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DayZ Mod 1.8.1

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Zeds are also identifying and agro at hundreds of yards away.....I really think they should have left the Zeds code alone....we have taken a step backward with them. I see in the changelog this is fixed. Also....why are are the Zeds ATOMIC VETERAN Zeds now? Lightning fast, super agressive.

Edited by Tony_Montana

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Love the new changes and additions to 1.8.1.  I finally have my server running it and 1.63 seems to perform well.

 

I did find one small bug in my explorations and that is at the new tents / med camp between Lopatino and NW Airfield, one of the tree stands at the entrance (on the right) is facing towards the wall.  You can walk around the side of it and climb up the ladder, but when you come down, you will be stuck against the wall and ladder and unable to get free.  Tree stand orientation just needs to be rotated to allow correct access to it.

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I did find one small bug in my explorations and that is at the new tents / med camp between Lopatino and NW Airfield, one of the tree stands at the entrance (on the right) is facing towards the wall.  You can walk around the side of it and climb up the ladder, but when you come down, you will be stuck against the wall and ladder and unable to get free.  Tree stand orientation just needs to be rotated to allow correct access to it.

 

 

Fixed, thank your for reporting.

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Zeds are also identifying and agro at hundreds of yards away.....I really think they should have left the Zeds code alone....we have taken a step backward with them. I see in the changelog this is fixed. Also....why are are the Zeds ATOMIC VETERAN Zeds now? Lightning fast, super agressive.

 

Its two hundred meters down from the original 300. 200 is the exact same as the previous versions 1.8.0. The only change was the range of there attack really 3.2 to 3.6 .4 difference in that system.

 

Run speed hasten changed for 2-3 versions .

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Its two hundred meters down from the original 300. 200 is the exact same as the previous versions 1.8.0. The only change was the range of there attack really 3.2 to 3.6 .4 difference in that system.

 

Run speed hasten changed for 2-3 versions .

OK....Thanks for responding :-)

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[updated] - Prep work to remove loot stacks all together. (Moving items to be single drop items, Ready for placing items on shelf's).

Is the rest of this going to be done before next release? Thank you.

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Nope 1.8.2 is too close now to start changing all the loot system again.

 

We have had a few new ideas on replacing the hole need for weaponholders for loot so for now we wont be doing anything else on loot while we check out ideas on this new system.

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has anyone found out the Blood/Hunger/Thirst values for the various consumables, maybe a list?

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dayz_equip\configs\food_*.hpp

dayz_equip\configs\itemsoda_*.hpp

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Nope...

"Steam\steamapps\common\arma 2 operation arrowhead\@DayZ\Addons\dayz_equip.pbo"

 

Tried opening this and look also, nothing. I think I am missing some files or something on my client.

Edited by Minibjorn

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You need a tool to open that pbo file.

 

cpbo, pboproject, You may have to google them.

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You need a tool to open that pbo file.

 

cpbo, pboproject, You may have to google them.

 

 

Link to Download 

 

Enjoy,

Jimmy

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Okay I can not get it to work...

 

cpbo says it's associated, but I can't open anything with it.

And that pboproject keeps saying it's missing .dll files, I installed the depbo.dll and now it's missing a MSVCR110.dll file, which I can not work out how to get working... because I already have visual studios installed.

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The way I use CPBO is to have it in a directory in C:\cpbo and when you are using it, execute it from a command prompt window in the cpbo directory and then give the path to where your .pbo files are.  Example:

1) >cd\cpbo

2) >cpbo.exe -e C:\DayZ\181\dayz_server.pbo

 

This will extract the dayz_server.pbo into a directory called dayz_server in the C:\DayZ\181 directory.

 

Use the same syntax when packing the file back as well.

 

1) >cd\cpbo

2) >cpbo.exe -p C:\DayZ\181\dayz_server

 

This will recreate/overwrite the dayz_server.pbo in the C:\DayZ\181 directory.

Edited by Skydive

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Okay... I was missing part of a string.

 

I managed to get "DayZ_equip.pbo" extracted into a viewable version... but there are no "food_*.hpp", "itemsoda_*.hpp" or "foodcooked.hpp" anywhere in it.

So either I'm doing something wrong, which is very possible.... or I'm missing something in my client.

 

So far thanks for all the help though.

Edited by Minibjorn

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dayz_equip\configs\food_*.hpp

dayz_equip\configs\itemsoda_*.hpp

 

I extracted my dayz_equip.pbo and did not find any of those in the dayz_equip\configs directory either.  Some of the food_* files are in the \models and \textures directories, but none in the \equip directory.

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They were moved in our current build, in the 1.8.1 version they're in this location:

 

dayz_code\Config\CfgMagazines

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Hmm... funky.

I would really love a data dump on the "Blood/Hunger/Thirst" values for the consumables... hope someone can find them for me or do a data dump.

 

Razor, is your "client" different to ours? Since the files are not there?

 

EDIT: Ahh danke kichilron that solved it.... now how do you read the nutrition values?

 

class FoodgoatCooked : FoodCooked {
    displayName = $STR_FOOD_NAME_GOAT_COOKED;
    model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
    picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
    descriptionShort = $STR_FOOD_EQUIP_GOAT_COOKED;
    bloodRegen = 600;
    Nutrition[] = {143,300,0,0}; //[Energy,food,water,temp] <<These!!

 

Energy: Not sure what this is. Is it a reduction to exhaustion?

Food: Would be how much it reduces your hunger.

Water: How much it reduces your thirst.

Temp: Increase in temp. (Heat Pack)

 

My guesses.

Edited by Minibjorn

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Hmm... funky.

I would really love a data dump on the "Blood/Hunger/Thirst" values for the consumables... hope someone can find them for me or do a data dump.

 

Razor, is your "client" different to ours? Since the files are not there?

 

Note my post above.

 

Contact the DayZDB, maybe they will do something like this, if they're bothered. Not really hard work, but none of us will have the time for it anyway.

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Note my post above.

 

Contact the DayZDB, maybe they will do something like this, if they're bothered. Not really hard work, but none of us will have the time for it anyway.

 

It was not really aimed at the dev team, but rather at a user that was better at it than me, but I can see them now that you gave me the right file.

I found all the food/drink now, just need to work out how to read the values.

 

I am thinking about forwarding it to the wiki team, but it has not been updated since 1.7.7 though. Not sure when the DayZDB was last updated for the mod side.

Edited by Minibjorn

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Yea sorry that was my fault i forgot we started moving everything in 1.8.2 to be in correct pbo's

 

Food:

Energy: does nothing

Food: Adds to hunger

Water: Adds to thirst

Temp: Increase in temp.

 

Working:

Energy: does nothing

Food: Removes from hunger

Water: Removes from thirst

Temp: Increase in temp.

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Yea sorry that was my fault i forgot we started moving everything in 1.8.2 to be in correct pbo's

 

Food:

Energy: does nothing

Food: Adds to hunger

Water: Adds to thirst

Temp: Increase in temp.

 

Working:

Energy: does nothing

Food: Removes from hunger

Water: Removes from thirst

Temp: Increase in temp.

 

NO problem dude... thanks for the help, have a can of beans.

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