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So what are the general mod populations thoughts on it? Personally I love it, fast as hell hard as nails zeds, hardly any loot when you do sneak through the hordes and a general feeling of hopelessness, just what the dayz doctor ordered!

 

The zeds are a bit too difficult, but its better that than being a bit too easy. The latest patch to me feels like the 28 days later movie, you really don't want to get spotted, when you hear the zeds scream? Its time to panic! I haven't had the time to delve in properly yet, but the fact that your blood slowly increases giving you a chance to survive against the odds if you hold your wits, mixed with having to shoot and cook animals to survive and have to drink from water pumps instead of surviving on endless cans of cola and beans?

 

I know Im just scratching on the surface of the new patch, but already 1.8.1 looks like the business...

 

Thoughts?

Edited by Jock McScottish
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Totally agree :)
Very challenging and aspects like stealth and survival are really starting to come together. The zombies are definitely are a right pain in the ass and getting off the coast with the basics poses a big challenge. Even after you have established yourself with a vehicle, tent and supplies, every trip from base is best well prepared and planned out.

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The only thing I don't like regarding zombies is their ability of seeing survivors too easily when trying to make a stealthy approach. Once spotted, you're screwed with a congo line of zombies behind you and their chance of hitting you(Which I don't mind at all)

 

Simply; vision should be slightly nerfed. Wished they would lose you easily in the dark. Overall for zombies they're great. I love their difficulty.

 

Older models of consumables currently don't work but I always find my way with water wells and food is easy to find as well :) Never died from hunger/thirst.

 

I just wished temperatures were working so it added that extra challenge of the survival elements.

Edited by TIC321

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I really dislike it. I'm sick of DayZ only tending to the impossible-difficulty crowd rather than having a middleman. I personally don't play DayZ for the challenge. I haven't played DayZ for the challenge since I joined. And I was one of the first to get the mod. Why they can't just have servers with individual difficulties, I don't know. But, I'm not going to be playing 1.8.1 until DayZ stops caring only about the hardcore crowd.

Edited by The Aquatic Land Walrus

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I really dislike it. I'm sick of DayZ only tending to the impossible-difficulty crowd rather than having a middleman. I personally don't play DayZ for the challenge. I haven't played DayZ for the challenge since I joined. And I was one of the first to get the mod. Why they can't just have servers with individual difficulties, I don't know. But, I'm not going to be playing 1.8.1 until DayZ stops caring only about the hardcore crowd.

 

 

We haven't done for the longest time. If you look at 1.8.0.3, the Zombies don't matter at all, nor does food or drink.

 

For the first time in a long time we're going back to it being survival and you already say "they always only cater the hardcore players!" - shouldn't you know better than that, when you're saying you're around for that long?

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DayZ has always been designed to be unforgiving and incredibly challenging.  I don't think "this isn't what I want so the developers should change their ethos" is a valid argument.

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I really dislike it. I'm sick of DayZ only tending to the impossible-difficulty crowd rather than having a middleman. I personally don't play DayZ for the challenge. I haven't played DayZ for the challenge since I joined. And I was one of the first to get the mod. Why they can't just have servers with individual difficulties, I don't know. But, I'm not going to be playing 1.8.1 until DayZ stops caring only about the hardcore crowd.

There aren't individual difficulty levels because that is so cliche and can be found in every other game out there.

 

Didn't we all get hooked on DayZ because it was unforgiving, hard and unfair (a pretty good description of an apocalypse i reckon)?  To finally have zombies that can rip you a new one is great.  Sure they aren't perfect but it is s definite step forward.

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I really dislike it. I'm sick of DayZ only tending to the impossible-difficulty crowd rather than having a middleman. I personally don't play DayZ for the challenge. I haven't played DayZ for the challenge since I joined. And I was one of the first to get the mod. Why they can't just have servers with individual difficulties, I don't know. But, I'm not going to be playing 1.8.1 until DayZ stops caring only about the hardcore crowd.

 

So explain whats wrong in a way that helps. All we get from this is your upset about being killed.

 

There has been some issues for example

 

The headshot amount is massive and is pretty hard to recover from. (Lowered next patch).

The bleed is too generic for all types of zed (bleedchance is now based on type, next patch).

Zed sight at range is still pretty crap (is being adjusted as we speak, next patch).

Zed scale dmg for normal type zeds has been reduced to give a clear difference in what should be given priority while playing. (normal zed damage reduced) (next patch).

