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Dchil

Clock Towers

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How about the Clock towers in game represent the actual time in game. They seem to be of a mechanical, not a electrical type (just from looking at the town hall in Cherno in a video) and thus should be on time.

 

To add meaning to this, when watches are added they may not be set to the correct time and you will have to set them. Thus you can use these clock towers to set them. If they aren't set then you cannot use them as a compass or an accurate clock as the hands will be off.

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Hand Watch would be better, analog or digital (G-shock) as a rare item with more data like pedometer, stop watch and ofc, time 

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Mechanical clocks need winding too, they won't just keep magically ticking. Most likely they will use counter weights that need to be hoisted every now and then.

But I like the idea of first having to find a bell tower to set your own watch to the right time.

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Mechanical clocks need winding too, they won't just keep magically ticking. Most likely they will use counter weights that need to be hoisted every now and then.

But I like the idea of first having to find a bell tower to set your own watch to the right time.

Acceptable break from reality?

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Acceptable break from reality?

For me, yes. I like how you'd be forced to risk getting to a populated area (or use binos from a distance). The watch could even be randomly deviating from the right time so you'd have to periodically check if it's still on time, or synchronize your watch with another player who just adjusted it. ("Hey mister: you know the time?")

 

BUT: time seems to be a relatively unimportant factor in the game, judging by the sun you should be able to roughly tell what time it is or how much daylight is left. You could synchronize an attack or other activity with your team members with it but you don't need an in-game timepiece for that. Other than using the watch or as a compass I don't see an important need for it. (maybe for cooking but most time critical stuff can be measured outside the game --> unless time is compressed which would make that harder. Maybe others have more ideas about how time can be an important factor in the game.

 

In another thread someone suggested seasons which I also like, if the watch also has a month and date it gets more interesting, especially in relation to sowing and harvesting if that makes it into the game. A package of seeds could say in which month it needs to be sown and harvested.

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For me, yes. I like how you'd be forced to risk getting to a populated area (or use binos from a distance). The watch could even be randomly deviating from the right time so you'd have to periodically check if it's still on time, or synchronize your watch with another player who just adjusted it. ("Hey mister: you know the time?")

 

BUT: time seems to be a relatively unimportant factor in the game, judging by the sun you should be able to roughly tell what time it is or how much daylight is left. You could synchronize an attack or other activity with your team members with it but you don't need an in-game timepiece for that. Other than using the watch or as a compass I don't see an important need for it. (maybe for cooking but most time critical stuff can be measured outside the game --> unless time is compressed which would make that harder. Maybe others have more ideas about how time can be an important factor in the game.

 

In another thread someone suggested seasons which I also like, if the watch also has a month and date it gets more interesting, especially in relation to sowing and harvesting if that makes it into the game. A package of seeds could say in which month it needs to be sown and harvested.

So for the watch.

Worn = Scratches on glass cover

Damaged = Cracked glass, looses a few seconds every day.

Badly damaged = Broken glass, looses a few minutes every day

???

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So for the watch.

Worn = Scratches on glass cover

Damaged = Cracked glass, looses a few seconds every day.

Badly damaged = Broken glass, looses a few minutes every day

???

Well if we go back to realism and we assume we are talking about a mechanical watch: even a very high end watch (like Rolex or Omega) would most likely deviate between 1-5 seconds a day in pristine condition. A mechanical watch can never be as accurate as quartz. Most likely in Chernarus we are talking about Russian made watches like the brand Vostok at low or medium quality, for me even a pristine watch should deviate and when damaged deviation should be considerable.

 

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