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Katana67

Establishment of Background Lore for DayZ - Essential

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I have noticed, throughout my time here, that a lot of confusion arises (specifically with weapon inclusions) with regard to the background of Chernarus in DayZ.

 

One of the recent tweets from Torchia reminded me of this. In the tweet, Torchia provides the reasoning that no current military uses the AK-12, so therefore it's an unlikely inclusion. I couldn't care less about the AK-12, but, we really have to establish background lore to Chernarus (in relation to DayZ, so please don't cite ARMA II's Chernarussian history page) in order to establish what is an appropriate inclusion.

 

If it's 2009, sure, then the AK-12 would be implausible. If it's 2016 however, who knows what the Russian army will be using? This is just a particular example used to illustrate the idea of "fiction".

 

Several fundamental questions need to be answered (whether through in-game lore or meta-history created by developers).

 

- In what year is Chernarus depicted in DayZ?

 

- What forces NATO/Russian/UN/CDF were involved in the attempt to contain the outbreak? (This is, to an extent, answered in-game via the inclusion of weapons and appropriately marked gear)

 

- Is DayZ a complete and utter continuance of real-world circumstance or is it dependent on fictional circumstance? This is a big one, as it seems to be a fictional country with fictional circumstances applied to it, with real-world (not purely "realistic" or "authentic") circumstances arbitrarily placed upon it to dictate what can and cannot be included.

 

I'm all for these things being found out naturally through exploration in-game. However, they need to be firmly expressed from a development point of view.

Edited by Katana67

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I think they should make it realistic, things like WW 1&2 happened in the DayZ world and the year is 2014. Constitutions like NATO etc. are existing and all of them were involved. Why should we limit the range of guns to one country. It is not a must have and I prefer a wide range of weapon choices instead of "all-rushian/all-eastern/all-western/ or what ever.  And when a cool weapon gets presented next year I would not mind if they add it afterwards.

Edited by Nesuma

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Right, and "realistic" and "authentic" can work with fiction (see ARMA II/III). We just need to establish some basic background facts so we can get a better of idea of what realistic/authentic MEANS in the context of DayZ (i.e. the fiction of DayZ).

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Right, and "realistic" and "authentic" can work with fiction (see ARMA II/III). We just need to establish some basic background facts so we can get a better of idea of what realistic/authentic MEANS in the context of DayZ (i.e. the fiction of DayZ).

 No alien guns, no portal gun

-Done :)

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Oh yes! I really want to see some further development on this subject. The signs of background story could be seen in several posters, which look like placeholders... and I hope they are :)

Edited by Arpogest

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From the Arma2 history you have the basics:

 

Chernarus is in a state of political unrest, with its democratic government trying to keep from being overthrown by pro-communist rebels. Among the most powerful of these rebels is a group calling themselves the "Chernarussian Movement of the Red Star" (Chernarusskiy Dvizheniye Krasnoy Zvezdy), abbreviated as ChDKZ. Referred to by the locals as the "Chedakis", the ChDKZ are led by communist revolutionary, Gregori "Akula" (English: Shark) Lopotev. After many months of civil war, the ChDKZ fails to overthrow the current government and establish the Socialist Republic of Chernarus. The Chernarussian government asks the international community for assistance in defeating the rebels, and the United States responded by sending a U.S. Navy Expeditionary Strike Group off the coast of Chernarus, hoping that a presence of an Amphibious Ready Group with hundreds of U.S. Marines stationed on board would calm any tensions in the area. However, the ChDKZ remains undeterred, and by late 2009 the ChDKZ launched a coup d'état against the Chernarussian government, taking control of the northeastern Chernarussian province of South Zagoria. This caused the remaining Chernarussian military forces in the area to retreat towards the coastal town of Zelenogorsk.

On 21 September 2009, as a part of their coup, the ChDKZ invaded the island of Útes (home to a Chernarussian military training base). Overwhelmed, the remaining Chernarussian military forces in the area regrouped at a church in the Útes village of Strelka in an attempt to fight off the tenacious ChDKZ attack. Ultimately, the Chernarussian military forces on the island were overwhelmed by the massive onslaught, and the island fell to the ChDKZ. As a result, U.S. Marines, operating nearby from the Wasp-class amphibious assault ship, USS Khe Sanh (LHD-9), launched an amphibious invasion of Útes to liberate the island from the ChDKZ forces. Soon after the U.S. Marines landed on the island, the ChDKZ were routed, and Útes was liberated.