 

Now we know ppl have issues with the zed attack range but getting info on what this issue is isnt as easy. I haven't had any issues with the range while playing myself.

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I'm glad it's hard.  I'm glad the mod is trying to remain true to the survival aspect.  I'm glad the mod did not go via the least shitty option, a la Olive Garden restaurant (quote from, "Shit my dad says").

 

Without it being hard it becomes another unimportant irrelevant watered down (place monster here) shooter.  Keep refining the game mechanics and please avoid cream filled empty calories like deploy "little bird" with scrap metal, string and a tool box (yes I know you guys won't do that).  :-)

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Didn't we all get hooked on DayZ because it was unforgiving, hard and unfair (a pretty good description of an apocalypse i reckon)?  To finally have zombies that can rip you a new one is great.  Sure they aren't perfect but it is s definite step forward.

 

at first i thought the zeds were like always, boring, no threat because not hitting you while you're running. but now i love them, since a long time i use proning because of zeds again and running from them is not always safe. i am scared now and that's great :)

 

ppl have gotten so used to zeds beeing non existant but imo that's not what dayz is about. glad this patch took a step in the right direction.

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What I like most about 1.8.1 is that my machine can beast on it. I have FPS to spare, no matter what... I don't think I've been below 60 frames yet.

 

The zeds are the sole focus of the game now, as they're a roadblock to everything else. Scavenging draws zeds, PVP draws zeds, eating or drinking draws zeds... How to deal with it?

 

1) Stealth - Can sneak past them pretty well. Crouching and crawling works well, but it is slow going. I have grown tired of playing a 15 minute game of cat and mouse with NPC over a can of sardines.

2) Shoot them - Well that draws more zeds, and getting ammo requires another 15 minute game of cat and mouse.

3) Melee - No way, no how. Way too risky... You will miss far more often than Zed will and even one hit will leave your screen washed out for a long time. Blood bags are screwed up, and not likely to happen with the lack of players now.

4) Run - Some fun can be had doing this. They get lost easy and are easily trimmed off by cutting around corners. The problem is that you're likely to pick up one of those infected mofos, and they can run like they just stole something. They hang right on your six and can hit you/ To make mattes worse is that their aggro seems to create more aggro to the zeds that would normally get lost in the turns so you have a big 'ole pain train following you through town. That leads me to the last method:

5) Lure them to dying ground - Sound tactic, right from the Sonshi, as there are certain areas where super-zed has some issues. Any admin will consider it glitching and probably have a terse word with you should you be caught doing that. You may even get banned, although I can't imagine that someone renting an empty server is going to want to ban anyone right now.

 

Personally, I don't like them and I am not very happy with the mod right now. I enjoy team-mates and I enjoy adversaries. The AI will never match the level of play that you will get from another player, and with the zeds sucking the fun out of the game after a few hours, other people just aren't playing. They'll be fixed on the next patch, but I've read that's over two weeks away. Sorry that I got a red-ass over this, but that's a long time. Switching back to the older versions is somewhat of a hassle with this steam transition, and the thought of switching back for two weeks, and then taking another chance on the next patch isn't the most appealing.

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Hi guys!

 

I like the new mod, but I don't understand the new nutrition system. In my opinion it's broken. For example, I had full blood and I was hungry. I ate six pieces of cooked meat and I was still pretty hungry. In 30 minutes I ate two remaining pieces of meat. After one and half hour I started to loose blood. I ate a can of spaghetti and a packet of snacks. But this didn't help - in 20 minutes I was dead of hunger. So, whole cow + can of spaghetti + some snacks in two hours not enough to survive. Is it planned or it's just a bug?

 

Sorry for my English..

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The scarcity of supplies is where it's at. 1.8.0.3 sucked. Zombies were way too easy and it was way too easy to get geared up. Water and food was useless (unlimited supply 24/7 and you could just exploit yourself to full by relogging).  Whatever you decide to fix, don't make it like 1.8.0.3. This is definitely in the better direction.

 

In 1.8.1, zombie sight needs a bit of a nerf, and their close attack range is ridiculously off. I can hardly kill them with a melee weapon at close range without getting pummeled to shit because my melee range is practically outside their hit range meaning I'm usually swinging and missing too far away while they're hitting me nonstop. 

 

I think in general, less loot / rarer guns = better.

