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crazyandlazy

What are the cons of having higher Field of View

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smaller FoV = better FPS

but I still prefer a relatively big FoV ;)

Bang on the money! 'Focussed' view also improves frame rate (pro tip) albeit either of these is only a few frames gain. 1PP gives you a slightly bigger gain.

The main drawback with too high FOV is weird visuals, a bit like looking into a concave mirror.

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Hi.

 

I guess it depends on your preferences. If all the player cares about is pvp-death match style play then they will probably want the highest fov possible(for obvious reasons).

 

If you want the game world to look realistic, with proper undistorted shapes, and accurate distance gauging, you will need a lower fov(even lower than default on small monitors).

 

Picture your monitor being a picture frame in front of you. The imaginary triangle from between your eyes to the edges of that frame represents the FOV needed to portray the world with the same shapes, sizes and distances(i.e. zoom levels) that you would see it in real life.

 

Of course most people wouldn't want to play that way, but it IS how they set up simulations like driving simulators and such.

 

Regards.

Except that the default FOV value is PROBABLY the correct value for sighting properly with any of the range slopes or distance estimation marks on scopes

Adjusting the FOV means that you've just thrown that part out the window, because the scope overlays were probably built at the default value...

Using FOV to zoom in means that the PU scope, which has a "heavy post" marking for 500m, may now be sighted to 100m instead... (if you try to range a target on a PU scope, if a target matches the thickness/height of the horizontal posts on the left and right of the vertical, then the target is at 500m. If it's half height it sits at 750m, twice as tall as the post 100m. :)) That type of estimation will no longer be possible if the FOV has been modified.

Essentially, really, the FOV adjustment in DayZ is being done incorrectly. FOV should not affect zoom. Not to the degree that it is now anyways...

Edited by sniperdoc

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I play on a 24 inch monitor, I used to run with my FOV maxed out, then I kind of noticed that with it all the way out, I wasn't able to pick out certain things as fast as people who had it set in closer, so now I have it set to almost half way, and when scoped in, I reduce it to zero.

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They aren't that bad in my opinion. What's bad is the fact that there is delay of bullets registering. Gives the enemy time to hit back.

Flight time of bullets? That's general ballistics there...?

 

...and when scoped in, I reduce it to zero.

Which is basically cheating... :) But what is one to do... play fair while others probably do that as well? Sucks atm tbh.

 

What I find a bit hard to swallow is the bullet spread. Even with a pristine scope, being dead on target, with proper range and what not, you still end up with deviation. While wind, elevation, humidity, front and rear sight alignment, improper eye relief, etc... many things can cause that, but aren't represented in the game, and therefore can't be corrected for... This SHOULD mean, that if you have proper ranging, the bullet should hit exactly where you've aimed it. Unfortunately that is not the case with Arma/DayZ... this completely randomized bullet spread is bogus and honestly, I think needs to go. If its not able to be corrected for, while using a pristine scope, or proper breathing... then it needs to be removed. Just my two cents.

Edited by sniperdoc

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Flight time of bullets? That's general ballistics there...?

 

No it doesn't have to do with flight time or lag on my part or the other. I have been PvPing electro for so long with shadow play video recording in the background. Almost all my gunfights show that bullets hit registers are slower. Notice the blood sprays, they always come late. Anyone who solely pvps know of this and counter by shooting and ducking instead of shoot and check if enemy's down.

Edited by CrazyandLazy

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I tend to keep mine halfway, but when I'm scoping out a town, I change it briefly to be able to see a bit farther in, and change back when the coast is clear and I'm heading in

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I have a large monitor so i prefer 90.

Sadly you get penalised for larger fov like reduced view distance and more importantly players render at shorter distances.

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I have a 32" widescreen so I need a big FoV or games look BAD to the point of almost being unplayable. Like someone is smushing your eyeballs.

Edited by Weedz

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what do you mean by that?

The lower you set your fov the further away people render.

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Might be right... but I'm not 100% on that though...

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smaller FoV = better FPS

 

but I still prefer a relatively big FoV ;)

I dont believe this is the case in dayz. When you narrow your FoV it renders objects further in front of you, when you widen it you dont render objects as far away but do render more objects around you. 

 

I could be wrong but this is my impression.

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No it doesn't have to do with flight time or lag on my part or the other. I have been PvPing electro for so long with shadow play video recording in the background. Almost all my gunfights show that bullets hit registers are slower. Notice the blood sprays, they always come late. Anyone who solely pvps know of this and counter by shooting and ducking instead of shoot and check if enemy's down.

Thats network optimization that they are working on you are correct.

 

However they will also apparently be making wind and weather effect bullets (for longer ranged shots) in addition to travel time.

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Why does it seem everyone else uses a high FoV? I usually lower my FoV to a little under the half way mark, probably around 40 or 30. It helps me look at my target bigger, and I love it with scopes, especially the PU scope. Anything above 50 to me makes me wonder why people even use a scope? It gets so tiny and distorted, it doesn't look good.

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Lower FOV = Better for most circumstances in DayZ... 

By default, on 3rd person perspective, I set my bar to about half-way through the word "field" in "field of view".

 

In 1st person servers, I increase it slightly.

