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Slavaker

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About Slavaker

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    On the Coast
  1. Slavaker

    Exp Update 0.62.139507

    Personally I'm a bit disappointed with how the new ambient sounds came up to be. I really expected to "see" positional SFX playing at random time, but currently it's just a stereo audio track which replays itself over and over again. For example, hearing an eagle-owl for the first time was amazing, but pretty soon it became clear, that due to the static positioning, it always screams on your left at a certain time periods...
  2. Slavaker

    Rolling Update Rev - 0.43.116251

    Isn't a bow supposed to be craftable? Could be exclusive to main menu, didn't you check in-game yet?
  3. Oh yes! I really want to see some further development on this subject. The signs of background story could be seen in several posters, which look like placeholders... and I hope they are :)
  4. With incredible number of explorable buildings in DayZ Standalone, the element of exploration didn't actually evolve enough to the proportion of their quantity. To make it less of a routine I'd recommend to adjust at least some buildings in a way, which would allow players to "step over" certain broken window frames. Beyond serving as extra "entrance/exit" this feature could bring even more unpredictable situations and make not just scavenging, but the whole gameplay more dynamic and "post-apocalyptic" at the same time. 1,45Mb GIF
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