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Grimey Rick

EDITED: Are you happy with CURRENT zombie implementation?

  

195 members have voted

  1. 1. Are you satisfied with the current implementation of zombies?

    • Yes.
      80
    • No.
      115


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You're married? From the way you talk about arranging clan pitched battles I assumed you couldn't be older than 19 or 20. Why why why would you waste your time with clan wars in the alpha stage of a zombie survival game? Arma does it so much better.

"My corvette's small trunk and limited hauling space is so annoying when I'm trying to do construction work. I know there are plenty of pick-ups that would do the job better, but instead I'm going to bitch at Chevy until they turn their sports car into an el camino and the car isn't bed at anything."

Go play another game with your "clan". You'll come back when your 3pp peeking skills don't apply.

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As I mentioned in another thread, Dean is using 'zombie' as a generic term. He's not attempted to explain them in any way so they can really be whatever he wants them to be. Making them faster, stronger but more vulnerable than classic zombies compensates for the lack of numbers that would be needed to offset the slower types and still maintain a threat. I'm sure when they're finished being tested they will behave in believable way but they need to be patched into the game at each stage of development whether they work correctly or not. They were this fast in the mod too.

 

To people unhappy with them at present, they are perfectly manageable with a good melee weapon as long as no shots are fired. If you have to shoot then make sure you're moving immediately and cut LOS to them as long as possible. They will improve with updates, it just requires patience and adaption.

Depending on how long they have been exposed to weather though should play a factor if its been weeks or months since the virus happened. If its months i expect things to be wrong with them hence moving slower under certain circumstances present with the limits of the human body even under great pain.

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Depending on how long they have been exposed to weather though should play a factor if its been weeks or months since the virus happened. If its months i expect things to be wrong with them hence moving slower under certain circumstances present with the limits of the human body even under great pain.

 I expect this will happen. In the mod there are some which crawl along, or hop. It gave an impression that there was something wrong with them such as an injury which stopped the body working in the correct manner. I imagine this will be implemented as it was in the mod but further down the line, when the present models are working properly. There is a lot of scope for variation with them but new models need to be mo capped etc so it could take a while.

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It's having the reverse effect for me.

 

Before I would rob people since there were no zombies on my tail and would only steal what I needed.

 

Now I just do it quick and shoot people immediately on sight, dispatch of the zombies , rush the body and loot it , then run.

 

 

You assume since you will do that, anybody else would do the same. Seems like you're having reverse effects on many people here.

 

 

The zombie spawn mechanic makes it pvp more prevalent. Not only that I now use it to detect if people are in towns.

 

 

Have it your way. I've never said that you're not allowed to go out and kill whatever you like. I just said that i believe this is not the place where to setup organized deathmatch, and i can't see how your point fit with this.

 

Finally, i'll try to put it this way, then you can or can not understand, its not up to me anymore. If you can do one thing, does not mean you have to. Ever playied hitman? You can get rid of the whole game in few hours if you don't care of being detected, and just start rushing guards. Much different experience instead if you try to have a stealth approach, as the game concept would suggest. It's your choice, but if you like rushing people with AK47 you maybe picked the wrong game.

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You're married? From the way you talk about arranging clan pitched battles I assumed you couldn't be older than 19 or 20. Why why why would you waste your time with clan wars in the alpha stage of a zombie survival game? Arma does it so much better.

"My corvette's small trunk and limited hauling space is so annoying when I'm trying to do construction work. I know there are plenty of pick-ups that would do the job better, but instead I'm going to bitch at Chevy until they turn their sports car into an el camino and the car isn't bed at anything."

Go play another game with your "clan". You'll come back when your 3pp peeking skills don't apply.

Wow, these kids are mad because me and my friends participate in quarantined PVP sessions with other clans. You're hilarious. These same people are undoubtedly the same people occupying the hills of Elektrozavodsk every night on full servers after their six hour shifts working drive-thru at McDick's. It's okay little cutie, keep picking the crusty Rocket residue out of your pom-poms. Maybe you'll get an autograph someday.

Also, we PVP on Hardcore as was stated earlier. The next time you feel like sticking your finger into the stinky chasm that is an already established thread, try reading the posts contained therein beforehand.

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Hello all,

 

No offense to the OP but I wanted to give my 2 cents on 'Are you happy with CURRENT zombie implementation?'. I apologize in advance if a lot of what I'm saying is considered ramblings, as I do sometimes.

 

I started DayZ SA in early February after falling in love with the idea of a survival game from bloody YouTube videos lol. I have never tried the mod. Sure, I have played 'survival' games before but DSA is very unique IMO.

 

I'm quite happy with the current zombie implementation, knowing that this may change (polished) for the actual release. Before the patch, once an area is clear and looted, it becomes boring and I noticed how quickly I let my guard down compared to now and this always ends up with me being KOS'ed upon being seen or stumbling upon another player. I learnt to be fearful of players but not zombies. I KOS any zombies using my guns as my primary weapon not having a care in the world.

