hannibaldaplaya 1095 Posted May 10, 2014 (edited) STOP THE "But its Alpha", this thread is about what I want the game to become in the LONG RUN, not say, next patch- It is simply my thoughts on how easy the game is currently and how it can be changed in the /FUTURE/. I hopped on Hardcore yesterday, to find myself on a rather old character. Despite this, I had only played on him for maybe 2 hours before hand. I was in Elektro, so I looted, a magnum with a surprising amount of ammunition with it, and some basic civilian gear. After, say, 5 minutes of skimming through the high loot places, I looked like this- An SKS, 30 rounds, a pair of shades, and one of the best backpacks in the game. I didn't even really loot much, yet I was energized by the time I had retreated into the woods. I had plenty of ammunition, and yet I didn't even have to really do anything to get it. I found it, without really looking, in 5 - 10 minutes. The rifle, too, I found that thing nearly immediately. This isn't a one-time experience, DayZ SA is currently a game that is easy to gear up in. Unless you stay in hotspots, you will find unlooted towns, and in each of those unlooted towns is enough food to last you for a whole game session and probably a gun, and plenty of ammo, too. Why do I not see my bullets as gems, blocks of gold that have the power to take a life, blocks of gold I have to hold onto? Why can I unload 20 rounds and not really care about my wasting of ammunition? This is a survival game, and I want to feel the harshness of scavenging. Look at Neo Scavenger. Food is the biggest issue in that game- Water is easy to come by, but that means Cholera is easy to catch, as well. You scavenge, find barely any food- Maybe some snackcakes, some crackers, a can of soup, but it isn't enough to stop your hunger. It forces you to hunt, set up snares in the woods, cook squirrels open fires, and if there are no animals in sight, then you might have to attack your fellow man. Starvation is a real issue in Neo Scavenger if you're not near a pocket of civilization. You can be forced to cannibalism, and it feels like actual survival, despite being a turn-based game. You're always on the edge, never having enough food. You can load up a cart with snackcakes when you get to the most civilized place in the game, but snackcakes are snackcakes - Not meals. In that game, bullets are so rare that despite how devastating they are, slings and rocks, bows and arrows too, are the best ranged weapons. Their ammunition is plentiful, yet they lack the range of a rifle, and are harder to master (Though Neo Scavenger doesn't portray this well.) and do significantly less damage. Your rounds never get over ten, unless you're filthy rich, and even then the in-game markets don't sell many bullets. In DayZ, there will be no in-game market unless it is made by players, and if rounds become the rarest commodity next to food in game, you won't see that many people spraying and praying with assault rifles. I want the game to allow you to live off the land, or live off the ruins. I want the game to make guns devastating, but the ammunition rare- The bullets should be harder to find then the rifles, really, with handguns and shotguns being the most common. At the same time, I want people to be rewarded for surviving- They'd have more loot, more food, more experience (not RPG shit, just like, more knowledge of how to do stuff), and I'd want them to be able to do stuff as time goes by. I want people to be able to reload shells, and having the materials for reloading more common then bullets themselves. I want people to scrounge the streets for shell casings, and I want people to work on making bullets for their weapons. I want people to be able to do stuff they would in real life, but whats the point in reloading if there are tons of bullets everywhere? I want the game to be much slower- You start out with nothing, your stomach grumbling, with barely any food in sight. You are forced to hunt, make primitive weapons if you're really unlucky, and save bullets if you get any. I want this game to be a challenge, and I want those who have survived long enough to acquire their loot to be attached to their characters. With more things stocked up, their bags finally full (Right now your bags fill up way too quickly), they would value their lives, as loot would be so uncommon that dying and losing all of that would mean being at the real rockbottom again. I also want crafting to be improved - The forest should be your friend for making simple, primitive, weak weapons, and the city should be your friend for tons of trash that you can turn into treasure. Rocks, pebbles, use 'em in slings, shards of glass, pieces of paper, stuff that isn't directly useful, but can be made useful. I love the game how it is right now, but I want it to become harsh, I want it to become a real challenge. TL;DR- I feel DayZ is too easy to survive in at the moment, and I want to make sure this changes. I want players to be worried about starvation and how many rounds they have less. I want people to be forced to make more precise shots, as they might only have a single magazine, that may not even be half full. I want people's bags to be nearly empty. I want people to be forced to craft alternatives due to the lack of manufactured goods. I want people to save shell casings, just for the possibility of reloading them and making valuable, valuable bullets. I want a harsh game that rewards people for patience, smarts, and ingenuity- Not one that allows dashes to military bases for 500 rounds of 5.56 and a fully kitted M4A1. Edited May 10, 2014 by Insane Aradia 15 Share this post Link to post Share on other sites
