nogard18 12 Posted April 3, 2014 I die, spawn near where i die, go to take my revenge, server restarts or i have session lost and i lose all my shit. Chances are they hid my body anyway, but this pisses me off so much, it's ALWAYS after i die. Share this post Link to post Share on other sites
helcol 174 Posted April 3, 2014 I die, spawn near where i die, go to take my revenge, server restarts or i have session lost and i lose all my shit. Chances are they hid my body anyway, but this pisses me off so much, it's ALWAYS after i die.do you have the Electro syndrom? (jk) If I ever die on a server, I tend to just go to some other part of the map. The map is big enough, why should I go back to the one place that houses my old life? 3 Share this post Link to post Share on other sites
applejaxc 2500 Posted April 3, 2014 Don't go back to where you died. That's cheating. You're a NEW character when you respawn. 5 Share this post Link to post Share on other sites
helcol 174 Posted April 3, 2014 Don't go back to where you died. That's cheating. You're a NEW character when you respawn.NLR (new life rule), not sure whether or not it should be enforced... 1 Share this post Link to post Share on other sites
applejaxc 2500 Posted April 3, 2014 NLR (new life rule), not sure whether or not it should be enforced...Absolutely. 2 Share this post Link to post Share on other sites
Valadain 270 Posted April 3, 2014 Don't go back to where you died. That's cheating. You're a NEW character when you respawn. Hah, persistent base building isn't really going to work for you 'eh? 3 Share this post Link to post Share on other sites
nexventor 429 Posted April 3, 2014 I die I have highlighted the part where you wen't wrong. Don't do this and you should be all good Share this post Link to post Share on other sites
z0mbi3jesus 4 Posted April 3, 2014 Don't go back to where you died. That's cheating. You're a NEW character when you respawn.I am a NEW character....I found a dead body (my old character). Sucks that he died, guess I'll take his gear... 1 Share this post Link to post Share on other sites
applejaxc 2500 Posted April 3, 2014 I am a NEW character....I found a dead body (my old character). Sucks that he died, guess I'll take his gear...*facepalm*I hate players like you.Hah, persistent base building isn't really going to work for you 'eh? The second I contemplate building a base in DayZ is the second I close my laptop lid and walk away. Share this post Link to post Share on other sites
Jfiles 439 Posted April 3, 2014 I hate players like you. well we hate players that hate players because the way they play. Get over it. Share this post Link to post Share on other sites
applejaxc 2500 Posted April 3, 2014 well we hate players that hate players because the way they play. Get over it.All right I'll try to be mature. >.> At least I don't cheat like him. ;( Share this post Link to post Share on other sites
napalmdog 71 Posted April 3, 2014 I don't think you can loot your own corpse. Last I heard, once you die someone else can loot you, but you couldn't access your previous self... Share this post Link to post Share on other sites
helcol 174 Posted April 3, 2014 I don't think you can loot your own corpse. Last I heard, once you die someone else can loot you, but you couldn't access your previous self...regardless, most people (I assume from what I've seen) tend to go back to the place they died in a previous life. They would go back to where they died, pretend to be a "harmless" fresh spawn and proceed to knock out the individual who took some of his/her gear. NLR is, in RP games, a bannable offense, I highly doubt that it will be a bannable offense in the SA. But, the idea of having an unenterable radius outside the previous death, if done correctly, will be a way to enforce NLR w/o getting people banned. I have a feeling, however, that many would hate this concept. No more running to Electro Syndrome. Share this post Link to post Share on other sites
Zeppa 562 Posted April 3, 2014 Hah, persistent base building isn't really going to work for you 'eh?What if its as persistent as you are?Once you die last persistent objects you touched last will be deleted after X minutes from your death? Share this post Link to post Share on other sites
soulfirez 901 Posted April 3, 2014 What if its as persistent as you are?Once you die last persistent objects you touched last will be deleted after X minutes from your death?Pretty much how i am hoping the implement these things persistant storage you die your persistant storage goes to ( or is moved so you dont know where it is) you build a base as a group as long as one of the memebers who built it are alive its fine the moment the last of the original owners die it starts to break down so over an hour or 2 its gone something along those lines. Its perma death make it actually perma death , give people reasons to survive in a survival game rather than respawn and continue the clan death match in a survival game. Will these ideas be popular amongst the death match crew honestly no but then do i care what you pew pew guys think nope... 1 Share this post Link to post Share on other sites
