NuckFuts 265 Posted May 7, 2014 Jeeezzz... they added a broken Hotel to Cherno.. and a shipwreck, what more do you want!? Share this post Link to post Share on other sites
minime1000 78 Posted May 7, 2014 Hey guys, when you play the game do you really feel like you are in an apocalypse? yeah there isn't many people around and there is blood on the floor etc. But if there was an apocalypse I would imagine there being huge refugee camps and roads blocks with destroyed houses and more signs of looting and fire damage etc. i know it's in alpha and I'm not complaining I'm just wondering whether anyone else shares my opinion.This is what you get when you use a map made for a different game from 2009 for a 2014 game. The gameworld felt very artificial even in Arma2 so here it is even worse. 1 Share this post Link to post Share on other sites
emigrates 261 Posted May 7, 2014 Which part of Wales are you from? (Guessing Brecon Beacons area...) pembrokeshireBig up the 'diff! (Cardiff) Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted May 7, 2014 (edited) I don't really get this. What does it matter if Chernarus is "poor"? So-called poor nations can set up roadblocks and refugee camps. It's not like they'd just be like "Oh, welp... time to just lay down and get eaten... cause' we ain't got no money." Never mind the obvious presence of international organizations (NATO/UN). Roadblock for what? Zombies driving cars? Whats not to get? Poor = poor = not enough or little to no resources. A lot of the towns have no fire protection, grocery stores, hardware stores, etc etc etc. Hardly any buses, old wooden boxcar trains, not a single school, no municipal vehicles and who knows how far away an industrialized region is. Furthermore, why would a broke country spend what little money they have on an even more broke down farming region? They wouldn't and that's why there isn't any. Chernarus is a fictitious region based on locations in Czech Republic so there is no way to cross-reference real economical data anyway. Therefore, we can only deduce an economy based on its components which as stated above...are lacking. Also, Chernarus could have gotten over-run in no time flat which could easily explain why there was no attempt at NATO/UN send relief. When a region is unprepared for a natural disaster or etc, relief takes time...a few days at the least for relief to be on site. This happens in the US all the time. This is a good theory but never mind how poor they were I'm sure they would chop down the vast amounts of trees and use stuff ;like beds and tables etc perhaps? Maybe the infection hit too fast for anyone to take on such measures. Some of these towns look like they have a population of a couple dozen to a couple hundred with the bigger cities having a population of a few thousand at best. Not enough resources, not enough hands, not enough time. Shit could hit the fan and turn any one of those regions upside down in 24-48 hours. Folks would be too busy scrambling for their lives. You see the televisions and radio's in the houses? Those radio's look like their from the 70's. I can easily see the infection hitting and a farmer grabbing some essentials before literally running for the hills. Also, whats cutting down a tree going to do? Edited May 7, 2014 by Weyland Yutani Share this post Link to post Share on other sites
klesh 2423 Posted May 7, 2014 I presume they'll finish building out the map with regular houses and structures while at the same time creating new "apocalypse items" like the various debris you see in the mod. Once both are done, you can go back through the completed map adding all the new scary fiddlybits. Share this post Link to post Share on other sites
gibonez 3633 Posted May 7, 2014 Why would anyone expect everything to be damaged or destroyed ? It was a zombie apocalypse not a nuclear disaster . 1 Share this post Link to post Share on other sites
Irish. 4886 Posted May 7, 2014 (edited) Hey guys, when you play the game do you really feel like you are in an apocalypse? yeah there isn't many people around and there is blood on the floor etc. But if there was an apocalypse I would imagine there being huge refugee camps and roads blocks with destroyed houses and more signs of looting and fire damage etc. i know it's in alpha and I'm not complaining I'm just wondering whether anyone else shares my opinion.True.. Buuut.. go to Zelenogorsk and walk down the main road. Now you see? The game is still in development and things will be moved/added/deleted on the map prior to final release. Edited May 7, 2014 by lrish Share this post Link to post Share on other sites
oanj 28 Posted May 7, 2014 Why would anyone expect everything to be damaged or destroyed ? It was a zombie apocalypse not a nuclear disaster .looting? Fires? Car crashes? (people trying to escape..?) Share this post Link to post Share on other sites
finalstraw 193 Posted May 7, 2014 (edited) I find the environment to be a bit 'sterile'. Now arguably it appears to be the early days of the viral epidemic (we currently have no official lore to confirm how many x days since it started) but there is a distinct lack of collateral damage and signs of violence. We have the plane crash at the hotel, some blood trails and some piles of bodies (yes they do exist in a few places) but little else. I'm hoping the 'signs of violence' get expanded upon further as the map is updated. More car graveyards, burned out buildings, suicides, bullet ridden buildings, temporary/mass graves near hospitals and so on. Edited May 7, 2014 by -lOldBoyl- Share this post Link to post Share on other sites
terminal_boy 860 Posted May 7, 2014 It kinda looks like anywhere in Wales (UK) at the moment :DDon't be daft, the SA has sunny days. 2 Share this post Link to post Share on other sites
Ben_uk 24 Posted May 8, 2014 (edited) Things that I would like to see to make things more "apocalyptic" - Air raid sirens (not sure what context or use, but the sound is positively haunting).- Road blocks- More burned out cars / houses- More blood/body parts everywhere- Mass grave sites- Maybe even radio stations broadcasting warning messages (not sure about the language though), or even just broadcasting static. etc Edited May 8, 2014 by Ben_uk Share this post Link to post Share on other sites
hiniberus 122 Posted May 8, 2014 Since I don't actually know how far into the apocalypse we are it's hard for me to say what is appropriate. That being said, I wouldn't mind seeing a generally more run down environment. More chairs and tables broken or flipped over. Stairs broken like in the tenement buildings, but randomly applied to houses because after all, wouldn't people be destroying stairs in their efforts to make a last stand in their home on Z-day? Broken windows and doors, better yet, the ability to break them. Barns with their doors left open would probably become wind or moisture damaged at some point. What is the wind and weather like in this part of the world? If it is windy and damp that would accelerate the building/object decay. Just some random thoughts. The Standalone is about 2 years after the events took place, I believe. Share this post Link to post Share on other sites
stryker007 39 Posted May 8, 2014 I stumbled across a wrecked town just last night... the name escapes me but it was the only place I'd seen with such devastation, burnt out houses all over the place. It was not far from the helicopter crash site near the wrecked church, mid map area. Sure someone will hop on the thread to offer its name Share this post Link to post Share on other sites
ZomboWTF 527 Posted May 8, 2014 Things that I would like to see to make things more "apocalyptic" - Air raid sirens (not sure what context or use, but the sound is positively haunting).- Road blocks- More burned out cars / houses- More blood/body parts everywhere- Mass grave sites- Maybe even radio stations broadcasting warning messages (not sure about the language though), or even just broadcasting static. etc as far as i am concerned it seems to me like the apocalypse has happened a few months before, so body parts would definitely be eaten by animals or decayed by now a few houses burned down or ruined is fine, but then where should the loot be? i always thought chernarus has been one of the more lucky towns where the military packed everything and got away with as many survivers as possible, evacuating who they can, leaving the area unpopulated and pretty unharmed why should houses do spontane cumbustions just because there are zombies walking outside? everyone here should know that the only thing worse than a zombie coming towards you is a burning zombie coming towards you Share this post Link to post Share on other sites