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Slyguy65

700 megs for EXPERIMENTAL...uh what

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2 new clothing items

4? guns

 

and they added the meat...for animals

 

So no actual animals, or hunting, or way to light a fire, or persistent containers, or well anything that would justify the huge file size....WTF?

 

*

I clarified the branch since we have a few ignoramuses coming in here bull shitting and one moron who even posted the entire changelog thinking he knew what he was saying, when in fact he doesn't even understand that changelog has been posted weeks ago and is EDITED with a FEW new stuff each patch.

 

Now that you know this is for experimental lets have only the people who know what that is and play on it and understand how the change log is updated reply to this...

==================================================================================================================================

Things I believe are the NEW 700 megs worth of data:

Crafting: SKS paint recipe
Crafting: Firefighter Axe paint recipe
Crafting: B95 paint recipe
 
Gear: added black and UN ballistic helmet variants
Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
 
Gear: Rabbit leg, boar steak and chicken breasts added
Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
 
Gear: Long wooden ash stick
 
Spawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
Spawns: Wool Coats and Flat Caps added to spawns
 
A couple fixes most notable
Network: Dropped items appeared only after a delay (now instant)
Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
Sound: subsonic projectiles no longer emit supersonic crack
 
Now that may SEEM like a lot but all that really was added was 2 new clothing items, and i guess 4 new guns...which honestly i could give a fuck about since they said they were supposedly working on SURVIVAL aspects not improving the CoD catalog.
 
The network fixes COULD justify the patch i suppose...next to the 6 new items and varients, but IDK, hopefully next week is the hunting/cooking, and i hope to god they allow us to cook with matches and firewood, cause finding gas stove, gas, and pot is the most ridiculous chore.
Edited by Slyguy65

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2 new clothing items

2 guns

 

and they added the meat...for animals

 

So no actual animals, or hunting, or way to light a fire, or persistent containers, or well anything that would justify the huge file size....WTF?

Actually four new guns.

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2 new clothing items

2 guns

 

and they added the meat...for animals

 

So no actual animals, or hunting, or way to light a fire, or persistent containers, or well anything that would justify the huge file size....WTF?

 

New:
Actions: Vomiting have associated sound effects
Actions: Ballistic helmet variants can be painted to black and green color with spraycan
Actions: Can check pulse on unconscious players
Actions: Searching for berries will now add berries to your inventory
Actions: Eat All now supported for consumables
Actions: You can catch rain into canteen and water-bottle from inventory
Animations: New Ruger 10/22 reload animations
Animations: New Ruger MKII Reload animations.
Animations: Player now can sit with gun/weapon
Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.
Crafting: SKS paint recipe
Crafting: Firefighter Axe paint recipe
Crafting: B95 paint recipe
Environment: New rock textures
Food: Sambucus berry item added
Food: Canina berry item added
Gear: added black and UN ballistic helmet variants
Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
Gear: can opener can be used as melee weapon
Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
Gear: Farming hoe configured and spawns
Gear: M4 attachment green variants added
Gear: Green and black variant of firefighter axe added
Gear: Rabbit leg, boar steak and chicken breasts added
Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
Gear: Green and black variant of SKS
Gear: Green and black variant of B95
Gear: Long wooden ash stick
Graphics: Adding lights to currently rendered scene changed
Graphics: Lighting from objects now is rendered during daytime also
Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
Map: Olsha has been updated
Map: Khelm has been updated
Map: New rock formations outside Svetlo have been created
Map: New Orthodox Chapel has been created
Map: Police Stations & Medical Centers have been placed across the map
Map: New villages surrounding Svetlo
Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
Spawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
Spawns: Wool Coats and Flat Caps added to spawns
Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
Weather: Rain now causes items and player to become wet
Zombies: Simple respawn mechanic implemented for zombies, pending more robust method
 
