Wayze 549 Posted April 13, 2014 When DayZ starts to have persistent items, tents etc. what are they going to do against people who put their tent on really unpopular servers and just put their stuff in this tent, to asure that nobody ever will find it. The same with vehicles... people just have vehicles on really unpopular servers and drive around with them, switching servers when needed.People will have their bases on servers which nobody is playing on... I think it will ruin the expirience. The mod had many private servers, so you couldn't just take loot from one server to another. But if this game is mainly based on this global hive thing, how do they want to solve this? Any ideas? 1 Share this post Link to post Share on other sites
Mahado 15 Posted April 13, 2014 (edited) When DayZ starts to have persistent items, tents etc. what are they going to do against people who put their tent on really unpopular servers and just put their stuff in this tent, to asure that nobody ever will find it. The same with vehicles... people just have vehicles on really unpopular servers and drive around with them, switching servers when needed.People will have their bases on servers which nobody is playing on... I think it will ruin the expirience. The mod had many private servers, so you couldn't just take loot from one server to another. But if this game is mainly based on this global hive thing, how do they want to solve this? Any ideas?Although currently everyone shares same database. I believe they might allow servers to have their own databases, which means that if you have character at one server, you can't use it anywhere else. So basically everything you do is bound to the particular server you are at. Kills hopping too, perfect, ain't it? Edited April 13, 2014 by Mahado Share this post Link to post Share on other sites
LeChat 131 Posted April 13, 2014 I'm interested in knowing what they will do to ensure that items aren't lost if the person renting the server that someone is storing their shit on decides that it isn't worth the money anymore - a scenario that could happen on any public server.I don't think that they can do anything about it though, not with the hive system anyway, making public servers pretty much redundant. Share this post Link to post Share on other sites
Mahado 15 Posted April 13, 2014 (edited) I'm interested in knowing what they will do to ensure that items aren't lost if the person renting the server that someone is storing their shit on decides that it isn't worth the money anymore - a scenario that could happen on any public server.I don't think that they can do anything about it though, not with the hive system anyway, making public servers pretty much redundant.In that scenario I'd say "Shit happens" and thank god this game isn't any mmorpg. :D You can easily buildup your character and stuff within a day or less. Actually just hours if we talk about gear, but dunno about the persistent stuff that might be inc. Edited April 13, 2014 by Mahado Share this post Link to post Share on other sites
p4triot 207 Posted April 13, 2014 (edited) 30 minuts delay when server hopping, avoiding people of entering any server but the one they we're playing. And not taking any effect if server crashed or you got manually kicked by an admin (auto-kick doesnt count since it could be exploited, and you can rejoin the same server). Solved. Edited April 13, 2014 by p4triot 1 Share this post Link to post Share on other sites
Mahado 15 Posted April 13, 2014 (edited) 30 minuts delay when server hopping, avoiding people of entering any server but the one they we're playing. And not taking any effect if server crashed or you got manually kicked by an admin (auto-kick doesnt count since it could be exploited, and you can rejoin the same server). Solved.Not completely fool proof. Join low pop server, check hot spots for 30 Minutes then go to next one, no problem. :P In case your computer crashes or internet shuts down, it should also take those into account as well.I just think the way of preventing with that is quite clumsy. Private databases is the way to go ;P Edited April 13, 2014 by Mahado Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted April 13, 2014 In that scenario I'd say "Shit happens" and thank god this game isn't any mmorpg. :D You can easily buildup your character and stuff within a day or less. Actually just hours if we talk about gear, but dunno about the persistent stuff that might be inc.Also take into account that we are in an alpha stage and it's very easy to gear up for testing purposes. Once this gets closer to beta, gearing up won't be as easy as you think it is Share this post Link to post Share on other sites
