smrtrthanavgbear 11 Posted March 14, 2014 I have not yet gotten the game, but i have read enough to be familiar with it. So, as a suggestion, they should add some electrical items. No hateful comments, and i have searched electricity, i'm only adding to it. Plus, the only reason for not getting game as of yet is because it's in alpha, which means lack of content! As of next week, i will have owned the game. potential electrical items:-spotlights(attract zombies)-generators-wires(only attachable to walls)-current(to attach to metal items/buildings to electrocute players) -nothing else potential tools to carry out said actions:-wire clips-some sort of nail gun for wire generator must be crafted out of:-wire/metal from any object-engine parts-spark plug-nothing else 2 Share this post Link to post Share on other sites
UnarmedCiv 54 Posted March 14, 2014 Christmas light strings would be great for a big base camp. 2 Share this post Link to post Share on other sites
srgntpepper 85 Posted March 14, 2014 I think finding a generator that conducts electricity should be doable, but I think they should focus on that after they have survival, physics and cars and all that shit in game. Like maybe something to worry about after base building is almost done. But it would be cool to even use electricity off a car battery. 3 Share this post Link to post Share on other sites
Zjasuu 337 Posted March 14, 2014 Are you saying that you could attach a metal object to a building so players inside would get an electric shock? 2 Share this post Link to post Share on other sites
AP_Norris 1018 Posted March 14, 2014 Yep, I think electricity would be best introduced with just diesel/ petrol generators for starters to keep everything in camp/ base running like fridges, electric ovens, floodlights, other lights, heaters, ham radios all of which you could find and haul back with great expense to your inventory.Things like fridges, furniture and generators themselves would require amounts of space that is provided only by vehicles.These things should be relatively unremovable once placed to provide camps with a safer atmosphere where some things you work for are hard to steal (hopefully making people more open to letting strangers in their camp).I feel electricity should be very very late game though, 95% of player made places should have nothing more than a permanent fire pit and a couple bags under a tree. 2 Share this post Link to post Share on other sites
darksteeljorge 96 Posted March 14, 2014 It's been asked before, and by before I mean two days ago 1 Share this post Link to post Share on other sites
valtsuh 68 Posted March 15, 2014 Someone suggested lighting up the towns and someone suggested radio towers to connect walkie talkies yeah those could need some electricity Share this post Link to post Share on other sites
smrtrthanavgbear 11 Posted March 15, 2014 As to add another suggestion, some items be created with batteries/car batteriesSuggestions for batteries:-red dot scopes-heat sensors(probably not)-tazer-C4Suggestions for car batteries:-radar-electronic locks-antennas ( for long ranged communication )-radio/record player (for mood)All of this will be extremely late game of course, but none allow a "god mode" type of superiority over one another Share this post Link to post Share on other sites
smrtrthanavgbear 11 Posted March 15, 2014 Other possible suggestions for electrical usesMore uses for batteries:-trackers (for cars)-watchesUse for car battery-camera-TV(Very very OP electronics, camera must have wire connection to TV)Types of generators:-windmills-solar(All of which would give away your position)Wires:1 type, must be connected on floor/wallAnd yah, what Valtsu said, connecting electrical grids of towns, and radio towers to broadcast, all of which gives away your position Share this post Link to post Share on other sites
smrtrthanavgbear 11 Posted March 16, 2014 And, electronics are also going to be very useful in customizing vechiles Share this post Link to post Share on other sites
Zjasuu 337 Posted March 16, 2014 Do you know anything about electricity and how it works? 1 type, must be connected on floor/wall Umm... what? Share this post Link to post Share on other sites
smrtrthanavgbear 11 Posted March 18, 2014 Wires, if done improperly, it could be exactly like ropes in Gary's Mod, absolutely everywhere, stretching from place to place to impossible distances Share this post Link to post Share on other sites
Zjasuu 337 Posted March 18, 2014 Wires, if done improperly, it could be exactly like ropes in Gary's Mod, absolutely everywhere, stretching from place to place to impossible distances Exactly like Gary's mod...? Impossible distances...? Wat...? Share this post Link to post Share on other sites
smrtrthanavgbear 11 Posted March 20, 2014 Play Garry's Mod, ropes can stretch for entire maps, never touching the ground or dipping ever, and if given the rope tool on any server, ropes are placed absolutely everywhere!! Share this post Link to post Share on other sites
smrtrthanavgbear 11 Posted March 20, 2014 However with DAYZ, this can be fixed Share this post Link to post Share on other sites
Waylander The Origional 21 Posted March 21, 2014 Op is idiot. /thread Share this post Link to post Share on other sites
kichilron 8550 Posted March 21, 2014 I am fairly certain that these things are pretty much confirmed already, considering the plan originally was having to store blood in fridges if you want to keep them useable in the future. Thing about that is, that it can't be added as long as there is no petrol system with Jerry Cans and Fueltanks in place, as that would be necessary to be there if you want to keep powering your generator. And we're not talking about the way the mod has done it, that you can get infinite amounts out of the fueltanks - it would have to be a more refined system. I am sure all of these things will come down the road, it's just a long time to go until then. Share this post Link to post Share on other sites
SoWeMeetAgain 100 Posted May 4, 2020 ... why did you resurrect this thread from the long dead? nice to see they implemented suggestions from the forum tho Share this post Link to post Share on other sites
Max Planck 7174 Posted May 4, 2020 3 hours ago, SoWeMeetAgain said: ... why did you resurrect this thread from the long dead? nice to see they implemented suggestions from the forum tho It was a spambot. I'll just close this, and let sleeping cars lie. Share this post Link to post Share on other sites