Edited by Borges

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Coming from a vanilla noob, my only complaint so far (and I don't know if this was an issue before, but heard others in server talking about it) would be the zeds hitting you from like 15-20 feet away. I was hit by one from the complete opposite side of a room, and one who was a good 15 feet off the side of the road hit me while i was running in the further lane from him. But otherwise this is a blast. wouldn't mind a tiny bit more loot around but it makes looting more fun when you don't find everything you want within a half hour.

Edited by escobert

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Coming from a vanilla noob, my only complaint so far (and I don't know if this was an issue before, but heard others in server talking about it) would be the zeds hitting you from like 15-20 feet away. I was hit by one from the complete opposite side of a room, and one who was a good 15 feet off the side of the road hit me while i was running in the further lane from him. But otherwise this is a blast. wouldn't mind a tiny bit more loot around but it makes looting more fun when you don't find everything you want within a half hour.

 

 

15 feet is like 0.5m, right?

 

Sorry, just mocking - the range is something we're working on, as the system is always a workaround the ARMA engine and extremely difficult to handle. We're working on something, though.

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sorry I'm a american nub nub I can't do meters for shit ;)

 

 

But great work to everyone, this has really re-energized my DayZ playing :)

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Yea the attack range we are looking into we have checks all over the code to make sure the zed is within the safe distance so just now im not sure whats going on. Im trying to look while doing the base system.

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Another suggestion..please bring back zombies being attracted to flares like in 1.8.0.3..I liked how they were actually useful.

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Regarding the issue of Z attack range. I also got hit from several meters away.

From what I observed (I love sprinting and watching over my shoulders ^^) it was a specific attack that caused this. It's that attack that looks like the Z runs, stops, makes a step forward and does a quick grab motion with one arm moving just after the other.

To me, it looked like it's due to some delay between the path I was following (sprinting), the fact that I crossed the area of damage of the zombie attack and the time it takes for the animation to result in a hit.

If you see what I mean ^^

Sorry for that awful description.

 

Also I love this new patch. Especially the eat/drink system that doesn't fill you up in 1 drink or portion of food. Very well done.

Running out of matches is excellent, so is breaking the axe. GG

I've been holding on to a plastic box I found in a house, wondering what it can be used for... I thought it could store raw meat in it so it doesn't go bad, but meat doesn't go bad anyway, so I'm puzzled.

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I thought that was a pretty good description of what I've been noticing! They can be closer to me and miss with other attacks. But, that one seems to get me from several meters.

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I'll get the few, puny negatives out of the way first so I can end on how damn good this patch is:

 

- Nutrition:  we *LOVE* the new nutrition mechanics, but we feel that the rate at which your hunger meter goes up is just a tad high.  So far we've found that we spend the entire night gathering food and eating it, and haven't yet really had a chance to get into much PvP or repair vehicles

 

- Exhaustion: I saw a post in the bug tracker pointing out how your player is constantly exhausted now, leading to massive amounts of gun sway.  Even getting up from prone makes my character exhausted and I can't aim with a sniper rifle.  Is this a bug or an intentional change?  If it's intentional, I get the intent but it is too far.  I hunt in real life, and I can walk or even run a dozen meters and still aim a rifle accurately.

 

- Humanity: I *really* like how difficult the new medical system is (love the blood tester especially!).  It really puts a much larger emphasis on hunting, which I think is great.  However, it seems that now it will be nearly impossible to gain humanity at any significant level.  Before this patch, if I killed a high humanity survivor in defense and became a bandit, it was possible to lose that skin by putting some effort into helping other players out with blood transfusions.  However, now it's really difficult to get the proper medical supplies to give someone a transfusion.  This will make gaining a significant amount of humanity a near impossibility, while you still lose a lot of humanity for killing survivors.  Could this be changed by significantly increasing the amount of humanity given for administering medical care?  Or possibly adding other ways to gain humanity?

 

Okay on to the good:

 

 

This patch is the best thing to happen to DayZ since I started playing.  I absolutely love it!  It really feels like the game I wanted DayZ to be when I first heard about it.  We are now actually investing time into gathering resources and maintaining our equipment and health while playing.  We are deathly afraid of zombies.  We literally jump for joy when we find a cow, sheep, or goat roaming the fields.  All of this really adds to the game, and the fantastic PvP element of DayZ is still present so now it all feels complete.  The devs don't get nearly enough credit for the work put into this.  It's too bad this patch was on hold for so long, as it's the most profound change to DayZ mod that I can remember.

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