p4triot 207 Posted April 13, 2014 Not completely fool proof. Join low pop server, check hot spots for 30 Minutes then go to next one, no problem. :P In case your computer crashes or internet shuts down, it should also take those into account as well.I just think the way of preventing with that is quite clumsy. Private databases is the way to go ;P If your game crashes you can enter the same server you we're playing. So you get the delay anyway to avoid self-crashing to exploit the system. Problem with private servers is people tends to play 2 or more different servers, one for seriously playing and one to fool around, camping hot spots, killing people... ya' know. This already happens with a friend of mine who has a Hardcore character for serious game and another char on regular just to play DayZ deatmatch. If it was for me, there will be only one difficulty mode, one hive, and all the servers would be synchronized in time/weather for the entire world (so no more 24/7 day crap) and the servers population wouldn't be public. Just 2 modes: below half (20-), over half (20+). So you don't know if the server is actually empty or has up to 20 people in it even if you join a below-half population server. This way we all abide by the same rules. P.D: obviously a 3PP fix and a different day cycle (like 19 real hours = 1 day ingame) would be a must. P.D.2: ofc there's always ways to exploit this, like having your own server, you can autokick you and have no delay (but this would also limite the server-hopping to 2 servers, yours and another). Or having 3rd party programs or webs to know the actual population of servers, and so on. But by this you reduce the abuse by a crazy percentage anyway, so its already a win. 1 Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted April 13, 2014 If your game crashes you can enter the same server you we're playing. So you get the delay anyway to avoid self-crashing to exploit the system. Problem with private servers is people tends to play 2 or more different servers, one for seriously playing and one to fool around, camping hot spots, killing people... ya' know. This already happens with a friend of mine who has a Hardcore character for serious game and another char on regular just to play DayZ deatmatch. If it was for me, there will be only one difficulty mode, one hive, and all the servers would be synchronized in time/weather for the entire world (so no more 24/7 day crap) and the servers population wouldn't be public. Just 2 modes: below half (20-), over half (20+). So you don't know if the server is actually empty or has up to 20 people in it even if you join a below-half population server. This way we all abide by the same rules. P.D: obviously a 3PP fix and a different day cycle (like 19 real hours = 1 day ingame) would be a must. P.D.2: ofc there's always ways to exploit this, like having your own server, you can autokick you and have no delay (but this would also limite the server-hopping to 2 servers, yours and another). Or having 3rd party programs or webs to know the actual population of servers, and so on. But by this you reduce the abuse by a crazy percentage anyway, so its already a win. 30 minutes? What the fuck? There are plenty of times I will be playing, and then a friend will want me to join them. What am I supposed to do? Go and spend 30 minutes doing nothing as a timer is up on my screen? Hell no. 1 Share this post Link to post Share on other sites
SmashT 10907 Posted April 13, 2014 I'm interested in knowing what they will do to ensure that items aren't lost if the person renting the server that someone is storing their shit on decides that it isn't worth the money anymore - a scenario that could happen on any public server.I don't think that they can do anything about it though, not with the hive system anyway, making public servers pretty much redundant. Don't store your stuff all on one server. Share this post Link to post Share on other sites
Mahado 15 Posted April 13, 2014 Also take into account that we are in an alpha stage and it's very easy to gear up for testing purposes. Once this gets closer to beta, gearing up won't be as easy as you think it isYeah, of course things will go more rough once, ex. server cap is bigger than 40. Competition over spots and cities will rise. Which is fun alright! I am expecting it. :) Problem with private servers is people tends to play 2 or more different servers, one for seriously playing and one to fool around, camping hot spots, killing people... ya' know. This already happens with a friend of mine who has a Hardcore character for serious game and another char on regular just to play DayZ deatmatch.Nothing wrong with that? I mean its their call. I doubt it would make a "big" problem. ;P You can play however you want no matter what, pretty much. Share this post Link to post Share on other sites
River Lizard 47 Posted April 13, 2014 If you're going to bitch about server hopping...then you should be adding 3rd person view into it too...that is no different. Looking over walls and around corners is just as much BS as server hopping. Both of them need to be fixed if any of them. Players can use any excuse on why they play 3p....but the bottom line is they're using a cheat plain and simple. A true character wouldn't be able to look over walls or around corners and at the same time stay out of the line of sight of those on the other side. They should just fix 3p to where if you have a weapon in your hand you're in 1p view period. And as far as server hoppers go.....they probably don't care if you put 4 hrs on it...they'll just hop to a server that's empty and run around gearing up....don't believe me? Go to twitch and watch about every other streamer show you how to server hop to get gear....server hopping is about as popular as 3pp is. I bet if you ask a server popper why he does it....he'd give you as many excuses as the 3p does for using theirs. So blah blah blah...this group bitchin' about this group......and this group bitchin' about this group... just freakin' play the game as you want to and don't worry about how someone else is playing it. I don't like KOS or the Bandits.....but that's how they play the game....maybe they should be timed out for 2 hours when they kill another player for no reason (this is where a KOSer or Bandit will reply with their excuse as to why there's nothing wrong with shooting and robbing another player). :rolleyes: :lol: Share this post Link to post Share on other sites
