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Barrel Overheating.. would you want this?

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So.. having felt the heat myself and seen red hot and then white hot barrels in my time in service, I felt like DayZ and the Arma series would really do great with a overheating barrel feature. It could go shallow in execution or have great depth, but the overall premise is simple:

 

If you fire your weapon for too long, continuously.. it may overheat the barrel. The consequences and balances could vary.

 

It could cause accuracy loss, inability to hold weapon for long periods of time or at all if non-gloved/no front grip.

You could drop or dip your weapon in a pond/lake/ocean/pee on it/canteen water to cool it, with risk of rust damage if not cleaned.

The artwork could cause the weapon to glow red and white hot, showing degree of heat, also showing up at night.

It could damage your weapon to the point of ruined if not treated or if fire is not ceased soon enough. 

This could all be affected at high round counts, like 200-300+ or perhaps lower at around 50-100 cartridges fired. 

This could tie in with the cleaning kit, and would be a necessary thing to watch for in long gunfights.

Would give deeper meaning to having a sidearm/secondary.. rifle overheats, that is your only backup besides melee.

 

Most people do not fire their weapon that often, continuously in this game, so for the masses this would not be an issue other than the rare standoffs. But this would be a problem for those who are engaging in high amounts of gunfire over short amounts of time. In theory, a deterrent to those who choose to kill every new spawn they see in a town full of new spawns. 

 

What do you think of overheating barrels, and if you like the idea how would you like it implemented? Discuss. 

Edited by lrish
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So.. having felt the heat myself and seen red hot and then white hot barrels in my time in service, I felt like DayZ and the Arma series would really do great with a overheating barrel feature. It could go shallow in execution or have great depth, but the overall premise is simple:

 

If you fire your weapon for too long, continuously.. it may overheat the barrel. The consequences and balances could vary.

 

It could cause accuracy loss, inability to hold weapon for long periods of time or at all if non-gloved/no front grip.

You could drop or dip your weapon in a pond/lake/ocean/pee on it/canteen water to cool it, with risk of rust damage if not cleaned.

The artwork could cause the weapon to glow red and white hot, showing degree of heat, also showing up at night.

It could damage your weapon to the point of ruined if not treated or if fire is not ceased soon enough. 

This could all be affected at high round counts, like 200-300+ or perhaps lower at around 50-100 cartridges fired. 

This could tie in with the cleaning kit, and would be a necessary thing to watch for in long gunfights.

Would give deeper meaning to having a sidearm/secondary.. rifle overheats, that is your only backup besides melee.

 

Most people do not fire their weapon that often, continuously in this game, so for the masses this would not be an issue other than the rare standoffs. But this would be a problem for those who are engaging in high amounts of gunfire over short amounts of time. In theory, a deterrent to those who choose to kill every new spawn they see in a town full of new spawns. 

 

What do you think of overheating barrels, and if you like the idea how would you like it implemented? Discuss. 

 

Personally, I think it is quite genius of an idea. If I was the developer, I would implement it!

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Im not sure this would occur enough in game for it be worth the effort or time. I'm super into authenticity but you would need a continuous string of 200 to 300 rds. How often does that happen in game?

I would rather see multiple types of malfuntions such as fail to feed, double feed, and type ate malfunctions.

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So.. having felt the heat myself and seen red hot and then white hot barrels in my time in service, I felt like DayZ and the Arma series would really do great with a overheating barrel feature. It could go shallow in execution or have great depth, but the overall premise is simple:

 

If you fire your weapon for too long, continuously.. it may overheat the barrel. The consequences and balances could vary.

 

It could cause accuracy loss, inability to hold weapon for long periods of time or at all if non-gloved/no front grip.

You could drop or dip your weapon in a pond/lake/ocean/pee on it/canteen water to cool it, with risk of rust damage if not cleaned.

The artwork could cause the weapon to glow red and white hot, showing degree of heat, also showing up at night.

It could damage your weapon to the point of ruined if not treated or if fire is not ceased soon enough. 

This could all be affected at high round counts, like 200-300+ or perhaps lower at around 50-100 cartridges fired. 

This could tie in with the cleaning kit, and would be a necessary thing to watch for in long gunfights.

