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Rancor

Again no word about loot respawn

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Hi Folks,

 

Today they showed us all the nice things that are going to happen in the very near future. Really cool Stuff !!! Great Work so far !!

 

http://dayzdev.tumblr.com/post/79960438354/weekly-report-a-step-into-survival

 

But sadly, again, there is no word about the loot respawn

Is it so unimportant to them, that they never really mentioned it ?

 

Currently i am playing the Dayz Mod.. Regardless of the issues the mod has, it feels so good, that you can never know what loot is behind the next corner.

In the SA you see open doors and pass along them, because you know that there is nothing left..

 

I really like the SA, but this issues keeps me away from playing the SA,.

 

 

 

Sorry for bad english ^^ no native speaker

Edited by Rancor
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Redacted because I'm a dumbass and can't read.  

Edited by iBane
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Yeah I am thinking the same... especially when you have custom mods from the original mod that can host servers with 70/70 players on and lots of buildings respawning loot. Yeah I am talking about overwatch, I play it a lot.

I think the devs somehow fucked it up, something that seemed to work perfectly in the mod can't be implemented properly in SA, I would say it has something to doo with every building being enterable but still is weird

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Seriously...did you actually read the update?

 

Persistent Loot and objects

This was close to being implemented fully when we discovered some issues with the central server architecture that would becoming more serious for performance if we went live with it. These are being solved now and we expect to be trying some of those performance optimizations on the central server this Wednesday.

 

That is a different topic. They are talking about persistent items like, tents and  persistent backpacks, where you can store loot. That has nothing to do with loot respawn, imho..

 

So did you actually read the update  ? xD

Edited by Rancor

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That is a different topic. They are talking about persistent items like, tents and  persistent backpacks, where you can store loot. That has nothing to do with loot respawn, imho..

 

So did you actually read the updated  ? xD

I was going to say that they did say stuff about it, then i re read it and realized I almost made the same mistake he did. lolol

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Maybe "persistent loot" means that loot will stay after server refreshes, and loot will spawn back periodically? I'mk sure they're working on it because they;ve implemented a rough version of zombie respawning already.

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Yeah I am thinking the same... especially when you have custom mods from the original mod that can host servers with 70/70 players on and lots of buildings respawning loot. Yeah I am talking about overwatch, I play it a lot.

I think the devs somehow fucked it up, something that seemed to work perfectly in the mod can't be implemented properly in SA, I would say it has something to doo with every building being enterable but still is weird

I am thinking the same thing... Having such an open development cycle leaves a lot of room for speculation.

 

I would say that the hive setup and all of the communication necessary severely limits number of objects and so they are trying to mitigate that. So everything is turned off for respawn or performance goes into the shitter and the hive chokes. The backend is not efficient and no one knows what to do about it.... or they know WHAT to do but not HOW (I sure wouldn't).

 

Working in a couple different venues with software developers, writing code is easy. Making it the BEST code is really hard. A lot of time, people write what seems to work and then rely on testing to find the problems. This is because proper testing and tools are hugely time consuming and sometimes expensive. Hell, sometimes, you are trying something that there are no tools for.

 

MMOs allow for tons of connected players, but they use other tricks to limit what players see and experience. In the mod, a lot of stuff only spawned if a player hit a certain radius (hence, sometimes you'd be moving toward a location and your screen would stutter and then the zeds would appear). They are trying for a great deal of persistence and a LOT of objects.

 

I think... that if it was me, I would make spawn objects. Like junk or trash piles or car wrecks, refrigerators, suitcases, that kind of thing. You search the object and get random loot. Fewer objects and items are spawned when the character tries to find one. Not the greatest solution, but do you really need to see every can of beans at 400 yards through your sniper scope?

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Persistent loot means backpacks and notes and gas cookers things like that, persistent objects is stuff like tents and camp fires

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I think the devs somehow fucked it up, something that seemed to work perfectly in the mod can't be implemented properly in SA, I would say it has something to doo with every building being enterable but still is weird

 

Afaik it will be totally different to the "bubblespawning" of the mod (which means no loot-cycling).

 

But I'm not sure, if "persistent loot" is "persistent backpacks" and not loot (respawning)...

 

I know, for me that (beside the number of Zs, but on exp it's ok with the respawning mechanism...feels better now) is the point I'm looking most forward to...oh I hope they don't screw it up^^ Just do it the way you described it, devs.

 

Edit: meh, ninja'd by spartan and disgraced

Edited by LaughingJack

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Persistent loot means backpacks and notes and gas cookers things like that, persistent objects is stuff like tents and camp fires

Yes, those are examples of items that are intended to be persistent, but we are still lacking a definition for the people who don't know. Persistent loot consists of items that will remain on a particular server even after that server has been reset. Persistent loot has nothing to do with respawning loot.

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persistent loot = permanent storage.

 

Respawning loot will not be useful to combat hoppers. Only randomized respawning randomized loot will. Just saying.

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Respawning loot will not be useful to combat hoppers. Only randomized respawning randomized loot will. Just saying.

 

Yep. That's why I wrote, that I hope, they would implement it the way they talked about it some months ago:

On server start only a random amount of loot spawns. Every other "loot-spawnplace" gets a timer from 30 minutes up to...well...hours?, if the timer reaches 0, an object (random but regarding the %possibility value in the loottable) spawns.If something gets looted, it is treated the same way as an initial spawn (random timer etc. etc.)

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""random but regarding the %possibility value in the loottable""

Making the measure less effective.

Fully randomized and damn the story.

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That is a different topic. They are talking about persistent items like, tents and  persistent backpacks, where you can store loot. That has nothing to do with loot respawn, imho..