 
Fixed:
Actions: Added 'inUseItem' back to action on target function
Actions: Proper nutritional value will be added when eating near empty food
Actions: Berry picking script messages to player improved.
Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
Actions: Edited player messages in force drink action and fixing broken limbs
Actions: Added collision tests for availability of prone position and vaulting
Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
Animations: Bandage and eating pills animation glitch fixed.
Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
Animations: Player can now be properly knocked out while in water.
Animations: holding animations of various weapon magazines correctly linked
Animations: Evade animations in prone (Q and E) are faster now.
Gear: Added color variants of ballistic helmets into loot spawns
Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
Gear: Even lower chance of backpacks spawning on construction sites
Graphics: SSAO in options saved
Graphics: Rain effect settings changed
Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
Graphics: Spot light culling fixed
Graphics: Fix of terrain intersections
Graphics: Fix of geometry trace for flares
Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
Login: Failure during new character creation could cause player to get stuck as unconscious
Map: Optimizations for Svetlo performance
Map: Forests surrounding Svetlo bugfixes
Medical: Would never actually die from zero health or blood due to medical conditions
Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
Medical: Defibrillator used for restarting the heart of players who have a heart attack
Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
Medical: Melee damage application system changed to better balance
Medical: Chance of bleeding from fists reduced significantly
Medical: Disconnected players avatars did not take shock or blood damage
Medical: Falling from height while sprinting did not kill player when it should have
Medical: Player could vault with broken legs
Network: Dropped items appeared only after a delay (now instant)
Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
Structures: Changed inheritance of barrier structures (due to errors in logs)
Structures: Items disappearing when dropped near stairs or walls
Sound: subsonic projectiles no longer emit supersonic crack
Weapons: Long-range scope reticle properly centered
Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)
 
..thats funny? I seem to count more than a few new things o.O
 
Edited by lrish
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New:
Actions: Vomiting have associated sound effects
Actions: Ballistic helmet variants can be painted to black and green color with spraycan
Actions: Can check pulse on unconscious players
Actions: Searching for berries will now add berries to your inventory
Actions: Eat All now supported for consumables
Actions: You can catch rain into canteen and water-bottle from inventory
Animations: New Ruger 10/22 reload animations
Animations: New Ruger MKII Reload animations.
Animations: Player now can sit with gun/weapon
Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.
Crafting: SKS paint recipe
Crafting: Firefighter Axe paint recipe
Crafting: B95 paint recipe
Environment: New rock textures
Food: Sambucus berry item added
Food: Canina berry item added
Gear: added black and UN ballistic helmet variants
Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
Gear: can opener can be used as melee weapon
Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
Gear: Farming hoe configured and spawns
Gear: M4 attachment green variants added
Gear: Green and black variant of firefighter axe added
Gear: Rabbit leg, boar steak and chicken breasts added
Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
Gear: Green and black variant of SKS
Gear: Green and black variant of B95
Gear: Long wooden ash stick
Graphics: Adding lights to currently rendered scene changed
Graphics: Lighting from objects now is rendered during daytime also
Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
Map: Olsha has been updated
Map: Khelm has been updated
Map: New rock formations outside Svetlo have been created
Map: New Orthodox Chapel has been created
Map: Police Stations & Medical Centers have been placed across the map
Map: New villages surrounding Svetlo
Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
Spawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
Spawns: Wool Coats and Flat Caps added to spawns
Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
Weather: Rain now causes items and player to become wet
Zombies: Simple respawn mechanic implemented for zombies, pending more robust method
 
 
Fixed:
Actions: Added 'inUseItem' back to action on target function
Actions: Proper nutritional value will be added when eating near empty food
Actions: Berry picking script messages to player improved.
Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
Actions: Edited player messages in force drink action and fixing broken limbs
Actions: Added collision tests for availability of prone position and vaulting
Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
Animations: Bandage and eating pills animation glitch fixed.
Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
Animations: Player can now be properly knocked out while in water.
Animations: holding animations of various weapon magazines correctly linked
Animations: Evade animations in prone (Q and E) are faster now.
Gear: Added color variants of ballistic helmets into loot spawns
Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
Gear: Even lower chance of backpacks spawning on construction sites
Graphics: SSAO in options saved
Graphics: Rain effect settings changed
Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
Graphics: Spot light culling fixed
Graphics: Fix of terrain intersections
Graphics: Fix of geometry trace for flares
Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
Login: Failure during new character creation could cause player to get stuck as unconscious
Map: Optimizations for Svetlo performance
Map: Forests surrounding Svetlo bugfixes
Medical: Would never actually die from zero health or blood due to medical conditions
Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
Medical: Defibrillator used for restarting the heart of players who have a heart attack
Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
Medical: Melee damage application system changed to better balance
Medical: Chance of bleeding from fists reduced significantly
Medical: Disconnected players avatars did not take shock or blood damage
Medical: Falling from height while sprinting did not kill player when it should have
Medical: Player could vault with broken legs
Network: Dropped items appeared only after a delay (now instant)
Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
Structures: Changed inheritance of barrier structures (due to errors in logs)
Structures: Items disappearing when dropped near stairs or walls
Sound: subsonic projectiles no longer emit supersonic crack
Weapons: Long-range scope reticle properly centered
Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)
 
