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Question about the certainty of this game

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I have high hopes for this game, and so far i think its going in the right direction.

We have a newly created dev team, working with a heavily modified version  of Real Virtuality, trying to do something the core engine was never designed to do, and most likely something most of the developers havent tried doing before.

They needed time to find they're way, figure out how to work together and how to make progress together, which the few past patches have shown, is going really well now.

 

I agree, the model for releasing games in an early state and hope to finish is a "bad trend" and it entirely depends on "wow'ing" the costumer with fancy words, cool pictures and bit of actual gameplay. Most of the games in Early Acces should simply not be played yet, but people are eating them up like a fat kid at a candy store (sorry), with no concern as to what they are paying for.

Some complain, some doesnt care. Sometimes the complaints are legit and justified, sometimes they arent.

 

My personal opinion os this game, is that it has a looooooong way to go, but it has so much potential and the developer has show me, in the past, they can create quality games, but it takes a long time. With the "money injection" they got from the massive sales, they can now do things they had only dreamed of doing when they started.

They bought another studio and hired a buttload of new people, i think i remember a tweet by rocket mentioning 160 team members or something, could be wrong :)

But i have faith in this developer and in this game.

 

 

When we are at this discussion, have any of you guys seen this video?

Its really worth it, as it explains the problem with the "modern day" video gaming industry, in detail :)

http://www.youtube.com/watch?v=XZxXEidtxHk

Edited by Byrgesen
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This game has sold something like 1.3 million copies.

 

You are telling me that 1.3 million people have had a part in the development of an alpha game before, Or played DayZ mod? Yeah... about that...

Most of them did,or watched youtube gameplay,or had similiar experience.....

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Most of them did,or watched youtube gameplay,or had similiar experience.....

 

I never did, nor did the 15 people i know personally who own the game.

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More than 1m people bought Arma 2 just to play mod,and i don't think they would miss Standalone...

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We're probably

 

This game has sold something like 1.3 million copies.

 

You are telling me that 1.3 million people have had a part in the development of an alpha game before, Or played DayZ mod? Yeah... about that...

 

We're currently close to 2.5 million copies, about the same amount that bought ArmA 2 to play the mod.

 

I never did, nor did the 15 people i know personally who own the game.

 

Just curious, why did you guys buy DayZ?

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$30 is 3 pack-a-day days of cigarette smoking in Massachusetts.

 

or several hundred hours of entertainment in the form of DayZ.

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Legally speaking, they can abandon the project at any time for almost any reason and it would be ok, thats stated on the terms of service everyone agreed when buying. 

But BI's reputation would be destroyed, this is probably their most "mainstream" game. 

Stil, I don't get all these comments, its a legit question and some people are overreactiong so much its funny. Also it has nothing to do with the money, its not about if its worth it or how much blowjobs you can get with 30usd, I get what OP is thinking

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Ok, im going to make this as quick and painless as possible.Let me make myself clear first. I am not bashing, or complaining or bitching or whatever you want to call it, i am just simply asking a question.

And if this question makes you un-easy as a Dev or Forum Mod, feel free to move it to the graveyard.

Is there any legal binding contract that the Devs have to finish the game and release a full version of some day? Seems like every time i ask something, i get the "You will get a full copy once the development is done". But is that something you can say if there is no way to actually hold the team accountable? By law does this game have to keep going until its finished so the alpha players can get their promised "Discount" off of the full retail copy?

It'll never be technically "finished". They could call it Beta next month and sell a retail copy by Christmas if they wanted too. They could also take 5 more years keeping it in Alpha if they felt like it, but they're not retarded. The core of the game is done. They're just fine tuning things and adding more features.

It'll be ready when it's ready and there's no reason to worry..........yet. ;)

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damn... OP mighta came off a bit harsh or complain-y in his post but followed up by saying he was just curious if there was any accountability on BI's part to finish and polish off the game..

instead he's answered by a bunch of dicks trying to be witty with their snarky comments lol

hell I'm curious myself.. i love this game as it is now and have gotten far, far more enjoyment from this game than the $30 it costs. if they came out tomorrow and said "we're done, enjoy!" I'd still be happy.. no complaints from me either..

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The core of the game is done.

Uh, no it's not.  They don't even have the core of the game in yet.

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Apha games dont really have a set budget, if you make a game published by EA for instance, they lend you the money you need to make your game and you pay it back on your cut of the sales, sometimes you make more than what they loaned to you, sometimes you break even, sometimes you go bankrupt.

 

When it come to alpha games, you are basically paying for an unfinished product, you add your little bill to the ongoing funding of the project. If they run out of money, then the game is what it is at that point. As long as they have steady sales, they can keep on paying people to work on th game.

 

There is no contract or garanties, if the game doesnt sell, the dev team can't get paid and development stops, simple as that.

 

Reputable studio or not, if the sales do not follow expenses, they will (ideally) try to wrap up cleanly but it's not always possible.

Edited by Lady Kyrah

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Just curious. I've seen a TON of developers using the "Alpha" method to get funding for their projects.

