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wuffi (DayZ)

Am i the only one who no longer can hit anything since there is no more bullet impact?

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MAybe i simple lost the feeling for the weapons (because i stopped playing dayz for a while)

But now it  looks like i miss every  time because i no longer know the bullet travel time :

And without seeing the impact its just impossible for me to get the "feeling" for the gun back ;(

 

 

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Muzzle velocity for 5.56 is around 840 m/s whilst 7.62x51 is around 880 m/s (sauce: game files).

 

And you can rangefind with the ACOG.

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I was having trouble dialing in with my lrs @800 + meters, I think I just suck tho lol

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So someone has problems at sniper hill??? Can't wait until we get wind affecting snipers and make it really hard to calculate hits:D

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Muzzle velocity for 5.56 is around 840 m/s whilst 7.62x51 is around 880 m/s (sauce: game files).

 

And you can rangefind with the ACOG.

Thanks but does the Muzzle velocity allways stays the same in this game?

(if so i can work with this :)

Or does it drop (just like in  reallife) at bigger distance?

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Thanks but does the Muzzle velocity allways stays the same in this game?

(if so i can work with this :)

Or does it drop (just like in  reallife) at bigger distance?

I can't imagine that drop being considerable enough to make for a substantial difference between the times. The resistance of the wind (not sure if saying right) surely can't affect a streamlined bullet to a great extent?

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So someone has problems at sniper hill??? Can't wait until we get wind affecting snipers and make it really hard to calculate hits:D

Forget sniper hill (because i NEVER snipe from well known positions)

btw i have no problem if its hard.

As long as there is a way to calculate it...

(But for this i have to see my shots landing).

I´m usually a pretty good sniper (in computer games ;) "because i allways snipe if a game gives me the option" as long as the game gives me a fair chance

to calculate the shots.

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I can't imagine that drop being considerable enough to make for a substantial difference between the times. The resistance of the wind (not sure if saying right) surely can't affect a streamlined bullet to a great extent?

Well if we talk about "real" weapons wind (especially from the side)  has a BIG impact on bullets on long range.

And for example lets say a standart 5,56 assault rifle usually has a V0 (the speed the bullet has the moment it leaves the barrel)

between 800-990 Metres per second. But the same bullet only has a speed of 500-600 Ms at 300 meters.

So thats a big difference.

But ok this was real life and we are talking weapons in computer games ;)

But to be a good sniper in computer games i still have to know the  travel time to hit moving targets.

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Well if we talk about "real" weapons wind (especially from the side)  has a BIG impact on bullets on long range.

And for example lets say a standart 5,56 assault rifle usually has a V0 (the speed the bullet has the moment it leaves the barrel)

between 800-990 Metres per second. But the same bullet only has a speed of 500-600 Ms at 300 meters.

So thats a big difference.

But ok this was real life and we are talking weapons in computer games ;)

But to be a good sniper in computer games i still have to know the  travel time to hit moving targets.

Oh right, forgot about the effect of side wind

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Thanks but does the Muzzle velocity allways stays the same in this game?

(if so i can work with this :)

Or does it drop (just like in  reallife) at bigger distance?

 

*5.56 moves at 884 m/s and 7.62x51 moves at 860 m/s

 

Don't think there's a value for air friction. If there is, I can't remember it. 

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So someone has problems at sniper hill??? Can't wait until we get wind affecting snipers and make it really hard to calculate hits:D

rain is going to affect rounds flight patterns too and its going to affect all guns not just the sniper rifles. I personally can't wait for that either sir

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I´m usually a pretty good sniper (in computer games ;) "because i allways snipe if a game gives me the option" as long as the game gives me a fair chance

to calculate the shots.

 

Have you ever tried a sniper rifle in real life? Then you would know that you won't see where the bullet lands unless you use a 50Cal and the bullet hits a sand dune.....

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know your gun

dont range your gun by shooting at players

at the moment you cant see shots hit so you have to find some other way of doing it

yes ?

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*5.56 moves at 884 m/s and 7.62x51 moves at 860 m/s

Don't think there's a value for air friction. If there is, I can't remember it.

The bullet's velocity drops at a rate proportional to v². In other words, the equation of motion can be written down as v' = - kv². That gives you a solution for v(t).

v(t)=v01+ktv0

Where v0=v(0), and t=0 is time bullet left the muzzle. k is coefficient specific to the bullet. Of course, you want the velocity at a given range. You can integrate this equation to find position as a function of time.

x(t)=ln(1+ktv0)k

And if you want time of flight for distance traveled x(t)=d, substitution into the above gives you the solution.

t=ekd−1kv0

Edited by alferret

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Have you ever tried a sniper rifle in real life? Then you would know that you won't see where the bullet lands unless you use a 50Cal and the bullet hits a sand dune.....

Oh really? /S

But to be serious.

YES i own and shoot guns and rifles (even crossbows ;)

But in real life i can look at my groupings and adjust my scope.

Something i can´t do in day Z (yeah i know i can allso adjust the range but how do i adjust it if i don´t see if the shot was to low or high???)

And since i don´t snipe on people running around (not even for training ;) in real life yeah hitting a running human on 500 meters would

definitely be a problem for me with a real gun.

