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gibonez

Fantastic news wind will affect bullets

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Considering that the DayZ characters don't have military background (let alone sniper training), they shouldn't be able to make a 1000m shot. Because it's a game, up to 800 maybe 900 meters is acceptable, but 1000m just goes a bit too far lol

 

Its still a game. Sometimes realistic features are good and sometimes bad for the gameplay. Like the unrealistics. I dont want to find a weapon manual before i can use a gun.

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That and our characters have NO background. At all. So referring to their lack of knowledge in said background, which does not exist, is irrelevant.

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That and our characters have NO background. At all. So referring to their lack of knowledge in said background, which does not exist, is irrelevant.

 

Yea I like to think the in game character is a direct reflection of yourself.

 

If you yourself go out and spend time reading looking at skill guides on how to long range shooing in dayz then that skill should be relfected in game.

 

Same applies to hunting, crafting or any other skill.

 

I hate being limited by stupid in game rules hence my distaste for the dispersion and zombie spawning mechanic, they are too rng for me.

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Yea I like to think the in game character is a direct reflection of yourself.

 

If you yourself go out and spend time reading looking at skill guides on how to long range shooing in dayz then that skill should be relfected in game.

 

Same applies to hunting, crafting or any other skill.

 

I hate being limited by stupid in game rules hence my distaste for the dispersion and zombie spawning mechanic, they are too rng for me.

At the same time, it doesnt make sense for the whole population of chernarus to be expert snipers.

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At the same time, it doesnt make sense for the whole population of chernarus to be expert snipers.

 

At the same time, it doesnt make sense for the whole population of chernarus to be expert snipers.

 

They wouldn't if the player has no idea what he is doing.

 

I feel like the game should give you the tools to make your character as good as possible.

 

Make the game as realistic as possible to real life knowledge and skill takes effect in game and then if the player does his homework and is good it will reflect in game.

 

So no random RNG mechanics like bullet deviation, give the weapons the tools to be able to make a 1000m shot with an hunting rifle if he is skilled enough, has the correct dope and has the patience.

 

If this is all done, if the game is as realistic as possible your fear of every one being expert snipers would never happen.

 

Because just like real life not everyone is able to judge distance, know where to hold off, correctly crunch math and get a good dope etc.

 

ACE is a good example, ace turns sniping into such a chore that you actually see far less snipers but at the same time it does not limit potential so the ones who stick around and practice are insanely good far better within ACe than they could have been in vanilla arma.

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They wouldn't if the player has no idea what he is doing.

 

I feel like the game should give you the tools to make your character as good as possible.

 

Make the game as realistic as possible to real life knowledge and skill takes effect in game and then if the player does his homework and is good it will reflect in game.

 

So no random RNG mechanics like bullet deviation, give the weapons the tools to be able to make a 1000m shot with an hunting rifle if he is skilled enough, has the correct dope and has the patience.

 

If this is all done, if the game is as realistic as possible your fear of every one being expert snipers would never happen.

 

Because just like real life not everyone is able to judge distance, know where to hold off, correctly crunch math and get a good dope etc.

 

ACE is a good example, ace turns sniping into such a chore that you actually see far less snipers but at the same time it does not limit potential so the ones who stick around and practice are insanely good far better within ACe than they could have been in vanilla arma.

I agree completely,even though I still think 1000m is a bit extreme (but possible, nonetheless). With the correct gear it should be doable. I do feel that player experience should play a significant role, though. Sniping should be made something like ACE, a chore, as you said. But when mastered, really powerful (can't wait to use those beautifully placed ridges up north, overlooking the new towns). The wind measuring device from ACE should be incredibly rare (and make sniping a breeze). Without it, the player should have the ability to determine the wind direction, but only an educated guess as to what the wind speed is (for example, a message appears on screen saying that the wind direction is north/south/east/west and wind speed is slow/moderate/fast, leaving the rest for the player). That would make snipers a bit more rare, as they should be, and without making ridiculously rare sniper spawns. Snipers should even be plentiful in a rural area like Chernarus.

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And wind dooesn't need to be constant always. At least Arma 3 has gusts slider so wind can be harder sometimes so you don't hit always on the same spot when you use wind mod.

