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Yu can't lug around a mortar and ammo alone. it takes 2-3 people.

not a light mortar

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not a light mortar

 

Yeah, the 60mm is really compact and mobile which makes the carrying and set up easier but getting accurate IDF over your target still requires the knowledge. In my book, it would rather bring trouble and abuse than being successfully used against coast-campers and such.

 

It is much more effective to strike such survivors on foot, not shoot mortar on them. IDF is not really effective killing individuals in covered position. Yes, it could be used to lure them out from their position but the grenade or UGL can be used for same purpose.

Edited by SGT. Kalme

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Just give me back my satchel charges.

 

They are all you will ever need to level a city block.

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Seems a lot of people asking for things don't know what they are asking for and the only knowledge they have is from video games or hollywood movies and think they work that way instead of looking for reliable sources...

 

You should read Lucifer's Hammer if you want a better idea of how things would likely go in an apocalypse scenario. Most people would be teaming up and grabbing any sort of firepower they could get their hands on. As for the mortar, my opinions are based upon what my father has told me. He was in the guard way back when and supervised fire drills. He gave me a pretty thorough explanation of how mortars work so that's what I'm going off of. I am suggesting they be added because I know that they are not a simple one-man point and shoot sort of weapon. If they were realistically implemented, they would be an end-game sort of weapon that takes much work, knowledge and skill to even be remotely effective. The idea is to give people something fun and challenging to work towards after they have picked up all the gear they need.

 

Now others may say that it will make clans even more OP. I disagree. Most players who manage to assemble a mortar will be working in groups, yes, but that means that they will also be tied down defending their mortar. Having a mortar will make them a target, so their fun will come at a price. There is no reason that an enterprising lone wolf can't pick them off after their mortar is assembled then use it for himself. He may not be able to transport the mortar after capturing it but he could at least use it where it stands.

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You should read Lucifer's Hammer if you want a better idea of how things would likely go in an apocalypse scenario. Most people would be teaming up and grabbing any sort of firepower they could get their hands on. As for the mortar, my opinions are based upon what my father has told me. He was in the guard way back when and supervised fire drills. He gave me a pretty thorough explanation of how mortars work so that's what I'm going off of. I am suggesting they be added because I know that they are not a simple one-man point and shoot sort of weapon. If they were realistically implemented, they would be an end-game sort of weapon that takes much work, knowledge and skill to even be remotely effective. The idea is to give people something fun and challenging to work towards after they have picked up all the gear they need.

 

Now others may say that it will make clans even more OP. I disagree. Most players who manage to assemble a mortar will be working in groups, yes, but that means that they will also be tied down defending their mortar. Having a mortar will make them a target, so their fun will come at a price. There is no reason that an enterprising lone wolf can't pick them off after their mortar is assembled then use it for himself. He may not be able to transport the mortar after capturing it but he could at least use it where it stands.

 

Except that this lone wolf can't give accurate fire since he doesn't know the target grid for what he needs coordinator who also makes corrections after each shot. And without knowing the maths, he would need reckoner. So, minimum two men if one guy has actually been a reckoner for mortar team. If neither has then they still can't give accurate hit.

 

Lone survivor could shoot it but no way it would be anything close to accurate.

 

You know how it goes. Everyone does. It would be interesting to see but I personally have very little faith in it.

Edited by SGT. Kalme

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Yes to mortars.

But only if:

 

1-Make it extremlly heavy for 1 person to carry (2 people and above)

2-Make the ammunition be heavy and scarce (rare)

3-Taking time to set it up,and not insta-deployable

4-To be implemented,realisticlly supported with advanced system like examples shown below,

(it's very hard to use and achieve a succesfull mortar hit,those who are expirienced with it will be rare players)

https://www.youtube.com/watch?v=Y84kW-rN61o

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I wouldn't be too upset with mortars in the game but it needs to be a two man team minimum weapon one carrying the base plate and one the tube and rare as hell and you should have to guess the distance wind speed and compensate for having your target at a different altitude maybe use ranging like zeroing on your rifle. No putting a blob on a map so you will need a map and a compass and a spotter too for adjustments. Plus make it possible to reload to quickly killing the crew and any one caught in the blast. So fairly realistic. And too much effort for me.