Katana67 2907 Posted April 13, 2014 (edited) Not sure why people are discussing TPV, but alright. Anywho, on-topic, yes Wayze, it's a serious problem. I think you and I discussed it way back when the DayZ forum was pretty much just the Announcements section (IIRC). I think characters need to be fixed to the server, period. It solves all of the problems of cross-server loot transfer, whilst only creating "inconvenience" for people. Plus, it has the added benefit of encouraging loyalty to a particular server. Its not enough to just have private AND public hives. The entire structure of DayZ's server distribution needs to be looked at. That said, the developers don't seem to keen on that prospect (with Dean effectively endorsing cross-server looting at Rezzed with regard to helicopter parts). If they're going to keep that paradigm, I think there are several options that I'd be in favor of. One, reset all characters to the coast upon server swap. Increases risk for those players to swap whilst removing them from easy access to their loot. If somebody wants to transfer loot across the server, it should be difficult. If you're willing to switch servers, risk the coast, and haul ass back up to your tent in the north... only to do all that over and over again, more power to you. Second, don't reset character location to the coast, but reset character gear upon swapping. These are problematic, but I'd like to see at least some approach attempted. And again, server logout timers are profoundly NOT the answer. Edited April 13, 2014 by Katana67 Share this post Link to post Share on other sites
gibonez 3633 Posted April 13, 2014 Yet another reason the public hive does not work. Private hives truly do solve everything. Share this post Link to post Share on other sites
p4triot 207 Posted April 13, 2014 (edited) Another way could be to bound char to one server, and also limit chars to 1. If you change server you start as a fresh and also lose your old char (maybe applying for a server change is an option). This would solve the problem of different chars so I can just play deatmatch with my joke character, therebefore fucking up the experience for the rest of the players on that server just because I don't care. (Seriously mates, if not, deathmatch will go over 9000 with people just not giving a shit, rushing to your back with an axe, dying repeteadly and going back again and again just for fun while his main char is safe on another server. If he wants to do that, fine, but he deserves to lose his main char). If you're going to bitch about server hopping...then you should be adding 3rd person view into it too...that is no different. Looking over walls and around corners is just as much BS as server hopping. Both of them need to be fixed if any of them. Players can use any excuse on why they play 3p....but the bottom line is they're using a cheat plain and simple. A true character wouldn't be able to look over walls or around corners and at the same time stay out of the line of sight of those on the other side. They should just fix 3p to where if you have a weapon in your hand you're in 1p view period. And as far as server hoppers go.....they probably don't care if you put 4 hrs on it...they'll just hop to a server that's empty and run around gearing up....don't believe me? Go to twitch and watch about every other streamer show you how to server hop to get gear....server hopping is about as popular as 3pp is. I bet if you ask a server popper why he does it....he'd give you as many excuses as the 3p does for using theirs. So blah blah blah...this group bitchin' about this group......and this group bitchin' about this group... just freakin' play the game as you want to and don't worry about how someone else is playing it. I don't like KOS or the Bandits.....but that's how they play the game....maybe they should be timed out for 2 hours when they kill another player for no reason (this is where a KOSer or Bandit will reply with their excuse as to why there's nothing wrong with shooting and robbing another player). :rolleyes: :lol: Totally agree. My bet for a valid fix for 3P is to add that plugin for Arma 3 someone made that makes players out of your line of sight disappear. http://forums.dayzgame.com/index.php?/topic/179477-arma3-third-person-fix-modthoughts/ Also, raising weapon should be bound to 1st person (therebefore, shooting too)., switching automatically to it when you press space to raise weapon. Edited April 13, 2014 by p4triot Share this post Link to post Share on other sites
Etherious 907 Posted April 13, 2014 When DayZ starts to have persistent items, tents etc. what are they going to do against people who put their tent on really unpopular servers and just put their stuff in this tent, to asure that nobody ever will find it. The same with vehicles... people just have vehicles on really unpopular servers and drive around with them, switching servers when needed.People will have their bases on servers which nobody is playing on... I think it will ruin the expirience. The mod had many private servers, so you couldn't just take loot from one server to another. But if this game is mainly based on this global hive thing, how do they want to solve this? Any ideas?They have already discussed the fact that there will be private servers around the time modding comes out. Til' then your gonna have people doing that, also that date is Q3. Share this post Link to post Share on other sites
