Jump to content
Sign in to follow this  
[Outcasts]Massacre

For the guys with session lost / can't connect issues.

Recommended Posts

Most network cards have options which you can set. Try turning on jumbo frames/jumbo packets I got mine set to 9KB MTU and I'm playing just fine with no desync or lag. 

 

a2zR4GE.jpg

 

http://en.wikipedia.org/wiki/Jumbo_frame

 

Ps, I'm on a 100MB line with a gigabit router and network card, this will also influence my network performance.

 

Pps, Note this may not work for you but its an option and trying it wont cause any harm.

Edited by Massacre
  • Like 3

Share this post


Link to post
Share on other sites

For anyone wondering where this can be found: device manager -> network adapters -> whatever controller you have -> RMB & properties. I'll try this out too soon.

Share this post


Link to post
Share on other sites

Worth a try, thanks for the tip

 

Your welcome, but note it may not do anything for you depending on the rest of your network gear.

Share this post


Link to post
Share on other sites

Interesting - if that's working for you.

 

Can an admin/someone involved in game development have a look at this?

 

Is the info being pulled from the server essentially trying to push too much data to client through a small channel?

 

 

Saying that though - massacre, you're working on a 100mb line....I am currently on an "8mb" line but I'm actually only getting around 2mb. If I allowed it to take jumbo frames etc I'm pretty sure there would be an explosion.

 

How did you come across this, by the way?

Share this post


Link to post
Share on other sites

Interesting - if that's working for you.

 

Can an admin/someone involved in game development have a look at this?

 

Is the info being pulled from the server essentially trying to push too much data to client through a small channel?

 

 

Saying that though - massacre, you're working on a 100mb line....I am currently on an "8mb" line but I'm actually only getting around 2mb. If I allowed it to take jumbo frames etc I'm pretty sure there would be an explosion.

 

How did you come across this, by the way?

 

The devs mention in a reddit post that the reason for "waiting for host" / "desync" and / or latency  is a UDP packet which is to large.

 

http://www.reddit.com/r/dayz/comments/20wmit/rocket_tweets_on_dsync_and_a_hotfix/cg7ij7v?context=1

 

rocket2guns

 
Yes, for me too it has been barely playable.
By the time the desync resolves itself, I get kicked for signature timeout. We have tried several small hotfixes, however the issue is related to UDP messages exceeding the size that can be handled. We are isolating what message causes that tomorrow as we spent today setting up a special network debug environment to test the issue.

 

 

So I went and checked my settings wondering if anything in it influenced performance and I noticed I had set jumbo frames to 9KB MTU so I figured it might be related but I havent experimented with it just thought i'd share with the community in case it allowed some of you to play or help decrease latency/desync for some.

 

Again it may not do anything at all for DayZ since i havent confirmed or experimented with it but it does help decrease CPU cycles for handling network trafic ( a smaller load from network activity due to larger size packets, which means theres less packets to handle ) so its not a bad thing to have set.

Edited by Massacre

Share this post


Link to post
Share on other sites

turning off the IPv6 Function helped me as well.

But just a Little. Still have Desync and DC's.

 

[EDIT]: i have a 200MB/s Fiber-Glas Connection.

Edited by Ozar

Share this post


Link to post
Share on other sites

Cool - thanks for the information.

 

Jesus christ, where are you guys located that you're getting that good a connection?

Share this post


Link to post
Share on other sites

Do you have any idea what kind of impact this could have on a "slow" connection?
Im talking 1-5 mb/s :) coz thats about what ive got atm.

Share this post


Link to post
Share on other sites

Cool - thanks for the information.

 

Jesus christ, where are you guys located that you're getting that good a connection?

 

I'm dutch and on a 100mb broadband line with very few people on this loop ;-) and i'm running DD-WRT on my routers instead of the factory firmware.

 

http://www.dd-wrt.com/site/index

 

turning off the IPv6 Function helped me as well.

But just a Little. Still have Desync and DC's.

 

[EDIT]: i have a 200MB/s Fiber-Glas Connection.

 

I'm not seeing any DCs and barely any desync at all.

Edited by Massacre

Share this post


Link to post
Share on other sites

Do you have any idea what kind of impact this could have on a "slow" connection?