1000m sniping without a proper knowledge and a good scope that you can adjust easily left, right, up and down will be pure luck with a wind factor especially if there's very strong wind.

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I agree completely,even though I still think 1000m is a bit extreme (but possible, nonetheless). With the correct gear it should be doable. I do feel that player experience should play a significant role, though. Sniping should be made something like ACE, a chore, as you said. But when mastered, really powerful (can't wait to use those beautifully placed ridges up north, overlooking the new towns). The wind measuring device from ACE should be incredibly rare (and make sniping a breeze). Without it, the player should have the ability to determine the wind direction, but only an educated guess as to what the wind speed is (for example, a message appears on screen saying that the wind direction is north/south/east/west and wind speed is slow/moderate/fast, leaving the rest for the player). That would make snipers a bit more rare, as they should be, and without making ridiculously rare sniper spawns. Snipers should even be plentiful in a rural area like Chernarus.

 

 

Yea I was hoping that was what dayz would have become.

 

Amongst a group of friends people took dedicated roles fitting what they do best.

 

You would have a dedicated medic who is familiar with treating wounds, (if dayz adopts a more complicated medical system aka ACE medical)

You have a dedicated sniper a person you guys trust to fire at extended ranges and play overwatch that has learned the chore of sniping and performs it best in your group

Dedicated pilot one who has learned how to quickly turn on a helicopter and pilot it safely especially if they adopt flying like this

Dedicated hunter in a group who has mastered hunting and tracking animals down.

 

Wish everything in the game was in depth and complex so that people could master different facets of the game.

Edited by gibonez
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Skip to around 24 minutes question about winter.

Rocket mentions wind affecting bullets and mentions clicks.

Hopefully this means full blow sniping revamp ace style.

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Stand alone needs longer view distances the fog system is terrible.

 

I think that Standalone most importantly needs more FPS and less desync.

Personaly I dont think that long range sniping (1000m+) is the main goal here.

Edited by Hombre

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I think that Standalone most importantly needs more FPS and less desync.

Personaly I dont think that long range sniping (1000m+) is the main goal here.

3km view distances are vital man.

How else are you supposed to spot distant game when hunting is in.

How else will you spot threats.

Heck with out long render and view distances many items become useless like binoculars.

If people are worried about performance issues then perhaps have a slider so people with older computers can lower their view distance and gain performance.

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Dear god, is that all the recoil the Mosin has? Mine kicks like a mule unsupported. That recoil was child's play. Cool video!

 

 

I think Rocket spoke in the most recent presentation about having the wind be visible somehow. Not sure whether that's having trees move with the wind or maybe some sort of dust/debris that would get kicked up when it gets windy. I'd be in favor of that more than I would a HUD element.

 

But either way works, not sure what kind of HUD element they could put up. Maybe just a simple arrow indicating direction?

 

I like the idea, however, of having a lootable Kestrel wind meter as well. Would require batteries. I think they included a Kestrel in ACE IIRC.

 

Why not just allow the character to grab a handful of grass and drop it to the ground to estimate windspeed?

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Any chance we'll ever get some scopes that have the built in PSO style rangefinders? Or at least mildots? They were in Arma 2, and they worked ... can't be that hard to implement... :|

At the moment range estimation is either entirely guesswork (god help you if you change your FOV), or using a ruler tool on dayzdb or izurvive.

Edited by fig0451

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Any chance we'll ever get some scopes that have the built in PSO style rangefinders? Or at least mildots? They were in Arma 2, and they worked ... can't be that hard to implement... :|

At the moment range estimation is either entirely guesswork (god help you if you change your FOV), or using a ruler tool on dayzdb or izurvive.

 

PSO is supposedly inbound with the SVD and/or AKM

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PSO is supposedly inbound with the SVD and/or AKM

Hopefully it has the correct magnification, reticle and adjustments.

I hope they don't make it non-adjustable like ARMA 2's version. Like OFP ARMA 2 initially lacked the ability to change the zeroing, all guns had a fixed zero (ie: M107 was stuck at 500m). The SVD reticle was designed with this in mind...

