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unitedelite

anti-hopping or why it's useless for the moment.

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Hi everyone,

i'm here to explain to you my point a view about the anti-hopping, i think the anti-hopping is something really good but for the moment it's really shitty for a good reason

actually theres is no loot respawn so everytime you died on a full server you need to change for another and hope that it was not looted, once you have join an empty server ('cause there's is no more loot in an full or the loot is where all the players are aiming with their mosin) and you have the suprise that the server is already looted and you have to move in another server, this can take 30 minutes just to find the minimum loot ( a magnum and some ammo for exemple)  and i'm not speaking of seeking for loot when it's the rush hour (where i live it begin at 16H)

So the anti hooping is a great idea but is really boring for this moment of the game because this is the only way to find a basique "stuff" without having to kill someone with the only weapon that is always here : the crowbar.


and heres my point of view on the dev of the game (who i love) : the devs are doing all the things in a bad order, for exemple the heart attack who come BEFORE any vehicule, so if you run too much you risk an heart attack but YOU DON'T HAVE THE CHOICE 'cause you have no vehicule !

 

some are really greate (cooking or physics for exemple) but are too soon , the cooking and the barricading for exemple are not a priorities and we prefer to have the loot respawn than that ( how can you build barricade without the loot respawn and everyone have already taken everything, or the persistant firecamp who is useless because the servers needs to restart every 1/2/4 hours for respawning the loot)

 

 

 

so here is what i think of the game for now, but i always think that's a great game with of huge potential.

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I'm sure the dev team have their logic behind the order in which they are implementing things, so I think its a bit presumptuous to say that they are doing them in the wrong order.

 

Remember, whilst you might have bought this game because you wanted some form of entertainment (who can blame you, that is what games are for), the game is actually very far from being completed. Unfortunately, for PC gamers at least, the days in which games were finished before you were allowed to play them are gone. Whilst it might seem appealing to get "Early Access" to a game, all you are really getting is a chance to play an unfinished broken version (which is kinda why 'Early Access' is a misleading title). 

 

What I am trying to say is, the logical order in which the dev team implements features is different to the logical order that we want as gamers. Really we shouldn't be playing it, but we are, and whilst we are we have to deal with that unfortunately.

 

My proposition would be that we as consumers stop being conned into thinking that Early Access is a privilege (back in the day they paid people to test games) and avoid it where possible or at least be extremely cautious of it. Maybe then games developers will develop the incentive once again to actually produce finished games that are fun when we play them.

 

Personally I don't really play DayZ anymore because of the problems you mention and more. I'd be surprised if people are still interested by the time it launches, if it ever comes out of Early Access (that's another issue with the program, we don't get any guarantee that the games we purchase will ever get finished). I love the DayZ concept and I do keep checking out new features here and there, but I've come to realize that the Early Access program does not really benefit consumers.

 

Excuse my rant...

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you are wrong about the purpose of the early access, the real purpose of this access is not to play in advance but give the dev the feedbacks so they can fix/add the things the players wants in the games

your answer is not wrong but not adapted to this thread, your answer is  for when someone complains about the bugs and think the game is shitty because of that

the game is really buggy (i died a lot of time because i was "teleported" through a wall or when my legs brokes when i'm on a stairs) but like you said, that's an" early acces" and the devs are working on it.
 

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you sir are a nob end

 

it should take you significantly longer than 30 minutes to loot up. basic loot is rags and food/drink and maybe melee..not magnums lol.

 

as it stands right now, they are working on a loot mechanic like the mod. it is performance issue atm, this is the reason we didnt have re-spawning zombies.

and why we dont have re-spawning loot.

 

your topic has been posted several times

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if i'm a lucky enough to find a server who was not looted it take me less than 15 minutes to get a basic stuff, like a mosin or a sks.

but that take me more than 15minutes to find the server.

 

so instead of working 60/80% on the loot respawn and add it the sooner possible they work like 20% of the team on it and the other work on great but no crucial elements (exept for the physics) ?

Edited by unitedelite

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I was talking about this with my friends last night as we were making our way to the NW airfield from having just left the NE. We've been sticking to low pop servers to learn the game and get some gear and we don't server hop. We've circumvented the edge of the map pretty much and have enjoyed seeing the new things they've added and alos liked the feeling of "where the fuck our we" when we're in a place we knew well (in the mod).

 

So anyway, on the way to NWA the server reboots and we're like, fuck we better get up their quick before all the server hoppers get on. Literally the server population had doubled when we logged back onto it so we just made a beeline there and about 20 mins later, we hit the north tip and start pushing south to loot.

