entspeak 374 Posted March 17, 2014 There are threads about communication over direct and the exploitation of TS. But, I couldn't find a topic about this specific solution... if there is, I missed it. It would be fantastic if DayZ SA integrated ACRE or put something like it into the game. It definitely should be a server option and not mandatory for everyone. But, there are people who love to play the game for it's immersion and this adds to that tremendously. The advantages of ACRE is that it incorporates TS into the game and if you speak on TS, it is heard in-game. Long range communication is not possible without a radio. You can adjust how far your voice is heard in-game from a whisper to a shout. If you want to see it in action, take a look at pretty much any Shack Tactical video (though, Dslyecxi is a favorite of mine). It's really amazing and definitely adds to gameplay. Now, there are ways around it, obviously, and you can't force everyone to use TS, but it would be a great option for server admins to have. So, if you enjoy that level of immersion, you would be able to find a server with that enabled. If you don't, then that would be a server you wouldn't want to play on. Now, we could wait until DayZ is moddable, but it would be much better if it was a game feature. 3 Share this post Link to post Share on other sites
Elle 562 Posted March 17, 2014 pretty sure that if I use the TS app on my phone (which is sitting here next to me) that it can't be heard in game... maybe the devs shouldn't waste time and space incorporating things that can be easily defeated by simply switching to a non-affected device and concentrate on solving the big picture of the game - later if the modders want to do "whatever" to the game then that's up to them. Share this post Link to post Share on other sites
entspeak 374 Posted March 18, 2014 (edited) Again, this is not about forcing people to use it if they don't want to. It's about letting server admins turn it on for their communities. Obviously, having functionality built into the game is better than a mod. As for using TS on your phone in this situation, sure, but you'd still have to join the server's TS on your computer because ACRE has two components the in-game functionality and a TS plugin. Server admins would be able to easily see who wasn't on their server's TS and kick anyone not connected to ACRE. You could also try to work around it by connecting to TS on your computer mic, mute it, and then connect to TS on your phone; but, if your mic isn't connected or you mute it, server admins could see that, too. In fact, if it's built into the game, you might get an error if you join that particular server without using the server's TS. Obviously, it's intended for those people who wish to have that type of immersion in their gameplay, but can be turned off for those communities of players that don't want it. And the enhancement to the game is tremendous... the 3D positional audio, for example, is infinitely better than what exists currently with direct chat. This is a way to solve TS exploitation for those people who wish to play in that environment and have that level of immersion. For those who don't... play on a server that doesn't have it enabled. It's like choosing to play regular vs. hardcore... you don't have to play hardcore if you don't want to. Edited March 18, 2014 by entspeak 1 Share this post Link to post Share on other sites
kOepi (DayZ) 35 Posted March 18, 2014 (edited) that server would become my favourit one, no matter how much people are on.You have my beans.@ Elleit is not a question about how to get around it, who cares,if somebody really thinks he wants to "cheat" whilehaving acre running AND another Teamspeak software.Nobody would bother going on that server anyways,if they dont want it. Edited March 18, 2014 by kOepi 1 Share this post Link to post Share on other sites
AP_Norris 1018 Posted March 18, 2014 These servers need to be whitelisted, have a personal TS server, and the admin can see when a player joins isn't in the TS and can send them messages ingame. Such as "gooday mate, are you planning on joining the TS server <insert server address> ? Can't let you play if you don't" Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted March 18, 2014 There is an ACRE version for DayZ now? Share this post Link to post Share on other sites
entspeak 374 Posted March 18, 2014 (edited) ACRE currently works with Arma 2 and Arma 3. I don't know if anyone got it working with the mod version of DayZ.Yes, those server admins who enable it would have to have their own TS server. Many servers have their own TS server already that they invite players to join. Edited March 18, 2014 by entspeak Share this post Link to post Share on other sites
byrgesen 1341 Posted March 18, 2014 Well theres only one way this would happen and thats if Noubernou and the team behind ACRE, will make it happen.BI cant use ACRE for what ever they want, its completely up to the mod creators, how and what the mod will be used for, especially when we are talking about making a new version of it, that will work with DayZ. However, we dont even have a final fully funtional & supported version of ACRE for Arma III yet, so if this would ever happen, it would proberly be some years before its done. There is an ACRE version for DayZ now?Ofc there isnt, unless you find some bootleg russian server with a bootleg russian version of ACRE, which i highly doubt you will ;) That being said, i would love for DayZ to be fully supported by ACRE, however i dont see that happening, as most of the Arma community hates DayZ and dont want anything to do with it, because of the trouble it brought to Arma.Theres a reason DayZ isnt on the official BI forums, where all they're other games are found tbh. Share this post Link to post Share on other sites
Jex 1104 Posted March 18, 2014 Rocket did say in a interview last year that he would like an ACRE type of system but not as complicated. ACRE is brilliant and just makes playing Arma 2 so much more immersive which is most felt when ur mates all get killed and ur on ur own trying to pick up anybody on comms but u get nothing back so you start moving. Then, after a while you hear a garbled comms and know ur getting close. Share this post Link to post Share on other sites
bastardo 12 Posted March 18, 2014 (edited) You could still find a way around it and all squads would be exploiting that so whats the point of spending energy on this ? Maybe later but should be a low priority imo.Disclaimer: I have never seen or used this acre thing. Edited March 18, 2014 by Bigbadasswolf Share this post Link to post Share on other sites
