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nogard18

I the game doing it on purpose?

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Cool story but using a third party to talk is not cheating. Sounds like you need to find an RP server

 

Do you know what metagaming is?! Obviously not...

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Cool story but using a third party to talk is not cheating. Sounds like you need to find an RP server

They should make it so whatever is said into the mic transmits in game automatically.

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Do you know what metagaming is?! Obviously not...

 

Yep, it is communicating with other players on steam to set up a meeting spot, information your character wouldn't have.

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Metagming is cheating. I play DayZ with 2 people, and other than choosing the same server (communication through Steam), our characters always meet up in the same spot and as soon as we're in game it's game-chat only.

 

Boo hoo. Deal with it. Not everyone's RP nuts.

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Yep, it is communicating with other players on steam to set up a meeting spot, information your character wouldn't have.

 

 

No. While using 3rd party chat is a form of metagaming, that isn't the whole thing. It's using any information or tools your character shouldn't have. It includes CheatSpeak as well as running to your body after respawning, looting a tent after respawning, looking up maps of the game (loot maps or otherwise), and 3rd person view are all bullshit.

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So you're character has Steam???

 

 

 Sorry...couldn't resist....I am a fellow RPer and I see your point, but I only consider doing things that the developer did not intend and/or put in the game cheating. While teamspeak does ruin immersion, I don't consider it cheating. The beautiful thing about DayZ is that you can play it how YOU want to. Ultra realistic? Have a blast. Team deathmatch? Knock yourself out. Troll the beach all day? Chernarus is your oyster.

 

 I find it amusing that people debate on how the game should be played, because IMO people would be debating on how everyone should behave if there were a "real" zombie apocalypse. We would have KoS, bandit groups, crazies, friendlies (very few), and all the above. Makes this game a pretty accurate "simulation" in my book.

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Realism is not served, so this just becomes a pointless mechanic that holds no value other than annoyance. The person can still go to their group made base and pick up the items that their friends tagged to keep from despawning.

 

There really isn't a middle ground here. This game is simply not perma-death, no matter what everyone wants to believe. It isn't possible in a multiplayer game with a persistent world. In a single player game you can just full-on delete everything about the world and regenerate the world. In a multiplayer direct connection style game, you can kick the player and not let them back in until the game concludes (and deletes and rebuilds anew). In a persistent multiplayer game, the world stays, the stuff they do stays, the other players stay. You can't kick people out as it would pretty well have to be forever. So any sense of "new life" will have to be RP and likely will be a vastly small minority of players who are willing to give up all ties to their friends on death until they happen to re-run into them again as a new spawn.

True, but it woudnt make it pointless mechanic. As middle ground I was refering to mechanic that would serve single player and groups at some extent, everyone knows that this really is issue what cannot be just "fixed" as the "perma death" is what it is, compared to the generic respawn with loadout. Term might be used wrongly but that is just common in the internez.

If the other group members really want to go through the hustle at the camp to interract everything the dead person has touched be my quest, doesnt affect the whole concept of the system. People cant keep track what everyone has touched last and they wont, specially with larger groups/camps. And many times groups move togethe, if they all die in a gun fight the camp is gone.

Its about configuration how it would work.

If the game seeks authenticity/realism it wont mean it literally, as everyone realizes that its not possible in game world. If mechanics are made they dont have to be exact, everything that simulates and moves features somewhat closer to possible realism/authenticity is fine. If its not comparable to RL doesnt make it useless.

What comes to all metagaming, I agree its "cheating" but unavoidable and has to be lived with and Im ok with that.

Edited by Zeppa

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Metagming is cheating. I play DayZ with 2 people, and other than choosing the same server (communication through Steam), our characters always meet up in the same spot and as soon as we're in game it's game-chat only.

 

 

 

Aww man, you mean you tell your friends where to meet you outside the game?? 

There once was a Pot, who called the Kettle black. 

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Aww man, you mean you tell your friends where to meet you outside the game??

There once was a Pot, who called the Kettle black.

Not sure if sarcasm or what. Maybe I just dont catch on, but anyway...

Its different thing if you communicate outside of a game...

Just put yourself in role of this "RP nut" and hear dead people telling you stuff about... stuff you can use in your life.

Character is not telephatic that can magically communicate across the chernarus without "cheating" through your another level of existance, thats RL.

Who want to think it as cheating is techically right, but its how it is today and doesnt really matter.

 

 

 

 I find it amusing that people debate on how the game should be played, because IMO people would be debating on how everyone should behave if there were a "real" zombie apocalypse. We would have KoS, bandit groups, crazies, friendlies (very few), and all the above. Makes this game a pretty accurate "simulation" in my book.

Precisely, in your book.... we will never know what the real zombie apocalypse will bring, will we?

Is there more friendlies than bandits, killers what ever, your gues is good as mine.

I find it amusing that you find peoples debating more amusing than your own, yet they are no more wrong or right than you are.

Edited by Zeppa

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No. While using 3rd party chat is a form of metagaming, that isn't the whole thing. It's using any information or tools your character shouldn't have. It includes CheatSpeak as well as running to your body after respawning, looting a tent after respawning, looking up maps of the game (loot maps or otherwise), and 3rd person view are all bullshit.

While i admire your purisim of the game it may be a little ah strong to call these methods cheating..

 

In a perfect world the only talking would be in game local chat there would be no loot spawn maps etc but sadly that is not the case. I recall watching rocket get all excited about the idea of using duck tape to cover a players mouth to block communication and then the drop when he said yeah wont stop 3rd party chatting. Guess the realization it would have little effect in game has made that idea vanish as i have never heard or seen anything from the idea again..

 

So TL DR i wouldnt call it cheating but i would call it a lessening of the possible game experience..