Would give deeper meaning to having a sidearm/secondary.. rifle overheats, that is your only backup besides melee.

 

Most people do not fire their weapon that often, continuously in this game, so for the masses this would not be an issue other than the rare standoffs. But this would be a problem for those who are engaging in high amounts of gunfire over short amounts of time. In theory, a deterrent to those who choose to kill every new spawn they see in a town full of new spawns. 

 

What do you think of overheating barrels, and if you like the idea how would you like it implemented? Discuss. 

    Good idea, but only for guns such as LMG's. Honestly, I would like a feature that damaged your gun's barrel if fired too much without cleaning it with the weapon cleaning kit (They really need a use for that), so that kinda ties in with your idea...

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This would be good if guns are more common then then planed. Rocket wants guns to be so rare you might never find one in hours and hours of playing, but if they are less stupidly rare and are common enough that you don't have to server hop for 6 hours to in order to get a gun,then sure over heating will be fine.

 

Depends how things turn out. 

But atm you can get a m4 pretty fast and this would make spray and pray with the m4 less stupid and make you look before you shoot.

 

So this might be good with full auto guns.

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In my opinion it is just waste of development :D Dean is kinda slow with this game so I would like to have them concentrate on things that are more important, like bugs.

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I like the idea, but I would just circumvent it by using a Mosin. :D Of course, I'd need to clean it for sure. (Thankfully I've always cleaned my RL Mosin before using it again every time, so I don't know from experience what would happen. But I'm sure it wouldn't be good. :D)

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I don't think anyone would ever fire enough rounds in quick succession to warrant barrel overheating.

 

If dispersion is fixed and weapons have real world accuracy I would be for weapons having slightly less accuracy once the barrel gets hot.

 

This is especially apparent in thin barreled bolt action rifles and alot of pencil thin ar 15 and m4s.

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Have had many tense moments in the mod where sustained LMG fire has kept people ducking for cover while others escape/flank.

 

Keen for barrel overheat.

 

Also keen for MG42 for insane amounts of lead hurled at wherever the enemy is trying to hide.

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Might be a nice bit of balance for those huge assault rifle mags.  Would also be something to stop dupers from spamming as much as they do.

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Might be a nice bit of balance for those huge assault rifle mags.  Would also be something to stop dupers from spamming as much as they do.

The 75rd. mag (coming soon) is what made me think of this. :)

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Have had many tense moments in the mod where sustained LMG fire has kept people ducking for cover while others escape/flank.

 

Keen for barrel overheat.

 

Also keen for MG42 for insane amounts of lead hurled at wherever the enemy is trying to hide.

 

Doubt we will get that.

 

However the mg3 and pkm might make it in.

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"Long gunfights."

 

I hope it is never possible to find enough ammo to get even close to being able to do this.. I honestly like the idea of barrel heating but do not think it will ever be needed due to usually short engagements i dont see anyone firing full auto mag after mag, bursts of auto fire followed by moving checking viewing etc then firing again. 

 

Its a great idea in realisim but practiclally useless for the setting of dayz the idea of needing to clean your gun after x amount of rounds fired ( regardless if they fired over a week a month or an hour) is far5 more practical and fitting.

 

I just cant see anyone having the ammo in the end game with super rare guns and ammo to waste in a way that will heat the barrel..

Edited by SoulFirez
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How about we um just fix the 60 round mag?

 

And if your gun malfunctions after 200-300 rounds, ima gonna guess your military experience included ww2, or you buy some really crappy ar-15's and shoot wolf ammo.

Edited by gwartham

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And if your gun malfunctions after 200-300 rounds, ima gonna guess your military experience included ww2, or you buy some really crappy ar-15's and shoot wolf ammo.

 

Or you live in a rainy, zombie filled hell hole and find all of your weapons and ammunition in sheds with smashed windows and open doors.

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Or you live in a rainy, zombie filled hell hole and find all of your weapons and ammunition in sheds with smashed windows and open doors.

 

Thank god for them chrome lined barrels and those ammo cans huh!

 

Hey good news is H1Z1 will apparently have very limited guns, so you guys can play stoned age all ya like!