 

After the patch however, I'm much more careful of both zombies AND players. After a many, many deaths trying to learn the mechanics of the new zombie implementation I now started playing DSA the way I actually did when I started. Being very careful. My guns are now just a status threat for other players; I feel safer if I met another player as they too will be choosing between firing off a round or surviving even if it is a false sense of security. And if I do get killed, I don't feel so bad as before the patch, knowing a horde of zombies will actually hear the shot and come get him/her making it a little harder to loot from my dead body. Of course this might not happen with melee weapons but they'd have to come close to get me, and there's more chance for me to defend myself as I am now always looking over my shoulder and stuff.

 

DSA world also has become a bit more interesting to me because even though the place had been looted, I still have zombies to look out for even if I know they are no players around. No longer can I just run around knowing a player had been there and he/she had cleared the zombies making it way easy to peruse the area at my leisure. This was what made it boring before the patch, and seems unrealistic to me as I'd let my guard down. I'd have to go elsewhere for my fix of killing zombies.

 

Zombies after the patch aren't as hard as some players have stated, because the more I play the easier I find to fend them off either by sidestepping and melee'ing or just running out of town where after a certain radius/distance they would actually just fall and die. They are however, annoying. But this makes me become much much more careful and aware of my surroundings as many of them suddenly appear behind me to say g'day. They kinda have a upped sense since the patch to sniff me out, but in saying that I have also been able to keep stealth 20-30 feet in plain sight of them just by crouching along. I still do sneak up on them and give them a 'howsit going' whilst my axe goes through their cranial.

 

However, with the current zombies find it hard to lose them once I accidentally fire a shot. I'd expect to be able to sneak off behind a building via ladders or alternate exit but they seem to 'see' me through the building so an escape becomes very difficult, leaving just the options of getting higher in the building, climbing up ladders or running through them out of town until they just drop and die from the chase. As a last resort without doing any of that, knowing this will change when they fix clipping, I just get into a building with a higher foundation and wait till they get stuck in the walls or floor where I can then axe them lol. But when I run out of town, I get to do the whole stealth thing again as if I was there IRL. Can never clear an area and expect it to be zombie free :)

 

Yes, I've seen them spawn out of thin air but IMO its no problem to me as long as I do as I stated previously. Their biggest giveaway even with spawning like that is the aggro call/sound they make and its helped me survive now. They almost always make that sound first before coming for me but as I mentioned earlier, have them sneaking up upon me without sound.

 

As for PVP'ing, I've never done so and cannot dislike or discard opinions for those who likes to PVP. I can only say that, maybe zombies should be a factor in any PVP that's organized or not. The zombies could potentially get in the way or annoying to PVP in, but as I said, maybe zombies should factor in any PVP IMO being it happening in DSA world.

 

Anyways thanks for taking the time to read this, I know its long and a liitle bit more than 2 cents probably more like 10 cents.

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My theory is that the devs are having a good laugh at all the forum posters that bitched about not having an update "on schedule" for the past weeks.

 "If you want us to release half-assed stuff just for the sake of releasing something, here it is. Deal with it."

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They're not hard. They're not scary. They're just ANNOYING.

 

I think that sums it up nicely. If they fix their ability to move through objects/walls they can make them as hard as they want and I won't care. I just need to be able to clear them for a period of time or escape them temporarily.

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I think that sums it up nicely. If they fix their ability to move through objects/walls they can make them as hard as they want and I won't care. I just need to be able to clear them for a period of time or escape them temporarily.

I don't care how hard they make them either tbh. I'd prefer headshots being required to kill zombies for example, atleast without wasting a ton of ammo.

 

However I'd still like the respawning fixed, along with the ghosting and wallhacks the zombies have currently.

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Damn when it said edited I thought the poll had been edited to include, "not really but I'm confident they'll get there" or "no, but they are better then before" options.

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This community is spiralling into a terrible state, you can't even make VALID suggestion or makes polls anymore without being jumped on. 

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Damn when it said edited I thought the poll had been edited to include, "not really but I'm confident they'll get there" or "no, but they are better then before" options.

 

Yes, the questions posed in the current poll seems completely irrelevant. We know the current zombie situation is temporary, we know they are working on pathing and AI and all sorts of things.

 

I am happy with the current build zombies because they pose a greater threat than ever before, but of course I am not satisfied with their current implementation, however I am aware that they are working on it and it will change with each subsequent patch. And I will be happy with that as long as they don't do anything to nerf current threat level of zombies, in fact I would very much like them to be even more of a threat.

 

Despite the obvious lack of relevance in the poll questions, I still voted I am happy with the zombies, because it truly does make me happy to read all the comlaints posted by dm players being owned by zombies, as they just can't help themselves ringing dinner bells in towns.

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Zombies aren't hard, they're annoying. :)

I'm really curious about something. You're wanting to do this PVP thing in this game, that's fine. But how annoying is it going to be when they've at least doubled the amount of zombies, they actually run up stairs to you, maybe open/break down doors, hear your shots from outside of towns/cities and spawn outside of town and run to you and their attacking AI is far more accurate and precise? It sounds like what you want is PVP without zombie interference in a zombie appoc game. I don't believe you're paradigm of this game is accurate. If you want to do straight up clan PVP fights you'll need to find a different game or do it in the wilderness or smaller more remote towns.

