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People who server hop

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Wrong. Currently, the point of DayZ is either to kill other players or hide in the northern woods.

 

That doesn't give them a reason to server hop for items. That's not the point of the game.

 

I don't understand why people can't play a game properly without abusing it.

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yeah pretty much.

 

now there is a point I hadn't considered

 

sorry OP both your ideas are bad.

 

Well you are free to express your opinion, but I agree to disagree. 

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Server hopping will be mitigated when items respawn. Be patient. Zombies are respawning now (with today's update). Eventually, loot will too, So you'll never get to a place that is empty of loot without hope of finding something. The loot taken will eventually respawn without waiting for a server reset.

 

EDIT: People aren't playing the game properly because it is not the proper game yet. "Alpha".

 

EDIT2: For those who say loot respawn won't stop server hopping I say who gives a shit at that point? The only problem server hopping causes is the server gets cleared of loot and some people can play for hours without finding anything, Maybe even starve to death. That's the only issue caused by server hopping now. If someone wants to waste their night away waiting for timers instead of running around the map, so be it. Doesn't affect legit players at that point.

Edited by Sinphaltimus
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 The point of DayZ is to travel and discover items by working at it.

 

 

Who told you that was the point of Dayz? One of the developers? The game manual? The official web site? No, that is YOUR point. It is different for different people. For some people, it may be to get the best gear they can as quickly as possible. That is fun to them. If server hopping accomplishes that, then they have fun and succeed at their purpose of the game.

 

 Then what? Do it all over again? This completely defeats the purpose of the games idea of playing entirely

 

 

No, it defeats "your" conceived purpose of the game. You are attempting to speak on behalf of the developers without any actual basis in fact.

 

 

 

I don't understand why people can't play a game properly without abusing it.

Do you really not understand why some people choose to spend 1 hour getting full gear and the best weapon possible, rather than the 60+ hours it would take if they played the game "properly" on populated servers running all over the map looking for gear? That is of of course assuming they don't attack other players.

 

Let me tell you something about server hopping. I completely understand how lame it is. But if you take out server hopping completely, I am going to kill every single person I see with a backpack and weapon and do everything I can to other players to get gear, rather than take 45 minutes to run to an airfield on the extremely off chance no one has been there before me.

Edited by spooksmcgee

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server hopping has been delt with, there is a time penalisation in place and people are punished for doing it,

 

 

Lol, no it hasn't. Do a server search and change your filter to max 2 players. Now view the server list. 95% of those characters are server hoppers. If it's nighttime, 99% are server hoppers and the other 1% logged in by mistake.

Edited by spooksmcgee

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server hopping has been delt with, there is a time penalisation in place and people are punished for doing it, + there are many people who specialise in killing hoppers in high loot areas. So by and large it's taken care of. the next real problem is when loot starts to respawn we find this -

arma2oa_2012_07_04_13_45_47_769.png

 

 loot farmers, how this is going to be fixed? I've no idea, but i'm looking forward to see what they do (or maybe it's just one of the major inherent flaws that rocket talked about that will never be fixable)

 

 

That right there is the unsolvable problem of infinitely re-spawning loot.

 

Saw it a lot in the mod on near empty servers.

 

Add to that the persistent storage options and you will have a populace that can ignore perma-death and DM to their hearts content.

 

Log timers will mean nothing when you can endlessly cycle the loot spawns.

 

Some way of locking out loot and/or locking loot to characters needs to be implemented IMO.

 

It does become ridiculous and breaks the whole survival aspect of the game.

Edited by AryanBoogeyman

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the point of this game is to test it, if you need to server hop to test items then so be it.

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Server hopping will not stop until loot respawns, I don't care what kind of counter-measures they put in, people will server hop until there is a more convenient and fitting alternative to it.

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Lol, no it hasn't. Do a server search and change your filter to max 2 players. Now view the server list. 95% of those characters are server hoppers. If it's nighttime, 99% are server hoppers and the other 1% logged in by mistake.

 

so in your opinion what's worse? someone hopping servers for loot who are incurring a time penalty which increases the more they do it resulting in them mainly looking at a black screen & countdown timer, with no guarantee of there actually being any loot on the server they join & quite possibly death to a hopper killer. Or, someone endlessly cycling loot on an empty server as in my screenshot?  the way things are now is almost the best solution (time punishments could be tweaked)  imo.

 

the way it is now, you can fish for hoppers (who are being penalised), when loot starts to respawn the hunters are going to have to start hopping to find the farmers, therefore they are penalised more than the exploiters, I prefer the current arrangement.

Edited by Calibre

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Once they have the server hop timer sorted, they should make it a 5 minute wait for the first change then a year wait for the next one.

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The problem with non-random loot respawn is that players will still know what items are to be found where. I want to get rid of that .

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Server hopping will be mitigated when items respawn. Be patient. Zombies are respawning now (with today's update). Eventually, loot will too, So you'll never get to a place that is empty of loot without hope of finding something. The loot taken will eventually respawn without waiting for a server reset.

 

EDIT: People aren't playing the game properly because it is not the proper game yet. "Alpha".