Valadain 270 Posted April 3, 2014 What if its as persistent as you are?Once you die last persistent objects you touched last will be deleted after X minutes from your death? It makes no sense, particularly if you are part of a community or group. Death doesn't remove you from the time-line. It doesn't retroactively destroy your interactions with the world. And having half a structure you built with a friend disappear makes no sense at all. The bottom line is that a multi-player game in a persistent world cannot be perma-death. You carry your experiences, you know where you put stuff. Your interactions need to persist. The people you play with are still there. DayZ is not a perma-death game, it is a "lose all your stuff" game. And that is fine. Share this post Link to post Share on other sites
Zeppa 562 Posted April 3, 2014 (edited) That is true, but somekind of middle ground should be found.IMOItems in persistent objects(tent etc) should start RNG to remove these items from the server, or move them to a spawn somewhere. (depending of the loot system)If someone in the group touches item inside the container after the person to be dead soon those items woudnt get deleted.IE: person A came from the loot run and brought can of beans, so those beans would be deleted when RNG(starts when person A dies) hits the spot if none else have touched it after A.. Other items woudnt be affected, also the RNG could be stopped if anyone else interacts with the object(tent etc) after the death of the person A, so items wont keep randomly disapearing from it till there is none of the persons A items(items that he interacted last).I woudnt start deleting persistent objects like tents, cars etc immediately. They could make somekind of log for the vehicles(who interacted with it). Like persons A and B have been in it last. If both dies the vehicle gets respawned. A dies hes removed from the log and only B is holding the vehicle saved, untill A touched it again and adds him self to the vehicle log or B dies and vehicle is spawned.This log should be cleared sometimes that person X woudnt bee holding the vehicle as he had been stealing beans from it. Log could count who has interacted with the item and how many times in last 2 days, person least interactions is cleared from the log etc. Also person who dies shoudnt be able to interact with items for day or so after his death so you coudnt regear from those immediately.Also would we count moving items inside the container as interaction or just adding or removing from it, I would say moving woudnt count.. Edited April 3, 2014 by Zeppa Share this post Link to post Share on other sites
pacific_coast 632 Posted April 3, 2014 Don't go back to where you died. That's cheating. You're a NEW character when you respawn.this this a million times this "respawns can't loot their own corpse" would be so welcome to this game. 1 Share this post Link to post Share on other sites
pilgrim* 3514 Posted April 3, 2014 (edited) I think it would be good if corpses stayed around a long time after they died, - till the next reset if possible - it was good in the mod to find them scattered on the coast road, outside a hospital, or lying in the middle of an inland village. They added a lot of atmosphere to the game, they might still have useful kit (even a bandage), and they could mean a trap, a sniper, or someone still in the vicinity. They were GOOD for immersion.So it would be fine if they lay there until the next reset. HOWEVER I think it would be great if YOU yourself could NOT loot your own corpse. Anyone else can loot it (even your friends as well as enemies or strangers) and anyone can hide it if they want - but NOT YOU. Maybe employ a deliberate version of that old Mod glitch, where you could click on a corpse but the inventory would always open Empty, so you could not take anything. It happened with bodies and also animals sometimes, you could not pick up on them to loot them.This should happen in SA when you try to loot your own corpse. Both bodies have the same name (the live and the dead) so it cannot be very difficult to implement. I miss finding those poor guys face down in the road with the flies buzzing around them. xx pilgrim Edited April 3, 2014 by pilgrim Share this post Link to post Share on other sites
