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thelonewarrior

Am I the only one seeing this..... People losing faith in the game

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This is not a rant on my part

But I've been seeing every day for months the same posts about people quiting the game for lack of content, slow development, things expected in updates and not appearing

And all the time, people just say

"This game isn't for you"

"Alpha"

"Don't play"

Whether it's the community, Devs, lack of content or whatever

A LOT of people quit all the time, you might not care about this but it is and will cause damage to the development and finished product

If these people quit and tell their friends not to bother, over time sales will drop

I know of around 40 people who didn't even bother (in my own gaming community)

And still haven't got the standalone because they can't see any progress

So stop telling people to quit and encourage them to stay, because all it's going to do is delay and damage the game if people (game magazines Ect for example) see that most of us arnt bothered about a player base and are hostile towards these people

Thoughts?

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But if they stay, they end up in here going full "OMFGZ!! Game is borkend!!1!1".

Sometimes you have to be cruel to be kind.

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This is not a rant on my part

But I've been seeing every day for months the same posts about people quiting the game for lack of content, slow development, things expected in updates and not appearing

And all the time, people just say

"This game isn't for you"

"Alpha"

"Don't play"

Whether it's the community, Devs, lack of content or whatever

A LOT of people quit all the time, you might not care about this but it is and will cause damage to the development and finished product

If these people quit and tell their friends not to bother, over time sales will drop

I know of around 40 people who didn't even bother (in my own gaming community)

And still haven't got the standalone because they can't see any progress

So stop telling people to quit and encourage them to stay, because all it's going to do is delay and damage the game if people (game magazines Ect for example) see that most of us arnt bothered about a player base and are hostile towards these people

Thoughts?

I constantly tell people in my clan to not bother if they havent already. We came from the Mod, and thats the gameplay we expect. The current shooting mechanics are a 100% deal break for me. period. these arcade like random dispersion cones modified by attachments. i will literally not update or play again untill purely skill-based shooting comes back. i will continue to urger eveyone i know to not give BIS a cent untill it does. there is nothing they can give me to make up for that. no amount of content, clothing, bas building i dont care. as long as dumb luck is a considerable factor in where your bullet go at less then 300m im DONE.

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Thoughts?

who are you kidding, the people that bought the game that had so MANY warnings about not being finished

will come back when the game hits beta, and then when it's released even more so

 

it's because of the curiosity of people

Edited by Zombo

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mhhh...we currently allways get People droping in and out since start of the Alpha. We went from 2 guys to 4 than 5 now back to 3 playing almost every day.

 

Me myself took a 4 week break in between. So thats normal imoh.

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The issue is that the initial novelty of the game has worn off and people are now starting to ask a lot of questions about where the development of the game is heading, I mean if you look at it all on paper it doesn't look too promising.

Sure you will get all the fanboys giving you the same brainless comments that you already mentioned "omg its alpha!" "go play something else" etc. but the fact remains that the development has been very slowand it's difficult to see any light at the end of the tunnel when you combine that with the issue of the lead developer leaving the project at the end of the year.

To make all this worse, if you think things are bad now...wait till H1Z1 gets released on early access in a few weeks.

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I stopped playing months ago, had enough of reading the Alpha warning then realizing soon enough when playing why the warning is there.. I will come back to DayZ at a later, more polished time, when hopefully it will live up to and hopefully surpass the awesomeness of the mod. 

 

I would suggest that some people perhaps do the same and give it 'even more' time.

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It take long breaks inbetween patches myself. And I bet many of the people that can't help going here to announce they are slamming the door on DayZ will be back later in the process when the game is more finished (and they've got their precious bases and vehicles).

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To make all this worse, if you think things are bad now...wait till H1Z1 gets released on early access in a few weeks.

 

 

will make this place here alot more bearable since People can whine over there about that game than...

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I agree with the initial novelty thing wearing off, when you first play this game you get the whole unique thing about it, then after a while you realise that other games had it right while this one becomes overly frustrating, boring and tedious. I still play it though, I like to make the game a chore for others too.

 

I deterred one friend already from buying this game, explained to him how the spawns work, and the KOSing, and the hours of running to find loot in specific locations which are spread far from spawn points, or just generally running to meet up, etc, it didn't sound like a fun game at all after I was done talking about it.

 

As for the people who make it their mission to argue with complainers of the game instead of ignoring them, I mean where are you guys in REAL life? I see people shouting and complaining and swearing in the real world everyday and not a single pip from the general public, you all got tiny balls behind your monitor screens, why don't you guys go confront people in a psychical environment? Go save a employee from a customer abuse and then maybe you can feel good about actually doing something for real.

Edited by blazed

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Seeing the seemingly large number of people who are "leaving" isn't close to the total number of players. People on the DayZ forums are particularly vocal about what they want/don't want, but people act as if they represent the other thousands who are playing.

The number of people actively playing and enjoying DayZ far outweighs those who have "lost their faith".