Edited by gwartham

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Thank god for them chrome lined barrels and those ammo cans huh!

 

Mosins don't have chorme lined barrels and all that corrosive ammo takes its toll.

 

It is a 4 moa rifle that is too accurate in game.

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Your gun can malfunction after 1 round. And if you think a failure to feed or double feed has anything to do with the rifle your knowledge of the AR is lacking.

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So.. having felt the heat myself and seen red hot and then white hot barrels in my time in service, I felt like DayZ and the Arma series would really do great with a overheating barrel feature. It could go shallow in execution or have great depth, but the overall premise is simple:

 

If you fire your weapon for too long, continuously.. it may overheat the barrel. The consequences and balances could vary.

 

It could cause accuracy loss, inability to hold weapon for long periods of time or at all if non-gloved/no front grip.

You could drop or dip your weapon in a pond/lake/ocean/pee on it/canteen water to cool it, with risk of rust damage if not cleaned.

The artwork could cause the weapon to glow red and white hot, showing degree of heat, also showing up at night.

It could damage your weapon to the point of ruined if not treated or if fire is not ceased soon enough. 

This could all be affected at high round counts, like 200-300+ or perhaps lower at around 50-100 cartridges fired. 

This could tie in with the cleaning kit, and would be a necessary thing to watch for in long gunfights.

Would give deeper meaning to having a sidearm/secondary.. rifle overheats, that is your only backup besides melee.

 

Most people do not fire their weapon that often, continuously in this game, so for the masses this would not be an issue other than the rare standoffs. But this would be a problem for those who are engaging in high amounts of gunfire over short amounts of time. In theory, a deterrent to those who choose to kill every new spawn they see in a town full of new spawns. 

 

What do you think of overheating barrels, and if you like the idea how would you like it implemented? Discuss. 

I think this would be logical for maybe full automatic modes.

 

But i think this needs to be put in once they nail down gun fire better in general against players and zombies.

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Mosins don't have chorme lined barrels and all that corrosive ammo takes its toll.

 

It is a 4 moa rifle that is too accurate in game.

 

And last time I checked, you aren't gonna rapid fire 200-300 rounds thru a mosin either.

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Mosins don't have chorme lined barrels and all that corrosive ammo takes its toll.

 

It is a 4 moa rifle that is too accurate in game.

 

Pretty sure in one of the various twitch streams, rocket stated there has been no weapon balancing yet.

 

Once the mosin is no longer the only extreme range option, I imagine it will have a wider spread and the M4 a narrower one.

 

I for one await the AKM and SVD eagerly.

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And last time I checked, you aren't gonna rapid fire 200-300 rounds thru a mosin either.

 

No but the rifle is decades old and has fired corrosive ammo sometime in its life.

 

The likelihood of it having some pitting in the barrel is high .

 

 

Pretty sure in one of the various twitch streams, rocket stated there has been no weapon balancing yet.

 

Once the mosin is no longer the only extreme range option, I imagine it will have a wider spread and the M4 a narrower one.

 

I for one await the AKM and SVD eagerly.

 

Balance is such an ugly word.

 

I wish they would just treat the weapons like their real life counterparts.

 

Give them their real life accuracy, power and handling characteristics then Balance it by controlling the loot tables.

Edited by gibonez
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Your gun can malfunction after 1 round. And if you think a failure to feed or double feed has anything to do with the rifle your knowledge of the AR is lacking.

 

A. Read OP's primary point one more time, he is basing failure on rapid firing. If you wanna argue the mosin that sounds like another thread.

 

B. I see they used Silver Bear/Gold Bear bi metal for their 39 ammo, boxes I appear to be picking up appear to be XM rounds for 5.56. I have literally tons of this stuff, from all makes and manufacturers that have sat in a old leaky shed here in Oregon for 15 years, a quick wipe down with a oily cloth and away I go.

 

C. I keep forgetting, how long after armageddon is this game supposed to be taking place, cause I keep finding fresh fruit and veggies!

 

D. Yes shit happens, FtF's, bunk ammo, but seriously, its rare enough in reality, last time I checked this be a video game....pew pew!

Edited by gwartham

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