Jump to content

sniperdoc

Members
  • Content Count

    262
  • Joined

  • Last visited

Community Reputation

251 Excellent

2 Followers

About sniperdoc

  • Rank
    Survivor

Profile Information

  • Gender
    Male
  • Location
    Somewhere between Svetlojarsk and Kamenka
  • Interests
    Archaeology, Egyptology, Networking, Servers, Clients, mild web development (html/css), ass and titties (reference to Angry Joe)

Profile Fields

  • Bio
    German, old, used to play on an Apple ][+, that's how old I am.
  1. sniperdoc

    Stable Branch - 0.57 Discussion

    A week and no changelog??? Come on...! :/
  2. sniperdoc

    Stable Branch - 0.55 Discussion

    I noticed that dead bodies on inclines are still a problem. If someone dies on an incline, their body slides down the incline and you can view the contents on the dead body. However, you cannot do anything to the contents. You can't remove items, can't drop the items on the ground, can't put them on directly, can't put them into your own inventory... nothing. My gut feeling says that the contents are located where the body was actually killed and that if there is too much of a distance between the physical body that slid down the incline and the place where body was killed, then you can't remove any items. This needs to be remedied. Soon.
  3. sniperdoc

    Extreme Performance Problems! [0.55]

    There seems to have been a huge gfx performance drop with the latest updates. The one before .55 had it as well, but the one before that was smooth as butter. Definitely has something to do with texture handling as I've never had texture pop in on me. But, with .55, I get zombies that have LOD issues, fences that show up without textures (grey/white walls), and just general low fps in towns. I only run a 680 SC and I've had no major issues until the patch before .55 and .55 itself.
  4. sniperdoc

    Stable Branch - 0.55 Discussion

    Responded with some of my findings in green:
  5. sniperdoc

    Stable Branch - 0.55 Discussion

    Haven't posted in a while, but here goes nothing... Pro: Love the new Infected. Actually paranoid while drinking and eating now. Con: Don't like that the sound effects for them don't really work anymore. Can't hear the footsteps at all, nor the pursuit noises they used to make. Definitely would help to have those back. Pro: Great new UI Con: Why the -newui switch. Could've just implemented it? Pro: Love a lot of the new gear and where it is distributed. Such as the police gear at the police station. Great job sorting that out finally. Con: Don't love the overall distribution pattern for it. (http://i.imgur.com/LQ0KRHz.jpg) Plus, what is the deal with the crazy loot stashes in certain objects/buildings? I mean... that's almost an April Fools Joke if you ask me. Con: Not liking the 5 minute timer on loot that's been touched. That's a bit lame, if you ask me. I was killed by an Infected and my buddy took all my stuff of my body. He checked it a few times while he was doing some errands. After I reached my body (about 20mins later) everything that wasn't a backpack or a weapon was gone. The vest and all clothing items despawned. Not cool. Enjoying the overall changes, just wish they wouldn't have released the persistence in a buggy state. Shouldn't that have been sorted? Lost tents with a lot of stuff. That was a lot of time and effort wasted. Trucks disappear, gear disappears... lots of things disappear. So, it's not really persistent, is it? xD Finding some things, like sewing kits or matches is really like a quest for Holy Grail. xD Trucks sometimes flip for no reason. Usually before a bridge of some sort. Sometimes Infected will make the trucks flip or jump around like crazy. I've seen ONE Deer in over 30 hours of .55. Somethin' ain't right there. Overall... great move in the right direction. Enjoying the more "intense" Infected... just some audio cues letting us know that something is after us would be great. ;)
  6. Actually, they must've rebooted the server. We had a truck that was at half gasoline. When we were able to log back onto it, the two SOG guys were gone and the truck was full of gas. Same location we left it after we got kicked.
  7. I thought so myself... it should be a private hive if they want to have their own pow-wows...
  8. I thought that if a server was public, admins weren't supposed to kick people off for no reason? I had 3 friends with me on the ~SOG~ |Bringing Friendly Back| server on the 3/27/2015 16 10:40 CST and they kicked all of us to leave only Arrrow ~SOG~ and Yama ~SOG~ on the server. This is the server: http://www.gametracker.com/server_info/45.58.113.34:2302/ We did nothing wrong. We had a truck and were driving to meet up with 2 of our friends that were separated and right as we met up, they kicked us all of. When we rejoined they kicked us again? "Bringing Friendly Back"... Not so much.
  9. sniperdoc

    Server crashes and lock-ups

    I don't think it's related to joining max pop servers... it could be... but I've seen servers hanging/freezing like that on low pop as well. I was on a server last night with 8/30 and ended up getting stuck in a truck because the server crashed without any indicator it had done so (i.e. no message received for n seconds). I'm guessing there's a memory leak somewhere as it causes the client to crash as well. I think the client and server crashes are related.
  10. sniperdoc

    Netting and ghillie crafting

    Actually, it's better when its wet, because it doesn't get snagged on every little twig... plus it depends on if it's a full ghillie, a patrol ghillie (i.e. how long it is). Is it heavier... sure. But, who looks at realism in this game when you dehydrate in a half an hour....
  11. sniperdoc

    Stable Branch: 0.45 Discussion

    Hahaha... DayZ devs don't take REALITY into effect... I find it ludicrous that the binos now take up 4 slots, the same as a shirt. That some hats take up one slot, others 2, but shirts take up 4??? Guess the devs have: 1. Never camped before in their life. 2. Never humped a pack. 3. Never packed a rucksack. 4. Seen a rucksack. The way the items take up the various slots now is completely hosed. But, I already beat that concept to death in another thread I made... :(
  12. sniperdoc

    Stable Branch: 0.45 Discussion

    Have you ever even ran with a rifle in your hand? Pistol... ok maybe not... but a real rifle? You ain't sprintin' the same as without a rifle in your hands... that's for sure.
  13. sniperdoc

    Stable Branch: 0.44 Discussion

    Maybe you need to understand that deer stand loot is pretty much a low priority?
  14. sniperdoc

    Stable Branch: 0.44 Discussion

    Maybe they'll do a comprehensive update vs just little ones. Could be that the engine is changing too much on a day-to-day basis that doing small updates is prohibitive?
  15. sniperdoc

    Stable Branch: 0.44 Discussion

    And Reddit: http://www.reddit.com/r/dayz/ <definite sarcasm included> While I'm at it... how's the MP-station-in-the-wall-exploit fixing coming? Didn't they say it was fixed like 5 patches back? Still a definite problem. Buddy got killed at NEAF two times. Once at the MP station by the Con Tower and then the second time at the MP station that's off by itself at the NEAF. He said that the guy literally walked out of the little cubbyhole wall outside the station (near the fence/trees on the left side of the station if you look at the door). Looks to me like the .dbo stuff hasn't been fixed yet... only way that I think the guy could walk right through walls... no?
×