When they introduced Operation Arrowhead they added adjustable zeroing but left it out on many of the older rifles. This is why the Mk17 and M110 have zeroing and the DMR and SVD lack it... those older weapons were never updated to OA standards.

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Any chance we'll ever get some scopes that have the built in PSO style rangefinders? Or at least mildots? They were in Arma 2, and they worked ... can't be that hard to implement... :|

At the moment range estimation is either entirely guesswork (god help you if you change your FOV), or using a ruler tool on dayzdb or izurvive.

Not sure if ever attempted in a game but front focal plane scopes with mildots would be great.

Edited by gibonez

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Is this a sniper fapping thread?

 

Am I in the right place?   :D

 

Excellent video overall and some really nice information presented.

 

Good to see the emphasis on pseudo-realism is still present, Anything that makes ultra-long range engagements more challenging is good in my books.

 

Let the specialists actually have to have a skillset. The COD tards will fall by the wayside.

 

Getting sniped in the SA from LOOOONG range should be more of a "Wow - nice shot" kind of experience rather than " AS50 clown - what a scrub".

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Ballistics affected by weather and he explains how bullets will be affected by wind.

 

Wouldn't it be great if you could craft a kite out of some rags and twigs and string etc. Add some roller skates and, bingo, you could kite-skate across the map.

 

Or attach a walkie-talkie to the kite and use it to scare people. Spray-paint it black, fly it over people's heads whilst saying "I'm Batman", and "this is not the kite you need, but the kite you deserve".

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Craftable wind sock?

 

Sticks and rags FTW.

 

I don't think they have to go that far a simple ACE method of sniping works just fine.

 

 

go to 4 minutes 50 seconds you look at the top left of the screen there is a temporary arrow that displays the winds direction and has a color associated with it different colors give you an idea of how strong the wind is.

 

This works is not ugly looking and at the same time is easy to implement.

 

You get the arrow by pressing shift + k

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I know I am going to get bombarded with comments which tell me I am wrong, but I don't care. I think this is a terrible, and mostly pointless idea. Now that I have said that I will explain as to why from my perspective, as a player who never played the mod and has only ever played the SA version of Dayz.

Firstly, this kind of feature will turn people away from buying the SA once implemented or if they hear about it, now I cannot say how many will be turned away but no doubt there will be at least one. In fairness, this could also attract people, but how many again it can not be said, could be one or a million. Why could it turn people away you ask? Well, from my perspective, I didn't buy Dayz to work out physics. I am here to play a game and not work out equations, so I can snipe from a distance. Again, in fairness there are ideas in this thread which will help eliminate this (the arrow showing the wind idea) but still even with this implemented, many people will have difficulty hitting things fro a distance, which will turn them away from the game.

Secondly, if this were implemented, it would make The SA like a realistic military shooter, not the zombie survival game it is suppose to be. Now don't get me wrong, there should be realism to a point in the SA, after all it is suppose to be survival, so realism is to be expected. I have for the most part agreed with the survival features implemented thus far (I am a little iffy about heart attacks, but I don't dwell on it at all), but I think this is going a little over board with realism. It is all well and good in a military shooter, but in the SA it will feel more like a frustrating mechanic than anything else, rather than something that adds to the game. This mechanic would fit more with ARMA than the SA in my opinion.

On a final note, this will give an ad tangle to certain kinds of players over others, which is something which should not occur.mThise who play games with these type of mechanics, will already be well educated in how to correctly sniper/ shoot when this mechanic is implemented. Those like me, who aren't into those types of game for whatever reason, it will be more difficult,to pick up. Now you might say that I should practice, and if this is implemented, I will have to if I want to snipe at all, but I would feel like I was being forced into something I want no part in. I have no problem with more realistic guns, but I don't want feel like I am firing real guns, I still want to feel like I am in a game, where things while challenging, aren't exactly based on real life.

This is my main argument why I disagree with this feature. I have no problem with you disagreeing with me, but please don't flame me or anything. I am disagreeing with your opinion that is all, and it looks like this feature is going in regardless of what's I say.

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If you pay attention, this really confirms snow too :2

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I know I am going to get bombarded with comments which tell me I am wrong, but I don't care. I think this is a terrible, and mostly pointless idea. Now that I have said that I will explain as to why from my perspective, as a player who never played the mod and has only ever played the SA version of Dayz.

