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KingofTheWorld

Players Runing Away With Items

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Today I was playing DayZ I was in airstrip I encounter with one guy and I aim on him with my m4 gun I said lay down or I wıll shoot you after some second he didnt do that and ı shoot him he start bleeding then in 30-40 seconds I plan to just shoot in head and take items but he suddenly disappear. (he didnt die he was standing,moving and talkıng on mic)

 

He had big backpack and magnum gun on his gun holder. I could get him and take his all items but he just ran away and probably he enter game again from diffrent server. And In future if many player use this trick this game will be unplayable.

 

Also one thing some clever guys getting in 1/40 player map and going to army area where usually guns spawn in and when he arrive there he loot guns and ammo then he just switch to diffrent server which has lowest player in game and he keep looting many items I dont think this can stopable but I just wanted say maybe some solutuon can be found by others.

 

my suggestions about running away with items;

1-When any player get damaged by another player or zombies That person who took damage if leave server within 5 or10 minutes when he next get in game he will spawn far from last location and he wont have any firearm, ammo, and others which can usable for self defance. Other items will stay there.

 

or

 

2-Game should has save points on various parts of every town...Players will go checkpoint and save game

 

Guys dont you think its problem in game ?

Edited by KingofTheWorld

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The title "running away with items" is not a faintest description for what you are talking about. You speak about server hopping for farming certain areas. Concerning your random spawn points: the character already remains in the world for 30 seconds after logging out.

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I DO agree its a problem, but the solution needs to be non-encumbering and seamless. your solution would result in having to make a hike to one of several fixed check points to logout, OR you would spawn in there. either way you could easily be camped.

 

this has been an issue with public hive since the early days of the mod; people quickly found they could expedite loot farming by server hoping (not as big of an issue in my opinion but meh) but ALSO that it could be used/exploited to log in a building behind smone you in combat with to kill them.

 

Ive seen mnay clans do this- have someone keep the target engaged/hiding in a building while ypour buddy goes to another empty server to move to the top floor of said building then switch back to shoot your victim in the ass.

 

I really dont have a solution, but making innocent players sitting ducks by spawning them in what would become very quickly known locations to camp is not a good way to deal with it.

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I DO agree its a problem, but the solution needs to be non-encumbering and seamless. your solution would result in having to make a hike to one of several fixed check points to logout, OR you would spawn in there. either way you could easily be camped.

 

this has been an issue with public hive since the early days of the mod; people quickly found they could expedite loot farming by server hoping (not as big of an issue in my opinion but meh) but ALSO that it could be used/exploited to log in a building behind smone you in combat with to kill them.

 

Ive seen mnay clans do this- have someone keep the target engaged/hiding in a building while ypour buddy goes to another empty server to move to the top floor of said building then switch back to shoot your victim in the ass.

 

I really dont have a solution, but making innocent players sitting ducks by spawning them in what would become very quickly known locations to camp is not a good way to deal with it.

its problem for bandits man :D I was very happy to play with my victim but he disappearing when he understand that ı will kill him.

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its problem for bandits man :D I was very happy to play with my victim but he disappearing when he understand that ı will kill him.

its a problem for everyone in reality.

 

It's used to unfairly escape combat- and its also used to unfairly get the kill in combat. you cold be a completely innocent survivor and have someone use another server to "ghost in" behind you. like wise you could be a bandit and have that guy (and his gear) dead to rights but he runs into a house and logs out to move away on another server.

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Also one thing some clever guys getting in 1/40 player map and going to army area

Thats not clever. You miss about 90% of the current gameplay if you do so. Bonus points for then complaining about "lack of endgame content" or "nothing left to do" - thats just like skipping all levels but the last and then complaining about "only one level".

1-When any player get damaged by another player or zombies That person who took damage if leave server within 5 or10 minutes when he next get in game he will spawn far from last location and he wont have any firearm, ammo, and others which can usable for self defance. Other items will stay there.

No. People don't want to wait for 5-10min bfore logging only because they were in a firefight or fought off some zombies before. Also this arbitrary item differentiation does not suit the game.

 

2-Game should has save points on various parts of every town...Players will go checkpoint and save game

Cue camping those spots for easy gear. Not a very good idea especially as you might need to walk quite a lot until you can savely log off.

Maybe its better to add a unique animation to logging so you can see if someone will disappear soon. Also bleeding should prevent logging off just like handcuffing does.

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Maybe its better to add a unique animation to logging so you can see if someone will disappear soon. Also bleeding should prevent logging off just like handcuffing does.

Oh yes thats what I looking for. I didnt know character staying 30 seconds after log off. I hope they will add special animation for logging off like wave hand or something like that..

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Its already obvious when someone is logging - you weren't paying attention or I  don't understand what you're saying

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Game should has save points on various parts of every town...Players will go checkpoint and save game

 

no

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2-Game should has save points on various parts of every town...Players will go checkpoint and save game

 

The feature of not being able to save the game or its progress is called "perma death" and it is good as it is.

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