Element47 2481 Posted May 10, 2014 This is a survival game, and I want to feel the harshness of scavenging. no it isnt. its a test of assets and mechanics, providing an overabundance of ressources to enable players to use and abuse them without a thought about aquiring them. i agree with you as to what this game should become - but its absolutely wrong to expect this at current stage. 9 Share this post Link to post Share on other sites
falcon1439 20 Posted May 10, 2014 Yeah it's easy to survive, same as it would be in real life if there was a large military intervention, bringing weapons and supplies. The part that makes it hard to survive is the human aspect and whilst zeds should be made harder to overcome, it will always be players that will be the problem. Share this post Link to post Share on other sites
Chaingunfighter 917 Posted May 10, 2014 I hate using the "alpha" excuse, but we can't have finalized loot sets this early in development stage. Things are being added all the time and need to be tested. Bugs would go unnoticed and unfixed for much longer periods of time if people had limited access to them. And because of the loot hotspots, I doubt people will move away from them regardless of whether stuff is rare or not. Hardly visited locations will remain that way, in fact they'll be even more passed by because of people trying to get to places known to have more/better loot.Starvation would become very annoying if it were a problem you had to deal with right from the bat anyway, as most of the close-to-coast locations would be looted and people would die before they could go inland enough to get some.Sort of a double-edged knife. Share this post Link to post Share on other sites
cuddly_rabbit 102 Posted May 10, 2014 It's a good roadmap that you put there.I agree that the game should feel like you describe it: harsh, unforgiving, and survival should be portrayed as a rather primitive act. I especially agree on the rareness of bullets because the amount of ammo at the moment makes DayZ atm just a really bad shooter. 1 Share this post Link to post Share on other sites
jeffroland 26 Posted May 10, 2014 Insane, No doubt that there's to much loot with the current build. Every time they release an update it seems like something has changed with the looting. I think they're experimenting with certain looting mechanics and probably needed high loot spawns to test these things. The next release may go the other extreme, who knows. Share this post Link to post Share on other sites
Irish. 4886 Posted May 10, 2014 (edited) sAradia, I recommend you go play the DayZ mod. The official mod that was out prior to the SA release. It has all of the hunting, and survival aspects that will eventually make it into the SA game. The other side of it is this: even though loot is much more scarce, and there is illness to worry about and all the things that you are asking for - its still very easy. There are animals to hunt, fish to catch, fires to boil water and cook food. It may take you an hour or 2 to gear up, just like in the SA.. but the difference is you will notice right away that each building may only spawn about 2 items. Some more, some none. Loot is scarce, and its still dreadfully easy to gear up and play. But I mean thats kind of the point isnt it? Its a game, that some will find challenging and others will just find it a walk in the park. Edited May 10, 2014 by lrish Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted May 10, 2014 no it isnt.its a test of assets and mechanics, providing an overabundance of ressources to enable players to use and abuse them without a thought about aquiring them.i agree with you as to what this game should become - but its absolutely wrong to expect this at current stage. Where did I say I expect this at the current stage? I clearly said I want it to become this. My word, this really agitates me. This is a survival game- It is just in Alpha, and it has a long way to come. Clearly I can call it a survival game! The fact you took one line out of my thread in an attempt to spurt out one of the worst examples of 'butt its alpha' is plain silly. This is not a rant thread, its a thread about what I hope the game becomes and how easy it is to loot up CURRENTLY. My God. Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted May 10, 2014 Aradia, I recommend you go play the DayZ mod. The official mod that was out prior to the SA release. It has all of the hunting, and survival aspects that will eventually make it into the SA game. The other side of it is this: even though loot is much more scarce, and there is illness to worry about and all the things that you are asking for - its still very easy. There are animals to hunt, fish to catch, fires to boil water and cook food. It may take you an hour or 2 to gear up, just like in the SA.. but the difference is you will notice right away that each building may only spawn about 2 items. Some more, some none. Loot is scarce, and its still dreadfully easy to gear up and play. But I mean thats kind of the point isnt it? Its a game, that some will find challenging and others will just find it a walk in the park. The Mod does not run well for me, compared to the Standalone, and is way too infested with easy mode servers for me to even try and play. Share this post Link to post Share on other sites
