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VonHabdekeiten

Global objectives that would give a purpose in surviving

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I've seen a couple people talk about it in the General section and thought it would be one hell of an idea to put into the game.

Simple global tasks (there is no obligation in doing them or maybe not even indication about the possibility of doing them) that would require several people in order to accomplish them. Accomplishing them would have an impact on the whole territory and unlock certain possibilities, features and such. Things like restoring electricity, restoring Radio communications, maybe even liberating cities and establishing (this is a heck of a long shot) security perimeters around them (enabling maybe things like guards, traders, governors and what not (either NPCs or players, but at least allow a basic trading system between players)), etc. Basically, all I'm talking about is giving a purpose to people in game, so that they have something really hard to do but that would at least occupy them for a time and have its bonuses, so that they can look down at the end over all they've accomplished together and be proud of themselves. Something that would unite people.

I know it's something way too complex for the moment and if it is considered (fully or partly), it would be after the official release of the game, but I simply wanted to put it out here, in the suggestions.

What do you guys think?


(picture related)
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Edited by VonHabdekeiten
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That wounds like an awesome idea, but the problem is, most people don't want missions and objectives, they just want nto play and try to survive.  So what I would do is have a certain amount of servers that run these objectives.  So those who want the objectives can play on those specified servers, and those who don't want to can play on a simple survival server.\

 

But this is a great idea and I would like to see it in the future, like what the DayZ Origins mod had.

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Thanks for the answer!

But what I had in mind was not something like you would see in most FPS games where there's a set of objectives you have to accomplish and can't diverge from them. I meant more something like things that are out there and that can be done, but there's no obligation to actually do them. There is no indication of anything you have to do, no objectives's panel in the top left corner of your screen. They're just there and if you actually want to, you can go and do them. Alone might be really hard since there would be a lot of little tasks to do in order to accomplish the global one, but it would be easier with a group of people and so on.

Edited by VonHabdekeiten

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No. No.

 

And another No.

 

This isn't Nether.

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solid idea. we definitely need something regarding the "endgame" to create some longterm motivation. for many people it's just gearing up and going for a deathmatch right now. global objectives would encourage coorperation (or competition) among players to work towards a common goal, instead of simply finding loot and go hunting for bambis/bandits as it is currently

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It's a sound idea. There should be a safe haven village whether it be through this way or by making different servers for different time-frames (evacuation, fall of the humanity, recovery being the last one where a safe haven would be established). Getting power back on is nice as well. If split up into smaller ranged actions, they could all slowly lead to creating the safe haven, which would be the main goal. The problem resides in the fact that there isn't much of an realistic explanation (realistic being the key goal of this game (apart from the zombie apocalypse, we are looking at game mechanisms)) as to what would make it so much harder to achieve and what would continually hinder their efforts. Goals would be achieved once with a well prepared expedition and would leave you disappointed once you made game easier. All this has to be overcome

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New challenges can easily be implanted once certain goals are achieved. From simple maintenance to constant raids from hordes and even small daily tasks in order to have the townsfolk survive (if we consider putting in NPCs as townsfolk among player characters). Maybe even put in a faction system (different towns with each their own faction, or a group of towns under one banner) that would allow competition between groups and no boredom since there is always a threat gazing upon you (from attacks to sabotage and so on) ! 

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Well, you can already try to clear and secure a city in the game- here's wy it won't work either way; because right now people are hard-headed and bloodthirsty, and would rather go around banditing than work together for a common goal.

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I would really like to see this, but there's one thing. These things should all be doable, but not forced as "objectives".

As in, no "video game" element to them at all. As you said, no Quest Menu which reminds you of the items you need to repair the power plant, no little arrows at the screen edge to show you the way, no highlighting of objective-related items, NOTHING. And no Achievements for doing these things either, they should be just something you can do.

 

New challenges can easily be implanted once certain goals are achieved. From simple maintenance to constant raids from hordes and even small daily tasks in order to have the townsfolk survive (if we consider putting in NPCs as townsfolk among player characters). Maybe even put in a faction system (different towns with each their own faction, or a group of towns under one banner) that would allow competition between groups and no boredom since there is always a threat gazing upon you (from attacks to sabotage and so on) ! 

No NPCs please, as well, OP. And no "faction system". These things should all be player created.

Objectives and Quests are too videogamey. But you should be able to do a varied range of things ignoring that, things that are persistent until broken.

  • Setting up railway carriages
  • Fixing cars and petrol tankers and bikes and helicopters and boats
  • Getting the power plant in Elektro running for electric lights
  • Turning on the lighthouse outside Elektro
  • Activating a radio tower in Cherno using Elektro power, or fuel based generators
  • Reclaiming a town, castle, factory etc. as a settlement
  • Refueling a plane using petrol tankers to escape Chernarus's borders via the air and "win", ending the game for you and ending your character

 

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  • Setting up railway carriages
  • Fixing cars and petrol tankers and bikes and helicopters and boats
  • Getting the power plant in Elektro running for electric lights
  • Turning on the lighthouse outside Elektro
  • Activating a radio tower in Cherno using Elektro power, or fuel based generators
  • Reclaiming a town, castle, factory etc. as a settlement
  • Refueling a plane using petrol tankers to escape Chernarus's borders via the air and "win", ending the game for you and ending your character

 

Interesting set of things that could be done! Would be nice indeed to see those.

