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crazyandlazy

I would be so happy if they fix the hit detection delay

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Currently, there is delay for the enemy to fall down after taking shots. They have enough time to turn around and shoot you back before succumbing to death.

 

I shoot and duck/hide but the feeling of dropping someone is somewhat missing. It's a great feeling to mow down your enemy and they immediately drop after 1 second later.

 

What do you guys think?

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I think the problem is that the dying character has to play the death animation - basically switch to a "dead" state, much like you go to prone.

I believe the delay will be gone the minute they implement raggdoll system.

 

[EDIT]

 

I know what you mean. I've even seen some of my victims run for another 2-3 metres after a solid headshot before falling to the ground. Looks very awkward.

Edited by retro19
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I'm lost, unless its a headshot YOU CAN RETURN FIRE you dont drop like a rock just because you got hit by a bullet..

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I'm lost, unless its a headshot YOU CAN RETURN FIRE you dont drop like a rock just because you got hit by a bullet..

Actually, you do.

 

Ever been shot in the chest by even a low caliber rifle from long range while wearing a good vest?

It's fairly painful, and even if the shock alleviates it a bit, no one is returning fire very effectively. 

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i guess a new system would be cool, i noticed this today, after having a heated discussion with some guy after shooting at me and "trapping" in a building i decided rather than listen to him rant about how i didn't die when he shot at me, not realising spraying from around 40 yards made all but one shot miss me, after he ran inside, i hid, bandaged and trapped him, i shot him and failed to drop him on my first shot, only for him to hit me trying to run which broke my left, then he dropped. All in all, it took between 3 and 4 seconds for my.shot to take effect. I don't really mind as it was a kill shot, just gets annoying.

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I'm lost, unless its a headshot YOU CAN RETURN FIRE you dont drop like a rock just because you got hit by a bullet.

 

You probably didn't notice what we're talking abut. As I said before, there is a noticeable delay before a hit gets registered by the server/character, regardless of it's location or severity - even after a headshot sometimes the victim is still running for a 0.5 - 1 second.

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I believe the delay will be gone the minute they implement raggdoll system.

 

 

They stated they are going to use ragdoll?

 

 

I'm lost, unless its a headshot YOU CAN RETURN FIRE you dont drop like a rock just because you got hit by a bullet..

 

It's not a matter of "a" bullet. It's a matter of geting 5 in your enemy but you have to duck for cover because they still turn around and manage to get at least 2 shots in you if you don't duck.

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They stated they are going to use ragdoll?

 

 

Yes, numerous times. Check the Dev Tracker section. There you should find a pinned link to a video from the latest presentation of their roadmap. Ragdolls, and physics in general, are coming very soon (next 2-4 weeks).

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I'm lost, unless its a headshot YOU CAN RETURN FIRE you dont drop like a rock just because you got hit by a bullet..

 

That's why you double tap, triple tap, quadruple tap, quintruple tap, hexaple tap...or do the full auto tap.

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You my man are misiformed young man,

 

I am a retired police officer(15 years) and I unlike you have been shot 2 times in the back, and I returned fire killing the perp. Im

sure there are others that have served in the armed forces around the world that have also been shot that can clue you in, you

dont drop the second you get hit..

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Yes, numerous times. Check the Dev Tracker section. There you should find a pinned link to a video from the latest presentation of their roadmap. Ragdolls, and physics in general, are coming very soon (next 2-4 weeks).

 

I always checked devtracker but I somehow missed that topic cause it was stickied :D

 

 

You my man are misiformed young man,

 

I am a retired police officer(15 years) and I unlike you have been shot 2 times in the back, and I returned fire killing the perp. Im

sure there are others that have served in the armed forces around the world that have also been shot that can clue you in, you

dont drop the second you get hit..

 

So if you get sprayed down with 5 bullets by M4 with no protective vest, you can still shoot back in real life? Wow. I didn't know that!

 

How about the rounds used for Mosin 7.62? Can you shoot back after getting shot with 2 bullets? With and without protective vest?

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Yeah, I'm with the first poster. It's just because it has to play a death animation, and I think it'll be fixed once ragdoll is fully implemented. As I understand it, the backend for physics has been running in the background for some time in the current build, it's just been turned off. This was, ostensibly, to check the load on the server. So, I suspect it'll be implemented very soon.

 

As to the plausibility of immediately dropping when getting shot, it totally depends on where you're hit. So, not sure if there's any credibility to blanket statements like "You can get shot five times in the chest and still fight back!" It depends on where in the torso you're hit.

 

I suspect if a 7.62 round destroys your spinal column, you're going to go down like a sack of bricks. Same with a shot which destroys your heart, brain, or any integral part of your nervous system.

 

Until proper internal ballistics is rendered by BIS, which I doubt will ever happen, or they somehow tweak the damage values, then we're going to have to live with people taking multiple shots to the torso in a general sense.

Edited by Katana67
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As to the plausibility of immediately dropping when getting shot, it totally depends on where you're hit. So, not sure if there's any credibility to blanket statements like "You can get shot five times in the chest and still fight back!" It depends one where in the torso you're hit.

 

I suspect if a 7.62 round destroys your spinal column, you're going to go down like a sack of bricks. Same with a shot which destroys your heart, brain, or any integral part of your nervous system.

 

Until proper internal ballistics is rendered by BIS, which I doubt will ever happen, or they somehow tweak the damage values, then we're going to have to live with people taking multiple shots to the torso in a general sense.

I know. I was being sarcastic because the guy was boasting about his killing of a person in real life, which I highly doubt cause he sounds dumb in my opinion.

 

Back on topic. Yeah. I saw the topic in devtracker and it says there will be ragdoll. My estimate for that is around 2-4 months since it's going to be next next patch.