 

A few days after the liberation of Útes, U.S. Marines on board the USS Khe Sanh (LHD-9) prepared to deploy to mainland Chernarus in support of Operation Harvest Red, whose purpose is to bring an end to the civil war in Chernarus and re-establish Chernarussian sovereignty. Officially, the U.S. Marines are deploying to Chernarus as a peacekeeping force. In reality, they are there to capture ChDKZ leader "Akula", and to help defeat the ChDKZ once and for all.

In preparation for Operation Harvest Red, elements of the U.S. Marine Corps' Force Recon are deployed behind enemy lines into Chernarus, to weaken ChDKZ coastal defenses for the invading Marine Expeditionary Unit. Among the Force Reconnaissance Marines is Razor Team, a five-man special operations team, consisting of the main character, Master Sergeant Matthew "Coops" Cooper, Razor Team's second-in-command, and the team's leader, Master Sergeant Patrick "Eightball" Miles.

Razor Team's mission is to conduct a raid on the small Chernarussian town of Pusta, to disrupt ChDKZ communications in preparation for the invading Marine Expeditionary Unit.[9] During Razor Team's raid on Pusta, the team rescues a couple of torture victims, and subsequently uncovers a mass grave, revealing that the ChDKZ have been conducting acts of genocide and are guilty of war crimes in South Zagoria. After the raid on Pusta, Razor Team is tasked with helping to unite the Chernarussian military (CDF) with National Party (NAPA) guerillas, who are led by a man named Prizrak. Originally hostile to each other at the beginning, their subsequent cooperation will help restore peace to Chernarus.

As the civil war in Chernarus rages on, a terrorist bombing occurs in the middle of Red Square, in Moscow, Russia, killing dozens and wounding hundreds more. The ChDKZ blames this attack on the National Party, which causes the Russian Federation, already wary of the presence of U.S. forces operating near its border, to demand the unconditional withdrawal of U.S. forces from Chernarus. The Russian Federation proposes to the United Nations Security Council that the United States withdraw its forces from Chernarus, whom the Russians see as escalating the conflict. The United States' mandate in Chernarus expires, and U.S. forces are quickly withdrawn from the country. Shortly after the U.S. withdrawal, the Russian Federation sends a United Nations-backed peacekeeping contingent into South Zagoria, to replace the U.S. forces. However, in the confusion, Razor Team is left behind as the rest of the U.S. forces withdraw from the country, leaving them in Chernarus. Later, it is revealed that the terrorist bombing of Red Square was in fact a false flag attack committed by the ChDKZ to paint the National Party as terrorists. Razor Team is now tasked with finding evidence which will prove the ChDKZ's involvement in the bombing of Red Square, and the National Party's innocence.

 

Now, how did the infection came to be ?

 

Cholera warning in all sanitary units - medical centers, is a clue. They are written in russian, polish and czech.

Edited by Hethwill_Khan

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Some lovely forum member posted a while ago a link to a DayZ RP site which had their version of event's running from Patient 0 / Day 0

a hunter was bitten in black forest and bought back to town for medical treatment, while a search group entered black forest looking for the person and never returned

it was a pretty entertaining read and had dates/timelines for everything. I had a quick look but can't find it right now I'll edit if I do.

 


http://www.dayzrp.com/t-dayzrp-official-background-refined-edition
 
if you like rp read this, and if you go off of this story we are past the 15 days. so it could be anywhere from 15 days to 1yr or so... and yes the cars from the 80s would rust without maintenance...
Edited by Window Licker

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From the Arma2 history you have the basics:

 

Chernarus is in a state of political unrest, with its democratic government trying to keep from being overthrown by pro-communist rebels. Among the most powerful of these rebels is a group calling themselves the "Chernarussian Movement of the Red Star" (Chernarusskiy Dvizheniye Krasnoy Zvezdy), abbreviated as ChDKZ. Referred to by the locals as the "Chedakis", the ChDKZ are led by communist revolutionary, Gregori "Akula" (English: Shark) Lopotev. After many months of civil war, the ChDKZ fails to overthrow the current government and establish the Socialist Republic of Chernarus. The Chernarussian government asks the international community for assistance in defeating the rebels, and the United States responded by sending a U.S. Navy Expeditionary Strike Group off the coast of Chernarus, hoping that a presence of an Amphibious Ready Group with hundreds of U.S. Marines stationed on board would calm any tensions in the area. However, the ChDKZ remains undeterred, and by late 2009 the ChDKZ launched a coup d'état against the Chernarussian government, taking control of the northeastern Chernarussian province of South Zagoria. This caused the remaining Chernarussian military forces in the area to retreat towards the coastal town of Zelenogorsk.