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I am really starting to think that you do not know what cheating is....Somebody must not have friends if you are against talking to each other over a chat service.

 

(apart from all the discussion about game immersion, unfair advantage, etc, and now the introduction of radios into the gameplay..)

 

The Problem, in the game, is the chat service stops you MAKING friends

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Losing ur base is way too far. Make it so you lose the gear you were carrying but how will you stop your mates taking it and them giving you their gear? Should bodies not be lootable? Not so fair on the victor of an engagement.

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I know. It pisses me off. >.>

 

But then dicks on CheatSpeak would get their friends to loot their body and trade that way. :(

 

Why so bitter? No friends that want to share VOIP with you? Probably because you try bossing people around all the time...

Edit:

No. While using 3rd party chat is a form of metagaming, that isn't the whole thing. It's using any information or tools your character shouldn't have. It includes CheatSpeak as well as running to your body after respawning, looting a tent after respawning, looking up maps of the game (loot maps or otherwise), and 3rd person view are all bullshit.

It is a flipping game... get over it. It is your opinion and you may handle it that way but leave others to their opinion.

Thank god you are impotent to force your opinion on others!

Edited by Rauchsauger

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Don't go back to where you died. That's cheating. You're a NEW character when you respawn.

Does this "new character" not have the ability to run to where the OLD "completely different" character's corpes is to loot the body?

 

What does one have to do with the other?

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Pretty much how i am hoping the implement these things persistant storage you die your persistant storage goes to ( or is moved so you dont know where it is) you build a base as a group as long as one of the memebers who built it are alive its fine the moment the last of the original owners die it starts to break down so over an hour or 2 its gone something along those lines.

 

Its perma death make it actually perma death , give people reasons to survive in a survival game rather than respawn and continue the clan death match in a survival game.

 

Will these ideas be popular amongst the death match crew honestly no but then do i care what you pew pew guys think nope...

 

yeah, of course, so we can get even more griefed by hackers and dickheads that wont build or store anything and will just kill everything that moves. I LOVE your idea, you should be declared moderator!

 

 

even better! I think that once you die, your serial key should be blocked and you should be banned from the game, then i think people would really try to survive instead of deathmatching  :rolleyes:

Edited by lipemr

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True, but it woudnt make it pointless mechanic. As middle ground I was refering to mechanic that would serve single player and groups at some extent, everyone knows that this really is issue what cannot be just "fixed" as the "perma death" is what it is, compared to the generic respawn with loadout. Term might be used wrongly but that is just common in the internez.

If the other group members really want to go through the hustle at the camp to interract everything the dead person has touched be my quest, doesnt affect the whole concept of the system. People cant keep track what everyone has touched last and they wont, specially with larger groups/camps. And many times groups move togethe, if they all die in a gun fight the camp is gone.

Its about configuration how it would work.

If the game seeks authenticity/realism it wont mean it literally, as everyone realizes that its not possible in game world. If mechanics are made they dont have to be exact, everything that simulates and moves features somewhat closer to possible realism/authenticity is fine. If its not comparable to RL doesnt make it useless.

What comes to all metagaming, I agree its "cheating" but unavoidable and has to be lived with and Im ok with that.

 

It just doesn't make sense as people who want to play "perma-death" can do it all they want. Just don't go back to your persistent gear if you die. No wasted time developing a half-broken system that completely breaks realism. You can even RP coming upon the mysterious structure weeks later, that also happens to be the structure you built in a previous life. Meanwhile, those of us who don't give a flip about treating every single character as a new life can play the way we want to, without massive games of item tag when one of our friends explodes climbing a ladder.

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facepalm just.... like it was said its all the play styles that make this game what it is

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yeah, of course, so we can get even more griefed by hackers and dickheads that wont build or store anything and will just everything that moves. I LOVE your idea, you should be declared moderator!

 

 

even better! I think that once you die, your serial key should be blocked and you should be banned from the game, then i think people would really try to survive instead of deathmatching  :rolleyes:

 

That's weak. Send out the DayZ Role Play Enforcement Squad™ to ensure that death is complete and permanent.

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That's weak. Send out the DayZ Role Play Enforcement Squad™ to ensure that death is complete and permanent.

 

yeah, and kill all of your friends and family, nothing from your experience in the game should go on once you die!

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If a player dies: prevent him from respawning on the same server for 2 hours.

Problem solved.

 

Actually, leave it as it is. Problem solved.

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Does this "new character" not have the ability to run to where the OLD "completely different" character's corpes is to loot the body?

 

What does one have to do with the other?

Access to information they shouldn't have, which is metagaming.

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Pretty much how i am hoping the implement these things persistant storage you die your persistant storage goes to ( or is moved so you dont know where it is) you build a base as a group as long as one of the memebers who built it are alive its fine the moment the last of the original owners die it starts to break down so over an hour or 2 its gone something along those lines.

 

Its perma death make it actually perma death , give people reasons to survive in a survival game rather than respawn and continue the clan death match in a survival game.

 

Will these ideas be popular amongst the death match crew honestly no but then do i care what you pew pew guys think nope...

Or everything you owned instantly looses between 0 and 5 notches of duribility and you are unable to loot your old body/stuff for 1 hour.

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Access to information they shouldn't have, which is metagaming.

 

oh, yeah. So you shouldnt be here on this forum right? getting acess to what's intended and what's not is metagaming! And knowing that there's a patch adding more weapons is metagaming too, you wouldnt be able to know that in game!

 

Just shut up man, play the game the way you want to, just dont try to convince us that we're cheating cause we dont play same as you.

 

If people need a outside map to locate on chernarus, you're in no position to point at them, most people that play dayz never played arma before, they dont know each inch of chernarus as me, you and some other people do.

 

stop bitching.

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