Legio23 82 Posted July 3, 2014 That is not what I meant. ;) I used to play large, pre-planned clan matches involving 30+ players and battles lasting hours. That is what I am looking for again. If you want huge clan battles then best off sticking to CoD, BF3 or WOT matey this is a survival game not a clan battle scena. I for one and I'm sure there are many others that think this would be totally against that sort of thing being brought in. Skirmishes with bandits, tons of infected/zombies around, the hunt for gear to survive thats what this is about its a nightmare post apocolyptic game trying to survive as best as possible....massive pre-planned clan matches indeed....Like I said people that want to do huge clan battles should then go and do it on a game that is more 'designed' to it. 1 Share this post Link to post Share on other sites
bandit650 2 Posted July 3, 2014 Totally agree, I canot think of anything worse than clan wars on this type of game, its not a war zone its survival elements, hence the indepth detail to aspects of keeping you fit,healthy and well fed and most of all alive. Share this post Link to post Share on other sites
blunce 991 Posted July 3, 2014 So all of that being said, let's say you've established a camp with a few tents & you have a small civilian vehicle of your own on whatever server you may be currently playing on. If you decided to change to a server that had a working heli on it in order to destroy it or steal it, you would essentially need to leave your camp & your car back at your original server, correct? You would basically need to make a trade off? 1 Share this post Link to post Share on other sites
Irish. 4886 Posted July 3, 2014 :facepalm: ..oh my lawd So much Picard. Share this post Link to post Share on other sites
hombrecz 832 Posted July 3, 2014 So all of that being said, let's say you've established a camp with a few tents & you have a small civilian vehicle of your own on whatever server you may be currently playing on. If you decided to change to a server that had a working heli on it in order to destroy it or steal it, you would essentially need to leave your camp & your car back at your original server, correct? You would basically need to make a trade off? It's pretty simple. Only thing that moves between server is your character with all the gear he carries.So yea, your tents and vehicles stays on the server where you originally got them. 1 Share this post Link to post Share on other sites
Irish. 4886 Posted July 3, 2014 If you want huge clan battles then best off sticking to CoD, BF3 or WOT matey this is a survival game not a clan battle scena. I for one and I'm sure there are many others that think this would be totally against that sort of thing being brought in. Skirmishes with bandits, tons of infected/zombies around, the hunt for gear to survive thats what this is about its a nightmare post apocolyptic game trying to survive as best as possible....massive pre-planned clan matches indeed....Like I said people that want to do huge clan battles should then go and do it on a game that is more 'designed' to it. Welcome to DayZ. <_< Share this post Link to post Share on other sites
blunce 991 Posted July 3, 2014 It's pretty simple. Only thing that moves between server is your character with all the gear he carries.So yea, your tents and vehicles stays on the server where you originally got them.Thanks for the reply, that's how I thought it would work. I imagine that vehicle parts will able to move server to server? 1 Share this post Link to post Share on other sites
pilgrim* 3514 Posted July 3, 2014 (edited) Thanks for the reply, that's how I thought it would work. I imagine that vehicle parts will able to move server to server? one thing Rocket talked about is the idea of linking several servers via the map (this is a long term idea)So you have - for instance - 4 servers. Each of them has a map different to the others, the 4 maps make one big map.Now, instead of "server hopping" between these 4 seperate servers, you walk to the edge of the map on one server, and keep going, and you come out on the edge of the next map in the next server.So to the player in game it's all one very large map, even though each map-section is run on a different server. I don't know how many servers he envisages linking together like this. He says creating the maps is a very long process.I would guess - with a "large multi-server map" like this, you could also drive a vehicle across from one part of the map (one server) onto another part of the map (on another server).. and also fly a helicopter. I have no idea if this will ever be implemented - but it's a great idea. I guess that it would also mean that a mod running on a private hive, could have a map spread across several servers, so those mod servers would share in one big game, if they wanted that ? *But I'm much more interested in the vanilla DayZ SA and how it progresses. I always thought the mods for the DayZM were kind of 'cheap thrills'. And, on the private mod servers: members sat around jawing, target-shot zombies, had set duels while the others laughed about it, and no dangerous strangers ever showed up. Matter of taste. Edited July 4, 2014 by pilgrim Share this post Link to post Share on other sites
blunce 991 Posted July 3, 2014 one thing Rocket talked about is the idea of linking several servers via the map (this is a long term idea)So you have - for instance - 4 servers. Each of them has a map different to the others, the 4 maps make one big map.Now, instead of "server hopping" between these 4 seperate servers, you walk to the edge of the map on one server, and keep going, and you come out on the edge of the next map in the next server.So to the player in game it's all one very large map, even though each map-section is run on a different server.I actually saw that article not too long ago. & I do remember him specifically saying that it would take a lot of time to make such variety with the map. I agree that it's a great idea, cause I'm starting to know Chernaraus like the back of my hand ;) 1 Share this post Link to post Share on other sites