real meatshield 424 Posted April 13, 2014 If you're going to bitch about server hopping...then you should be adding 3rd person view into it too...that is no different. Looking over walls and around corners is just as much BS as server hopping. Both of them need to be fixed if any of them. Players can use any excuse on why they play 3p....but the bottom line is they're using a cheat plain and simple. A true character wouldn't be able to look over walls or around corners and at the same time stay out of the line of sight of those on the other side. They should just fix 3p to where if you have a weapon in your hand you're in 1p view period. And as far as server hoppers go.....they probably don't care if you put 4 hrs on it...they'll just hop to a server that's empty and run around gearing up....don't believe me? Go to twitch and watch about every other streamer show you how to server hop to get gear....server hopping is about as popular as 3pp is. I bet if you ask a server popper why he does it....he'd give you as many excuses as the 3p does for using theirs. So blah blah blah...this group bitchin' about this group......and this group bitchin' about this group... just freakin' play the game as you want to and don't worry about how someone else is playing it. I don't like KOS or the Bandits.....but that's how they play the game....maybe they should be timed out for 2 hours when they kill another player for no reason (this is where a KOSer or Bandit will reply with their excuse as to why there's nothing wrong with shooting and robbing another player). :rolleyes: :lol:This is such a bullshit crybaby post that isn't even on topic. Keep your 3PP hate in the 3PP hater elitist thread- and while you are at it, grow the fuck up and play in 1PP servers and don't worry about what 90% of the rest of the playing population are doing on 3PP servers, if it bugs you so much. Theres a reason why hardcore servers are mostly empty. Share this post Link to post Share on other sites
Etherious 907 Posted April 13, 2014 This is such a bullshit crybaby post that isn't even on topic. Keep your 3PP hate in the 3PP hater elitist thread- and while you are at it, grow the fuck up and play in 1PP servers and don't worry about what 90% of the rest of the playing population are doing on 3PP servers, if it bugs you so much. Theres a reason why hardcore servers are mostly empty.Yea, they're mostly empty cuz people like dat extra powerup. xD Don't worry I play 3PP most of the time. :P Anyways we should now end this off-topic 3PP stuff. >.> Share this post Link to post Share on other sites
River Lizard 47 Posted April 13, 2014 This is such a bullshit crybaby post that isn't even on topic. Keep your 3PP hate in the 3PP hater elitist thread- and while you are at it, grow the fuck up and play in 1PP servers and don't worry about what 90% of the rest of the playing population are doing on 3PP servers, if it bugs you so much. Theres a reason why hardcore servers are mostly empty.Who's crying? Not me...I'm just giving you facts...do you really think server hopper numbers are low? If I was going to guess I'd say 60% of the players go into servers that are zero to 8 players to loot...where do you think the line should be drawn? At Zero? At one? At 6? Look how large the loot area is....6 players is like 1 on a server.It's not me bitchin' and crying about either one of them....but in my view there's no difference. Both are cheap ways to get around in the game. Share this post Link to post Share on other sites
Wayze 549 Posted April 13, 2014 The problem with private servers is, well we all know it, it will ruin the game. Simple as that. We all know what happened to DayZ Mod... they have to limit the possibilies of privates servers. Maybe something like official servers with their own hives? Share this post Link to post Share on other sites
Wili 156 Posted April 14, 2014 Maybe something like official servers with their own hives? Yes, I was hopping something like that, where official servers with one character per server are officially supported, but I think if we want to play a standard Dayz experience without mods, we'll need to deal with the serverhopping public hives thing. Share this post Link to post Share on other sites
DMack 60 Posted April 14, 2014 I'm interested in knowing what they will do to ensure that items aren't lost if the person renting the server that someone is storing their shit on decides that it isn't worth the money anymore - a scenario that could happen on any public server.I don't think that they can do anything about it though, not with the hive system anyway, making public servers pretty much redundant.Pick the server you select wisely. Share this post Link to post Share on other sites
Wayze 549 Posted April 14, 2014 Yes, I was hopping something like that, where official servers with one character per server are officially supported, but I think if we want to play a standard Dayz experience without mods, we'll need to deal with the serverhopping public hives thing. This public hive thing is so enoying at the moment. I really don't know what it adds to the game, it just causes so many problems. Share this post Link to post Share on other sites