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Il be honest and say that there isnt as many zombies as i wish there was but hey I have to remember its still in Alpha, I think the strength of the zombies are OK but need abit tweaking {being hit once and bleeding hen other times they can bash me for minutes until i start bleeding} all and all im on the bench with this one. Just hoping for future improvements. :)

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zombies suck right now.

 

i don't expect them to be bare minimum playable until later this year.

 

i think they will always suck, even post-release, 50 patches in.

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At this moment, zombies AI and behaviours sucks. I hope we'll have the best zombie experience in the future, and i hope pvp deathmatch to stop by then aswell.

I think zombies need to be polished, a lot, but I think the PVP aspect needs to always be there. What will always make this game worth playing for an extended period of time is the PVP aspect whether that is friend, neutral or aggressive. It's important and the human factor is what makes this game worth it, valuable. Surviving alone irl or even in game is almost not worth it if it doesn't have human interactions. Because of the aggressive PVP will always be there and that's what is the real risk and makes the good interactions worth it.

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I think zombies need to be polished, a lot, but I think the PVP aspect needs to always be there. 

 

Me too, don't get me wrong, i was not arguing about PVP itself ;)

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at this point, I 100% believe dayZ would be a better game WITHOUT zombies.

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at this point, I 100% believe dayZ would be a better game WITHOUT zombies.

 

That exists....its called arma 3 with a survival mod ;)

 

Hell all the dayz items from the mod are in game already there. Alls they need is some scripts for functionality lol

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That exists....its called arma 3 with a survival mod ;)

 

Hell all the dayz items from the mod are in game already there. Alls they need is some scripts for functionality lol

yeah this is brought up a lot as a comeback "play wasteland" ect ect

 

seriously just think... if there were no annoying zeds in game ruining the experience of tense multiplayer interaction... only for a day or two...

 

how awesomely refreshing would that be?

 

the map is great, the framework is great, i like everything about dayz... but the Z's

 

why say "gtfo go play something else" i paid for this and want it to get better... getting rid of zombies makes this game better.

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yeah this is brought up a lot as a comeback "play wasteland" ect ect

 

seriously just think... if there were no annoying zeds in game ruining the experience of tense multiplayer interaction... only for a day or two...

 

how awesomely refreshing would that be?

 

the map is great, the framework is great, i like everything about dayz... but the Z's

 

why say "gtfo go play something else" i paid for this and want it to get better... getting rid of zombies makes this game better.

 

Ruining the experience.....elaborate please?? If your still talking about stuff that is OBVIOUSLY going to be fixed AKA collision and spawning, then that's just short sighted to me. Its like saying you shouldn't have potatoes with your steak this time, because last time they were raw. A well cooked potato could add to the meal loads......but judgment has been made based on a raw undercooked one. 

 

The zombies add so much to the experience, a kill for example. Its not just like a common shooter game. You have to consider how many zeds will be pulled by the shots.....how you are going to handle the looting of the body.....how you are going to deal with zeds while you do.....will the zeds alert other players.....ect ect. Theres about 70% of map that's just trees and grass, that's where you go for some interaction with the survivor you just met.....maybe even talk about how you managed to both not shoot eachother....loose your zombie train and manage to even have this conversation, away from zombies in a safer place. 

 

What would looting be in dayz without zombies? would just be a scavenger hunt with no challenge to overcome to get to the tasty loot. They are the guardians and were needed in the first place to make it entertaining. Dean said very early he only wanted to make a survival mod.....but added zeds to make it more mainstream. There addition catapulted it to success, because there was always a threat. It wasn't just a gear grab PvP experience.

 

Seriously Dayz without zombies.....what ya smokin lol :)

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Wow, these kids are mad because me and my friends participate in quarantined PVP sessions with other clans. You're hilarious. These same people are undoubtedly the same people occupying the hills of Elektrozavodsk every night on full servers after their six hour shifts working drive-thru at McDick's. It's okay little cutie, keep picking the crusty Rocket residue out of your pom-poms. Maybe you'll get an autograph someday.

Also, we PVP on Hardcore as was stated earlier. The next time you feel like sticking your finger into the stinky chasm that is an already established thread, try reading the posts contained therein beforehand.

Do you not agree that arma3 has a much better pvp experience than dayZ? Especially if you play hardcore. Please explain your reasoning to me. I just don't understand.

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All what you want is  Camping bambis?  K.O.S players?
people,  dayZ its a ZOMBIE game. it have pve and pvp,  if you only want pvp go play call of duty or battlefield.

the zombies before the last patch was just a decoration,  now they are dangerous and annoying how its supposed to be, if you dont believe me go and watch good zombie movies or series like walking dead.

i agree with most of you that THE WAY they spawn so fast is bad, but it going to change.

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Pacific_coast, if you ask somebody what is DAYZ he/her going to say  "a game about zombies"
SOO... dayz without zombies  could be very like WASTELAND.... so.... try it. :)
 

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