Hrki 94 Posted April 27, 2014 I wonder whether there is some sort of indication that they will solve in the near future "problem" of grass graphic when zooming with the scope or eaven with naked eye. So on the one hand there are you in the grass and you dont see nothing in front of you because of grass, and 400m away is another man who zoom (even without scope) and he dont "load" graphic of the grass so it looks like you are on clean flat surface (like a carpet). So if you implement a ghillie suit ingame it will not have any pupropse when you will be "visible" bush with naked eye from a distance ..... 6 Share this post Link to post Share on other sites
blazed 71 Posted April 27, 2014 You can't really force everyones computer to load grass miles and miles into the distance, its just too resource hungry, remember it works both ways, he sees you without grass and you can see him without grass too... Share this post Link to post Share on other sites
omgwtfbbq (DayZ) 1069 Posted April 27, 2014 Maybe change it so people don't render if the grass doesn't render? Share this post Link to post Share on other sites
blazed 71 Posted April 27, 2014 Maybe change it so people don't render if the grass doesn't render? That is a really bad idea, then there will be a true disadvantage to people with low spec PC's, getting shot left right and center because they don't have a far distance render. I mean if BIS want to take MID range PC's out of the question and make it High End PC only game then, fine that's better than not rendering. However that would be a bad Business model limiting their target audience. Share this post Link to post Share on other sites
omgwtfbbq (DayZ) 1069 Posted April 27, 2014 That is a really bad idea, then there will be a true disadvantage to people with low spec PC's, getting shot left right and center because they don't have a far distance render. I mean if BIS want to take MID range PC's out of the question and make it High End PC only game then, fine that's better than not rendering. However that would be a bad Business model limiting their target audience. I meant to standardize the render distance. Make it non-changeable. Can't go higher and can't go lower. 3 Share this post Link to post Share on other sites
blazed 71 Posted April 27, 2014 (edited) I meant to standardize the render distance. Make it non-changeable. Can't go higher and can't go lower. Wouldn't you find it weird though? I mean you zoom up to an area, you see nothing... then a few seconds later something pops up, I think the way they have it now works pretty fine. Because it goes both ways it's not unfair on one person. Secondly when you have close combat encounter, the foilage really helps to blend in somewhat. I would be fine with removing grass alltogether, I don't want camping too be a big thing, that's boring. Edited April 27, 2014 by blazed Share this post Link to post Share on other sites
gibonez 3633 Posted April 27, 2014 You can't really force everyones computer to load grass miles and miles into the distance, its just too resource hungry, remember it works both ways, he sees you without grass and you can see him without grass too... Yea you can . Force people to upgrade their potatoes 9 Share this post Link to post Share on other sites
gibonez 3633 Posted April 27, 2014 I meant to standardize the render distance. Make it non-changeable. Can't go higher and can't go lower. Terrible idea this only serves to focus on the lowest common denominator if someone has a monster pc then let them render miles and miles of landscape. I want to be able to see a player in berenzino from 2 miles away. 1 Share this post Link to post Share on other sites
nurdseprem 38 Posted April 27, 2014 Ohh i heard campers don't like it when they have a feldbush in front of their Mosin while camping in the hills near electro. Dis fiture is gud Share this post Link to post Share on other sites
The-MCV- 149 Posted April 27, 2014 Plot twist: when camping, or proning in general, move around a bit. Once you go over the grass it stays down even after you crawl back to your position. Clear a cone in front of you and you are set. Share this post Link to post Share on other sites
TEST_SUBJECT_83 465 Posted April 27, 2014 You can't really force everyones computer to load grass miles and miles into the distance, its just too resource hungry, remember it works both ways, he sees you without grass and you can see him without grass too...The worst part is when you hide and your vision is blocked by grass while the person far enough away see's you clear as day. Share this post Link to post Share on other sites
nexventor 429 Posted April 27, 2014 Plot twist: when camping, or proning in general, move around a bit. Once you go over the grass it stays down even after you crawl back to your position. Clear a cone in front of you and you are set. That only solves half the problem Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted April 27, 2014 Yea you can . Force people to upgrade their potatoes Unfortunately some people are in poor financial issues and can not afford to upgrade their PC's just to render a shitload of grass. I seriously don't understand your logic here, PC games have settings for a reason, so people can tweak the game until it runs well on their PC. Not all of us are rich, here, I've been saving up for a new PC for 2 fucking years. 3 Share this post Link to post Share on other sites
Guest Posted April 27, 2014 Maybe remove most antialaising/anisotropic filters from grass that is far away and make it more of a solid texture? Not making it sway in the distance either would help. ^spell fail Share this post Link to post Share on other sites
scriptfactory 620 Posted April 27, 2014 Unfortunately some people are in poor financial issues and can not afford to upgrade their PC's just to render a shitload of grass. I seriously don't understand your logic here, PC games have settings for a reason, so people can tweak the game until it runs well on their PC. Not all of us are rich, here, I've been saving up for a new PC for 2 fucking years. So you would rather put people that have a good PC at a disadvantage rather than people with outdated machines? If any advantage is given it should be given to people with better hardware... Share this post Link to post Share on other sites
