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Whyherro123

Serverhopping mother-effers

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How am I a server hopper, if it is the first server I log into when starting gameplay? I saw a daytime server that wasn't mobbed, and I jumped on it before it got full. I didn't do it to jump for loot.

Kneejerk reactions all up in this place, I swear.

 

Says every hopper we've ever seen on this board. I swear.

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Really? 

Well, on my honor as an Eagle Scout, I was not server hopping. 

Back to the discussion, please.

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Really? 

Well, on my honor as an Eagle Scout, I was not server hopping. 

Back to the discussion, please.

I am going to suggest that you stop trying to convince them,simply because I have noticed this community are for the most part stubborn and resistant to change that does not fit with their "vision" even to the point that mere suggestions of change cause problems. Not that I am saying this is bad, it is every other dedicated fan base ever.

I don't think your lying, seeing as you continue to defend yourself despite continued opposition. It may be annoying, but you have to keep going, until a good fix or idea emerges on how to fix server hopping.

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Or you have a peculiar definition of a server hopper. I think a server hopper could be someone who logs out next to airfields and then logs back in when the server is empty and looks like it will be easy pickings. So it was the first server you hopped on for the day...

Hey! I don't give a shit what you do... Just saying how it looks.

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1. go to the most heavily looted airbase in the map

2. be there unnecessarily- lie down and look under desks as a search method

3. get killed, rage and then blame server hoppers

 

you makey no sensey.

 

get it, get out. fast. people are going to spawn in, nearby, etc....

 

it always amazes me when im hunting people how long they take inside AB buildings. why? get your shit and move out. youre just asking for trouble to re-organize your backpack inside.

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 I saw a daytime server that wasn't mobbed, and I jumped on it before it got full. I didn't do it to jump for loot.

 

There's your problem! The server had probably just restarted and you happened to join it as people started reconnecting.

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There's your problem! The server had probably just restarted and you happened to join it as people started reconnecting.

I guess. It makes sense. 

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Just out of curiosity, how do people magically differentiate between a server hopper and someone who just logged out in a bad spot and is logging back in for a session? I myself stick to a single server for long periods of time, but have had to log out in awkward spots due to real life things coming up.

Quite simple, really (especially if you are on a single server for long periods of time): look at your Steam friends list and the "recently played with" tab; anyone on this list for less than 5 minutes is a server hopper.

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Log in to Day Z, see a daytime server that is empty of people? Damn straight I am going to join. I like roaming throughout SW Chernarus alone, thank you very much. 

I was already geared, just looking for shotgun shells.

By doing this, you remove 95% of what DayZ is about right now-

 

PLAYER INTERACTION.

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1. go to the most heavily looted airbase in the map

2. be there unnecessarily- lie down and look under desks as a search method

3. get killed, rage and then blame server hoppers

 

you makey no sensey.

 

get it, get out. fast. people are going to spawn in, nearby, etc....

 

it always amazes me when im hunting people how long they take inside AB buildings. why? get your shit and move out. youre just asking for trouble to re-organize your backpack inside.

It wasn't like I was hanging around inside the building. Just long enough to give a thorough check.... like 3 minutes, tops? I dunno. I check the bottom floor, pop upstairs, check the back, then swing into that room. Nothing in there, so I pop out to see some guy standing on the landing in back of the stairs, facing me. We both freak out, start swinging axes at each other, he runs away, pulls an M4, and fills me with lead as I am charging him. 

Just suspicious, is all.

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By doing this, you remove 95% of what DayZ is about right now-

 

PLAYER INTERACTION.

 

You mean PvPing right?

 

the rest of the 5% is actual interaction.

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By doing this, you remove 95% of what DayZ is about right now-

 

PLAYER INTERACTION.

Don't kid yourself.  

 

95% of the time player interaction = getting sniped by someone you never saw.

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So, I was just killed by a serverhopper at the Balota Airfield. To be honest, I am a little aggravated. 

It was a 11:40-ish server, with only one other person on it. So, unless they randomly found me, it must have been a serverhopper. 

I was on the second floor of the office building at the airfield. The damn place was already looted, probably by another hopper, but I wanted to see if they missed anything under the desks. I cleared every inch of that damn building, including the stupid wall-glitching spot.

Now, what I don't know is how he managed to spawn in behind me. He had a fireaxe in hand, so I suppose he didn't make the ammo noise, because I didn't hear anything. 

I searched for another topic similar to this one, but I couldn't find any, so before "SAERCH BAR NUB", go choke on a shlong, please.

 

Anybody have any other experiences with those scum-sucking bastards?

 

If he was server-hopping on a server at 11:40, he's possibly the dumbest server-hopper ever.

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By doing this, you remove 95% of what DayZ is about right now-

 

PLAYER INTERACTION.

