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Dean Hall encourages server hopping at egx rezzed

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Yes thats what i think was weird. I always felt each server should be its own world, especially more so when we have vechicles and tents. How does one world affect another? why would there only be one part across ten servers? why not just give the part a smaller percent chance of spawning?

 

Seems a really backwards way  of doing it,. Take my example a helicopter engine, very rare, maybe there is 3 broken heli's per server. Why would you give the part only in 1 in 10 servers? Why not give the part a 5% chance to spawn on every server on every restart?> people would have more reason to become established and defensive on ONE server, waiting for their loot and searching industrial areas over and over after restarts, with this hive economy buillshit people will just server hop all day

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Server hoping =/= raiding another groups base on another server to steal their shit.

 

Server hoping = log into unpopulated server, check for gear, log out

 

Context. Stop trolling op. Or English is not your first language. If that is the case you misunderstood him.

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this guy gets it . Apple jack seems to think every server will still have every part. when clearly now things will be limited. Every server will not have every bit of loot. Things will have a 0% chance of spawning on certain servers!!! this is immersion breaking, i agree. Central loot is bad idea, should be a smaller percent chance of getting everythign on one server, or whats the point?! cant people grasp that will spoil immersion .

 

 

How is it immersionbreaking? If anything it would be immersionbreaking to be sure to always have everything one would need to repair a helicopter. It adds so much more to immersion if you know there's a chance that it will not be there. That is what keeps you going. You want it to be there and you will keep searching to finally find it.

 

And your statement here supports that:

 

I always felt each server should be its own world

 

Sometimes there will not be something you need. In the world of today everything is available to you through Amazon / grocery stores. But in an apocalypse it isn't.

 

 

 

And I think you guys are going in the completely wrong direction. How would it encourage serverhopping if you don't know where it's going to spawn? Your thought is flawed in a sense that noone will ever know whether the part is going to be on one specific server or not. And even if it is, you don't know where it's going to spawn.

 

Why would you have to switch servers to get desired part? Why is everyone saying you would have to? It's not like you go to a certain spot and be sure it should be there and if it isn't, you have to server hop to obtain said part.

 

People should start thinking before jumping on a bandwagon of "rocket said it's good to serverhop and we need to do it to obtain certain parts!"

The centralised loot doesn't change the economics of the game. It's the same at the moment - you can't be certain whether you will find something you need or not - changing it to a centralised system won't change anything about that.

Edited by kichilron

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How is it immersionbreaking? If anything it would be immersionbreaking to be sure to always have everything one would need to repair a helicopter. It adds so much more to immersion if you know there's a chance that it will not be there. That is what keeps you going. You want it to be there and you will keep searching to finally find it.

 

And your statement here supports that:

 

 

Sometimes there will not be something you need. In the world of today everything is available to you through Amazon / grocery stores. But in an apocalypse it isn't.

 

 

 

And I think you guys are going in the completely wrong direction. How would it encourage serverhopping if you don't know where it's going to spawn? Your thought is flawed in a sense that noone will ever know whether the part is going to be on one specific server or not. And even if it is, you don't know where it's going to spawn.

 

Why would you have to switch servers to get desired part? Why is everyone saying you would have to? It's not like you go to a certain spot and be sure it should be there and if it isn't, you have to server hop to obtain said part.

 

People should start thinking before jumping on a bandwagon of "rocket said it's good to serverhop and we need to do it to obtain certain parts!"

The centralised loot doesn't change the economics of the game. It's the same at the moment - you can't be certain whether you will find something you need or not - changing it to a centralised system won't change anything about that.

The moment you close the game (to join another server), you are out of the game, you are not in the game. The game world that you were immersed in, you are no longer in it, you are no longer immersed in the game. 

 

And that is not an opinion, that is a logical fact. 

 

 

Here is an opinion. Having limited loot on a server is not good. You know what thats is? That restricting gameplay. 

 

Actually, that's kinda a fact too.

Edited by kichilron
Removed R-Word.

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Server hoping =/= raiding another groups base on another server to steal their shit.

 

Server hoping = log into unpopulated server, check for gear, log out

 

Context. Stop trolling op. Or English is not your first language. If that is the case you misunderstood him.

 

Congrats in developing tunnel vision under the statement "server hopping"

Server hopping is more than just looting dead servers.