Irish. 4886 Posted May 10, 2014 The Mod does not run well for me, compared to the Standalone, and is way too infested with easy mode servers for me to even try and play.Well, the easy mode servers I cant aruge with there.. but not running as well? I have a shite PC.. its a toaster from 1995 basically, and I get well over 80 fps average on the mod over a max avg of around 50-60 with the SA. Something is not right.. and more than likely its just the Arma 2 settings that need adjusting. :) Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted May 10, 2014 Well, the easy mode servers I cant aruge with there.. but not running as well? I have a shite PC.. its a toaster from 1995 basically, and I get well over 80 fps average on the mod over a max avg of around 50-60 with the SA. Something is not right.. and more than likely its just the Arma 2 settings that need adjusting. :) Arma 2 multiplayer is a total bitch to me. DayZ SA, somehow, is more optimized for my ass computer then the mod is. :/ PLUS, this thread isn't a complaint- I STILL ENJOY THE GAME, I was just PUTTING OUT SUGGESTIONS FOR HOW TO MAKE IT HARDER IN THE LONG RUN. No one seemed to have understand that, so I'll edit the thread and put it in nice, red, big, bold print. Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted May 10, 2014 no it isnt.its a test of assets and mechanics, providing an overabundance of ressources to enable players to use and abuse them without a thought about aquiring them.i agree with you as to what this game should become - but its absolutely wrong to expect this at current stage. Read the top of the thread, by the way, it has been edited, and hopefully you'll do the same to your post when you see it. > - > Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted May 10, 2014 I do see one issue tho, people are getting used to the current state of the game, and people today buy it expecting "this". Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted May 10, 2014 (edited) If you don't want snide remarks and comments stop saying, " I know it's ALPHA but...." Because you don't know it's alpha otherwise you wouldn't have even bothered making this thread. The game has a long way to go before it becomes what you expect it to. They are going to keep adding and breaking stuff all they way to beta. Beta is where they will start balancing and fixing the mechanics of how everything works. Edited May 10, 2014 by Caboose187 Share this post Link to post Share on other sites
Element47 2481 Posted May 10, 2014 (edited) Where did I say I expect this at the current stage? I clearly said I want it to become this. My word, this really agitates me. This is a survival game- It is just in Alpha, and it has a long way to come. Clearly I can call it a survival game! The fact you took one line out of my thread in an attempt to spurt out one of the worst examples of 'butt its alpha' is plain silly. This is not a rant thread, its a thread about what I hope the game becomes and how easy it is to loot up CURRENTLY. My God. Where did I say I expect this at the current stage?...and how easy it is to loot up CURRENTLY. you describe your experience with the game YESTERDAY and tell us how it currently fails to meet your expectations of the game. as i wrote in my firt post, and as i wrote in reply to your PM - we are in agreement regarding your suggestions. I disagree with your judgment of the game base on the current state though: This isn't a one-time experience, DayZ SA is a game that is easy to gear up in. thats present tense. you dont write "if DayZ SA remains as it currently is with its overabundant loot, it will never become the survivor game many of us want. it will be far too easy to gear up" - you refer to the game how it currently is, how you experienced it yesterday, and how it fell short. and thats all i disagree with. and adding a bigass red disclaimer doesnt change that. edit: i still love your suggestions though. edit2: you know, if you redacted your post to your TLDR: in future DayZ: I want players to be worried about starvation and how many rounds they have less. I want people to be forced to make more precise shots, as they might only have a single magazine, that may not even be half full. I want people's bags to be nearly empty. I want people to be forced to craft alternatives due to the lack of manufactured goods. I want people to save shell casings, just for the possibility of reloading them and making valuable, valuable bullets. I want a harsh game that rewards people for patience, smarts, and ingenuity- Not one that allows dashes to military bases for 500 rounds of 5.56 and a fully kitted M4A1.the whole discussion would never have happened and youd be buried in beans Edited May 10, 2014 by e47 Share this post Link to post Share on other sites
Daemonkid 493 Posted May 10, 2014 On the topic on Neo scavenger. It's super fking easy to find food if you chose botany. I mean like, it's the most important skill in that game, I don't know why anyone chooses hunting skill over botany. Botany is fking life saving. Berries and mushrooms a plently. Allways have a huge stockpile of em' sucks they only stack to like 5. Limits my berry bag. :/ But yes, I want DayZ to be brutal, where one fuck up will set you back to rock bottom. Starving, thirsty and naked. I should be struggling dodging and evading zombies trying to find something, anything to defend myself with and clothe myself. Share this post Link to post Share on other sites
maybeme 22 Posted May 10, 2014 It is ridiculous with the amount of loot, I agree. I started playing SA two days ago and my friend and I went south along the East coast, planning to go to Elektro, Cherno, Balota, Zelenogorsk, then finally the NWAF. We both had an SKS and Mosin by Elektro, along with camo clothes and the mountain backpacks. I made it to Balota alone today and I got a fully kitted M4 with MP parts from the tents to the south, along with 5 30 round mags and various other sizes, including 1 40. We are fully kitted up and reaching our end game, so we're going hunting for some people at some point, maybe troll them, maybe set up a trap, we're planning it. Either way, there's too much loot. Share this post Link to post Share on other sites