On 21 September 2009, as a part of their coup, the ChDKZ invaded the island of Útes (home to a Chernarussian military training base). Overwhelmed, the remaining Chernarussian military forces in the area regrouped at a church in the Útes village of Strelka in an attempt to fight off the tenacious ChDKZ attack. Ultimately, the Chernarussian military forces on the island were overwhelmed by the massive onslaught, and the island fell to the ChDKZ. As a result, U.S. Marines, operating nearby from the Wasp-class amphibious assault ship, USS Khe Sanh (LHD-9), launched an amphibious invasion of Útes to liberate the island from the ChDKZ forces. Soon after the U.S. Marines landed on the island, the ChDKZ were routed, and Útes was liberated.

 

A few days after the liberation of Útes, U.S. Marines on board the USS Khe Sanh (LHD-9) prepared to deploy to mainland Chernarus in support of Operation Harvest Red, whose purpose is to bring an end to the civil war in Chernarus and re-establish Chernarussian sovereignty. Officially, the U.S. Marines are deploying to Chernarus as a peacekeeping force. In reality, they are there to capture ChDKZ leader "Akula", and to help defeat the ChDKZ once and for all.

In preparation for Operation Harvest Red, elements of the U.S. Marine Corps' Force Recon are deployed behind enemy lines into Chernarus, to weaken ChDKZ coastal defenses for the invading Marine Expeditionary Unit. Among the Force Reconnaissance Marines is Razor Team, a five-man special operations team, consisting of the main character, Master Sergeant Matthew "Coops" Cooper, Razor Team's second-in-command, and the team's leader, Master Sergeant Patrick "Eightball" Miles.

Razor Team's mission is to conduct a raid on the small Chernarussian town of Pusta, to disrupt ChDKZ communications in preparation for the invading Marine Expeditionary Unit.[9] During Razor Team's raid on Pusta, the team rescues a couple of torture victims, and subsequently uncovers a mass grave, revealing that the ChDKZ have been conducting acts of genocide and are guilty of war crimes in South Zagoria. After the raid on Pusta, Razor Team is tasked with helping to unite the Chernarussian military (CDF) with National Party (NAPA) guerillas, who are led by a man named Prizrak. Originally hostile to each other at the beginning, their subsequent cooperation will help restore peace to Chernarus.

As the civil war in Chernarus rages on, a terrorist bombing occurs in the middle of Red Square, in Moscow, Russia, killing dozens and wounding hundreds more. The ChDKZ blames this attack on the National Party, which causes the Russian Federation, already wary of the presence of U.S. forces operating near its border, to demand the unconditional withdrawal of U.S. forces from Chernarus. The Russian Federation proposes to the United Nations Security Council that the United States withdraw its forces from Chernarus, whom the Russians see as escalating the conflict. The United States' mandate in Chernarus expires, and U.S. forces are quickly withdrawn from the country. Shortly after the U.S. withdrawal, the Russian Federation sends a United Nations-backed peacekeeping contingent into South Zagoria, to replace the U.S. forces. However, in the confusion, Razor Team is left behind as the rest of the U.S. forces withdraw from the country, leaving them in Chernarus. Later, it is revealed that the terrorist bombing of Red Square was in fact a false flag attack committed by the ChDKZ to paint the National Party as terrorists. Razor Team is now tasked with finding evidence which will prove the ChDKZ's involvement in the bombing of Red Square, and the National Party's innocence.

 

Now, how did the infection came to be ?

 

Cholera warning in all sanitary units - medical centers, is a clue. They are written in russian, polish and czech.

 

Right, but like I said in the OP, that particular background isn't strictly relevant. The lore of DayZ could operate in an independent universe from ARMA. It could also occur in the same one, but we just don't know that. If it occurs in the same universe as ARMA, then I would assume that all weapons/vehicles/clothes/etc from ARMA would be fair game in DayZ.

 

Likewise, DayZ could take place in 2020, not 2009 like ARMA II. The history on the ARMA II is more OOB than anything, in describing the conflict, vice the actual land.

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Yeah I would love if they expanded their lore and added more easter eggs. especially to ***** mountain and ***** forest to make them very freaky. 