 

Everyone is entitled to their opinion bud nobody should flame you.

 

 

Firstly, this kind of feature will turn people away from buying the SA once implemented or if they hear about it, now I cannot say how many will be turned away but no doubt there will be at least one. In fairness, this could also attract people, but how many again it can not be said, could be one or a million.

 

That is absolutely not the case. IF this were the case 1.7 million people would have never bought the game to begin with. People buy dayz because it is hard, because it is not the same easy game that 99 percent of games out there are.

 

 

Why could it turn people away you ask? Well, from my perspective, I didn't buy Dayz to work out physics. I am here to play a game and not work out equations, so I can snipe from a distance. Again, in fairness there are ideas in this thread which will help eliminate this (the arrow showing the wind idea) but still even with this implemented, many people will have difficulty hitting things fro a distance, which will turn them away from the game.

 

I reckon it will have the opposite effect. Sniping would require more skill and more importantly practice, people would spend more time in game honing their craft thus more people playing the game.

Long range marksmanship is a hard thing it makes no sense to have it become the easiest thing to do in the game when the entire game revolves around realism.

 

 

Secondly, if this were implemented, it would make The SA like a realistic military shooter, not the zombie survival game it is suppose to be. Now don't get me wrong, there should be realism to a point in the SA, after all it is suppose to be survival, so realism is to be expected. I have for the most part agreed with the survival features implemented thus far (I am a little iffy about heart attacks, but I don't dwell on it at all), but I think this is going a little over board with realism. It is all well and good in a military shooter, but in the SA it will feel more like a frustrating mechanic than anything else, rather than something that adds to the game. This mechanic would fit more with ARMA than the SA in my opinion.

You have to understand where why the mod was successful or where it comes from.

 

Stand alone comes from a pedigree of mil sims so of course it will have military simulator elements. A zombie survival game and a realistic mil sim are on and the same only difference is one has zombies and one does not. Dayz is frustration day z is realistic.

 

What separates dayz from warz, infestation stories and the countless other zombie survival games is that Dayz is the anti game, dayz is realistic and dayz has military simulator mechanics.

 

 

On a final note, this will give an ad tangle to certain kinds of players over others, which is something which should not occur.mThise who play games with these type of mechanics, will already be well educated in how to correctly sniper/ shoot when this mechanic is implemented. Those like me, who aren't into those types of game for whatever reason, it will be more difficult,to pick up.

Then learn ?

Dayz does not hold your hand in any other gameplay mechanic why should it hold your hand for sniping ?

 

 Now you might say that I should practice, and if this is implemented, I will have to if I want to snipe at all, but I would feel like I was being forced into something I want no part in. I have no problem with more realistic guns, but I don't want feel like I am firing real guns

 

Then don't snipe , pick up an assault rifle and focus on short and medium distance shooting. Not everyone is good at everything and the game should not make anything easier to level the playing field.

 

, I still want to feel like I am in a game, where things while challenging, aren't exactly based on real life.

 

Dayz is not a game though. As rocket has said, its the Anti- game.

 

 

 

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There is no reason to not up the view distance to atleast ACE levels

My longest kill on a player in ace was at 2400m with a tac 50 while about 900m above ground. Lucky shot and i nailed him on my 3rd shot.

Longest kill with a m24 in ace was at 1200m had to max my elevation and then finally aim near the very bottom of the reticle.

Stand alone needs longer view distances the fog system is terrible.

Good thing Gibonez is here to horribly over complicate things!

Here's my experience with real world shooting in a military environment.

I have a C79 optical sight with 3.4x magnification. It's calibrated for 5.56mm platforms, and it has a range dial from 200 to 800 m. There is a simple aiming post to tell me where rounds will hit.

While I do have windage and elevation adjustment, you never use it once you have zeroed yourself at 100 m.

That's it. That's all you need to know to shoot out to 500m with 5.56.

The nice thing about military rifles is that they make them simple. Simple enough that some 18 year old kid can figure it out with a little training. You need to know what MoA is, or any of that other shit.

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