qww 287 Posted May 10, 2014 they are testing the game, of course it will change as time goes on, op adds in massive red text, stop the its alpha comments, although this is another alpha answer, because that is the answer to this question. if youre finding the game too easy , go to places where its not easy, you will get killed unless you play well, which is not easy Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted May 10, 2014 they are testing the game, of course it will change as time goes on, op adds in massive red text, stop the its alpha comments, although this is another alpha answer, because that is the answer to this question. if youre finding the game too easy , go to places where its not easy, you will get killed unless you play well, which is not easy Despite the big red banner telling you I want the game to become this in the long term, not immediately, since I know this is an Alpha, you decide to post yet another useless, "its alpha so no" post. This post is centered around what I hope the game becomes, can you not get that through your thick skull? I'm not complaining or whining in this damn thread, the only point I show agitation is due to you fellows who can't seem to understand that threads like this very one, which show my concerns, my hopes, and what I want the game to /EVENTUALLY/ become are something you're supposed to see during development. I am concerned the loot will stay this way and the game will always be as easy to gear up in, I just want to make sure that doesn't happen. This is a period of testing, I know this, I just wanted to put a thread out there showing what I want DayZ to become when it is finally released. Provide something productive to the thread, or leave. Your post adds nothing to the discussion. Share this post Link to post Share on other sites
Insane Ruffles 74 Posted May 10, 2014 So you're saying Dayz should be more like Cormac McCarthy's "The Road?" I agree too. It would be awesome to have that harsh survival aspect, and not seeing fully armed players everywhere but people who are just trying to make it through the next meal. 2 Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted May 10, 2014 So you're saying Dayz should be more like Cormac McCarthy's "The Road?" I agree too. It would be awesome to have that harsh survival aspect, and not seeing fully armed players everywhere but people who are just trying to make it through the next meal. Yes, I have not read that book though, I ordered it from my local library yesterday, though. :D 1 Share this post Link to post Share on other sites
qww 287 Posted May 10, 2014 Despite the big red banner telling you I want the game to become this in the long term, not immediately, since I know this is an Alpha, you decide to post yet another useless, "its alpha so no" post. This post is centered around what I hope the game becomes, can you not get that through your thick skull? I'm not complaining or whining in this damn thread, the only point I show agitation is due to you fellows who can't seem to understand that threads like this very one, which show my concerns, my hopes, and what I want the game to /EVENTUALLY/ become are something you're supposed to see during development. I am concerned the loot will stay this way and the game will always be as easy to gear up in, I just want to make sure that doesn't happen. This is a period of testing, I know this, I just wanted to put a thread out there showing what I want DayZ to become when it is finally released. Provide something productive to the thread, or leave. Your post adds nothing to the discussion.why do you have to call me thick, dont get mad, its uncalled forthere is no concern, if you do actually undersdtand that game is in testing, its not even in beta, then you realise that this thread, and all yoru rage posts at people who tell you its alpha, are for nothing. 1 Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted May 10, 2014 why do you have to call me thick, dont get mad, its uncalled forthere is no concern, if you do actually undersdtand that game is in testing, its not even in beta, then you realise that this thread, and all yoru rage posts at people who tell you its alpha, are for nothing. They are not 'for nothing'. Did you even read my post? I know the game is in bloody Alpha, that doesn't mean I shouldn't be posting threads about how I want the game to be harsh and unforgiving by the time its finished. Holy hell. You want to know whats uncalled for, as well? Calling someone's posts "rage posts" and saying their thread is "for nothing". I don't even think you read the damn thread... Share this post Link to post Share on other sites
Daemonkid 493 Posted May 10, 2014 why do you have to call me thick, dont get mad, its uncalled forthere is no concern, if you do actually undersdtand that game is in testing, its not even in beta, then you realise that this thread, and all yoru rage posts at people who tell you its alpha, are for nothing.Your alpha comments are not needed. 1 Share this post Link to post Share on other sites
qww 287 Posted May 10, 2014 (edited) yeah my alpha comments are needed, because its obvious that they are testing items,and its obvious that the game will be more difficult as time goes on,like i said if you are finding the game too easy in this TESTING stage, create your own challenges, like most good players are doing.... Your alpha comments are not needed. They are not 'for nothing'. Did you even read my post? I know the game is in bloody Alpha, that doesn't mean I shouldn't be posting threads about how I want the game to be harsh and unforgiving by the time its finished. Holy hell. You want to know whats uncalled for, as well? Calling someone's posts "rage posts" and saying their thread is "for nothing". I don't even think you read the damn thread... Edited May 10, 2014 by qww Share this post Link to post Share on other sites