But then again in a computer game i DO snipe at people and fact is i want to learn how to hit them! (In the game ;)

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The bullet's velocity drops at a rate proportional to v². In other words, the equation of motion can be written down as v' = - kv². That gives you a solution for v(t).

v(t)=v01+ktv0

Where v0=v(0), and t=0 is time bullet left the muzzle. k is coefficient specific to the bullet. Of course, you want the velocity at a given range. You can integrate this equation to find position as a function of time.

x(t)=ln(1+ktv0)k

And if you want time of flight for distance traveled x(t)=d, substitution into the above gives you the solution.

t=ekd−1kv0

Well THANKS ALOT!

(I will do the math tomorow when i´m sober) ;)

But this really helps.

(of course if the game would simple show me the impact (like it did before "HELLO DEVS!!!") there would be no need

for math because you get a feeling for the travel time at different ranges.

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Oh really? /S

But to be serious.

YES i own and shoot guns and rifles (even crossbows ;)

But in real life i can look at my groupings and adjust my scope.

Not sure what you mean here

 

Something i can´t do in day Z (yeah i know i can allso adjust the range but how do i adjust it if i don´t see if the shot was to low or high???)

In all my years of hunting, I rarely see where the bullet lands unless it hits sand or some other stuff that give me and indication, like water. Atleast with something less than 7.62mm..

 

And since i don´t snipe on people running around (not even for training ;) in real life yeah hitting a running human on 500 meters would

definitely be a problem for me with a real gun.

And so should it be in the game too..(survival sim). It's even hard to snipe at something standing still at 500 meters in real life..

 

But im sure it's just temperary anyway and you'll get that hit detection later on....

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Have you ever tried a sniper rifle in real life? Then you would know that you won't see where the bullet lands unless you use a 50Cal and the bullet hits a sand dune.....

Not at all true...

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You mean now that there are no exaggerated bullet impacts where rifle bullets kick up huge clouds of dust up you can no longer walk your bullets in to targets ?

 

 

Guess if this was intentional the devs found yet another way to increase skill in the game by making less obvious bullet impacts the unskillful act of walking bullets into target will no longer exist.

 

Honestly though very subtle bullet impacts would be a good thing and would enforce the need for a spotter whenever doing any long range work.

 

 

 

Not at all true...

 

Sort of is true.

 

It entirely depends on the terrain and how dry the land is.

 

On desert yes even .22lr will kick up dirt .

 

On grasslands with tall grass nope good luck seeing anything at a good distance. Seeing impacts at anything past 500m on grass is insanely hard especially when trying to recover from the recoil and readjusting your cheek weld.

Edited by gibonez

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On grasslands with tall grass nope good luck seeing anything at a good distance. Seeing impacts at anything past 500m on grass is insanely hard especially when trying to recover from the recoil and readjusting your cheek weld.

I've bolded the key portion of your post.  Recoil is the primary reason a shooter will miss the placement of their shot, the shot however will still kick up debris.

 

Justifying the lack of any kind of dust beyond 150m (ish) due to shooter recoil is not only unrealistic, but completely misses the manner in which the shooter himself would be unable to see the hit (recoil).  A spotter should be required to locate hits on targets at these ranges, however totally removing the hit effects beyond close range (for whatever reason) completely removes the potential of teamwork to be at maximum effectiveness.

 

P.S. 7.62x51mm hits are very much noticable even at 1000m through a spotters scope, or really any optic not attached to the shooters rifle.  In loose dirt and at 1000+m the debri cloud kicked up will be "taller" than a person.

Edited by taco86

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P.S. 7.62x51mm hits are very much noticable even at 1000m through a spotters scope, or really any optic not attached to the shooters rifle.  In loose dirt and at 1000+m the debri cloud kicked up will be "taller" than a person.

 

With a spotting scope yes, with any other optic or naked eye, no.  Owning both an SKS and a Mosin, I can tell you that at anything over 500m I need a second person working the spotting scope to confirm my placement (on target or off).  The range I shoot at is all loose dirt with huge berms to stop bullets from travelling off range and without the aid of a spotting scope there is no evidence of where the rounds land, no plumes of dust "taller" than a person.

 

But all that aside, I don't think bullet impacts should be visible any further than a couple hundred meters (unless you are hitting a building) unless you have an optic, (which at most should push it out to maybe a max of 500m).  There is a reason snipers have a spotter with them, they have an optic big enough to see the dimples on the enemy's ass at a couple of miles to inform the sniper of his POI so he can adjust his aim as required.  The naked eye can only do so much :)

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5WBKxqO.png

yP4X70I.png

 

 

Can you explain this a little please?

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Sort of is true.

 

It entirely depends on the terrain and how dry the land is.

 

On desert yes even .22lr will kick up dirt .

 

On grasslands with tall grass nope good luck seeing anything at a good distance. Seeing impacts at anything past 500m on grass is insanely hard especially when trying to recover from the recoil and readjusting your cheek weld.

 

Exactly what I ment, it all depends on what the terrain is like and recoil also makes it impossible to see at far ranges, heck I have trouble seing the impact at even 200 meters with .22lr unless I shoot into water... Maybe theres something wrong with my eyes :rolleyes:

Edited by Kaboki

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Unfortunately while knowing the bullet travel time is helpful, server lag actually affects it so it's no 100% accurate all the time.

Have fun watching a shot take almost a full second to hit something only 30 meters away =P

 

As to the OP, you're not alone, long range sniping blows right now.

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