roguetrooper 201 Posted June 9, 2014 Currently chars remain in the world for 30 seconds after having logged out (as I was told). Maybe logging out should be done is the following way, which actally consists of two possibilities: [1] Immediately. You instantly leave the ingame world and return to the menu. The character remains for a certain amounts in the world (as it currently is). [2] Timed. The character sits down (or switches to another certain logout animation) and a countdown starts (displayed somewhere on screen). Moving, shooting and organizing the inventory interrupts the timer and the char returns to his idle animation (standing or whatever). When the timer reaches 0, the char is then logged out immediately and you return to the menu (or server selection). So you have a means against combat logging but you still can react to threads that occur while you are waiting to be logged out. When you feel safe again, you can start the logout timer again (should be something from 30 to 60 seconds). Share this post Link to post Share on other sites
KingofTheWorld 44 Posted June 9, 2014 Of course it should be timed and animation for logging off must be included cause if I cant find out that player logging out Im not hurry up for kill him and take items and I wıll loose items and he will have items . Share this post Link to post Share on other sites
thelonelyone 103 Posted June 9, 2014 I don't think that Time would be good... Because the reason your character stays in game for 30 seconds is to prevent combat logging, no matter what. If you are not combat logging, then hide in a tree or something. If you are able to do stuff while logging out, it would be... Unfair... Because let's say... There's a firefight... and one of the players is a combat logging bitch (Yes, I hate combat loggers that much) and the other one is just trying to play the game. if they start the firefight and the Combat logger... logs, the only one who wins this cenario is the Combat logger, because he'll be able to kill the legit player if he comes near or he'll log out anyway. So the legit player will probably lose his items to the combat logger. Share this post Link to post Share on other sites
byrgesen 1341 Posted June 9, 2014 It should stay as is. Theres no reason to give people that level of control, when they log out.Force them to find a safe spot, like they do now, and it works for the best of all players. 2 Share this post Link to post Share on other sites
roguetrooper 201 Posted June 9, 2014 Of course it should be timed and animation for logging off must be included cause if I cant find out that player logging out Im not hurry up for kill him and take items and I wıll loose items and he will have items . Please loot some punctuation. The same counts for your other thread. On-topic: as I have stated in my first post: doing anything should not be possible while waiting to log out (i.e. it interrupts the timer). Since I also try to contribute to anti-combat-logging, the timer might also be 2 minutes. Share this post Link to post Share on other sites
sobieski12 835 Posted June 9, 2014 It should stay as is. Theres no reason to give people that level of control, when they log out.Force them to find a safe spot, like they do now, and it works for the best of all players. This /end thread Share this post Link to post Share on other sites
byrgesen 1341 Posted June 10, 2014 (edited) Please loot some punctuation. The same counts for your other thread. On-topic: as I have stated in my first post: doing anything should not be possible while waiting to log out (i.e. it interrupts the timer). Since I also try to contribute to anti-combat-logging, the timer might also be 2 minutes. Ok, so how about a logout timer with a black screen and no sound?So you cant see anything at all, and cant react to anything you see. My problem with your suggestion is you are giving people an easier way to combat log, simply because they will be able to see everything and stop the logout timer, if they spot something they dont like, aka you can log out in places you wont be able to log out from atm. Edited June 10, 2014 by Byrgesen Share this post Link to post Share on other sites
Mos1ey 6301 Posted June 10, 2014 Personally I think they should just up the amount of time that your character remains in-game to 60 seconds. I suppose that currently you can still combat log out of mid-range firefights relatively easily. 1 Share this post Link to post Share on other sites
Richard III in Leicester 200 Posted June 10, 2014 Ultima online had it right I always thought. 90 seconds if you've been fighting or aren't tucked away somewhere 'safe'. Just registering what could count as that safe space is the issue. But as it is I think works but with a bit longer on the clock. Share this post Link to post Share on other sites
Rigor Mortis (DayZ) 141 Posted June 11, 2014 In a game where you can engage an enemy at 1000 yards, I don't see how you can stop combat logging entirely, but I do see how the OP's idea will have benefits to non-toolbag players. I think this suggestion is a great idea. I hate logging out and having no idea what happens to my character for the 30 seconds after I leave (the unrealism is amazing!). Just yesterday I was attacked by an invisible (glitched) zombie right as I was clicking to logout... fortunately I was able to quickly get back into the game and run from the unseen menace.... but point being that if I had logged out 2 seconds earlier I probably would have died and I would have never known what happened. Share this post Link to post Share on other sites
roguetrooper 201 Posted June 12, 2014 (edited) What do we consider as combat logging?[1.] Logging out, moving your character on another server to a different position and then log back to the first server to attack the enemy from an unexpected direction?[2.] Escaping from the current battlefield to avoid the loss of your character you have spend 10 hours on to equip? (Btw, do people act like [1]? Even in times when there was no logout-timer? When you re-enter you don't know at all where the enemy is, what happend in the meantime. And you re-enter with the weapon on your back and most likely have some seconds between loading screen and the actual readiness and controllability of your character.) Do you combat log when there is a sniper 600m shooting unnoticed (not to be heard and you also don't see the bullet impact 10m behind you) at you while you are logging out? What if that sniper attacking you is attacked by another person and needs to flee or defend against that third person? Are you still in combat then three seconds after he fired at you? What if you want to log out but are attacked by zombies that need to be killed first? Are you still in combat after they are 'dead'? Do we need a combat-cooldown timer of three minutes that prevents logging out? What if you play with a friend who accidently fires a shot into the air/ground 5 seconds before you want to log out? How could a DayZ server notice that you are not under attack? In a traditional MMO (World of Warshit and the best MMO of all time: EverQuest II) you can clearly say if somebody is currently engaged in a fight. In a game like DayZ you can't set up any rules to have a computer decide whether somebody is currently engaging/ed. 1. So anything like "you can't hit the exit-button while in combat mode" is totally useless.2. Sure, we need to have a means that prevents a player char just popping away with a finger snip in that seconds he hits the exit-button. As Rigor Mortis before me said, I also don't like logging out having no idea what happens to my character afterwards. In my opinion a "controlled" logout with a timer does not provide a high level of control over things (when you can't do anything while you are logging out because doing anything aborts the timer). It would just give you the possibility to react to threads (most likely only zombies because you won't survive for a second when another player aims at you while you are in the logout-status) until you char actually disappears from the world. Edited June 12, 2014 by RogueTrooper 1 Share this post Link to post Share on other sites