pilgrim* 3514 Posted July 4, 2014 (edited) I actually saw that article not too long ago. & I do remember him specifically saying that it would take a lot of time to make such variety with the map. I agree that it's a great idea, cause I'm starting to know Chernaraus like the back of my hand ;) yes, Rocket says "years in the future". IMO the important part of that idea, is the larger map would be spread across a number of different servers.So the usual argument of "this is MY server, leave MY loot alone" will have to alter to meet this gameplay change. if/when it happens As for private servers - I have always thought its a pity in DayZ, that players want to limit themselve to one group of 40 or so players, who all know each other... DayZ is about meeting and interaction, specially meeting bad unknown stranger players. That's a big part of gameplay for me. So I dont lock myself away in one small private group - I have 2 million other players to play with. That's cool. Any development that makes for easier interaction between larger numbers out of the 2 million, is fine, great. Go for it. The private server "this is our club" mentality, IMHumbleO.. is boring, monotonous and restricted... specially if those 40+ players all really stay on their own server and don't visit other servers (hmm.. they all say they don't do that bad 'server-hopping' stuff, that's one reason they joined a private group) ...I hate "knowing what to expect" . I meet different clans and traditions, I meet different languages, I meet bad guys and goodguys. ( the frontiersman experience, the psychological sense of unlimited opportunity + unforseen danger). If future DayZ can increase that - good On the other hand, a private mod map spread across (eg) 4 servers, could also give a private hive group a great opportunity to enlarge its horizons and stay private at the same time. If they had enough members to run several servers.... or if server admins of the same mod wanted to cooperate. Edited July 5, 2014 by pilgrim 1 Share this post Link to post Share on other sites
blunce 991 Posted July 4, 2014 yes, Rocket says "years in the future". IMO the important part of that idea, is the larger map would be spread across a number of different servers.So the usual argument of "this is MY server, leave MY loot alone" will have to alter to meet this gameplay change. if/when it happens As for private servers - I have always thought its a pity in DayZ, that players want to limit themselve to one group of 40 or so players, who all know each other... DayZ is about meeting and interaction, specially meeting bad unknown stranger players. That's a big part of gameplay for me. So I dont lock myself away in one small private group - I have 2 million other players to play with. That's cool. Any development that makes for easier interaction between larger numbers out of the 2 million, is fine, great. Go for it. The private server "this is our club" mentality, IMHumbleO.. is boring, monotonous and restricted... specially if those 40+ players all really stay on their own server and don't visit other servers (hmm.. they all say they don't do that bad 'server-hopping' stuff, that's one reason they joined a private group) ...I hate "knowing what to expect" . I meet different clans and traditions, I meet different languages, I meet bad guys and goodguys. ( the frontiersman experience, the psychological sense of unlimited opportunity + unforseen danger). If future DayZ can increase that - good On the other hand, a map spread across (eg) 4 servers, could also give a private hive group a great opportunity to enlarge its horizons and stay private at the same time. If they had enough members to run several servers.... or if server admins of the same mod wanted to cooperate.I'll start by saying that I very much agree. For me, personally, I did always enjoy the idea of communities being established. Rivalries are born, rumors get started of a certain someone or group who has a rare loot item, certain areas tend to be more hostile than others, etc. It's the storytelling that I've always loved, especially in a game like DayZ. But on the other hand, like yourself, I too like variety & diversity. Not knowing who or what lies around every corner, & how no 2 encounters are ever the same. Things always seem mysterious. I think your concept as opposed to mine, caters to that type of playstyle & offers that type of experience for others. So really, I would love to see a happy balance between the 2 concepts (Established communities =/= New experiences). I think that 100 man servers are obviously a step in the right direction. We're just that much closer to a 2million man server :P (lol) My question regarding the map being spread across multiple servers would be this: Let's use your example of 4 seperate servers. Will this offer a larger group of people to be spread across all 4? Say maybe 400 across all 4 servers in the game's finished state, as opposed to 100 players within 1 server? That being said, what's preventing all 400 of those players from walking to the edge of the map into the same quadrant? Essentially making one 400 man server? Would the community want that? Or would everyone be too close-knit & would it be too much? Would we only be able to have 100 players across all 4 servers? Making essentially four 25 player servers. Now, would that be too little? & leave everyone with a sense of "lonliness" & rarely seeing others? (Yes, I know this is a zombie apocolypse & the human race has depleted greatly lol) Ultimately, for me, it's all about balance. I want people to be persistent, establish communities, & create stories that revolve around a certain server for some time. But on the other hand, I want a vast game that offers loads of new experience & findings & people. 1 Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted July 5, 2014 What he means is you will hear that the [Z.NU] Europe West server of the SA mod called DayZero has at least 2 working helo's on its server currently via forum posts or whatever.. people will post proof via video and images, etc. to let others know, "I we have this.. come and get some." Or whatever it may be. But you will see that and tell your friends and want to maybe hop on that server, Ill be it as a fresh spawn if you've never played there, so that you can take a crack at stealing their heli or shooting it down. Absolutely incorrect. "So you actually have to go out onto servers with your clan or whatever and hunt out to find the special parts. You might hear a rumor that there is a helicopter on a particular server, so you want to go on that server take down the helicopter so you can get the part to get your server helicopter going." - Dean Hall http://youtu.be/dFgkbXul3K4?t=1m17s 2 Share this post Link to post Share on other sites