 

EDIT2: For those who say loot respawn won't stop server hopping I say who gives a shit at that point? The only problem server hopping causes is the server gets cleared of loot and some people can play for hours without finding anything, Maybe even starve to death. That's the only issue caused by server hopping now. If someone wants to waste their night away waiting for timers instead of running around the map, so be it. Doesn't affect legit players at that point.

Took all of the words right out of my mouth.. or fingers in this case. 

 

The only problem with server hopping is that others are affected. If no one was affected, I know that a lot of players would still be upset about server hopping. But that is just a waste of time.. It really is. Server hoppers put themselves at great risk, constantly spawning in and not knowing if perhaps someone is already within earshot of their "reload" sound. Their entire concept is fundamentally flawed.. thinking that respawning in to new servers is better than just exploring the map and finding loot that way. They are the one group that EVERYONE loves to hunt and kill. And last but not least, the reason why they are good for Dayz.... they are basically just pinatas. Waiting to be whacked, and spill all their candy on the floor.. 

 

pinata%201.jpg

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I hate server hoppers. If I see someone log in while im at an airbase and all of a sudden he appears at said airbase I kill on sight.

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Eh.

 

I've server hopped before. When I was new to the game I'd occasionally hop between servers while in the fire station in Elektro because I was getting fed up with always arriving at so-called "high loot" or "military loot" areas and finding nothing except a pistol holster and a rotten orange.

 

These days my 'server hopping' comes from getting disconnected 10 minutes after joining a server and then waiting 5 minutes to join a new one - so in my case I'm getting penalised for connectivity issues.

 

I've never liked the idea of server hopping, but sometimes the game becomes so frustrating when you join a server and you find that Cherno and Elektro have been stripped clean. You head up into the hills and every small settlement has been stripped clean too. I come out of that experience with a baseball cap, a small bag and about 20 pieces of assorted rotten fruit.

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I think forcing characters onto a specific server and only that server is the best way to solve hoppers. Can't hop around if they gotta start a new guy every time.

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I think forcing characters onto a specific server and only that server is the best way to solve hoppers. Can't hop around if they gotta start a new guy every time.

 

I think what you have suggested (private hives) and the eventual respawning of loot will make server hopping minimal.

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I think forcing characters onto a specific server and only that server is the best way to solve hoppers. Can't hop around if they gotta start a new guy every time.

I agree with this thought process in general - but in reality, meeting up with friends, no loot respawning, and highly variable server performance, make this impossible in the real world.

Agree with others - loot respawning is key, solve that, and a lot of this goes away or at least becomes minimal. When enough Zeds enter the game, logging at a loot / military location will be a death sentence.

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So lets assume then that once loot re=spawning comes in to the alpha server hopping wont be as much of an issue or even ''the'' issue. It will be farming that is the issue. I have done it and im sure others have too. The thing I remember from the mod is that on busy or remotely busy servers it is a dangerous game and on empty servers its pointless if your guy is atached to that server ( I played private hives.) unless you want to wander around the map alone..

 

So do we know what will happen r.e. servers? Ive no idea. If we end up with private servers or with non private where your guy is attached to that server then I dont see farming being a major issue. A larger time delay between loot cycles and/or some kind of cycle detection based on a proximity could fix that ( ive no idea how that code would be written)

 

If we still end up with the server hopping issue keeping the time penalties as they are but increasing duration would probably be the best option.

 

I cannot think of any other solution that wouldnt otherwise detract from the core of the loot mechanics.

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I want to start by apologizing, I understand there are most likely forums that talk about players who server hop. But I'm thinking my topic might be a bit different.

 

There is a large number of players who server hop, and their goal is to loot a specific area that has really great loot drops. I find this extremely frustrating especially when you are a player playing legitimately. I can understand in their respect that they want to get geared faster, but whats the point? The point of DayZ is to travel and discover items by working at it. Don't you want that successful feeling like "yes! I found a m4 I'm so happy". If you just hop from server to server to get geared, what now? Kill other players? Well yeah that can be fun, but eventually you WILL get killed. Then what? Do it all over again? This completely defeats the purpose of the games idea of playing entirely.

 

I think there's two options that will resolve this issue.   

 

Option 1: Random respawn (I know some might disagree, but it beats the alternative)

 

Option 2: Loot to be completely randomized. 

 

I would not have any problems with option 2. If anything, that would make the game a lot more interesting. The way they can do it is have there be different levels of rarity. 

 

In the end, this is just my opinion but, I think most of you would agree with me. 

 

I understand this game is in beta so its not a finished product. I'm simply just giving my opinion and what I feel they should add.

 

The section a highlighted above...that may be the point for someone new to the game. But, after playing for a couple of months what are the more seasoned players to do? We've already ran all over the map and seen most, if not all, the "scenery" there is. You can only take so many screen shots while standing on the side of mountain before you either: A) jump off to kill yourself, or, B) Look for other players to kill or, help out, depending on your playstyle.

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I hate server hoppers. If I see someone log in while im at an airbase and all of a sudden he appears at said airbase I kill on sight.

If you see someone at airbase, whether they logged in there or not, and you don't kill on sight, you are going to die.

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