 

Any reason that a player feels the need to jump to another server from the one he is currently on is classified as server hopping.

* Players can server hop on top of the industrial buildings in Cherno to kill 1 - 2 players and then move onto the next twenty servers, the same thing can be said about sniping from the apartments near balota airfield.

* Players can server hop various industrial building to find parts for their vehicles, this works also with basic supplies and military areas.

* Players can server hop random areas in the hopes to find players bases, this method of scouting a players base was quite common in the mod.

 

Unless players actually started from the beach on a server and actually had to travel on foot to find a players base, without server hopping. I'd consider that a raid, but if players feel the need to invade other servers in order to obtain gear. It's just a pathetic example of server hopping. 

Edited by Sobieski12

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The moment you close the game (to join another server), you are out of the game, you are not in the game. The game world that you were immersed in, you are no longer in it, you are no longer immersed in the game. 

 

Here is an opinion. Having limited loot on a server is RETARDED. You know what thats is? That restricting gameplay. 

 

 

You don't want to use that R-word. That will give you a warning round here quite easily.

 

As for the restricted gameplay - that's not a fact, it's wrong. There simply are certain things not available in certain areas or at certain times. There are parts of the world where you will not find an iPhone for hundreds of miles, for the lack of a better example.

 

Same goes for helicopter-rotors or even kerosine to fuel them. Not a way of restricting gameplay, that's the way it is.

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The servers should be locked, their own world. 

 

A massive part of dayz is the start of the game. 

 

It's enjoyable to start a fresh character survive and build it up. That is pretty much the ONLY gameplay in dayz, the rest is pvp.

 

The reason for the hive is servers are not always up, and don't last forever. Fact is, you pick an ok server, it will be up most of the time, and be around for months if not much longer. We DO NOT need the hive. 

Edited by sai

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You don't want to use that R-word. That will give you a warning round here quite easily.

 

As for the restricted gameplay - that's not a fact, it's wrong. There simply are certain things not available in certain areas or at certain times. There are parts of the world where you will not find an iPhone for hundreds of miles, for the lack of a better example.

 

Same goes for helicopter-rotors or even kerosine to fuel them. Not a way of restricting gameplay, that's the way it is.

 

 

Do you know what retarded means? or are you mad at me for disagreeing with you being a mod in all. My use of the word is accurate and not offensive. 

 

Restricting items in the game is restricting gameplay, that is a fact. Anyone with common sense knows this, I have no idea what you are up to. 

This is a game, and should be treated as such.

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Do you know what retarded means? or are you mad at me for disagreeing with you being a mod in all. My use of the word is accurate and not offensive. 

 

Restricting items in the game is restricting gameplay, that is a fact. Anyone with common sense knows this, I have no idea what you are up to. 

This is a game, and should be treated as such.

Just for some clarification that people seem to ignore

 

re·tard

verb

riˈtärd/

1.

delay or hold back in terms of progress, development, or accomplishment.

"his progress was retarded by his limp"

synonyms: delay, slow down, slow up, hold back, hold up, set back, postpone, put back, detain, decelerate

 

The problem with the use of this word is people throw it around as slang in an attack form of insulting someone by saying they have down syndrome

Edited by Caboose187
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Hello there

 

Dont use the R word. It matters not what context it is in, we simply dont allow it.

 

Any further use or argument as to why will be met with punitive measures.

 

Rgds

 

LoK

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Hello there

 

Dont use the R word. It matters not what context it is in, we simply dont allow it.

 

Any further use or argument as to why will be met with punitive measures.

 

Rgds

 

LoK

Humm, alright, I will not use it.

 

Though if you've been keeping up with the news lately you might wana ban the word "bossy" too.

 

Not that I agree with censorship in any form. But I'll respect the rules you set. 

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How is it immersionbreaking? If anything it would be immersionbreaking to be sure to always have everything one would need to repair a helicopter. It adds so much more to immersion if you know there's a chance that it will not be there. That is what keeps you going. You want it to be there and you will keep searching to finally find it.

 

And your statement here supports that:

 

 

Sometimes there will not be something you need. In the world of today everything is available to you through Amazon / grocery stores. But in an apocalypse it isn't.