 

I think Dayz is set about our period of time, a while after the infection but not too long after as there isn't a massive amount of dilapidation. Most of the equipment is also present day, and considering the CDF is still using cold war stuff, but does have kevlar helmets shows it is late 2000's early 2010's

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Knowing BI, i would assume its in the "Arma-Verse" :)

If you look at the Arma-Verse Timeline you can see, almost all of they're games are tied together somehow, and background applies to most of them.

So i would assume DayZ could be plopped in at some point in the Arma-Verse history, we dont really know if Chernarus was contained during the outbreak or what happened to the rest of the world.

 

But until we get some official statemenst from BI, specificaly about DayZ, we cant really say for sure. Unly speculate :)

 

Uhh just noticed theres a giant gap between the year of 2015 to 2035, and the start of Arma III is refered to as "The Altis Incident".

Coincidence or planned?? Am i going crazy? :P

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Lulz...Yeah lets not rely on the given history and make our own...

 

Sound familiar...

 

 

Sorry the game was built on a mod. A mod which was built off a game. A game which the setting is flash point. A flash point which ends without answers. If you want to find them they lie between A2 and DayZ...

 

That and literally the map was copy and pasted over. How could you not include A2 history?

 

"Brain hurtz"

 

 

 

Yes, we need an after the fact story. One that add's to the prior story. Not one that diminishes whats already on the table.

 

But your gonna have to get used to the fact that this is a Arma-Verse. Which IMO will give a much deeper history to the story. If you ever played the games they include a fairly rich background. All of which you have to play to learn. BIS doesn't have a "history" page on the site and if it does it a paragraph summary..

 

 

 

To answer your question: This is a big one, as it seems to be a fictional country with fictional circumstances applied to it, with real-world (not purely "realistic" or "authentic") circumstances arbitrarily placed upon it to dictate what can and cannot be included.

 

They stated years ago that Cherno is based off a real world location. They did not use real names or straight up satellite ground images for the same reasons that the Greek Island sued and held hostage the BIS developers.

 

So in fact it is as real world of a location as they could get without setting off a diplomatic fire storm. Most game developers follow these rules for the same reasons said. Nutten like pissing off your Allies or that big Bear to the North...

 

 

 

 

Edit: If you have a rebuttal reefer to my first line cause I'm going to copy and paste it over as a reply.

 

 

 

 

 

What I think happened: Private Military Company, ION, Inc. (formerly Black Element) ended up taking a contract for Chernarus Bio Labs. Well we have seen enough Zed movies to guess what happened next...

Edited by RyBo

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To answer your question: This is a big one, as it seems to be a fictional country with fictional circumstances applied to it, with real-world (not purely "realistic" or "authentic") circumstances arbitrarily placed upon it to dictate what can and cannot be included.

 

They stated years ago that Cherno is based off a real world location. They did not use real names or straight up satellite ground images for the same reasons that the Greek Island sued and held hostage the BIS developers.

 

So in fact it is as real world of a location as they could get without setting off a diplomatic fire storm. Most game developers follow these rules for the same reasons said. Nutten like pissing off your Allies or that big Bear to the North...

 

Didn't really get what you were saying on the first part. I'm not in favor of one approach or the other, I'm in favor of SOMETHING from the developers in terms of background lore. Simple things, like dates.

 

Chernarus (not Cherno) is "based off" of the landscape of the Czech Republic (specifically Bohemia IIRC).

 

However, it's still a fictional location with fictional circumstances being applied to it. What it's called isn't really relevant. I'm saying that they're mixing their reasoning up. On one hand, they're saying "No, this can't be included because it's not X in reality" and on the other they're existing in a fictional universe/setting. And that's fine, but there has to be a unifying lore to explain why that is.

 

So, for example, with the AK-12 example I cited above, they can not include the AK-12. But it has to be backed up by in-universe reasoning. Like, for example, the game is set in 2009 so the presence of the AK-12 is anachronistic. Or, the game is set in 2016, but the Russian Army didn't end up adopting the rifle. They can't just default to real-world circumstance to explain the presence/lack of something in their fictional universe.

 

Which underscores the need for lore, because it actually gives them a coherent framework to act upon that relates to the game. Rather than just mixing real-world and in-game circumstance arbitrarily.

Edited by Katana67

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Didn't really get what you were saying on the first part. I'm not in favor of one approach or the other, I'm in favor of SOMETHING from the developers in terms of background lore. Simple things, like dates.