..thats funny? I seem to count more than a few new things o.O
 

 

You can only use simple words to speak to simple people.

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2 new clothing items

2 guns

 

and they added the meat...for animals

 

So no actual animals, or hunting, or way to light a fire, or persistent containers, or well anything that would justify the huge file size....WTF?

 

Waaaaaaaaa.

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New:

Actions: Vomiting have associated sound effects

Actions: Ballistic helmet variants can be painted to black and green color with spraycan

Actions: Can check pulse on unconscious players

Actions: Searching for berries will now add berries to your inventory

Actions: Eat All now supported for consumables

Actions: You can catch rain into canteen and water-bottle from inventory

Animations: New Ruger 10/22 reload animations

Animations: New Ruger MKII Reload animations.

Animations: Player now can sit with gun/weapon

Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.

Crafting: SKS paint recipe

Crafting: Firefighter Axe paint recipe

Crafting: B95 paint recipe

Environment: New rock textures

Food: Sambucus berry item added

Food: Canina berry item added

Gear: added black and UN ballistic helmet variants

Gear: Wool Coat red/black/brown/blue/green/grey/check variants added

Gear: can opener can be used as melee weapon

Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks

Gear: Farming hoe configured and spawns

Gear: M4 attachment green variants added

Gear: Green and black variant of firefighter axe added

Gear: Rabbit leg, boar steak and chicken breasts added

Gear: Flat Cap red/black/brown/blue/green/grey/check variants added

Gear: Green and black variant of SKS

Gear: Green and black variant of B95

Gear: Long wooden ash stick

Graphics: Adding lights to currently rendered scene changed

Graphics: Lighting from objects now is rendered during daytime also

Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)

Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly

Map: Olsha has been updated

Map: Khelm has been updated

Map: New rock formations outside Svetlo have been created

Map: New Orthodox Chapel has been created

Map: Police Stations & Medical Centers have been placed across the map

Map: New villages surrounding Svetlo

Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)

Spawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns

Spawns: Wool Coats and Flat Caps added to spawns

Weather: Rain, Clouds, Wind, calculated on server and distributed to clients

Weather: Rain now causes items and player to become wet

Zombies: Simple respawn mechanic implemented for zombies, pending more robust method

Fixed:

Actions: Added 'inUseItem' back to action on target function

Actions: Proper nutritional value will be added when eating near empty food

Actions: Berry picking script messages to player improved.

Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage

Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints

Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation

Actions: Edited player messages in force drink action and fixing broken limbs

Actions: Added collision tests for availability of prone position and vaulting

Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action

Animations: Bandage and eating pills animation glitch fixed.

Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.

Animations: Player can now be properly knocked out while in water.

Animations: holding animations of various weapon magazines correctly linked

Animations: Evade animations in prone (Q and E) are faster now.

Gear: Added color variants of ballistic helmets into loot spawns

Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.

Gear: Even lower chance of backpacks spawning on construction sites

Graphics: SSAO in options saved

Graphics: Rain effect settings changed

Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)

Graphics: Spot light culling fixed

Graphics: Fix of terrain intersections

Graphics: Fix of geometry trace for flares

Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings

Login: Failure during new character creation could cause player to get stuck as unconscious

Map: Optimizations for Svetlo performance

Map: Forests surrounding Svetlo bugfixes

Medical: Would never actually die from zero health or blood due to medical conditions

Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low

Medical: Defibrillator used for restarting the heart of players who have a heart attack

Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)

Medical: Melee damage application system changed to better balance

Medical: Chance of bleeding from fists reduced significantly

Medical: Disconnected players avatars did not take shock or blood damage

Medical: Falling from height while sprinting did not kill player when it should have

Medical: Player could vault with broken legs

Network: Dropped items appeared only after a delay (now instant)

Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)

Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server

Structures: Changed inheritance of barrier structures (due to errors in logs)

Structures: Items disappearing when dropped near stairs or walls

Sound: subsonic projectiles no longer emit supersonic crack

Weapons: Long-range scope reticle properly centered

Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)

..thats funny? I seem to count more than a few new things o.O

80% is from the last patch genius.