 

 

 

And I think you guys are going in the completely wrong direction. How would it encourage serverhopping if you don't know where it's going to spawn? Your thought is flawed in a sense that noone will ever know whether the part is going to be on one specific server or not. And even if it is, you don't know where it's going to spawn.

 

Why would you have to switch servers to get desired part? Why is everyone saying you would have to? It's not like you go to a certain spot and be sure it should be there and if it isn't, you have to server hop to obtain said part.

 

People should start thinking before jumping on a bandwagon of "rocket said it's good to serverhop and we need to do it to obtain certain parts!"

The centralised loot doesn't change the economics of the game. It's the same at the moment - you can't be certain whether you will find something you need or not - changing it to a centralised system won't change anything about that.

 

Immersionbreaking - The fact of knowing a given item is always available is as immersionbreaking as changing dimensions (that's how I perceive changing servers) as a process of trying to obtain said item. I would rather have a chance of 0.0005% of said item spawning in the game and be aware of the fact, that I might never find that item, but at least I would be searching for it by plausible means and not super-powers.

 

I don't expect that players will hop 5-6 times to get a heli rotor. I expect situations like "Hey, twitter says that there's a working heli on server DE 0-9!" and 3 guys in front of me go "poof" to fight in a parallel universe.

 

You're right. We don't have to do this, but this doesn't change the fact, that people will do it and they shouldn't. I can already see bulletin boards appearing on different services where people will post pics of a witnessed player with NVG, server name in the comment fields.

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A lot of people are paying good money to rent their server and it's really going to hurt some of these servers if certain items are not going to be spawned on them.

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If someone has a working chopper they're not going to leave it parked in the middle of the runway at NWAF are they?

 

(or a bicycle with 2 wheels even)

 

From the mod - if 1 group has 1 heli on 1 server, then it's damned difficult to find.

No player or group will be doing a lot of shifting between servers if they're out looking for a heli in a clearing SOMEWHERE on the map

 

p.s. - I only have a tiny brain so I can't work out how this can screw up immersion?

Edited by pilgrim

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Making helis, or any other item so rare will ruin the game, almost nobody will ever get to use them, and when they do have them they will constantly fear losing it. That is not fun. What is this? It's restricting gameplay.

 

Make the parts hard to get sure.

But guess what, helis were hard to get in the mod, it was rare to see one flying over head in the vanilla game. Yet the parts were not that rare. 

This is a game, to treat is as anything but a game will ruin the experience. Saying you won't find items in the real word so easy is foolish. You won't find so called zombies either, and the world is MASSIVE, also You can interact with EVERYTHING.

 

You can't put real world situations into a game without the game being close to the real world. You make compromises, you make the game a GAME. Not a pain.

Make them rare, sure, but don't stop 99% of players from having the full experience. 

Edited by sai
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Do you know what retarded means? or are you mad at me for disagreeing with you being a mod in all. My use of the word is accurate and not offensive. 

 

Restricting items in the game is restricting gameplay, that is a fact. Anyone with common sense knows this, I have no idea what you are up to. 

This is a game, and should be treated as such.

The word, though commonly used in American English, is still offensive. It is considered highly offensive in European English.

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A lot of people are paying good money to rent their server and it's really going to hurt some of these servers if certain items are not going to be spawned on them.

 

 

How would one figure out that it not spawns on the server? Noone will know and it will most certainly not be included in the servername.

 

 

 

Making helis, or any other item so rare will ruin the game, almost nobody will ever get to use them, and when they do have them they will constantly fear losing it. That is not fun. What is this? It's restricting gameplay.

 

 

You should play Epoch then. Not a Zombie-Apocalypse-game. If you want to call it restricted gameplay, that is what it's going to be.

Edited by kichilron
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The word, though commonly used in American English, is still offensive. It is considered highly offensive in European English.

Words are not offensive, they have no effect, no power unless you give them power.

 

It's your CHOICE to be offended by a word, are we children in a play ground? Grow up. I'm not directing that directly at you or anyone, just a statement.

And this is off topic, I won't talk about it more.

 

 

 

You should play Epoch then. Not a Zombie-Apocalypse-game. If you want to call it restricted gameplay, that is what it's going to be.

 

Why don't we make food spawn at a really low rate, because in the real world most of it would be already taken. Then we can go to other servers to get food.