applejaxc 2500 Posted April 3, 2014 (edited) this this a million times this "respawns can't loot their own corpse" would be so welcome to this game.I know. It pisses me off. >.> But then dicks on CheatSpeak would get their friends to loot their body and trade that way. :( Edited April 3, 2014 by Applejaxc Share this post Link to post Share on other sites
Valadain 270 Posted April 3, 2014 That is true, but somekind of middle ground should be found.IMOItems in persistent objects(tent etc) should start RNG to remove these items from the server, or move them to a spawn somewhere. (depending of the loot system)If someone in the group touches item inside the container after the person to be dead soon those items woudnt get deleted.IE: person A came from the loot run and brought can of beans, so those beans would be deleted when RNG(starts when person A dies) hits the spot if none else have touched it after A.. Other items woudnt be affected, also the RNG could be stopped if anyone else interacts with the object(tent etc) after the death of the person A, so items wont keep randomly disapearing from it till there is none of the persons A items(items that he interacted last).I woudnt start deleting persistent objects like tents, cars etc immediately. They could make somekind of log for the vehicles(who interacted with it). Like persons A and B have been in it last. If both dies the vehicle gets respawned. A dies hes removed from the log and only B is holding the vehicle saved, untill A touched it again and adds him self to the vehicle log or B dies and vehicle is spawned.This log should be cleared sometimes that person X woudnt bee holding the vehicle as he had been stealing beans from it. Log could count who has interacted with the item and how many times in last 2 days, person least interactions is cleared from the log etc. Also person who dies shoudnt be able to interact with items for day or so after his death so you coudnt regear from those immediately.Also would we count moving items inside the container as interaction or just adding or removing from it, I would say moving woudnt count.. Realism is not served, so this just becomes a pointless mechanic that holds no value other than annoyance. The person can still go to their group made base and pick up the items that their friends tagged to keep from despawning. There really isn't a middle ground here. This game is simply not perma-death, no matter what everyone wants to believe. It isn't possible in a multiplayer game with a persistent world. In a single player game you can just full-on delete everything about the world and regenerate the world. In a multiplayer direct connection style game, you can kick the player and not let them back in until the game concludes (and deletes and rebuilds anew). In a persistent multiplayer game, the world stays, the stuff they do stays, the other players stay. You can't kick people out as it would pretty well have to be forever. So any sense of "new life" will have to be RP and likely will be a vastly small minority of players who are willing to give up all ties to their friends on death until they happen to re-run into them again as a new spawn. Share this post Link to post Share on other sites
Jfiles 439 Posted April 3, 2014 At least I don't cheat like him. ;(NO TEXT CAN HIDE FROM ME MUAHAHHAHAHAHHA! I AM THE PAGE MASTER! AND NO NOT macaulay culkin Share this post Link to post Share on other sites
Buck10489 29 Posted April 3, 2014 I know. It pisses me off. >.> But then dicks on CheatSpeak would get their friends to loot their body and trade that way. :( I am really starting to think that you do not know what cheating is....Somebody must not have friends if you are against talking to each other over a chat service. 1 Share this post Link to post Share on other sites
applejaxc 2500 Posted April 3, 2014 NO TEXT CAN HIDE FROM ME MUAHAHHAHAHAHHA! I AM THE PAGE MASTER! AND NO NOT macaulay culkin There's 113 words in my response. Find them. And here's an extra thousand, just for you:I am really starting to think that you do not know what cheating is....Somebody must not have friends if you are against talking to each other over a chat service. Metagming is cheating. I play DayZ with 2 people, and other than choosing the same server (communication through Steam), our characters always meet up in the same spot and as soon as we're in game it's game-chat only. Share this post Link to post Share on other sites
Buck10489 29 Posted April 3, 2014 There's 113 words in my response. Find them. And here's an extra thousand, just for you: Metagming is cheating. I play DayZ with 2 people, and other than choosing the same server (communication through Steam), our characters always meet up in the same spot and as soon as we're in game it's game-chat only. Cool story but using a third party to talk is not cheating. Sounds like you need to find an RP server Share this post Link to post Share on other sites