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80% is from the last patch genius.

Wrong, all of those are for the patch that isn't being released today, genius.

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So no actual animals, or hunting, or way to light a fire, or persistent containers, or well anything that would justify the huge file size....WTF?

 

Found it! Thers a 699 MB video of Dean singing "Screw you slyguy65" in bermudas on top of the Everest.

 

...i don't know what to say but: "And if it were 0 things you can see ingame, you should be able to guess that it's not the pictures from the last officeparty...

Edited by LaughingJack
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You do know that the animations and all that crap that isn't necessarily an in game item does occupy space right? When they fix a bug you download the file that will replace the old one, so yeaah I think it's justified that it's 700 megs

Edited by NicoBaloira1357

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Lets all complain about how they are not making a super awesome game quick enough for you...

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New:
Actions: Vomiting have associated sound effects
Actions: Ballistic helmet variants can be painted to black and green color with spraycan
Actions: Can check pulse on unconscious players
Actions: Searching for berries will now add berries to your inventory
Actions: Eat All now supported for consumables
Actions: You can catch rain into canteen and water-bottle from inventory
Animations: New Ruger 10/22 reload animations
Animations: New Ruger MKII Reload animations.
Animations: Player now can sit with gun/weapon
Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.
Crafting: SKS paint recipe
Crafting: Firefighter Axe paint recipe
Crafting: B95 paint recipe
Environment: New rock textures
Food: Sambucus berry item added
Food: Canina berry item added
Gear: added black and UN ballistic helmet variants
Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
Gear: can opener can be used as melee weapon
Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
Gear: Farming hoe configured and spawns
Gear: M4 attachment green variants added
Gear: Green and black variant of firefighter axe added
Gear: Rabbit leg, boar steak and chicken breasts added
Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
Gear: Green and black variant of SKS
Gear: Green and black variant of B95
Gear: Long wooden ash stick
Graphics: Adding lights to currently rendered scene changed
Graphics: Lighting from objects now is rendered during daytime also
Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
Map: Olsha has been updated
Map: Khelm has been updated
Map: New rock formations outside Svetlo have been created
Map: New Orthodox Chapel has been created
Map: Police Stations & Medical Centers have been placed across the map
Map: New villages surrounding Svetlo
Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
Spawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
Spawns: Wool Coats and Flat Caps added to spawns
Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
Weather: Rain now causes items and player to become wet
Zombies: Simple respawn mechanic implemented for zombies, pending more robust method
 
 
Fixed:
Actions: Added 'inUseItem' back to action on target function
Actions: Proper nutritional value will be added when eating near empty food
Actions: Berry picking script messages to player improved.
Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
Actions: Edited player messages in force drink action and fixing broken limbs
Actions: Added collision tests for availability of prone position and vaulting
Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
Animations: Bandage and eating pills animation glitch fixed.
Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
Animations: Player can now be properly knocked out while in water.
Animations: holding animations of various weapon magazines correctly linked
Animations: Evade animations in prone (Q and E) are faster now.
Gear: Added color variants of ballistic helmets into loot spawns
Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
Gear: Even lower chance of backpacks spawning on construction sites
Graphics: SSAO in options saved
Graphics: Rain effect settings changed
Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
Graphics: Spot light culling fixed
Graphics: Fix of terrain intersections
Graphics: Fix of geometry trace for flares
Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
Login: Failure during new character creation could cause player to get stuck as unconscious
Map: Optimizations for Svetlo performance
Map: Forests surrounding Svetlo bugfixes
Medical: Would never actually die from zero health or blood due to medical conditions
Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
Medical: Defibrillator used for restarting the heart of players who have a heart attack
Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
Medical: Melee damage application system changed to better balance
Medical: Chance of bleeding from fists reduced significantly
Medical: Disconnected players avatars did not take shock or blood damage
Medical: Falling from height while sprinting did not kill player when it should have
Medical: Player could vault with broken legs
Network: Dropped items appeared only after a delay (now instant)
Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
Structures: Changed inheritance of barrier structures (due to errors in logs)
Structures: Items disappearing when dropped near stairs or walls
Sound: subsonic projectiles no longer emit supersonic crack
Weapons: Long-range scope reticle properly centered
Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)
 