 

So did you actually read the update  ? xD

 

Yes yes you are right, but loot respawning has absolutely been addressed.   I'll find the quote...

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Last thing I heard about loot respawn was in the Q&A with Hicks & Viktor (26.02):

 

No ETA on respawning loot, but it is being worked on; only ETA that can be given: Soon.

 

 

but maybe I missed something as well....maybe from rocket on reddit?

 

 

 

""random but regarding the %possibility value in the loottable""

Making the measure less effective.

Fully randomized and damn the story.

Not my call, sry, just wrote down what I remembered what was said some month ago about loot respawning.^^

And I'm a little bit split up....full randomized: Good thing because you have to look everywhere, no hopping, no hope for a fast-gear-up-route...; bad thing because annihilation of hotspots (hm maybe all camp cherno, because it has the mos tloot-spawnplaces ergo the most chance for an AKM/M4 whatever?^^) , and well, just a guess, no military weapons in a fridge or something like that^^

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Here's one quotes on this.  There are more I'll try and find.

 

http://forums.dayzgame.com/index.php?/topic/156129-confirmed-upcoming-features-for-dayz/?hl=%2Bloot+%2Brespawn

 

Target Delivery: Early 2014

Currently to have the server check if something needs respawning can cause an issue with performance. We did not want to go with a "scripted" solution for respawning, and it is expensive on server performance. Player spawning on the coast is conducted by the engine, and we are going to employ a similar process for managing zombie and loot spawn (possibly parallelized). This is a high priority task and zombie respawn at least is very close to being implemented.

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Seriously until loot respawning is fixed, this game remains broken amd unplayable. Its even less playable then all the mods out there. There is so much bullshit goin on around server hopping because of loot farming, that im really starting to question the decision to make the spawns server sided. No word on this very important issue from the dev team about it is very telling to me. I really lost hope that itll ever be fixed.

Edited by KT zu Guttenberg

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""bad thing because annihilation of hotspots""

There would likely be different hotspots because of:

""the most chance for an AKM/M4 whatever""

But no guarantee and no quick way to find out.

""no military weapons in a fridge""

Oh alright then.

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FF to 13:15 mark in the vid:

 

http://dayzdev.tumblr.com/post/77808726128/here-is-our-latest-dev-blog-created-on-the-24th

 

Not mentioned in the notes or discussed in detail, but loot re-spawning is listed as in development with zombie respawning.  The main takeaway is that this is an area of active development.  

Edited by iBane

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Yep. That's why I wrote, that I hope, they would implement it the way they talked about it some months ago:

On server start only a random amount of loot spawns. Every other "loot-spawnplace" gets a timer from 30 minutes up to...well...hours?, if the timer reaches 0, an object (random but regarding the %possibility value in the loottable) spawns.If something gets looted, it is treated the same way as an initial spawn (random timer etc. etc.)

I'd also like to see loot threshold system in place where they will spawn according to the number of people on the server, while I understand that BIS get's the ongoing money to fund DayZ from rentals I would like to see steps taken like this to counter people just kicking everyone from their server and it would make server hopping less of a draw.  From iBane's post that would be a bit difficult to pull off if I understand it correctly.

 

Seriously until loot respawning is fixed, this game remains broken amd unplayable. Its even less playable then all the mods out there. There is so much bullshit goin on around server hopping because of loot farming, that im really starting to question the decision to make the spawns server sided. No word on this very important issue from the dev team about it is very telling to me. I really lost hope that itll ever be fixed.

Loot not respawning does not break the game and it is most certainly playable there is a guide in my sig that is very detailed and might help you out if your having trouble in that area, or you can PM me with a specific question and I'll do my best to answer it. I did a search and most of the topics on the subject degraded fairly quickly so maybe make a new one?

Edited by Window Licker
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I'd also like to see loot threshold system in place where they will spawn according to the number of people on the server, while I understand that BIS get's the ongoing money to fund DayZ from rentals I would like to see steps taken like this to counter people just kicking everyone from their server and it would make server hopping less of a draw.  From iBane's post that would be a bit difficult to pull off if I understand it correctly.

 

Loot not respawning does not break the game and it is most certainly playable there is a guide in my sig that is very detailed and might help you out if your having trouble in that area, or you can PM me with a specific question and I'll do my best to answer it. I did a search and most of the topics on the subject degraded fairly quickly so maybe make a new one?

Dude no offense but i have started with dayz mod whe there was 10k players like 2 weeks after intitial release. I know this game pretty much since its existence. I know on how to find loot very well and i tell you that doors being open all the way is the worst immersion breaker ever happenend to this game. I appreciate your offer but its not needed because im talking about a missing feature not my inability to find loot.

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Dude no offense but i have started with dayz mod whe there was 10k players like 2 weeks after intitial release. I know this game pretty much since its existence. I know on how to find loot very well and i tell you that doors being open all the way is the worst immersion breaker ever happenend to this game. I appreciate your offer but its not needed because im talking about a missing feature not my inability to find loot.

none taken, with the influx of new players there has been several misunderstanding's and a lot of people simply not looking in the right places, I enjoy this game a great deal and while it has a long way to go, I want everyone to have the best possible experience even if it's broken in some fairly interesting ways.

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Loot respawning isn't a big deal. Just go explore outside of the coast and find loot. Permanent day servers restart every 4 hours right that's plenty of time to find loot.

Respawning loot is yet another care bear feature that isn't needed.

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Loot respawning isn't a big deal. Just go explore outside of the coast and find loot. Permanent day servers restart every 4 hours right that's plenty of time to find loot.Respawning loot is yet another care bear feature that isn't needed.

Thanks for completly ignoring the point.

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