 

I'm ofcourse being sarcastic. but it's using your logic. 

Edited by sai

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Making helis, or any other item so rare will ruin the game, almost nobody will ever get to use them, and when they do have them they will constantly fear losing it. That is not fun. What is this?

...

It's restricting gameplay.

...

Make the parts hard to get sure.

...

Make them rare, sure, but don't stop 99% of players from having the full experience. 

Your making unfair assumptions about how rare they will be. Your also contradicting yourself. You dont make them rare, you dont suggest how rare to make them, than you say to make them rare?

 

Regardless of how rare some items are your not 'stopping players experience'. How rare it is creates a more unique experience for the haves and have nots. If you only ever got to ride in a helo one time ever, you would have a stronger more memorable experience than if you could get one whenever you wanted.

 

Your also violating rule two of DayZ: dont get attached to your gear. 

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Words are not offensive, they have no effect, no power unless you give them power.

 

It's your CHOICE to be offended by a word, are we children in a play ground? Grow up. I'm not directing that directly at you or anyone, just a statement.

And this is off topic, I won't talk about it more.

Here is where you are incorrect, SOCIETY gives words context, thus their power. By ignoring this you wont get to far in life. Try dropping a couple N'bombs at a NAACP rally or your next job interview and let me know how that goes over for you.

 

Reguards

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Hello there

 

This is my final warning.

 

The issue has been dealt with.

 

No more discussion. 

 

Back on topic.

 

Please.

 

Rgds

 

LoK

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Your making unfair assumptions about how rare they will be. Your also contradicting yourself. You dont make them rare, you dont suggest how rare to make them, than you say to make them rare?

 

Regardless of how rare some items are your not 'stopping players experience'. How rare it is creates a more unique experience for the haves and have nots. If you only ever got to ride in a helo one time ever, you would have a stronger more memorable experience than if you could get one whenever you wanted.

 

Your also violating rule two of DayZ: dont get attached to your gear. 

 

 

I made no assumption, its said few parts would be spread across many servers, meaning you have to join another to get the part you need. That is extremely rare. 

 

 

I'm saying not super rare, can't you read inbetween the lines? Or are you trying to be annoying. 

 

 

A stronger memory because you rode it once?? That is not a game, I didn't pay 20 quid to experience a part of the game once if ever, I really shouldn't have to argue this. 

 

You only had sex once that means it's better because stronger memory. believe. be strong. 

Edited by sai

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Yes thats what i think was weird. I always felt each server should be its own world, especially more so when we have vechicles and tents. How does one world affect another? why would there only be one part across ten servers? why not just give the part a smaller percent chance of spawning?

 

Seems a really backwards way  of doing it,. Take my example a helicopter engine, very rare, maybe there is 3 broken heli's per server. Why would you give the part only in 1 in 10 servers? Why not give the part a 5% chance to spawn on every server on every restart?> people would have more reason to become established and defensive on ONE server, waiting for their loot and searching industrial areas over and over after restarts, with this hive economy buillshit people will just server hop all day

 

 

Ok a 5% chance on each server sounds ok right? until you do the maths and lets do it for 1% not 5% lets say each server has 1000 loot spawns (I know there is more but its a round figure) and re-spawns every 4 hours which is about normal for most servers

 

1% of 1000 is 10 NV's per server so every 4 hours, 60 NV's will spawn in the server everyday, so within a day all players will have NV's and some have spare pair not the quite the super rare end game item you think it is.

Not much of a challenge and all clans stay on there safe servers thinking how cool they are hording stuff and not playing against other players as happened in the mod, now that is not fun to me.

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Ok a 5% chance on each server sounds ok right? until you do the maths and lets do it for 1% not 5% lets say each server has 1000 loot spawns (I know there is more but its a round figure) and re-spawns every 4 hours which is about normal for most servers

 

1% of 1000 is 10 NV's per server so every 4 hours, 60 NV's will spawn in the server everyday, so within a day all players will have NV's and some have spare pair not the quite the super rare end game item you think it is.

Not much of a challenge and all clans stay on there safe servers thinking how cool they are hording stuff and not playing against other players as happened in the mod, now that is not fun to me.

NVG are rare in the mod. You are missing out a massive point, they don't spawn everywhere, only in some places, so what you said is invalid. 

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