..thats funny? I seem to count more than a few new things o.O
 

 

 

Not to support whining, but most of that was in .37, which you'd know if you had actually been playing it. Try being less of a sarcastic ass and your mistakes will make you appear less idiotic in the future.

 

I think a lot of the 700 megs is framework for persistent items, cooking, and animals, even if it isn't enabled yet.

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They can add content and switch it on and off as needed based on bugs.  Like the Ruger animations, they're there, but dormant until they need it.  People are already saying the paint isn't working on the axe and the B95, so they probably pushed it through with a lot of stuff shut off.

 

I'm suddenly acutely aware of why they delayed the Stable patch.. I can't imagine the flack they would have gotten if somebody's can didn't roll away like its supposed to!

 

STFU.png

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Wrong, all of those are for the patch that isn't being released today, genius.

Lol what? These are exp. server patch notes, and as far as I know there was a patch on exp. servers today. Edited by So Sexy
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Not to support whining, but most of that was in .37, which you'd know if you had actually been playing it. Try being less of a sarcastic ass and your mistakes will make you appear less idiotic in the future.

 

I think a lot of the 700 megs is framework for persistent items, cooking, and animals, even if it isn't enabled yet.

Maybe, but they really should become better at conveying info, honestly the way they update the "new" stuff by lumping it in with the already updated, its kind of annoying, its like "oh lets go pick out the ACTUAL new stuff" the least they could do is divide it into NEW NEW and over all, as well as explain the framework prep as:

 

*NEW* Added framework for new cooking system

*NEW* Added framework for new hunting system

(This means we prepped it and next update the new systems will be implemented in full)

 

Would that honestly be so hard...cause I know people that work in documentation and im just saying they could be better at conveying info to people waiting for it. Im not saying they are half assing it, im just saying they could convey more considering updates like these where not much was actually added but the patch size was almost a gig...

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Wrong, all of those are for the patch that isn't being released today, genius.

Are you serious?  :facepalm:

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Huh? These are exp. server patch notes, and as far as I know there was a patch on exp. servers today.

They were the original .37 patch notes that now has been put off because of a couple of bugs.  My guess is that .42 might be the next stable release with the changes from .37 whenever they decide to release it

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They were the original .37 patch notes that now has been put off because of a couple of bugs. My guess is that .42 might be the next stable release with the changes from .37 whenever they decide to release it

Youve got to be trolling, nobody can be that stupid, not even you.

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Are you serious?  :facepalm:

Are you unable to follow the change logs?  :facepalm:  

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Ask for a refund now before it is too late.

Steam does no refunds.

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Maybe, but they really should become better at conveying info, honestly the way they update the "new" stuff by lumping it in with the already updated, its kind of annoying, its like "oh lets go pick out the ACTUAL new stuff" the least they could do is divide it into NEW NEW and over all, as well as explain the framework prep as:

 

*NEW* Added framework for new cooking system

*NEW* Added framework for new hunting system

(This means we prepped it and next update the new systems will be implemented in full)

 

Would that honestly be so hard...cause I know people that work in documentation and im just saying they could be better at conveying info to people waiting for it. Im not saying they are half assing it, im just saying they could convey more considering updates like these where not much was actually added but the patch size was almost a gig...

 

I'm with you on all of that, but I also know there's nothing I can do to fix it, just as I know there's nothing you can do about it.

 

I can point out that it's something we would prefer not to be that way, and I have, but venting frustration on the internet just ruins everyone's day, including your own.

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80% is from the last patch genius.

LOL.. 100% is for patch 

0.42.116002

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