 

Too late, we've been beaten here. Not that we didn't find anything but you can't help feeling a little annoyed at these people. You're in the server and have been in it for a couple of hours then the exploiters move in - you feel you have more of a right to the gear because you've been on the server longer which is obviously bollocks but the feeling is still there.

 

I don't know how they knew the server just restarted, what do these people do write down times FFS? Constantly hit refresh and look at any that say restarting? 

 

It does highlight the main issue with the game though - when loot doesn't respawn what you going to do on a server that's been looted. What's the dev's plan to retain players on one server. If all the servers were full of people, how much gear do you think you're going to find? Let's say you and your friend log in 2 hours after a reboot - you'll spend the next 2 hours literally finding nothing. Maybe loot spawns needs to be tied to the player in some way.

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It's not to stop server hoppers, it's to stop ghost cheaters. Server hopping is a necessary evil at the moment. 

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you are wrong about the purpose of the early access, the real purpose of this access is not to play in advance but give the dev the feedbacks so they can fix/add the things the players wants in the games

your answer is not wrong but not adapted to this thread, your answer is  for when someone complains about the bugs and think the game is shitty because of that

the game is really buggy (i died a lot of time because i was "teleported" through a wall or when my legs brokes when i'm on a stairs) but like you said, that's an" early acces" and the devs are working on it.

 

 

I agree. They are sold on the premise of being tested.

 

However, the majority of people who buy games do not do so for that purpose. I don't want to test games as a hobby, I want to play them. I seriously doubt that the majority of the 1.5 million people bought DayZ for anything other than entertainment. The main reason I got it is because I knew I'd get it cheaper.

 

Because of this people end up frustrated. Like you mention dying of a heart attack because you have to run everywhere. From our perspective of wanting an entertaining, non-frustrating experience having vehicles before heart attacks makes perfect sense, but from the perspective of the dev team it may not for various reasons. Hence we are given a frustrating experience.

 

To their credit the DayZ team has been very vocal in warning people against buying the game. However, as I mention I seriously doubt that most of the 1.5 million who bought it care about that. Herein lies the problem. DayZ is broken from an entertaining gameplay perspective and will remain so for quite some time. When it is finally released I doubt there will be many still interested in it (all who want the game have it already) and it makes you wonder where then does the incentive to finish the game come from?

Edited by DoctorBadSign

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Hi everyone,

i'm here to explain to you my point a view about the anti-hopping, i think the anti-hopping is something really good but for the moment it's really shitty for a good reason

actually theres is no loot respawn so everytime you died on a full server you need to change for another and hope that it was not looted, once you have join an empty server ('cause there's is no more loot in an full or the loot is where all the players are aiming with their mosin) and you have the suprise that the server is already looted and you have to move in another server, this can take 30 minutes just to find the minimum loot ( a magnum and some ammo for exemple)  and i'm not speaking of seeking for loot when it's the rush hour (where i live it begin at 16H)

So the anti hooping is a great idea but is really boring for this moment of the game because this is the only way to find a basique "stuff" without having to kill someone with the only weapon that is always here : the crowbar.

and heres my point of view on the dev of the game (who i love) : the devs are doing all the things in a bad order, for exemple the heart attack who come BEFORE any vehicule, so if you run too much you risk an heart attack but YOU DON'T HAVE THE CHOICE 'cause you have no vehicule !

 

some are really greate (cooking or physics for exemple) but are too soon , the cooking and the barricading for exemple are not a priorities and we prefer to have the loot respawn than that ( how can you build barricade without the loot respawn and everyone have already taken everything, or the persistant firecamp who is useless because the servers needs to restart every 1/2/4 hours for respawning the loot)

 

 

 

so here is what i think of the game for now, but i always think that's a great game with of huge potential.

Im sorry but this is just crap. Im so tired of people that run to the most obvious towns to loot and then are surprised when its looted. Then that must mean the whole server is looted right? I have never even once found a server that was truly empty except maybe on experimental. Get creative with your loot runs and profit. Learn to adjust. 

 

Ill tell you what, pick a server, any server and i will get all basic gear in under 30 mins from any spawn point. Its not that hard at all. Just because people dont adjust doesnt mean we need to dumb this game down for them.

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I agree. They are sold on the premise of being tested.

 

However, the majority of people who buy games do not do so for that purpose. I don't want to test games as a hobby, I want to play them. I seriously doubt that the majority of the 1.5 million people bought DayZ for anything other than entertainment. The main reason I got it is because I knew I'd get it cheaper.