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There is a difference between saying GTFO and saying someone might better off retuning at a later date. The current state of the game is a testing playground....it has 0 resemblance to dayz yet.

 

A lot of the problem is un-informed players I think. A bit of research and its clear work on the SA ids marching on. I usually try to point them in the right direction....or outline some stuff that's going on atm.  

 

Another is dayz went mainstream. And may not be what a lot of people expected, its very against the grain as far as most games go. No tutorials or hand holding, and an unfinished world.

 

However people that expected it to be nearly finished by now were dreaming from the start, the absolute earliest they told us to expect a finished game is 18months away. That's why I say come back later to a lot of people :)

 

Could the negative words of some of these players be damaging sales right now?

 

Later on the game will be able to sell on its own merit, right now I feel like the formative stages are the last place we need people coming along spouting miss/uninformed rants about the game :)

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If these people quit and tell their friends not to bother, over time sales will drop

 

But.... How can sales drop? oO

They already sold way more then they anticipated, and alot of people bought the game now, to get it cheaper then it will be on release, and arent actually playing it atm, just following the news and updates.

 

I completely understand your statement, and i somewhat agree.

The problem is that people buy an early acces game, expecting a finished game, and thats just unrealistic tbh.

Thats when they need some "tough love" to understand it, so its only natural the tone gets hard, when people miss the obvious :)

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Vocal minority.

 

And they've already sold enough copies not to bother about more sales. These forums have always had, ever since the release of the mod, a vocal minority that was saying the exact same things. 

 

Liked posted before: http://steamcharts.com/app/221100 (For the chart-challenged: More players in the last month than, for example, in March)

 

Also, so what if people stop playing? I've also stopped playing, so what? I knew that when I bought the alpha it might not be in a good state, but I bought it anyway because I knew I could just stop playing until full release if I didn't like it.

Edited by Xant

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There is a difference between saying GTFO and saying someone might better off retuning at a later date. The current state of the game is a testing playground....it has 0 resemblance to dayz yet.

 

A lot of the problem is un-informed players I think. A bit of research and its clear work on the SA ids marching on. I usually try to point them in the right direction....or outline some stuff that's going on atm.  

 

Another is dayz went mainstream. And may not be what a lot of people expected, its very against the grain as far as most games go. No tutorials or hand holding, and an unfinished world.

 

However people that expected it to be nearly finished by now were dreaming from the start, the absolute earliest they told us to expect a finished game is 18months away. That's why I say come back later to a lot of people :)

 

Could the negative words of some of these players be damaging sales right now?

 

Later on the game will be able to sell on its own merit, right now I feel like the formative stages are the last place we need people coming along spouting miss/uninformed rants about the game :)

Ive also noticed a very sharp divide in the comunity at large;

 

Those who put obscene hours into the mod, and it's side-mods and wanted a continuation/extention of that gameplay (like me)

and those who started off with the SA, or were bored of the mod and wanted/want something totally new or less "arma-with-zeds" like.

 

Alot of rants, if you really read them arent about a BAD game, its about a game thats splitting away from what they want in this aspect or that.

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Well, this chart shows that more and more people do actually stop to play, although the drop is gradual and somewhat steady. Don't know what predictions are to be made from that. The future will become clearer once I see the peak created by the game going to beta.

 

Nonetheless, the graph presents a common product life cycle, and that's not too good.

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Hello there

 

On forums, in general, you will find on the whole that its not folk who are quite happy with the product that post but folk who are raging or have a tech issue plus a smattering of fans who are keeping a close eye on dev or are using the boards to socialise.

 

This is why the community polarises into "fanbois" and "haters"

 

As to folk losing interest and moving away? Well that is all part of the cycle and nothing to worry about.

 

Sony's game does not look like it will revolutionise the genre although it may well be a solid little game in the f2p circuit.

 

If it takes players completely away from DAYZ then those players were never ones that were part of our core target audience.

 

I fully expect many folk who want a more instantly accessible game to jump ship.

 

And there is nothing wrong about that.

 

In fact Im looking forward to it.

 

Rgds

 

LoK

Edited by orlok
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I have purcahsed the game as well,but i don't play.

I supported the development and understand that it still is in alpha stages.

People that complain divide in 2 subcategories.

 

The first one is:

"I know it's alpha but..."

Spenting 500 hours doing circles around Cherno pvping fresh spawns will eventually

get you bored,they are aware by the lack of content but still wanna keep playing.

Best tactic for them is,take a break and return when the game is on a more finished state.

 

The second one is:

"I bought a broken game"

Now theese dudes are beyond salvation.They completely missed all the alpha warnings

and expected the game to be finished.They didn't even think twice befopre buying,because DayZ has gone mainsteam.

It's like a friend of mine tells me "look at that woman,i really want her" and i'm like "yeah dude,but she has some serious STDs"

but my friend is so stupid that completly ignores me and sleeps with her,and the next day,he comes to me with a swollen penis

and is like "you didn't warn me,you are not a good friend".What i am getting at is that "my firend" and the "DayZ whinners" have one

thing in common."They thought with their di*k and not with their brain".