Irish. 4886 Posted July 5, 2014 Absolutely incorrect. "So you actually have to go out onto servers with your clan or whatever and hunt out to find the special parts. You might hear a rumor that there is a helicopter on a particular server, so you want to go on that server take down the helicopter so you can get the part to get your server helicopter going." - Dean Hall Thanks Weyland... <_< lol :P 1 Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted July 5, 2014 Thanks Weyland... <_< Sorry man, raining on the 4th with a bottle of Bombay Sapphire. >:( 2 Share this post Link to post Share on other sites
Irish. 4886 Posted July 5, 2014 Sorry man, raining on the 4th with a bottle of Bombay Sapphire. > :( Yeah Im held up on the couch with some torn tendons in my foot.. baby is asleep so cant even go for a drive. Just stuck with my Bushmills and some internets. 1 Share this post Link to post Share on other sites
Chaingunfighter 917 Posted July 5, 2014 Meh, arbitrarily limiting the loot spawns on even private hives would limit the potential of quite a few different custom experiences.I think the whole idea of the centralized loot system is that it applies to the public hive, not private ones. Private hives are a long way off anyway, so the centralization will have a large early effect.Even though servers like "1000 cars, spawn with full gear" get annoying to see sometimes, how far are you willing to limit modification before it just gets to a point that you shouldn't have mods to begin with. Maybe it would be interesting to have only grenade launchers spawn, with an extreme amount of zombies. Sure, it wouldn't be a hardcore survival mode, but it would definitely be fun to play around with. Besides, allowing these kinds of servers would push everyone who simply plays to deathmatch or PvP onto them, so I'd say its for the best to allow as much modding potential as possible. 1 Share this post Link to post Share on other sites
n1kko 326 Posted July 5, 2014 As I understand it, even Private hives will be part of the main hive just on a separate shard. You will not have access to the server files and the main hive will still control loot spawns.Thats what rocket said about the mod when it came out, now look at it. There are literally only a handful of public hives left.And if thats the case, server hoppers are going to have a field day. Just today, we were in a firefight, and the players we were shooting at logged off, hopped servers, got to a flanking position, and when they logged back in, they were where we were, and we were where they were. This happens on a regular basis, not only to me, but to everyone. Seems stupid you can just leave one server because you feel threatened and join an empty safe one. Private hives in the mod eliminated this, and there are several scripts that even prevented combat logging to a certain extent. So unless we see a drastic change in the near future, private hives are going to have to happen, or there are going to be alot of angry people. Share this post Link to post Share on other sites
HIHBGaming 14 Posted July 5, 2014 (edited) And if thats the case, server hoppers are going to have a field day. Just today, we were in a firefight, and the players we were shooting at logged off, hopped servers, got to a flanking position, and when they logged back in, they were where we were, and we were where they were. This happens on a regular basis, not only to me, but to everyone. Seems stupid you can just leave one server because you feel threatened and join an empty safe one. Private hives in the mod eliminated this, and there are several scripts that even prevented combat logging to a certain extent. So unless we see a drastic change in the near future, private hives are going to have to happen, or there are going to be alot of angry people. Yeah but the private hive will still be private just a shard of the main hive. It will still prevent server hoppers because it's a private hive(shard) just connected to the main hive. Like I said, this is how I'm understanding it. So, you can still have a private hive per say just not the way people are used to. This would also eliminate badmins getting access to "their" hive and doing what they do best. How they're going to work modding with a model like this I don't know but there was early mention of the Steam Workshop as well as it being more structured. Maybe some kind of licensing? Edited July 5, 2014 by R.Neville Share this post Link to post Share on other sites
theirongiant 200 Posted July 5, 2014 It's an interesting idea and I appreciate that Dean is trying to mix it up but the reality is that people will be looking to exploit it like they do with every other mechanic in the game, it's sad but that's the way it goes, just look at the duped ammo bug. Sure people will hear about rare loot on a server but I'll bet my house that you'll see big asshole clans just scouting and farming other servers for their rare loot and then taking them 'home'. Which I imagine will be a lot of fun for the big asshole clans but a lot less fun for solo players or small groups who happen to luck upon something good. They'll just use their man-power to stomp all over smaller servers meaning there will be a handful of servers loaded with good loot and tons of small servers without, which one are people going to choose to play on? We'll see how it plays out, maybe it'll work out great but personally right now my gut instinct is that private hives will be the way to go. Share this post Link to post Share on other sites