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Back on topic. Yeah. I saw the topic in devtracker and it says there will be ragdoll. My estimate for that is around 2-4 months since it's going to be next next patch.

 

2-4 months? No way. The next patch was said to be coming by the end of April, by Rocket himself, in the worst case scenario.

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Actually, you do.

 

Ever been shot in the chest by even a low caliber rifle from long range while wearing a good vest?

It's fairly painful, and even if the shock alleviates it a bit, no one is returning fire very effectively. 

I take it you've never read any stories or seen any videos of police and soldiers needing bigger and bigger guns because small calibers pass right through their combatant and they can keep on fighting due to the adrenaline in their system? 

Edited by Amias Free
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2-4 months? No way. The next patch was said to be coming by the end of April, by Rocket himself, in the worst case scenario.

Yes way. Did you see the amount of stuff they promised in the next patch? They are taking time and atually testing throughly. Last patch, we had to wait 3 weeks. So my guess would be 2 months at minimum for the ragdoll stage. We will get the next patch third or fourth week of April.Followed with one week of hotfix. Then another 3 weeks wait for the next patch. That's at least around 2 months.

Edited by CrazyandLazy

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Yes way. Did you see the amount of stuff they promised in the next patch? They are taking time and atually testing throughly. Last patch, we had to wait 3 weeks. So my guess would be 2 months at minimum for the ragdoll stage. We will get the next patch third or fourth week of April.Followed with one week of hotfix. Then another 3 weeks wait for the next patch. That's at least around 2 months.

 

They've been implementing the stuff in the next patch for the past month. See this. http://dayzdev.tumblr.com/.

 

Physics is already implemented. They just have to turn it on. I suspect they'll have ragdoll in the short-term within a month or two. Four months is July, that's Q3.

 

And for the record, I didn't see the "next next patch" detail you provided above. I read it as "next patch".

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I don't think we're talking about whether it'd be realistic to reutrn fire in a situation like that, it's just the general desync that's going on.

 

It can happen that someone gets shot and survives the next few seconds, even though he should have been dead.

 

Once the whole desync / lag issue gets sorted out, which I am fairly confident will happen soon enough - especially with the container-issue - this will be a thing of the past.

Edited by kichilron

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They've been implementing the stuff in the next patch for the past month. See this. http://dayzdev.tumblr.com/.

Physics is already implemented. They just have to turn it on. I suspect they'll have ragdoll in the short-term within a month or two. Four months is July, that's Q3.

And for the record, I didn't see the "next next patch" detail you provided above. I read it as "next patch".

4 month is worst case scenario. True they have tested most stuff but do know that they are now actually putting an emphasis on taking the time to test things. Plus there is always hiccups. I would copy paste for you but I am on my phone. Go to

http://forums.dayzgame.com/index.php?/topic/182275-dayz-at-rezzed-2014-dev-sessions-livestream/#entry1882146

And scroll to the texts below the videos. The next patch contains a lot. It will take at least 2 months to get the next two patches plus any hotfixes that correlates with it.

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iirc this has always been a problem with the engine itself, as the damage and other factors are processed and calculated. Desync compounds the delay but I don't believe there will ever be a time when melee/ballistic damage is calculated and near instantaneously reports the results.

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You my man are misiformed young man,

 

I am a retired police officer(15 years) and I unlike you have been shot 2 times in the back, and I returned fire killing the perp. Im

sure there are others that have served in the armed forces around the world that have also been shot that can clue you in, you

dont drop the second you get hit..

That's great you feel the need to give us your experience about killing another human being, regardless if you were right or wrong - but it does not stop the fact that there is a delay when getting into a firefight when in regards to hit detection.

 

As people have said, hopefully it will be fixed with rag-doll implementation. By the way that's not something I would personally talk about on a videogame forum, the killing of a man.

 

It's not to appealing.

Edited by Strongtent
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iirc this has always been a problem with the engine itself, as the damage and other factors are processed and calculated. Desync compounds the delay but I don't believe there will ever be a time when melee/ballistic damage is calculated and near instantaneously reports the results.

 

well they did fix the item spawning delay when dropped issue. I am optimistic that the devs will fix it. Currently I don't have the luxury of that feeling of your bullets penetrating your enemy.

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well they did fix the item spawning delay when dropped issue. I am optimistic that the devs will fix it. Currently I don't have the luxury of that feeling of your bullets penetrating your enemy.

Hopefully as the netbubble gets more work and is improved we'll see less overall desync and the high end of the delay won't be as significant or noticeable. That's probably quite a ways off though.

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That's probably quite a ways off though.

 

Yup. The focus now is on adding survival features as highest priority[bow, camping, huntring]. Unless, someone in the coding department miraculously stumble upon an easy fix, it's going to be quite a ways off. 

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You my man are misiformed young man,

I am a retired police officer(15 years) and I unlike you have been shot 2 times in the back, and I returned fire killing the perp. Im

sure there are others that have served in the armed forces around the world that have also been shot that can clue you in, you

dont drop the second you get hit..

That depends, if you are wearing a vest and the caliber of bullet... Its about "adrenaline", if your in a situation, afraid for your life, you get hit, your immediate reaction is to shoot back, sometimes you dont even know you were hit until after, you dont even feel the pain only the blood... Its another story if your on the toilet reading the morning news paper and someone shoots you 3 times from the window.... The sheer shock mixed with the pain will drop you like a rock...

Then there are the vital points, hit a guy solid on the spinal cord and he will drop like a rock... Depending on how high you shot him on his spine will dictate if he is still alive after he falls or is clinically dead.

Then the caliber, everyone will drop after a 50 cal to the body

To end it, youre right, lol unless its a kill shot, no one drops like a rock

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