As for the NPCs, I had in mind the DayZ Epoch kind of gameplay, but you're right though, it does diverge from what DayZ essentially is about.

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Barricade is coming soon, for houses of course, But with friends it would be cool "barricade" a little town. You know putting some dirt sacks for cover, lighting up some torches for night, ofcourse you should kill all the zombies so the town is "safe". 

 

I think that would be the safest dayz way to have a town. but safezones ? this is not nether or warz

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Barricade is coming soon, for houses of course, But with friends it would be cool "barricade" a little town. You know putting some dirt sacks for cover, lighting up some torches for night, ofcourse you should kill all the zombies so the town is "safe". 

 

I think that would be the safest dayz way to have a town. but safezones ? this is not nether or warz

Of course it would be something like this. It would only be safe in the fact you cleared out all the zombies and they shouldn't be able to spawn right back in the middle of town. The lighting would of course attract a few each night and groups of bandits would certainly be happy to snipe some players down and then go in for a raid that would get them some precious loot.

 

Radio towers and taking control of them are indeed a planned feature and it will be intresting to see players fight over it to broadcast their messages. Around the safe area there might be a feud between the bandits trying to sound like the townsfolk to draw players in a trap, and the player "townsfolk" warning the players of the bandits and offering food and shelter at the town.

 

Of course, maintaining a balance is extremely difficult and will probably ruin everything but it's worth a try in beta to ajust things to the previously unforeseen

Edited by aknar

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It would be a hell of fun to hinder the people trying to accomplish those goals, and we need zombies to keep them at work if nobody else is sabotaging (destroying power lines/railroads...). But please no NPCs, they rarely work. But we would need bigger servers with like a hundred people to start battles for a town

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I've seen a couple people talk about it in the General section and thought it would be one hell of an idea to put into the game.

Simple global tasks (there is no obligation in doing them or maybe not even indication about the possibility of doing them) that would require several people in order to accomplish them. Accomplishing them would have an impact on the whole territory and unlock certain possibilities, features and such. Things like restoring electricity, restoring Radio communications, maybe even liberating cities and establishing (this is a heck of a long shot) security perimeters around them (enabling maybe things like guards, traders, governors and what not (either NPCs or players, but at least allow a basic trading system between players)), etc. Basically, all I'm talking about is giving a purpose to people in game, so that they have something really hard to do but that would at least occupy them for a time and have its bonuses, so that they can look down at the end over all they've accomplished together and be proud of themselves. Something that would unite people.

I know it's something way too complex for the moment and if it is considered (fully or partly), it would be after the official release of the game, but I simply wanted to put it out here, in the suggestions.

What do you guys think?

 

The re-establishment of civilization as end game;

I think you need base building implemented.

With bases come clans(cooperation), "safer" zones, more trade and rp

Defending and repairing / expanding the base can be an everlasting effort.

Utilities such as running water and electricity can be integrated into base building.

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Of course it would be something like this. It would only be safe in the fact you cleared out all the zombies and they shouldn't be able to spawn right back in the middle of town. 

 

I've heard that the plan is that zombies will respawn in the treeline and then walk into the towns in future updates, instead of just spawning inside of the towns.

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Of course it would be something like this. It would only be safe in the fact you cleared out all the zombies and they shouldn't be able to spawn right back in the middle of town. The lighting would of course attract a few each night and groups of bandits would certainly be happy to snipe some players down and then go in for a raid that would get them some precious loot.

 

Radio towers and taking control of them are indeed a planned feature and it will be intresting to see players fight over it to broadcast their messages. Around the safe area there might be a feud between the bandits trying to sound like the townsfolk to draw players in a trap, and the player "townsfolk" warning the players of the bandits and offering food and shelter at the town.

 

Of course, maintaining a balance is extremely difficult and will probably ruin everything but it's worth a try in beta to ajust things to the previously unforeseen

That is going to make dayz more interesting

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No npcs but I like the idea of global objectives, I've been playing the mod on a private hive server where they added random global objectives and I felt like this is what the game needs

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No missions , just let us do all that stuff WITHOUT indicators or missions (like restoring power using generators , fighting a large horde of zombies or something of the like ) .

As long as we have stuff to do like that we will create our OWN missions , so we can do one thing an not necessarily have to wait for another mission to pop up or whatever . This way we get the fun of tasks like this , and we get freedom .

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Dean has mentioned that when the game is close to completion, he wants to add in global objective with different purposes, like working together and other things

Edited by srgnt.pepper

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The global objectives are a great idea, as i previously posted, but as for NPC's, as cool as Epoch was, the NPC's were wayyy OP.  They would never miss and they could see you before you could see them.  So, add objectives and teamwork stuff, but keep the NPC's out of the picture.

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Im up for this, awesome idea.

Of course since there arent many towns to fence off plus no. of players heavily outnumber the no. of houses, i see problems. Not sure if it will be introduced, but i would like to see crafting of huts and shelter where u choose, similar to RUST. But not to that extent, a simple one bedroom hut, where we can store food water weapons etc.

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