 

Because of this people end up frustrated. Like you mention dying of a heart attack because you have to run everywhere. From our perspective of wanting an entertaining, non-frustrating experience having vehicles before heart attacks makes perfect sense, but from the perspective of the dev team it may not for various reasons. Hence we are given a frustrating experience.

 

To their credit the DayZ team has been very vocal in warning people against buying the game. However, as I mention I seriously doubt that most of the 1.5 million who bought it care about that. Herein lies the problem. DayZ is broken from an entertaining gameplay perspective and will remain so for quite some time. When it is finally released I doubt there will be many still interested in it (all who want the game have it already) and it makes you wonder where then does the incentive to finish the game come from?

I'd say the majority of the people that bought DayZ, bought it because it was supposed to actually be difficult.

 

The rest bought it because the interwebs told them to and didnt do any research. Sorry just watching youtube videos isnt proper research.

 

I dont feel sorry for anyone complaining about the order things are being implemented. If you dont like it dont play it, they told you what you were buying when you bought it.

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and heres my point of view on the dev of the game (who i love) : the devs are doing all the things in a bad order, for exemple the heart attack who come BEFORE any vehicule, so if you run too much you risk an heart attack but YOU DON'T HAVE THE CHOICE 'cause you have no vehicule !

 

some are really greate (cooking or physics for exemple) but are too soon , the cooking and the barricading for exemple are not a priorities and we prefer to have the loot respawn than that ( how can you build barricade without the loot respawn and everyone have already taken everything, or the persistant firecamp who is useless because the servers needs to restart every 1/2/4 hours for respawning the loot).

 

If you have no idea what you are speaking about...don't speak.

 

Look at my signature. Read it. Think about it.

 

Gearing up is TOO fast. Even if you don't hop servers you can be set (gun+ammo, better clothes, backpack, food etc.) in an hour at least. Even on experimental.

 

Additionally:

You don't get a heart attack from running too much (otherwise my exp chars where all dead due to this reason).

Vehicles need physics+crafting to be implemented.

The health system is worked on and everything that works will become part of the Alpha because....testing. Same goes for barricading, physics, cooking, hunting....whatever.

 

Tip: Go west. And I DON'T mean only NWAF. (everytime i say "go west", people run NWAF  for no reason...and i hear the petshop boys...damn it)

Edited by LaughingJack

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 this can take 30 minutes just to find the minimum loot ( a magnum and some ammo for exemple)  and i'm not speaking of seeking for loot when it's the rush hour (where i live it begin at 16H)

 

Well, yea, this is how it is supposed to be. Since this game has no other objectives, aside from man-hunting, do you really think it would be a good idea to be fully geared in 30 minutes? Of course not, because at that point, the game is not about survival, exploring, meeting other players, etc., it is about getting geared, dying / killing, re-spawning, and doing the same thing in 15 min.

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You know something? When I spawn on a server that has been running for a while and loot is sparse, my first thought is not "waaah, waaah, it's not fair people are playing here, I must go and find another server, but waaah, waaah there is a server timer. Life is shit".

 

Instead I think, "ooh, no easy loot, well this will be bit of a challenge"

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I'd say the majority of the people that bought DayZ, bought it because it was supposed to actually be difficult.

 

The rest bought it because the interwebs told them to and didnt do any research. Sorry just watching youtube videos isnt proper research.

 

I dont feel sorry for anyone complaining about the order things are being implemented. If you dont like it dont play it, they told you what you were buying when you bought it.

 

I agree completely.

 

However I do still have reservations about Early Access.

 

For instance we get no guarantee that our game will be finished. That it will wind up how we pictured it would be when we bought it. We cannot foresee whether the development company will pull the plug on the project or not. Its wide open to scams. 

 

Whilst I agree that we should come to expect buggy unfinished products when we buy into an Early Access title, however there are many things that may happen that we do not expect. Of course I'm not saying DayZ will go down this route, but I think in general people are too willing to part with their cash for something unfinished with little to no guarantee that it will be anything other than that when it comes to games. 

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Like it had been stated, you don't get a heart attack from running... Just from things like going into shock from being shot or something. Our characters aren't 400 pounds and trying to run 10 miles... They're fairly well in shape. Minimal risk of a heart attack from exercise.

As to the server hopping to gear up... I have a feeling that will be fixed a little when the next patch is put in to stable. I played a bit on experimental last week and was almost starving to death trying to find somewhere not looted... Then found a tiny town inland untouched with one of the new circular apartment type buildings and found an m4 and magazine for it inside, so it appears they are adding more weapon spawn areas. Should also mention that building had food inside and a well to drink from.