 

Chernarus (not Cherno) is "based off" of the landscape of the Czech Republic (specifically Bohemia IIRC).

 

However, it's still a fictional location with fictional circumstances being applied to it. What it's called isn't really relevant. I'm saying that they're mixing their reasoning up. On one hand, they're saying "No, this can't be included because it's not X in reality" and on the other they're existing in a fictional universe/setting. And that's fine, but there has to be a unifying lore to explain why that is.

 

So, for example, with the AK-12 example I cited above, they can not include the AK-12. But it has to be backed up by in-universe reasoning. Like, for example, the game is set in 2009 so the presence of the AK-12 is anachronistic. Or, the game is set in 2016, but the Russian Army didn't end up adopting the rifle. They can't just default to real-world circumstance to explain the presence/lack of something in their fictional universe.

 

Which underscores the need for lore, because it actually gives them a coherent framework to act upon that relates to the game. Rather than just mixing real-world and in-game circumstance arbitrarily.

 

I see you point. If it's already fictional whether or not it's based on a factual location doesn't really matter. So why not go ahead and make a good back ground story. Nothing wrong with that IMO.

 

I will say as said in my last comment is that the Arma-Verse will add allot deeper back ground. Unless they of course hire a back ground Dev team. The ones from Arma have done a every good job so far. Maybe time for the team to jump ships for a month or two..

 

The sad thing is you can't find the whole Arma-Verse story without it being paraphrased down to a paragraph of information. Allot of it is caught during the games single player Campaign.

 

 

 

Maybe I'm just one of those guys who have been playing Arma so long that if the story changes from what we have gotten used too over the literal years would essentially make it unbelievable and or Lore breaking. <---Almost sounds backwards I know It's a different game.

 

I mean I used to fly Jets over Cherno while in service for NATO just a few years ago. <---Hope you catch my drift with that one.

Edited by RyBo

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Hello there

 

Personally, I dont give a hoot about DAYZ's connection to any of the Arma games and whether its "cannon" in its background story or not.

 

In fact, im not bothered about the history at all IF it has no bearing on the game. Its nice to have, but even if the devs said there was no story or make of it what you will, ill still be happy.

 

Saying that though, it would make sense if it were brought into the official Bohemia timeline or was seen as an alternate history version of it.

 

But, if a certain weapon is in the Armaverse and not in DAYZ (or visa versa) im not going to angst over it.

 

It is interesting how many folk really get into different aspects of games.

 

Rdgs

 

LoK

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Hello there

 

Personally, I dont give a hoot about DAYZ's connection to any of the Arma games and whether its "cannon" in its background story or not.

 

In fact, im not bothered about the history at all IF it has no bearing on the game. Its nice to have, but even if the devs said there was no story or make of it what you will, ill still be happy.

 

Saying that though, it would make sense if it were brought into the official Bohemia timeline or was seen as an alternate history version of it.

 

But, if a certain weapon is in the Armaverse and not in DAYZ (or visa versa) im not going to angst over it.

 

It is interesting how many folk really get into different aspects of games.

 

Rdgs

 

LoK

 

 

Yep, gonna kill my years worth of Lore when we have a different game on the same map. It's like re-branding. Changing the name doesn't change the product.

 

A Coke Classic is literally still a Coke.

 

To each his own and in the end it doesn't make the game. It will be interesting to see if they can pull it off or whether they even care to make a completely different background story considering the ground work is already laid.

Edited by RyBo
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Hello there

 

Personally, I dont give a hoot about DAYZ's connection to any of the Arma games and whether its "cannon" in its background story or not.

 

In fact, im not bothered about the history at all IF it has no bearing on the game. Its nice to have, but even if the devs said there was no story or make of it what you will, ill still be happy.

 

Saying that though, it would make sense if it were brought into the official Bohemia timeline or was seen as an alternate history version of it.

 

But, if a certain weapon is in the Armaverse and not in DAYZ (or visa versa) im not going to angst over it.

 

It is interesting how many folk really get into different aspects of games.

 

Rdgs

 

LoK

 

I think people may be misunderstanding what I'm saying.

 

I'm only interested in a unified and clear narrative (which the developers can refer back to, in order to explain why things are a certain way, rather than just arbitrary application). Whether it be in the ARMAverse, out of the ARMAverse, or whatever. I don't favor a particular approach. I don't care either way.

