Berezino big buildings with more floors. if do you have to logg off where do you have to? Off course in the Broom Closet or the Bathroom, where for sure nobody is watching.

But for who is logging in with 0 chace from a fresh starting game, you do clearly see the players texture through walls before loading the surrounding details. And then you realize which floor and how many they are.

 

That's the problem of the firefight.

 

Then second thing, about Loot:

people do costantly respawn on NOT SAFE PLACES. for looting!

Sometime, 4 out 10 times you are going to die because an idiot did spawned on your same buidling because he wanted to loot! Man, you did already clean up a building and watched outside if someone is about to come and...boom here's one that is spawning! That is from a realistic game? Off course not it's a bullshi.it!

 

For else the other things are just unluck!

 

But as a survival/realistic game, by prior you have to log out on a not important looting building or on the woods if you don't want to get shoot or ruin the fun of others that are worth to be rewarded of their efforts.

 

 

Tell me, an example: I do see you that you are a guy with an Helmet and a Red shirt with 3 other guys. I'm camping with others on a building and you are about to get us...

You do decide to server hopping in our buidlng where we are watching every enter and corners....

Then you kill some of us by ghosting.

Does it has been fun? Where's the satisfaction on it? It was a effort that was worth to be done n a survival realistic game? Then i'm going to cheat then.....cheating or glitching is quite to be the same thing!

Edited by GunnyITA

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sometime server is restart when player is in the POINT OF INTERESTS what you say and when they rejoin game is not surprise...THEY RESPAWN IN THE POINT OF INTERESTS, is not for sure they doing server hop you are doing maybe murder of the INNOCENTS and try to take some medal like a hero???

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During a firefirefight against 2 opponent teams, which both of them are obiviously on Team Speak (who's not nowadays), once they spot where do comes the shoots, one or more guys logg off and through another sever they move to another position, or inside the building where's the fight.

I do make you an example:

Berezino big buildings with more floors. if do you have to logg off where do you have to? Off course in the Broom Closet or the Bathroom, where for sure nobody is watching.

But for who is logging in with 0 chace from a fresh starting game, you do clearly see the players texture through walls before loading the surrounding details. And then you realize which floor and how many they are.

 

That's the problem of the firefight.

 

Then second thing, about Loot:

people do costantly respawn on NOT SAFE PLACES. for looting!

Sometime, 4 out 10 times you are going to die because an idiot did spawned on your same buidling because he wanted to loot! Man, you did already clean up a building and watched outside if someone is about to come and...boom here's one that is spawning! That is from a realistic game? Off course not it's a bullshi.it!

 

For else the other things are just unluck!

 

But as a survival/realistic game, by prior you have to log out on a not important looting building or on the woods if you don't want to get shoot or ruin the fun of others that are worth to be rewarded of their efforts.

 

 

Tell me, an example: I do see you that you are a guy with an Helmet and a Red shirt with 3 other guys. I'm camping with others on a building and you are about to get us...

You do decide to server hopping in our buidlng where we are watching every enter and corners....

Then you kill some of us by ghosting.

Does it has been fun? Where's the satisfaction on it? It was a effort that was worth to be done n a survival realistic game? Then i'm going to cheat then.....cheating or glitching is quite to be the same thing!

Not a very common situation to be honest in dayz but then as you seem to want to play clan wars then sure it can roll that way ( not sure why you pick dayz over arma to fight out clan battles but hey fair enough) the looting point you made is in the middle of being made redundant with whats going on in experiemental  right now persistance and loot spawning it doesnt really make much sense to hop servers for loot and again you can hope into a really bad spot as easily as a good one in regards to a gun fight if your loot hoping.

 

As for your clan battle fight theory again if they log out it will be 4 minutes before they can log in time enough in most situations to move place and if skilled defeat the guys who stayed behind to over watch but granted thats not an ideal situation.

 

The biggest solution for your compaint and its not some CRAP log in sound its wait till the game is actually a game and not an early release alpha and thus there will be things called private hive servers WHERE THERE IS NO GHOSTING BECAUSE YOUR CHARACTER IS ONLY ON THAT SERVER. Till then id take ya clan battle elsewhere or get use to the idea of dealing with a public hive game simple as that.  pissing and moaning wanting a gamey mechanic put in doesnt really help for the type of game dayz is actually ment to be but meh what do i know aye...

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Good job? Have a cookie?

And for all you know they could have just spawned in the area they stopped at last. And you killed an overlooted player? What does that even mean?

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Good job? Have a cookie?

And for all you know they could have just spawned in the area they stopped at last. And you killed an overlooted player? What does that even mean?

 

 

In that case you do get on an empty server, even laggy, to change position.

 

Was that hard to think at it?

 

Now gimme the cookie or i call the mum.

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Can "Overlooted" please be confirmed by the community as the equivalent of "1337"?

 

 

 

 

Adj. Overlooted [Oh-ver-loot-ed]

 

1. Being completely geared out to the point of self sufficiency in DayZ: Standalone

 

"Johnny had played for several hours and was overlooted, so he went to Berezino to get ganked by hackers because why not."

 

2. F*&^ing badass

 

"Shrub Rocketeer is overlooted. Period."

Edited by DeatHTaX

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