 

What happens when an "Alpha" game sells a ton, and one team just takes the money and says peace?

do you mean warz?  the actual scam is nether btw . bohemia doesnt want to live works at half

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The reason for this early access stuff is that the global economy is crappy. In pre-2008 days it was no problem to go to a bank and get a loan for a project by a company.

 

These days since banks don't want to lend, people are using kickstarter, and steam early access etc. It's slowing down the business and development cycles and taking longer to do something rather than if a bank cut a check right off the bat.

 

This is why gaming is turning towards alphas.

 

It's also good because it gives smaller developers who could never get a loan for their projects since they would have to do a personal loan, access to a potential audience that can crowd source their game.

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do you mean warz?  the actual scam is nether btw . bohemia doesnt want to live works at half

Correction.  Warz = Infestation: Survival (laugh) Stories

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Is there any legal binding contract that the Devs have to finish the game and release a full version of some day? Seems like every time i ask something, i get the "You will get a full copy once the development is done". But is that something you can say if there is no way to actually hold the team accountable? By law does this game have to keep going until its finished so the alpha players can get their promised "Discount" off of the full retail copy?

 

Short answer...

 

No. 

Edited by lrish

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Apha games dont really have a set budget, if you make a game published by EA for instance, they lend you the money you need to make your game and you pay it back on your cut of the sales, sometimes you make more than what they loaned to you, sometimes you break even, sometimes you go bankrupt.

 

When it come to alpha games, you are basically paying for an unfinished product, you add your little bill to the ongoing funding of the project. If they run out of money, then the game is what it is at that point. As long as they have steady sales, they can keep on paying people to work on th game.

 

There is no contract or garanties, if the game doesnt sell, the dev team can't get paid and development stops, simple as that.

 

Reputable studio or not, if the sales do not follow expenses, they will (ideally) try to wrap up cleanly but it's not always possible.

 

 

If that is this game should be a LOT farther than it is right now. 2.5 million copies @$30 a peice. Jesus fuck they have made a ton of money so far.

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do you mean warz?  the actual scam is nether btw . bohemia doesnt want to live works at half

 

Stomping grounds, space engineers, the forest, beasts of prey. i could list them all day. I just see a TON of alpha games at the moment

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You misunderstood me,i agree that you would buy a early access game,but only if you have some experience with it/dev studio etc.(Like most of us did with DayZ)

It's not very likely that you are just going to buy a game that is early access to support development without any previous experience,so.......

I feel dumber by hearing this...

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If that is this game should be a LOT farther than it is right now. 2.5 million copies @$30 a peice. Jesus fuck they have made a ton of money so far.

There's a difference between gross and net pay.

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There's a difference between gross and net pay.

Regardless. Games like BF4 costed 100 Million all in all. This game has made ~60 Million so far and it seems like its crawling. How much more money do they need to make? lol

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If that is this game should be a LOT farther than it is right now. 2.5 million copies @$30 a peice. Jesus fuck they have made a ton of money so far.

 

They bought an extra development studio, you remember?

 

Regardless. Games like BF4 costed 100 Million all in all. This game has made ~60 Million so far and it seems like its crawling. How much more money do they need to make? lol

 

Yeps let's wish Bohemia upholds the same high standards as EA. *snickers*

Edited by Dallas

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If that is this game should be a LOT farther than it is right now. 2.5 million copies @$30 a peice. Jesus fuck they have made a ton of money so far.

I've never learned the trick of training money to code. Now money might buy you a developer, but you still need to find them, hire them, train them, get them up to speed on the project, and give them a task. They have added some new members to the team but not enough to make the game go further. One other problem you run into is the old adage "Too many cooks ruin the soup." in that you designate what everyone is working on for a giving scrum, they work their butts off on their own little section, but their code interferes with or causes a bug in what someone else is doing and so when you compile everything you need to track down what is affecting Mike's code... maybe it was something John added to his code, or maybe Sally.

 

I've got a friend who was lead on a development team and he has some great stories especially since he had 3 different types of people working on the code. A brilliant and imaginative coder, who was a bit sloppy; a very strict and must track down every bug and make sure the code is streamlined and exact coder, and one that was somewhere in between. Basically he had to make the strict guy understand that we would have to get the software out the door on time even with some issues and the sloppy brilliant guy understand that documentation is of utmost concern and that the other guy on the opposite end has a point. 

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Regardless. Games like BF4 costed 100 Million all in all. This game has made ~60 Million so far and it seems like its crawling. How much more money do they need to make? lol

"costed" you realize "cost" is already a past participle and doesn't need the -ed added, right?

BF4 is about the worst example you could have picked. It released with so many bugs in it that it's investors filed a class action suit against them stating the developers had mislead them as to the quality of the game and that they might not have invested had they realized how bad it was. That was after several years of development and being a finalized game, not a beta, and definitely not an alpha. 

 

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Yeps let's wish Bohemia upholds the same high standards as EA. *snickers*

 

Of course not, but honestly, if you throw 60 million dollars at EA they can make a dam good game pretty quick.

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