There isn't much, not anymore. I started out by Solnichy 3 weeks ago, swinging around the north parts of the map. Even on full servers, I've probably met 7 or so people on my journeys. I tend to avoid the coasts and the clusterfucks that are the cities to avoid being Killed On Sight.

Nothing against inter-player interaction, but the coasts are a clusterfuck of KOS and general asshattery. I was planning on making my way back up north again to see if I could come across any other friendly mountain men.

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If he was server-hopping on a server at 11:40, he's possibly the dumbest server-hopper ever.

 

That was part of the reason I was so surprised, besides the fact there was no ammo-glitch sound. I normally associate server-hoppers with empty servers at 2 am, not 12pm with bright sunshine. 

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How do people not hear other people in the building?

 

If I'm in a building, I can hear the footsteps of another player outside of the building, let alone inside.

 

Inside the same building, there's no way you're going to sneak up on me fast enough to kill me silently. When you clear a room, keep your back to the wall, the entire time.

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How do people not hear other people in the building?

 

If I'm in a building, I can hear the footsteps of another player outside of the building, let alone inside.

 

Inside the same building, there's no way you're going to sneak up on me fast enough to kill me silently. When you clear a room, keep your back to the wall, the entire time.

Which, again, is one of the major reasons I think they guy hopped into the building behind me. I never heard any footsteps coming up the stairs behind me, which I am 99% certain I would of had the guy not server-hopped.

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Server hopping is lame for looting. But regards of your death , it's your mistake.  In DayZ , you are never safe and always should be cautious even while looting at the far edge of the map.

 

That is the reason , most of the people do play the basic content eventhough lack of loads loads and loads features and far away being a game rather than mod.

Why? Because, it's moving,living,dangerous and tops the paranoia lvls of a person. True PVP.

Edited by =1PARA=Prime=C.O=

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Server hopping is lame for looting. But regards of your death , it's your mistake.  In DayZ , you are never safe and always should be cautious even while looting at the far edge of the map.

 

That is the reason , most of the people do play the basic content eventhough lack of loads loads and loads feature and far away being a game rather than mod.

Why? Because, it's moving,living,dangerous and tops the paranoia lvls of a person.

Yeah it was my bad. Sucks regardless, though. I hope there is something eventually implemented that prevents needless server switching. Something that actually works : P

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Quite simple, really (especially if you are on a single server for long periods of time): look at your Steam friends list and the "recently played with" tab; anyone on this list for less than 5 minutes is a server hopper.

 

Great, aside from those who might be getting kicked for low ping, lets assume it is accurate. Now how do you put that name to a face in game?

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I spawned in game just now, in the building I had left a few days earlier. I guess the guy heard me spawn in because of the bullshit announcement to everyone that Im coming in game. He clearly doesn't move as he knows Im in the building yet I can have no clue what so ever. I move two steps up stairs and get killed. 4 days worth of scavenging and surviving many bandit encounters (I usually try to avoid killing opponents) just to get killed 10 seconds after I spawn in game. Worse bullshit luck and moment I've experienced so far. I'm pretty sure they were server hoping as well seeing as they were a fairly large group (heard them laughing after killing me) and I had spawned really close to my death location and a group that big (3 or 4) does not travel so quickly. Even if they weren't that was still pretty frustrating..

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Yeah it was my bad. Sucks regardless, though. I hope there is something eventually implemented that prevents needless server switching. Something that actually works : P

 

Honestly, someone already suggested it over in the suggestion forum, they just need to put null spawn zones over particular areas. If you try to log into one of these zones, it moves you randomly to the perimeter of the zone. It won't stop hopping entirely, but it will provide some assurance to people legitimately looting that they won't get jumped from a room they just cleared.

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Yeah it was my bad. Sucks regardless, though. I hope there is something eventually implemented that prevents needless server switching. Something that actually works : P

 

I think ,every server needs to pop auto msg at the bottom left of the screen (like do When they loose connection) when a new player joins. That can give you some chance to wake up even if you don't hear a sound.

 

Spawn zone can kill the realism of the game and can lead it to Spawn camping.And it can cause confliction in a persistent hive.

Edited by =1PARA=Prime=C.O=

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You have no evidence your killer was hopping, and you were basically doing the same thing - logging into an empty server because you assume it's going to have more loot. You aren't going to like hearing this, but get over it. 

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Hey it's very early for me here and I'm just about to head out to work so haven't read the entire thread so this could be above. How about just locking your character to a server lots of people won't like this even I am not fond of this idea but hey I'm less fond of server hoppers it's defeats the idea of the game and a lot of people on here boast about being able to gear up in and around 1 hour so shouldn't be too much of a problem. To be honest I am not very clued up on if this is even possible and how it would be possible to implement but some times compromise is the best option where everyone feels a little hard done.

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