Hrki 94 Posted April 27, 2014 They shoud standard game requierments and block graphic options for using disedvatnage... If you cant run dayZ dont buy it... 2 Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted April 27, 2014 So you would rather put people that have a good PC at a disadvantage rather than people with outdated machines? If any advantage is given it should be given to people with better hardware... What, so you support advantages to those on better hardware but not on outdated hardware? I can see if you wanted equality all across the board but people with outdated hardware are ALREADY at a disadvantage to those with better hardware. Running at a rather low framerate is a disadvantage enough, and I don't see how you expect this grass stuff to be forced on everyone. Share this post Link to post Share on other sites
Katana67 2907 Posted April 27, 2014 (edited) The worst part is when you hide and your vision is blocked by grass while the person far enough away see's you clear as day. This, much in the same way that having ATOC turned on blocks your vision through foliage whilst having it turned off might reveal you. There should be no advantage to be had by willfully turning down graphics settings. That said, I do believe I remember hearing a solution to this via an ARMA II mod. I'm not entirely sure it worked, or is feasible, but perhaps when they yank the renderer and are able to implement heavier occlusion culling, it might be possible to obscure or partially obscure folks hiding in grass from a distance. I've always been displeased with how games handle LOD at range, one of those important items that hasn't really changed in 10 years of video game development. It always is shitty. EDIT - Check this out, seems like a fairly low overhead solution http://forums.bistudio.com/showthread.php?148861-Rendering-grass-at-long-distances-My-thoughts-about-it Edited April 27, 2014 by Katana67 1 Share this post Link to post Share on other sites
scriptfactory 620 Posted April 27, 2014 What, so you support advantages to those on better hardware but not on outdated hardware? I can see if you wanted equality all across the board but people with outdated hardware are ALREADY at a disadvantage to those with better hardware. Running at a rather low framerate is a disadvantage enough, and I don't see how you expect this grass stuff to be forced on everyone. If your computer can't render long distances then you need to upgrade your computer. Sorry but I don't want to be put at a disadvantage because your computer sucks. 1 Share this post Link to post Share on other sites
Bororm 1156 Posted April 27, 2014 (edited) I don't care how they handle it but they need to do something. I don't want my game to look like shit (I play with all trees/grass/shadows), but it puts me at a big disadvantage to both people with shitty comps and those who just turn their settings down purposefully, which is a lot of people. I've watched pvp change over the course of the mod as more and more people realized they could just turn their settings down. There's a lot of other factors too of course as people became more familiar with the game, but concealment and sneaking started to take a big back seat and encounters got a lot more straight forward imo, which is more dull. Edited April 27, 2014 by Bororm Share this post Link to post Share on other sites
OrLoK 16185 Posted April 27, 2014 If your computer can't render long distances then you need to upgrade your computer. Sorry but I don't want to be put at a disadvantage because your computer sucks.Hello there I think thats a little unreasonable and elitist to be honest. Whats is needed is to define an acceptable median and then work off that spec, so the majority of players may have a decent experience. As to the A2 mechanic of "sinking" does DAYZ not employ that? Ive never been lucky enough to own a scope and havnt had my biocs long enough to check. Rgds LoK Share this post Link to post Share on other sites
xalienax 621 Posted April 27, 2014 the way i see it spec the game for mid range, but dont hard cap view distance. if someone wants to run a $2500+ PC build that can run max render distance with everything on high they have a right to use it. That said i can run 25-30FPS on stable @ default with a ~$800-900 build. sorry but im just a wage laborer and cant drop nearly a months imcome into a pimp meachine :P Share this post Link to post Share on other sites
Katana67 2907 Posted April 27, 2014 As to the A2 mechanic of "sinking" does DAYZ not employ that? Ive never been lucky enough to own a scope and havnt had my biocs long enough to check. Sinking only makes the issue worse, by enhancing the contrast between the high-res player and the boring low-res LOD terrain texture. So instead of a natural human silhouette, you get a highly visible polygonal silhouette clipping into the ground. Sinking would be great if it were coupled with this alpha layer method. 1 Share this post Link to post Share on other sites
scriptfactory 620 Posted April 27, 2014 I think thats a little unreasonable and elitist to be honest. Whats is needed is to define an acceptable median and then work off that spec, so the majority of players may have a decent experience. As to the A2 mechanic of "sinking" does DAYZ not employ that? Ive never been lucky enough to own a scope and havnt had my biocs long enough to check. I don't feel it is unreasonable at all. There is something wrong with a game when everyone is setting "Object Detail" to "Very Low" because they would, otherwise, be at a disadvantage. Object Detail should change the complexity of objects rendered and not the number of objects rendered. Everyone should see the exact same objects at all times. If you cannot render all of those objects then you should be forced to turn down your view distance. 3 Share this post Link to post Share on other sites
xalienax 621 Posted April 27, 2014 I don't feel it is unreasonable at all. There is something wrong with a game when everyone is setting "Object Detail" to "Very Low" because they would, otherwise, be at a disadvantage. Object Detail should change the complexity of objects rendered and not the number of objects rendered. Everyone should see the exact same objects at all times. If you cannot render all of those objects then you should be forced to turn down your view distance.Agree. I get 25+ fps on a ~800-900$ PC with last-years budget parts. everything left at default except filtering and AA i belive i changed to bump FPS up a tad. There is a mis-conception that you have to exclude a bunch of people to have a cutoff on optimisation, but its really bad in MP games where all the "pros" even those with beast machines are forced to set everything to minimum to remain competitive because you have no glare or ground clutter that way. If you want it to Look pretty AND play smoothly you have to spend more. simple. other wise accept crappy textures or reduced view distance. 3 Share this post Link to post Share on other sites