 

But at the end of the day, I want to know why something is a certain way.

 

Not just "oh, it's not X in the real-world". Yeah, that's true, but this isn't the "real-world" it's DayZ. So why is X incompatible with DayZ?

 

They can offer an example or use the real-world to buttress their claims, but it has to be coherent, relevant to the game, and explained in those terms. Lore is a way to do that in a very succinct manner.

Edited by Katana67

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ps.

 

re my post, i was not knocking anyone's need/want for background lore btw :)

 

L

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ps.

 

re my post, i was not knocking anyone's need/want for background lore btw :)

 

L

 

Oh, Diddo! My first comment came off that way for sure :blush: ...Mine more on the knocking..

 

In the end I do want one and I'll take what I can get.

Edited by RyBo

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Knowing Bohemia, and Ivan Buchta in particular, we'll probably have some sort of alternate armaverse kind of deal.

 

 

Which I love.

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I love a good bit of lore but considering our character just wakes up on a beach, it would be a little hard to back story in a way that would make sense for all survivors on an entire server and tbh I don't really like the whole "your special" just like everyone else thing that a lot of mmo's pull.

 

For me personally I'd really like to see some of the books in game spawn as journals of survivors and the life and times during the outbreak from individual's living thru the event.  It's not something that's overly required but at the same time adds to the richness and feeling of the world, it's something that I would indeed actually stop and read in game.  So maybe Dean can pop over to the RP forums and ask them for help they'd love the prospect of having their tale being part of the game and considering the large body of work those forums has already produced it would be a nod to them and help the DayZ community grow as a whole.

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The background given in Arma is only a setting and adds credibility to many locations, towns, landmarks and so on, including many artifacts found.

 

We may or not link the actual state of affairs in the land formerly known as Chernarus, because in "reality" Chernarus is no more. The whole organized country collapsed fast after the Infection spread fast.

 

Cholera is announced in all health facilities, this has no link to the infection per se, but to the fratricide war in the country. Waterways and water supply suffer. The West overrun by Red Star guerrillas. You can imagine Elektro Dam being put out of commission shortly before the outbreak.

 

Most wealth personnel flees to NE airfield while dispossessed horde into NWAF.

 

UN is caught between a rock and a hard place. They got into a armed conflict, now they must not lose face dealing with a humanitarian problem...

 

The Infection, as I see it is a variant of rabid virus, engineered to help soldier in battle to survive longer period of times so medical aid and battlefield surgeons can arrive...

 

... sure. But secondary effects were being tested when a shipment was lost during a storm along the rocky crags on the NE coast.

 

Anyone from Red Star or Defense Forces or an unseen interested might have tested the stuff and saw the "in your face results" - a combatant becoming more resilient. First things first, let's make this stuff available to many.

 

 

This serves just as an example that anything is possible and does not invalidate any lore written by BI or the community, but the place where the action takes place must have a past, to add recognition, and past events to unveil the present.

 

It doesn't need a very special sci-fi over the top conspiracy. What it needs is content that gives it life. For that to happen it would be better to design the spine, main events, and each one of us adds content in various forms, such as citizen diaries, soldier's letters, stuff that give humanity to a fantasy world.

 

Salute. 

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While I relish the back story, I am interested in the demographics of our formerly war torn nation because this should be an indication of how many infected should be roaming the map and how much survival gear should be available.

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Now now. We have to take into consideration that we have an I Am Legend scenario here, in which the prion was a virus that killed. The zombies were merely a byproduct that had a chance of happening. So, there wouldn't be that much of a military intervention, more like small squads in hazmat suits patrolling the streets searching for dangerous infected.

 

http://www.reddit.com/r/dayz/comments/1zbsks/psa_the_zombies_arent_dead_theyre_infected_living/

Edited by AntonioAJC

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Yeah... Uh it's interesting and all but... Before the devs sit around hashing out details of an in depth lore and history etc... Let's let them focus on making the game first. Since it is alpha. Why establish facts that could change as things fall into place. This is probably the lowest priority thing I've seen. Even below colored shoelaces. At least while it's alpha, let's leave this to fans and imagination. If we are discussing the EVENTUAL necessity, I won't even agree with that but more plausible than any immediate use of the dayz teams time. Sorry for the disagree, forums man, forums.

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any storyline "written" "produced" "edited" and "approved" by BI will be garbage.

 

just let us play the game for the broken sandbox it is.

 

if you want some kind of pve questline... this game is not for you.

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