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FrostDMG

Make mics a requirement.

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Lol, are you reffering too what I said? If so, it's not about forcing you too do shit, If you don't wanna talk thats fine. What I would like to see removed(as and option and not by force) is people being able to text. I won't repeat why, you can read all my post in this thread. With my suggestion you would still be able to join a text/voice server for whatever reason you may think of(deaf, dont have mic, broken mic, lack of social skills, social angsiaty, authistic, asberger, schizophrenic or that you just hate the idea of having voice only servers:)...).

No, lack of quotation would suggest I am referring to the OP.

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If you had payed attention I have changed my view on the whole matter and come up with another suggestion on hardcore servers, it may contradict what I said earlier but I think its a good idea or maybe not(only my subtle opinion).

 

I have always liked how Arma engines have made nights, so more realistic than any other engine where you can see everything like you have some invisible night vision googles on. Walking around in darkness without seing shit without a flashlight I find more immersive than any other game out there that has night in it where you wouldn't even need a flaslight, and it's creepy and scary. Also if one doesn't play at nightime you loose all the cool light effects(wich I think arma engines do better than most other games out there), also the creepyness night add to the game, and the mad screaming axe killers lurking in the dark woods just waiting for you to turn on the flashlight or light up a campfire. It also makes zombies more dangerous if you do not have head-lights or a friend lighting up the zombie while you kill it.. It's tense, it's dark and I love it:).

 

Too bad we are so few hardcore night players. Just turn on more brightness and gamma if it feels to dark, heck you can turn the settings so you see everything if you prefer, just please join us and come kill me at night. I would appriciate it:)

Well I stopped reading forward in order to respond, so...

And I can agree that the game's setup for nighttime works extremely well, as the phases of the night sky actually make a difference while playing. I just find it to be generally too dark.

However, I do play nighttime, occasionally, and it's incredibly scary (especially when there's more than just 9-10 other players on). I like the scare factor, the darkness can just get very annoying at times (probably because the brightness is related to the moon's phases), so hopefully if they improve night somehow they can get the best of both worlds (dark enough to be terrifying, but bright enough so that more people will play).

 

I don't believe turning up your brightness and gamma settings really affect how well you can see, anymore. They might change it, to a degree, but turning them up too high makes viewing the outlines of stuff very impractical, so I doubt it would help in any case.

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I think that the whole 'talking' system is great, however it has its downsides.

 

I find that when someone starts talking and they sound like a twelve-year-old (no offense to young players, you just often have annoying voices), it can ruin the immersion.

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Radios, short wave short range etc and even a possible long range using the radio towers on the map perhaps? That could act like the old side chat did. That's the only way we all used to build community on my old mod servers. Server Comms and so on.

I'm hoping as soon as radios work and become somewhat normal to have on and chat over a community aspect will return to the game. Cos at the moment it really is a gun fest.

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And what about server wide broadcast so I can finally send my "You are not alone" message ?

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