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TokumeiSennin

Anti-jumper system

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Hello

 

I tried find my ideas about anti-jumper system in search function but i didn't, so i post them here.

 

1. Nerf logout timer -Was suggested many times and i agree with it - If you are under 30 min on server then after logout and trying enter to server you need wait 5 min. Sux. How to change it: If player is under 15 min on server then its count. Not work for same server. I know its was suggested and i just saying that to define my opinion on this topic. I think its good system to nerf ONLY combat loggers which change postion on other server and back to original to kill someone.

 

Kay, new ideas are, can be used both or separately.:

 

2. If player are under 30 min on server and try logout then server check his login postion and atm logout postion, if distance if less than .. let's say 1km then player get happy bonus delay time if try enter to another server. Its not work on same server. I found sometiming similar was suggested here but i had others conditions perspective.

 

3. If player is under... let's say 30 min on server and change server then at another server he can't pick up loot (or specific loot) for 15 min. Loot droped by other players don't count. Again, don't work on same server.

 

Opinions?

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You do know there's already a server-hopping system in the game, right?

 

If you change servers too often you have to wait 5 minutes or so.

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You do know there's already a server-hopping system in the game, right?

 

If you change servers too often you have to wait 5 minutes or so.

Yes, and i want to nerf/change that system like i said in 1. point. and add new more effective.

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Third is bullshit, imagine you join server with green ping etc. but you understand it's laggy-buggy as duck, so you need to change it, or your friends is on another. But some fag(not you) made that shit available, so you will starve to death because of it.

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what about when a server goes down or ur ping gets really high and u need to swich. i get that problem sometimes and i will have to wait

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Third is bullshit, imagine you join server with green ping etc. but you understand it's laggy-buggy as duck, so you need to change it, or your friends is on another. But some fag(not you) made that shit available, so you will starve to death because of it.

You not die due starving so easy, 1 canned is enough for around 30 min activtiy, if you find food and wait (not moving) then its you energy lose will slow down till time up. As fresh spawn i keep running a lot more than 30 min and didn't died due starving. I understand your point.

 

what about when a server goes down or ur ping gets really high and u need to swich. i get that problem sometimes and i will have to wait

I understand you and your right, system hit in small group of players which change server due lags. I know everyday its happens, some players need change server due ping/lags, not only in server jumpers.

 

Personally i am ready for such restrictions to decrease jumpers problem. Its more annoying than restirctions. Yesterday i played 2h on server, was reset, i back and played again, at server start i seen a lot players which enter on server for 5 min, in first hour i didn't spotted single player which was more than 10 min on server, after hour i seen few players which was longer than 30 min. Statistically there was 80% jumpers, rest played longer than 30 min.

 

A lot players agree thats atm system is not enough or did not work.

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You not die due starving so easy, 1 canned is enough for around 30 min activtiy, if you find food and wait (not moving) then its you energy lose will slow down till time up. As fresh spawn i keep running a lot more than 30 min and didn't died due starving. I understand your point.

 

 

That's a newspawn, but how about if you were hungry (orange)before you leaved server? And joined other? So you unable to find food for 15 minutes = probably red marker = losing blood. Not good at all.

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That's a newspawn, but how about if you were hungry (orange)before you leaved server? And joined other? So you unable to find food for 15 minutes = probably red marker = losing blood. Not good at all.

If during 15 min you can't find any food then limits even doesn't matter here. If you find food during 15 min and you still can't pick up then you can wait and don't move, losing energy is really slow. Chance for be enough hungry to die during 15 min and enter to server which with green ping which have lags is very low.

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If during 15 min you can't find any food then limits even doesn't matter here. If you find food during 15 min and you still can't pick up then you can wait and don't move, losing energy is really slow. Chance for be enough hungry to die during 15 min and enter to server which with green ping which have lags is very low.

Ok with food, but what the interesting for wasting 15 minutes of your life and not be able do anything except running and shooting for this period of time?

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Ok with food, but what the interesting for wasting 15 minutes of your life and not be able do anything except running and shooting for this period of time?

So now is question do you ready for such limits. You can do wahtever you want ingame without looting in first 15 min, IF you changed server too fast. I said i am personally ready for it. I see you are not and i respect your choice.

System would mainly hit in server jumpers, less in players and wee see scale of jumping, so i am ready for it or maybe someone look for more effective system which do less impact to good players. I hope its would be better idea than private hive.

 

EDIT: 15 min from login, if you are not in spawn loot point then before you will run to some spawn and find something... its take some time too. If yes, then you could wait less then 15 min.

Edited by TokumeiSennin
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Taken that there are people with not so good internet connection whom might have problem with connecting or playing in some servers, it would cause them difficulties playing the game. Sure, it would be nice to have a system that kills or bans all server-hoppers and combat-loggers but you can't really do that without affecting other players negatively, as well.

Edited by SGT. Kalme
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Yeah, I've often left a server because it was too laggy or was about to restart, only to have to wait 5 minutes to join another server. 5 minutes isn't much of a wait, but if this were made to be a more severe 'punishment' then I think it'd probably affect players like myself rather than combat loggers.

 

However, I do believe that there needs to be something to deter combat logging and server hopping. I think this is something that requires a serious discussion.

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I think OP is talking about combat logging... His idea would be a lot simpler (is this what he means?)  if when you logged back to the SAME server inside 10mins, you were put back to the place you logged out on that server.

 

 

As for server hopping - often I log on to a 15 player server, and I'm at the bottom of the player list, naturally. After maybe 10 or 20 mins I notice I'm at the top of the list, there are still 15+ people on the server, just not the same ones. Everyone else has gone except me and 15 new players have showed up. Maybe 3 or 5 stick around sometimes - but the rest are just passing through. So lets NOT talk about server hopping any more. Just play how you feel.

 

xx pilgrim

Edited by pilgrim

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