entspeak 374 Posted March 18, 2014 (edited) Well theres only one way this would happen and thats if Noubernou and the team behind ACRE, will make it happen.BI cant use ACRE for what ever they want, its completely up to the mod creators, how and what the mod will be used for, especially when we are talking about making a new version of it, that will work with DayZ. However, we dont even have a final fully funtional & supported version of ACRE for Arma III yet, so if this would ever happen, it would proberly be some years before its done. Ofc there isnt, unless you find some bootleg russian server with a bootleg russian version of ACRE, which i highly doubt you will ;) That being said, i would love for DayZ to be fully supported by ACRE, however i dont see that happening, as most of the Arma community hates DayZ and dont want anything to do with it, because of the trouble it brought to Arma.Theres a reason DayZ isnt on the official BI forums, where all they're other games are found tbh.Yes, ACRE would only be integrated if the devs of ACRE agree to it. Integration would also probably involve being paid for the work. However, even if the devs of ACRE don't have an interest in allowing BI to integrate ACRE, this doesn't prevent BI from developing it's own version of ACRE. Besides, ACRE doesn't work with newer versions of TS, so a new plugin would have to be created anyway. You could still find a way around it and all squads would be exploiting that so whats the point of spending energy on this ? Maybe later but should be a low priority imo.Disclaimer: I have never seen or used this acre thing.Read: I claim to know something - disclaimer: I actually don't know what I'm talking about. Okay, that said... you are right, it would still be possible (though not easy) to get around it. Of course, if a squad of dicks wants to hop on an ACRE enabled server and spend the time coming up with an exploit, then they are simply showing themselves to be the dicks they are. Nothing in the world will stop a dick from being a dick. But, it wouldn't be easy to workaround... not without being noticed by a server admin... because, as I said, you'd still have to be on the server's TS and have your mic connected and unmuted. The vast majority of people aren't going to waste their time doing a complex workaround... they'll just go play on a server where it's not enabled... much easier. Edited March 18, 2014 by entspeak Share this post Link to post Share on other sites
byrgesen 1341 Posted March 19, 2014 Yes, ACRE would only be integrated if the devs of ACRE agree to it. Integration would also probably involve being paid for the work. However, even if the devs of ACRE don't have an interest in allowing BI to integrate ACRE, this doesn't prevent BI from developing it's own version of ACRE. Besides, ACRE doesn't work with newer versions of TS, so a new plugin would have to be created anyway. Read: I claim to know something - disclaimer: I actually don't know what I'm talking about. Okay, that said... you are right, it would still be possible (though not easy) to get around it. Of course, if a squad of dicks wants to hop on an ACRE enabled server and spend the time coming up with an exploit, then they are simply showing themselves to be the dicks they are. Nothing in the world will stop a dick from being a dick. But, it wouldn't be easy to workaround... not without being noticed by a server admin... because, as I said, you'd still have to be on the server's TS and have your mic connected and unmuted. The vast majority of people aren't going to waste their time doing a complex workaround... they'll just go play on a server where it's not enabled... much easier. They are already working on the new plugin, to make it work flawless with Arma III so thats not the problem :)And no, ACRE for DayZ will never involve any kind of payment, its a mod and BI will never ever pay any mod developer for something as "small" as ACRE, the only reason Rockets gets payed is because they are making an entire game, based on the mod he created, its very different. Ofc they can make theyre own, but theres alot of clues pointing towards, BI not wanting to do it.Theres many mods people wanted to be a core part of Arma III for example, they wanted CBA with the extended event handlers and they wanted ACRE and ACE features as part of the core game, but BI refuses to do it, simply because they want the mod creators to make it and maintain it, not them selves. That being said it would be a cool feature, but i doubt we will get ACRE for DayZ.Im having trouble seeing the benefits vs the workload at hand, since the dev team already has something ACRE-like planned for the SA. Share this post Link to post Share on other sites
entspeak 374 Posted March 19, 2014 They are already working on the new plugin, to make it work flawless with Arma III so thats not the problem :)And no, ACRE for DayZ will never involve any kind of payment, its a mod and BI will never ever pay any mod developer for something as "small" as ACRE, the only reason Rockets gets payed is because they are making an entire game, based on the mod he created, its very different. Ofc they can make theyre own, but theres alot of clues pointing towards, BI not wanting to do it.Theres many mods people wanted to be a core part of Arma III for example, they wanted CBA with the extended event handlers and they wanted ACRE and ACE features as part of the core game, but BI refuses to do it, simply because they want the mod creators to make it and maintain it, not them selves. That being said it would be a cool feature, but i doubt we will get ACRE for DayZ.Im having trouble seeing the benefits vs the workload at hand, since the dev team already has something ACRE-like planned for the SA.I disagree. But, there's no point going round and round with it. It's a suggestion, it's possible and it would greatly enhance the game. The rest is up to Rocket and BI. Share this post Link to post Share on other sites
kOepi (DayZ) 35 Posted March 19, 2014 sadly as I heard from different persons is the acre mod not properly programmed and has lots of issues regarding desync and so on.I dont even think that they are going to take acre into this, nor do I believe that they will invent something similar in principle.especially not, when dean hall is gone. Share this post Link to post Share on other sites