 

For sniping, I turn it all the way down.

 

So, pro's and con's..

 

 

Low FOV = Better for spotting other players, and objects.. Better for sniping.. Better for general running around and across fields, as you are not likely to have any close range engagements. Better for long range engagements in general.

 

High FOV = Better for close quarters.. Like running around inside of buildings and around towns like Elektro, assuming you aren't worried about snipers.

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Lower FOV = Better for most circumstances in DayZ... 

By default, on 3rd person perspective, I set my bar to about half-way through the word "field" in "field of view".

 

In 1st person servers, I increase it slightly.

 

For sniping, I turn it all the way down.

 

So, pro's and con's..

 

 

Low FOV = Better for spotting other players, and objects.. Better for sniping.. Better for general running around and across fields, as you are not likely to have any close range engagements. Better for long range engagements in general.

 

High FOV = Better for close quarters.. Like running around inside of buildings and around towns like Elektro, assuming you aren't worried about snipers.

While I agree with most of this, I don't agree with using a lower FOV outside buildings. Lower FOV should only be for sniping as it will put you on the same playing field as everyone else that's probably using that exploit. Higher FOV is more representative of human eyes' peripheral vision and allows you to basically see more of your environment.

 

It was mentioned that you can't see people further away because of the clipping plane, but I don't believe this is correct... at least to my knowledge. So, as long as you zoom and look around once in a while, you should be ok. I think one would have a higher tendency to miss things out in the open if the FOV is set too low, as it causes a bit of "tunnel vision."

I think that they just implemented FOV in an "easy way out" type of form. It's amazing that lowering the FOV makes the PU scope as effective in sighting/zoom as the LRS on default FOV. That, to me is a major issue that needs to be corrected.

Aside from a lower field of view being an issue for people with motion sickness. The headbob, motion blur and FOV are some major triggers for nausea and vomiting in those unfortunate folks.

 

Lowering fov does not change far clip plane of view frustum, so you should see people either way.

That's what I thought myself. I still have to test this, but I think you might be correct.

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While I agree with most of this, I don't agree with using a lower FOV outside buildings. Lower FOV should only be for sniping as it will put you on the same playing field as everyone else that's probably using that exploit. Higher FOV is more representative of human eyes' peripheral vision and allows you to basically see more of your environment.

 

It was mentioned that you can't see people further away because of the clipping plane, but I don't believe this is correct... at least to my knowledge. So, as long as you zoom and look around once in a while, you should be ok. I think one would have a higher tendency to miss things out in the open if the FOV is set too low, as it causes a bit of "tunnel vision."

I think that they just implemented FOV in an "easy way out" type of form. It's amazing that lowering the FOV makes the PU scope as effective in sighting/zoom as the LRS on default FOV. That, to me is a major issue that needs to be corrected.

Aside from a lower field of view being an issue for people with motion sickness. The headbob, motion blur and FOV are some major triggers for nausea and vomiting in those unfortunate folks.

 

That's what I thought myself. I still have to test this, but I think you might be correct.

 

I am not suggesting turning your FOV all the way down when running out in the open (across the countryside), only that you should leave it somewhere around default.. while players won't "disappear", they will simply be more difficult to spot, as your FOV is "stretched out". 

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Lowering fov does not change far clip plane of view frustum, so you should see people either way.

 

It does though.

 

I tested it a few times with friends.

 

Players render out further with the FOV set a low. Increase the FOV and they stop rendering.

 

This was tested using a mosin and a pu scope.

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I am not suggesting turning your FOV all the way down when running out in the open (across the countryside), only that you should leave it somewhere around default.. while players won't "disappear", they will simply be more difficult to spot, as your FOV is "stretched out". 

What is the default at? I tried to reset but it doesn't allow for that.

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What is the default at? I tried to reset but it doesn't allow for that.

 

 

I think it's like 75-80.. 

 

On the field of view bar, set it like this:

 

[Field of View]

[----...............]

 

That's approximately default..

 

Another way to "eye" it, is that if you are in third person and your character is standing/running, you should be able to see your own butt and some of your thigh, but not your feet.

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"right click zoom fuction and ads zoom"

 

turning down my fov increased my acog and LRS zoom range considerably

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"right click zoom fuction and ads zoom"

 

turning down my fov increased my acog and LRS zoom range considerably

Yeah... it's ridonculous how much it zooms in... :(

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It does though.

 

I tested it a few times with friends.

 

Players render out further with the FOV set a low. Increase the FOV and they stop rendering.

 

This was tested using a mosin and a pu scope.

 

It depends on the distance, player can been seen as few pixels on the screen, and when you lower your FOV that might squash it and look like it disappear.

Tho i am guessing as their ingame FOV slider might change some other things beside fov.

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I think it's like 75-80.. 

 

On the field of view bar, set it like this:

 

[Field of View]

[----...............]

 

That's approximately default..

 

Another way to "eye" it, is that if you are in third person and your character is standing/running, you should be able to see your own butt and some of your thigh, but not your feet.

 

So the bars filled up only 20% then. Well that's bad. I have the bar filled up at 50%, the bar rests at the end of "f" of Fiend o"f" view. It looks much better though the characters doesn't render at at distance like gibonez mentioned.

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