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darth_vaizard

Recent rubber-banding?

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I searched for recent posts about rubber-banding in the experimental bulid (.45) and only found posts saying that it's been fixed and or greatly reduced.

Is anybody else experiencing absolutely hellacious rubber-banding in this build?  Not sure if it's just me and it doesn't seem to be lag or desynch because my status doesn't say I have anything like that when it happens.  I don't think my game has ever been this close to being completely unplayable...

Edited by Darth_Vaizard

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dont have it. just a lot of screen flickering.

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Yes. It's because the added respawning loot and it's violating the server box's CPU.

 

Posted Today, 07:01 AM

6dcffff6117c23a60656dafafd20d204_normal.
Dean Hall @rocket2guns
@Primey_ we are logging a new respawning technique. the processing causes significant CPU drain, causing delayed processing of position data 

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Yes. It's because the added respawning loot and it's violating the server box's CPU.

 

Posted Today, 07:01 AM

6dcffff6117c23a60656dafafd20d204_normal.
Dean Hall @rocket2guns

@Primey_ we are logging a new respawning technique. the processing causes significant CPU drain, causing delayed processing of position data 

View on Twitter

 

Well in that case, I will suffer through...  Respawning loot has been one of my most anticipated features.

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what is "rubberbanding"? :rolleyes:

 

When you are running somewhere and then get suddenly ported back to the starting position.

 

Btw yes, I'm also experiencing this since last pach, but Rocket's notice explains why that is happening.

Hope they will fix it soonish, because experimental is unplayable for me now.

 

EDIT: Ah, the new spawn technique causing rubberbanding will not be part of today's patch, which is good.

Still looking forward when loot respawn will be implemented since that will move DayZ SA forward by a mile.

Edited by Hombre
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When you are running somewhere and then get suddenly ported back to the starting position.

 

Btw yes, I'm also experiencing this since last pach, but Rocket's notice explains why that is happening.

Hope they will fix it soonish, because experimental is unplayable for me now.

 

EDIT: Ah, the new spawn technique causing rubberbanding will not be part of today's patch, which is good.

Still looking forward when loot respawn will be implemented since that will move DayZ SA forward by a mile.

 

 

muchaz gracias :)

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I don't seem to have much rubberbanding on exp - the occasions I have had it Im cutting to close to objects - I have cut out most of it by travelling in very straight lines with as much distance as possible from objects

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I was ruberbanding like crazy last night on exp with a couple of other players. It seemed much worse when sprinting, and if you walked slow (holding shift) you could usually escape it.

Also seemed worse in towns than on lonely roads

Edited by porange

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