It will get better, but for now, if you look hard enough there is always somewhere with essentials. Servers restart every 2-4 hours it seems and most people on full servers spend more time camping Elektro than looking for supplies. Just keep at it. Or wait for a few more patches and pick it up again

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Then found a tiny town inland untouched with one of the new circular apartment type buildings and found an m4 and magazine for it inside, so it appears they are adding more weapon spawn areas. Should also mention that building had food inside and a well to drink from.

 

The chance of that is 1 in a million. The reason you found that m4 there is most likely because someone with two weapons logged out, and the m4 with the ammo fell onto the ground. Aside from schools and military bases, the m4 does not spawn anywhere else. But as far as the food comment is concerned, I have experienced like scenarios. I would come to some random house, one that looks completelly empty, and find a few cans of food, cereal, rice, you name it. Basically, enough food to feed 5 people.

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The chance of that is 1 in a million. The reason you found that m4 there is most likely because someone with two weapons logged out, and the m4 with the ammo fell onto the ground. Aside from schools and military bases, the m4 does not spawn anywhere else.

I've seen them before in that style building in Svetlo as well. It was leaning up against the wall. Plus, as I said, the town was untouched. Not a single door open.

I've also found one (actually the first one I ever found) in the construction site in Berezino and it was up on top of a stack of bricks like it had actually spawned in there, not dropped. Haven't ever seen one since there, however. But they do spawn in more than just military bases... Although a military base/airfield is almost guaranteed to get you one.

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I've seen them before in that style building in Svetlo as well. It was leaning up against the wall. Plus, as I said, the town was untouched. Not a single door open.

I've also found one (actually the first one I ever found) in the construction site in Berezino and it was up on top of a stack of bricks like it had actually spawned in there, not dropped. Haven't ever seen one since there, however. But they do spawn in more than just military bases... Although a military base/airfield is almost guaranteed to get you one.

 

Hmm, that is quite weird. I explore the map quite a bit, and never find them in regular houses, aside from the two I mentioned previously. Might you have a picture of how this apartment looks like? or at least some coordinates so that I can go there?

Edited by Princess Dookie

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Hmm, that is quite weird. I explore the map quite a bit, and never find them in regular houses, aside from the two I mentioned previously. Might you have a picture of how this apartment looks like? or at least some coordinates so that I can go there?

Don't right now but I believe I'm near Svetlo right now on stable if servers are up I can hop on an grab a quick screenshot. Although be warned, if you go to them you are much more likely to find an SKS or mosin but those places are like treasure troves. Give me a bit

 

Edit: Found it. Upon closer inspection of the sign out front it seems like more of a police station.... but it's the weirdest police station I've ever seen. ;)

 

2014-03-12_00001.jpg

Edited by Facetentacles
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Slightly off-topic, but I've found M4s, FNXs, etc in the first floor room of the factory/construction site near Polana. So there are some odd places where these things spawn.

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We don't have anti-hopping in the game.  We have a timer to stop people ghosting.

 

The game isn't even out yet.  Put it down for a year and come back to it when it's released.  If it's still shit by then, wow, you wasted £20 on it a year ago.  No biggie, we've bought plenty of games for twice the money and played em a quarter of the time. 

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Edit: Found it. Upon closer inspection of the sign out front it seems like more of a police station.... but it's the weirdest police station I've ever seen. ;)

 

 

Gotcha. Yep, I only found SKS's in this one. I am glad that m4s are in there tho. Still weird, but I believe you! :)

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If you don't agree with the way they're developing the game, request a refund from Steam and move along. While I agree that it seems the development of this game is a little askew, it is what it is and they've sufficiently covered their asses by shoving their stupid disclaimer in your face at every turn. My advice would be to take a break. That's what I'm doing. There are so many other games out there that are currently much more fun to play. All of these people who patroll these forums in some sort of self-righteous zealous attempt to justify why they themselves are still playing this buggy mess of a game that has less content than a Stephen King novel are a force to be reckoned with. You can't dissuade them, you can't disagree with them; your only option is to mentally punch them in the throat and move on.

 

I've grown so tired of this type of discussion, it's truly pointless. Most discussions that take place on the internet are. So, technically, my making this post is also pointless. As are any replies it garners. And so on.

 

mind-blown.jpg

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that seem that a lot of people can't read without "seeing" things i didn't wrote.

one of you quote one of my sentences where i say that the game is shitty ?

for those who say that  this is normal to put a lot of time to get some stuff i agree with you BUT i didn't critized the time we spend in looting but the time we spend in finding a server who hasn't been looted and that is the false difficulty of the game


again for who says that i wrote that the game is shitty i spend more than 100hours on the game and all i say is that i have some doubt on the developpement order.

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