Im talking 1-5 mb/s :) coz thats about what ive got atm.

 

It shouldn't impact your connection negatively but your router may not be able to handle it so i recommend experimenting with it if you notice an decrease in performance you can simply turn it off.

  • Like 1

Share this post


Link to post
Share on other sites

It was my understanding that this issue only occurs when the server gets a bit filled up. When I join a server with less than ~10 players, I will not get kicked, while the rest joining after me, will. If I join a server with more than 12~, I will get kicked in a few mins. I will try that jumbo packet fix you mention, even though it is most likely not the true resolution. None the less, thanks for the info!

Share this post


Link to post
Share on other sites

Looking at it from a networking perspective it does make some sense.

I had a similar issue with another game that was having packet loss and turning off IPv6 helped. I also made other changes on my network card and it made a difference.

(I'm in class and can't give specifics. Once at home I will.)

Share this post


Link to post
Share on other sites

Guys, I believe when the OP says he had 100mbs conbection he is taking about his network card, that's his LAN speed. Everyone here (if you can play DayZ) had the same LAN connection or better (1000mbs or 1gbps) unless you have a fiber card installed in you pc or a much more expensive card which allows more but is usually used in enterprise datacenters . OP, having a gb router will not give you higher speed if your nic is 100mb. The port connected to your computer will autosense 100mbs and automatically connect at the slower speed. But  that doesn't matter unless you're internet connection (WAN) is greater than 100mbs. Even at those speeds, I don't think many servers or on the internet could fill that pipe. Those kinds of speeds are for purple who stream HD while downloading huge files and game at the same time with multiple devices in there gone doing the same. Gaming uses much less bandwidth tops.  I have crappy DSL 1mps up 3 mbps down and can play DayZ with minimum lag and desync not caused by the server.

 

With all that said. I will check my jumboframe settings when I get home. Don't know if it will help but it's worth a shot. Most of my lag/desync happens connecting to a server or entering an area where others are so minimizing that would be great. Also, the devs know it's something they can fix too so done of this may not be anything that anyone can help with at the moment. I imagine higher internet sites with faster and decent lan gear us the best option.

Share this post


Link to post
Share on other sites

Most network cards have options which you can set. Try turning on jumbo frames/jumbo packets I got mine set to 9KB MTU and I'm playing just fine with no desync or lag. 

 

a2zR4GE.jpg

 

http://en.wikipedia.org/wiki/Jumbo_frame

 

Ps, I'm on a 100MB line with a gigabit router and network card, this will also influence my network performance.

 

Pps, Note this may not work for you but its an option and trying it wont cause any harm.

 

 

Will try this, on my end and let you know what I got in Network gear etc.

 

 

It was my understanding that this issue only occurs when the server gets a bit filled up. When I join a server with less than ~10 players, I will not get kicked, while the rest joining after me, will. If I join a server with more than 12~, I will get kicked in a few mins. I will try that jumbo packet fix you mention, even though it is most likely not the true resolution. None the less, thanks for the info!

 

 

I noticed this last night, after playing on a low prop server, then I joined a full server and got kicked with in under 30 mins of playing. So will also try out the jumbo packet fix and see if it will help.

Share this post


Link to post
Share on other sites

My results are in:

 

I have a 12mb line, runs into a 100mb router, then feed to a 1gig hub then I unplugged everything connected from it, apart from my self. Just to make sure no other thing was making a problem. I went on the high prop server, and it didn't work at all :( However this was with IPV6 still enabled, come out then I disabled IPV6. Restarted the computer to make sure all settings changed/updated. Still no affect to the lag/desync problem, still getting it :(

 

Then I went for a low prop server, then I had no problems at all. However good news is they have seemed to have found the problem, check here : http://forums.dayzgame.com/index.php?/topic/181074-join-sever-delay-waiting-for-host-since-latest-patch/#entry1867297

 

 

Share this post


Link to post
Share on other sites

Your welcome, but note it may not do anything for you depending on the rest of your network gear.

 

My network card doesn't support Jumbo frames, so I can't test it. Now I'm testing the game with only the IPv4 enabled, so far it seems to run smoother but it could be due to other reasons as well

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×