Don't expect me to feel any sympathy for them.

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Well, this chart shows that more and more people do actually stop to play, although the drop is gradual and somewhat steady. Don't know what predictions are to be made from that. The future will become clearer once I see the peak created by the game going to beta.

 

Nonetheless, the graph presents a common product life cycle, and that's not too good.

 

It actually shows no such thing.

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the game had a new concept which attracted a lot of playes (including me) but well... they have the money now, no more pressure to work really hard to make a game come to light and make it better. i've loist all faith in the game now and when I see mods like breaking point or other games coming out, dayz wouldn't stand a chance against them...

I wish it was a demo so I could just uninstal it and forget about it

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Ok ok

My point is this:

If you look at this from a person looking to buy the game

Sure they know it's in development

Still buggy, they can overlook that

They might play for a while and come here, even to just look at the development and see the progress is slower than they expected

They ask about it and get "alpha" or "don't play if you don't like it"

They see rocket has said it's a flawed concept, and is leaving

To anyone looking to buy, there is very little making them want to bother after the whole "game we shall not name" fiasco

And most of it isn't even that's it's alpha, it's the community and slow development or updates

People are playing, and will buy it, but this is the message that is being given out right now:

"The game is alpha, it's going to be buggy and you should expect this,

There's not much to do except death match as survival hasn't really been implemented,

We haven't updated in a month, here's some new clothes, a gun and a few other things to keep you interested

Don't bother coming to the forums, because your opinion is wrong and even if it isn't, we don't care, go play "my little pony online"

And by the way, Rocket is leaving the project, good luck"

Regardless of what's actually going on behind the scenes, this is what a lot of people are seeing when they look at the game

So from what I gather, a lot of people here are saying:

"It's ok to neglect new players or players that don't like the current way things are, either wait for updates for another month or get out and don't play"

Like I said, a lot of people who I used to play with and wanted the standalone have contacted me over the last few months and none have bought the standalone because this is their impression of things right now

So are we now saying it's ok to push people away? Because we have the statistics and money so who cares?

Edited by Regulator Lone Warrior
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Warrior...

Noone says its ok to push people away...

 

We only say DONT EXPECT A FINISHED GAME WHEN YOU BUY AN ALPHA VERSION!

 

Seriously,have you EVER worked on a game or even an own mod? Or even programmed before?

 

You notice how right now Zombies glitch through walls?

Do you have ANY IDEA how hard it is to fix that?

 

Sometimes I think people like you belive this stuff would be fixed by going to some kind of magical interface und just uncheck the "Zombies glitch through walls" option.

 

You have to search the whole freaking code of the game for the mistake, and even if you find it, you have to make sure that what you change doesnt affect something thats 1000 lines after the point you change.

 

It takes a more than a month to make an upgrade?

I tell you something, thats normal. Even big games need time. Back in Vanilla WoW it sometimes took weeks to fix a nearly gamebreaking bug, and thats from a company that has infinite times more manpower and money just working on bugfixing than this game has in the whole developement!

 

Fixing things isnt easy.

 

Basicly what you do right now is:

You bought a house that is still in framing and then complain that your apartment was more confortable, complain about that you dont like the wall color and that theres no carpet, ignoring that the house doesnt even have the roof finished.

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Hello there

 

That's not the message that's being handed out at all.

 

That's just the sound of trolls wailing.

 

Anyone who has done a modicum of research into the game before mashing the "buy it now" key should be aware of what they are buying into.

 

You alledge slow development and a lack of things to do? If so, how come co many folk have silly amounts of hours in the game? Have you kept informed as  to what has been done and what is being currently developed? Its not hard to find out on these very forums.

 

Dev speed is fine.

 

What you will find is the locals here telling folk who are expecting a finished game to "come back later". Nowt wrong with that.

 

You bought into Early Access, if you do so you need to know what that means.

 

Would we all like to play a finished game now? Yes.

 

Is it finished? No.

 

Are we able to follow dev progress and give valuable feedback/input now? Yes.

 

Are there any DAYZ "killers" on the horizon? No.

 

Are there other games to play whilst waiting? Yes.

 

There will always be folk who spout nonsense like "devs have our cash, why would they bother"/"slow development"/"lazy devs YOLO Everest Holiday" etc etc etc.

 

We've heard it all before and it'll happen again. wait til Sony's game comes out and a month later when the accusations start on their forum. same old same old IMHO.

 

Rgsd

 

LoK

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Well, this chart shows that more and more people do actually stop to play, although the drop is gradual and somewhat steady. Don't know what predictions are to be made from that. The future will become clearer once I see the peak created by the game going to beta.

 

Nonetheless, the graph presents a common product life cycle, and that's not too good.

Uh, how does the graph show that? There's been no drop from April. There's been an increase from March. No game stays at its peak numbers forever, so it's pointless to compare to when it was just released.

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