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Etherious

Torchia's Improved M1911 Textures

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I like that it looks roughed up and used. I want to see more of that.

 

Not RUINED like most apocalyptic games seem to think, with Scotch tape and popsicle sticks holding the barrel on... but just, not brand spankin' new.

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I like that it looks roughed up and used. I want to see more of that.

 

Not RUINED like most apocalyptic games seem to think, with Scotch tape and popsicle sticks holding the barrel on... but just, not brand spankin' new.

Like in Waterworld? xD 

500px-WW005.jpg

Edited by DJ SGTHornet
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Agreed.. the more the guns can look "used" the better.  not gonna walk into a building and find a NIB gun sitting on the floor.  It musta been used and dropped there by the poor unfortunate sucker who couldn't aim well enough and is now being digested somewhere ;)

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That looks really good.

 

Quite fond of the regular most common look of the m1911.

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Or Fallout

 

600px-830px-HuntingRifleAllMods.jpg

Yup yup! Well..what about..this. :D (This is fun <3)

hqdefault.jpg

Edited by DJ SGTHornet

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I like it

Looks well used but not broken to shit

takes a lot to break a gun that's why I always wondered why guns look like crap in some games/movies.

Maybe some noob was using them. xD

MacGruber+Shooting+Guns.gif

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Maybe some noob was using them. xD

MacGruber+Shooting+Guns.gif

dayz dual wield confirmed..??!

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dayz dual wield confirmed..??!

Yes, secretly confirmed man. You can even shoot them sideways like the old .50 cent shooter back in the early 2000s. (Shhh...but that was fake and sarcastic.) xD

Edited by DJ SGTHornet

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Or Fallout

 

600px-830px-HuntingRifleAllMods.jpg

Whats wrong with that? Its supposed to be like over 200 years old or something right?

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Whats wrong with that? Its supposed to be like over 200 years old or something right?

I'm not too sure, but I think that the Hunting Rifles in Fallout are actually built from gun smiths within the 2200 era.

 

Edit: There is not enough given info but there were Hunting Rifles in the first 100 yrs after the nukes fell, so Amias you correct. ;)

Edited by DJ SGTHornet

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I like that it looks roughed up and used. I want to see more of that.

 

Not RUINED like most apocalyptic games seem to think, with Scotch tape and popsicle sticks holding the barrel on... but just, not brand spankin' new.

LOL just dont be like one of these guys falling over while shooting a rocket launcher or some such..... XD

 

.

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LOL just dont be like one of these guys falling over while shooting a rocket launcher or some such..... XD

 

.

xD OMG!

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Whats wrong with that? Its supposed to be like over 200 years old or something right?

 

Merely suggesting that I don't like an aesthetic, the reasoning behind it doesn't necessarily matter to me. I just don't like weapons looking beat to shit.

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I wonder if they could get someone who actually knows how to fire a handgun to re model that grip...I think a weaver grip is weaksauce but I'll take that over that cup and saucer crap.

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I wonder if they could get someone who actually knows how to fire a handgun to re model that grip...I think a weaver grip is weaksauce but I'll take that over that cup and saucer crap.

 

Now that you mention it a cool immersion element could be if they animated different style of grips.

 

Weaver, the in game saucer grip, the corny tucked head turtle grip then when you spawn you are assigned a random one with each life.

 

Same could apply to rifles.

 

This way when you see other players it adds a bit of randomness not everyone has the exact same grip and poses.

 

This would ofcourse not affect the shooting in any way.

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I wonder if they could get someone who actually knows how to fire a handgun to re model that grip...I think a weaver grip is weaksauce but I'll take that over that cup and saucer crap.

What does having gun firing experience have to do with gun models? *facepalm*

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What does having gun firing experience have to do with gun models? *facepalm*

 

They mis-spoke when saying "re-model" instead of "re-animate", by grip they mean how the character is holding the pistol.

 

Texture looks nice, so glad it isn't covered in rust and broken down but still has some wear and character to it.

Edited by Hells High

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They mis-spoke when saying "re-model" instead of "re-animate", by grip they mean how the character is holding the pistol.

 

Texture looks nice, so glad it isn't covered in rust and broken down but still has some wear and character to it.

Ok, that makes sense. Well, I have never shot a M1911 before so I would not know anything about how they should "correct" it's animations.

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Iff ya interested:
the new 1911 with the DUDE grips is NOW in the top room of the office building at the West terminus of the railway (no placename)
located a click NW of Lopatino - on server:
DayZ GB 1-172 Hosted by MultiplayGameservers.com
NOW at 12:53 CET 26/04

just saw it. Nice.

go fight for it

 

xx

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I've never "animated" anything in a video game so I used the best terms I could think of. My lack of knowledge in that department is probably equal too their lack of firearms knowledge :D

 

P.S. 

 

That article is incorrect and a perfect example of how the internets just gets it wrong most of the time.

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Now that you mention it a cool immersion element could be if they animated different style of grips.

 

Weaver, the in game saucer grip, the corny tucked head turtle grip then when you spawn you are assigned a random one with each life.

 

Same could apply to rifles.

 

This way when you see other players it adds a bit of randomness not everyone has the exact same grip and poses.

 

This would ofcourse not affect the shooting in any way.

 

I had advocated for this a while back, when they first were going to have purposefully included "civilian" weapon stances to make our character look less competent.

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Ok, that makes sense. Well, I have never shot a M1911 before so I would not know anything about how they should "correct" it's animations.

Bad

0YZuW7W.jpg?1

Good

EvTd4dO.jpg?1

DayZ looks like picture one. I can already here the cries... "it's probably intentional, we are supposed to be untrained survivors" (roll eyes). Also all the handguns appear to use the same skeleton animation right now.

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