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Hetstaine

Bohemia write up (Eurogamer)

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When I visit Bohemia, business is booming. DayZ Standalone has passed 1.7m sales and the company is expanding across the Czech Republic and into Slovakia. In two short years, DayZ has grown from a team of one to a team of 65, and could number close to 100 by the end of the year. By comparison, the Arma 3 team numbers around 60. Bohemia is a company transformed. The days of Marek Španel changing into a Soviet uniform in a toilet at E3 each morning in a desperate effort to promote Operation Flashpoint seem a very long way away. And it's very different to how things began.

 

 

HERE

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After Operation Arrowhead, Bohemia decided to do something quite different, something science fiction, combining the talents of the acquired Altar Games studio in Brno (UFO trilogy) and Arma. "Fighting aliens, that was the concept," he says. "It was not a direct sequel originally but we wanted to experiment a bit - to crossover between the two genres we had in the company."

That's when Španel picked the Greek island of Lemnos for the setting, albeit for something called Arma Futura rather than Arma 3. The design apparently changed towards something more RPG but still science-fiction and apocalyptic, rather than fighting aliens in real-time strategy battles on smaller islands. It could be a one-man show on a big chunk of land, the team decided. But as time wound on, it became less and less science-fiction and more and more Arma 3.

 

Things have really changed. We almost got an alien sim :D

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Things have really changed. We almost got an alien sim :D

From what i understand you can still fight aliens in the Dayz Origins mod. But there all on an island you have to fly to or some such. Never tried it yet though lol.

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Hestaine, my maine,

 

Would have beaned if I had any left.

 

What a scoop, great, great read, especially if you've been a long time follower from the Codemaster days, lost of insight, lots of explanations for the decisions made over a last decade.

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Very interesting read. For some reason I thought BI was more than just Arma and DayZ.

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Great read thanks for posting.

 

For all the shit development and/or publishing companies out there BI really stand above the rest. I hope people can see how different they are and continue to support their great work.

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