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not a light mortar

You can't carry the mortar AND any amount of ammo. And good luck carrying a pack and gun. Its only practical with atleast 4 people to protect abd supply ammo to the tube.

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Well if you get your mortar, I want my scud!

 

 

Becuase a mortar has the same distructive capabilites as a SRBM? You could be a little more creative in your shitposting.

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Yes to mortars.

But only if:

 

1-Make it extremlly heavy for 1 person to carry (2 people and above)

2-Make the ammunition be heavy and scarce (rare)

3-Taking time to set it up,and not insta-deployable

4-To be implemented,realisticlly supported with advanced system like examples shown below,

(it's very hard to use and achieve a succesfull mortar hit,those who are expirienced with it will be rare players)

https://www.youtube.com/watch?v=Y84kW-rN61o

 

I really like these ACE inspired ideas. I think more attention needs to be drawn to ACE mechaincs and weapons operations.

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Becuase a mortar has the same distructive capabilites as a SRBM? You could be a little more creative in your shitposting.

Someone doesn't seem to like jokes!

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No mortar ! I thought it´s an Survival game and not a shooter like BF or Cod ! ! !

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All kinds of explosives/support weapons could be included if:

a. There is a missfire chance.

b. There is a catastrophic failure chance.

...just to spice things up :p

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I think thats too much. They shouldnt add such powerful military stuff like motars, helis and cars with a gun on it...its not ARMA - its DayZ!

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Sure, let's have mortars, but with a couple of caveats:

 

1.  The tube carrier can't have anything else in his inventory.  No guns, food or any other loot.

 

2.  Ditto for the base-plate carrier.

 

3.  Rounds should be rarer than unicorn shit, and take up 8 inventory slots each.

 

4.  Rounds have a 49% chance of being a dud.

 

5.  Rounds have a 50% chance of premature detonation.

 

6.  Rounds are never, ever accurate - regardless of sights, range tables, calculations or RL experience.

 

7.  Mortar teams (i.e. anyone carrying mortar parts) can only move at 0.25 of normal walking speed.

 

So yes, have the things if you want them, buy pay the price.

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I am not trolling! Only the fuel stations explode right now and we need a few bit more. We need something unique like an improvised mortar grenade and if you find the launcher, then you will be able to hurl them farther.

 

To prevent abuse, the launcher spawn very rare and the mortar shells spawn less frequently than the hand grenades.

 

For this matter, the 2 inch mortar is feasible instead of the big two man setup versions.

Great mod idea, can't see this added to vanilla DAYZ tho

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Sure, let's have mortars, but with a couple of caveats:

 

1.  The tube carrier can't have anything else in his inventory.  No guns, food or any other loot.

 

2.  Ditto for the base-plate carrier.

 

3.  Rounds should be rarer than unicorn shit, and take up 8 inventory slots each.

 

4.  Rounds have a 49% chance of being a dud.

 

5.  Rounds have a 50% chance of premature detonation.

 

6.  Rounds are never, ever accurate - regardless of sights, range tables, calculations or RL experience.

 

7.  Mortar teams (i.e. anyone carrying mortar parts) can only move at 0.25 of normal walking speed.

 

So yes, have the things if you want them, buy pay the price.

 

That's too severe. I posted a list of things I'd like to see with the mortar a couple of pages back. Might have to find it.

 

The mortar should replace either the primary weapon slot or the backpack slot. I'd be up for the weapon slot being replaced. Mortar shells should be 3x1 (minumum) and unstackable, so the mortar operator can carry a bunch of shells but not a primary weapon, meaning that he'll need a friend to protect him.

 

-The range should be no longer than 2km

-accuracy should be appalling

-no aiming computer. If you want any modicum of accuracy you'll need to do the maths

-low spawn rate

-mortar shells should have other applications such as IEDs or makeshift grenades.

-Mortar should replace the backpack/primary weapon slot

 

I don't think mortars would be immersion-breaking at all. If two clans clashed I think it'd be pretty neat to have a long-range weapon designed to force players out of their foxholes. It'd create a squad dynamic beyond snipers and slightly shorter range snipers.

 

It'd be a weapon that'd be invaluable in the hands of a clan with a skilled mortar team, but useless in the hands of some kid that wants to blow shit up. You can argue that it could be used to bomb spawn areas, but given the incredible rarity of the shells they'd be better put to use either shelling actual threats, or not even used with the mortar at all.

 

Plus it'd require the use of a spotter of some sort, who'd also have to know what he's doing. If he's killed before the mortar can zero in then the mortar becomes almost useless.

 

 

If the mortar is too cumbersome, people won't ever use it so why implement it?

Edited by BeefBacon

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Hello there

 

Dont forget Mortars are inaccurate/slow and take a team of two to move in the Armaverse.

 

 

Rgds

 

LoK

 

Its quite a scruffy vid, apologies.

Edited by orlok

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I think thats too much. They shouldnt add such powerful military stuff like motars, helis and cars with a gun on it...its not ARMA - its DayZ!

So your saying you shouldn't be able to make tecnicals? 

Let me explain something: a technical is a pickup truck with a Machinegun on it's bed. Tge gunner STANDS UP inside the bed to fire

And is an easy target. They aren't "Powerful" or even military, and can be seen in virtually every conflict zone since the 1960s. Its extremely feasible that in an apocalypse survivors would mount a Gpmg or even a .50 on a vehicle to mow down hoards of zombies.

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So your saying you shouldn't be able to make tecnicals? 

Let me explain something: a technical is a pickup truck with a Machinegun on it's bed. Tge gunner STANDS UP inside the bed to fire

And is an easy target. They aren't "Powerful" or even military, and can be seen in virtually every conflict zone since the 1960s. Its extremely feasible that in an apocalypse survivors would mount a Gpmg or even a .50 on a vehicle to mow down hoards of zombies.

 

Yes ok, but this is in RL... In DayZ nobody would use such a truck for killing zombies... They drove over the zombies and shoot on the players from a far distance. And if there is a group of 4-6 player who defend the truck, you cant easily take it out.

I know that many survivors would like to see armed vehicles, helis and maybe planes, but I think thats not the style of the game. It shouldnt be "Man vs. Machine", DayZ should be "Man vs. Man" because only then everybody have the same chance.

But I think if the Team implement vehicles, they balance them the right way.

I would love to see only a "few" dirtbikes, atvs, cars (like we have now as "destroyed models"), maybe UAZs and rubber rafts (with engine and/or panels). Maybe 10 working vehicles per server (40slots), but you have to search many many parts to use them. And of course they should add a technique to refuel the vehicles - like in the mod but more difficult.

I dont know yet, lets see whats coming and how it works - then we will go on talking:-)

Edited by xCAPx

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Hello there

 

Dont forget Mortars are inaccurate/slow and take a team of two to move in the Armaverse.

 

<video>

 

Rgds

 

LoK

 

Its quite a scruffy vid, apologies.

It's good Lok,but by just clicking the coordinates on the map is a bit

unrealistic don't you think?

What mortar of a post apocalyptic Soviet State would come with an artilery computer?

All should be done manual.

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It's good Lok,but by just clicking the coordinates on the map is a bit

unrealistic don't you think?

What mortar of a post apocalyptic Soviet State would come with an artilery computer?

All should be done manual.

Hello there

 

I agree, unfortunately it's the default Arma way.

 

If it could be made as complex as real life then I'd be a happy bunny indeed.

 

Rgds

 

LoK

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